Commit fc32ab1e authored by SherryChaos's avatar SherryChaos

new logic for confirmCards

parent d6adff5c
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......@@ -1521,6 +1751,7 @@ MonoBehaviour:
tempHideHeight: -390
scrollView: {fileID: 9149400914606224884}
baseRect: {fileID: 9149400913178371289}
btnFinish: {fileID: 8477769426423604880}
hint:
cards: []
min: 0
......@@ -1560,7 +1791,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
......
......@@ -3569,6 +3569,10 @@ namespace MDPro3
case GameMessage.ConfirmCards:
player = LocalPlayer(r.ReadByte());
count = r.ReadByte();
var listShow = false;
if(count > 3 && condition == Condition.Duel)
listShow = true;
var confirmCards = new List<GameCard>();
for (int i = 0; i < count; i++)
{
code = r.ReadInt32();
......@@ -3577,10 +3581,19 @@ namespace MDPro3
if (card != null)
{
card.SetCode(code);
card.AnimationConfirm(i);
if(listShow)
confirmCards.Add(card);
else
card.AnimationConfirm(i);
}
}
Sleep(100 * count);
if (listShow)
{
messagePass = false;
ShowPopupSelectCard(InterString.Get("确认卡片:[?]张。", count.ToString()), confirmCards, 0, 0, true, true);
}
else
Sleep(100 * count);
break;
case GameMessage.DeckTop:
player = LocalPlayer(r.ReadByte());
......
......@@ -16,7 +16,7 @@ namespace MDPro3.UI
[Header("Popup Duel SelectCard Reference")]
public ScrollRect scrollView;
public RectTransform baseRect;
public Button btnFinish;
public string hint;
public List<GameCard> cards;
public int min;
......@@ -48,8 +48,17 @@ namespace MDPro3.UI
public override void InitializeSelections()
{
core = Program.I().ocgcore;
btnCancel.GetComponent<ButtonPress>().SetInteractable(exitable);
btnConfirm.GetComponent<ButtonPress>().SetInteractable(sendable);
if(core.currentMessage == GameMessage.ConfirmCards)
{
btnConfirm.gameObject.SetActive(false);
btnCancel.gameObject.SetActive(false);
btnFinish.gameObject.SetActive(true);
}
else
{
btnCancel.GetComponent<ButtonPress>().SetInteractable(exitable);
btnConfirm.GetComponent<ButtonPress>().SetInteractable(sendable);
}
if (cards.Count <= 4)
{
baseRect.sizeDelta = new Vector2(650, 420);
......@@ -162,6 +171,10 @@ namespace MDPro3.UI
btnConfirm.GetComponent<ButtonPress>().SetInteractable(false);
}
title.text = hint + "-" + selectedSum[0].ToString() + Program.slash + core.ES_level;
}
else if(core.currentMessage == GameMessage.ConfirmCards)
{
}
else
{
......@@ -395,6 +408,14 @@ namespace MDPro3.UI
Hide();
}
public void OnFinish()
{
AudioManager.PlaySE("SE_DUEL_DECIDE");
core.Sleep(20);
OcgCore.messagePass = true;
Hide();
}
public override void Hide()
{
base.Hide();
......
......@@ -54,7 +54,8 @@ namespace MDPro3.UI
bool showHead = false;
if (id == 0)
showHead = true;
else if (card.p.location != cards[id - 1].p.location)
else if (card.p.location != cards[id - 1].p.location
|| card.p.controller != cards[id - 1].p.controller)
showHead = true;
if (showHead)
locationIcon.sprite = TextureManager.GetCardLocationIcon(card.p);
......@@ -64,7 +65,8 @@ namespace MDPro3.UI
bool isEnd = false;
if (id == cards.Count - 1)
isEnd = true;
else if (card.p.location != cards[id + 1].p.location)
else if (card.p.location != cards[id + 1].p.location
|| card.p.controller != cards[id + 1].p.controller)
isEnd = true;
if (isEnd)
GetComponent<RectTransform>().sizeDelta = new Vector2(145, 180);
......@@ -185,7 +187,10 @@ namespace MDPro3.UI
selected = true;
manager.selectedCount++;
if (!manager.order)
if(Program.I().ocgcore.currentMessage == GameMessage.ConfirmCards)
{
}
else if (!manager.order)
checkOn.SetActive(true);
else
{
......
......@@ -475,3 +475,6 @@ Off->Off
检测到新版先行卡,请至 [游戏设置]-[先行卡包]-[更新先行卡] 处进行更新。->检测到新版先行卡,请至 [游戏设置]-[先行卡包]-[更新先行卡] 处进行更新。
检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。->检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。
[?],请选择效果发动。->[?],请选择效果发动。
确认卡片。->确认卡片。
结束->结束
确认卡片:[?]张。->确认卡片:[?]张。
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