Commit 14c64bb0 authored by Nemo Ma's avatar Nemo Ma

fix

parent f484f981
...@@ -130,20 +130,20 @@ function c98930013.adop(e,tp,eg,ep,ev,re,r,rp) ...@@ -130,20 +130,20 @@ function c98930013.adop(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_SET_DEFENSE)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE) e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_DISABLE) e0:SetCode(EFFECT_DISABLE)
e0:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e0:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e0) tc:RegisterEffect(e0)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET) e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c98930014.initial_effect(c) function c98930014.initial_effect(c)
--fusion --fusion
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,98930014,aux.FilterBoolFunction(Card.IsFusionSetCard,0xad0),4,true,true) aux.AddFusionProcCodeFun(c,98930019,aux.FilterBoolFunction(Card.IsFusionSetCard,0xad0),4,true,true)
--immune --immune
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
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