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liucerf
pre-release-database-cdb
Commits
5ff2229b
Commit
5ff2229b
authored
Dec 07, 2024
by
Amiya
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--聖月の魔導士エンディミオン
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--link summon
aux
.
AddLinkProcedure
(
c
,
nil
,
2
,
2
,
s
.
lcheck
)
c
:
EnableReviveLimit
()
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
eqcon
)
e1
:
SetTarget
(
s
.
eqtg
)
e1
:
SetOperation
(
s
.
eqop
)
c
:
RegisterEffect
(
e1
)
--to hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
thcon
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
lfilter
(
c
)
return
c
:
IsLinkRace
(
RACE_SPELLCASTER
)
and
c
:
IsLevel
(
4
)
end
function
s
.
lcheck
(
g
)
return
g
:
IsExists
(
s
.
lfilter
,
1
,
nil
)
end
function
s
.
eqcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_LINK
)
end
function
s
.
tgfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x150
)
end
function
s
.
eqfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
CheckUniqueOnField
(
tp
,
LOCATION_SZONE
)
and
not
c
:
IsForbidden
()
end
function
s
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
tgfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
eqfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
nil
,
1
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
)
end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
)
local
ec
=
g
:
GetFirst
()
if
ec
then
if
not
Duel
.
Equip
(
tp
,
ec
,
tc
)
then
return
end
--equip limit
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetLabelObject
(
tc
)
e1
:
SetValue
(
s
.
eqlimit
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
ec
:
RegisterEffect
(
e1
)
end
end
end
function
s
.
eqlimit
(
e
,
c
)
return
c
==
e
:
GetLabelObject
()
end
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
end
function
s
.
thfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_EQUIP
)
and
c
:
IsAbleToHand
()
and
c
:
GetOriginalType
()
&
TYPE_MONSTER
==
TYPE_MONSTER
and
c
:
GetOriginalRace
()
&
RACE_SPELLCASTER
==
RACE_SPELLCASTER
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_SZONE
)
and
s
.
thfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
thfilter
,
tp
,
LOCATION_SZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_SZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
\ No newline at end of file
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