Commit df48e913 authored by SherryChaos's avatar SherryChaos

new background and bug fixing

parent 66184184
......@@ -33,6 +33,10 @@ MonoBehaviour:
m_Address: AboutUpdate
m_ReadOnly: 0
m_SerializedLabels: []
- m_GUID: 6c2a363b3f65c99499c33654b3e5c03e
m_Address: UpdateContent
m_ReadOnly: 0
m_SerializedLabels: []
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: e38330e9272b0a94a916f68bd5115c96, type: 2}
m_SchemaSet:
......
MDPro3 v1.1.0更新:
1.添加决斗日志功能。
2.添加背景切换功能。
3.添加决斗中的特效绿幕功能,按下G键开启和关闭;开启时,数字键更改绿幕颜色,0-9:黑红橙黄绿青蓝紫灰白。
4.现在非闪卡卡面也有圆角了、更加还原的镜碎特效。
5.现在能查看未知卡片了。
6.现在选择卡片框也支持鼠标滚轮翻页了。
7.现在能修改人机时的端口了。
8.连接箭头默认不再显示在立绘之上。
9.修复开启立绘后,对方的连接怪兽连接箭头方向与预期相反的错误。
10.修复选择表示形式时,里侧守备表示的选项为纯白的错误。
11.修复英语、西班牙语、繁体中文下,灵摆卡片描述文字分割时的错误。
MDPro3 v1.0.9更新:
1.设置中新增了超先行卡的一键下载功能。
2.新增立绘功能。
3.新道具:头像:灰流丽;头像框:樱花烂漫;伙伴台:D-力量;卡套:花札卫-樱上幕帘。
4.导出生成的卡图后,现在会清空已生成的卡图。
5.修复上一版导致的,非组队决斗下,我方不在一号位时头像与设置不符的错误。
6.修复同时触发12的倍数个的效果的某些情况下,不能正常选择效果进行发动的错误。
7.修复Windows端特殊胜利除了被封印的艾克佐迪亚之外都会无响应的错误。
8.在决斗中需要确认4张及以上的卡片时,改为弹出列表进行查看确认。
9.修复在播放召唤动画时,因卡顿概率导致游戏无响应的错误。
10.修复Windows端,黑魔术师(异画)切入动画播放异常的错误。
MDPro3 v1.0.8更新:
1.修复确认多张同位置卡片时,卡片互相遮挡的问题。
2.修复排序卡片时,始终返回默认排序的错误。
3.修复同时多次的伤害数字重叠的问题。
4.修复SelectUnselect等消息下提示文字错误的问题。
5.修复组队决斗时,我方不在1号或3号位时,头像错误的问题。
6.新投稿动画:圣珖神龙 星尘·零、神影依·米德拉什(异画)、废品战士(异画)。
7.现在能单独设置卡图的语言了。
8.更新了特殊胜利动画。
MDPro3 v1.0.7更新:
1.修复卡图无法保存的错误。
2.修复部分1vs1模式下聊天名称错位的错误。
3.修复连线模式下,连续点击投降按钮强制退出后,返回按钮失效的错误。
4.修复安卓端导入扩展卡包后游戏崩溃的错误。
5.修复使用MDPro2的卡组码可能导致进入决斗后黑屏的错误。
6.现在额外卡组顶端能显示表侧的卡片了(更高的CPU负担)。
7.优化连锁动画。
8.提供导入导出文件功能(安卓端需要外部存储访问权限)。
9.现在选择连锁卡片效果时,提示文字中包含时点信息了。
MDPro3 v1.0.6更新:
1.MD更新道具:壁纸:世坏轮回、幻想魔兽 客迈拉;头像:恐惧爪·赖特哈忒;头像框:海蓝边框;卡套:幻惑的魔术士、霸王龙扎克;场地配件:变形壶;伙伴台:解除限制;伙伴:皮尔莉、连接库里波。
2.新增连锁动画。
3.修复在比赛模式中更换副卡组时能点击返回按钮的错误。
4.修复在比赛模式中更换副卡组时对方离线后黑屏的错误。
5.修复在连线决斗中强制退出时游戏卡死的错误。
6.修复双打时玩家消息名称错位的错误,大概。
MDPro3 v1.0.5.1更新:
1.修复v1.0.5版本更新导致的部分情况下无法进行同调召唤的错误。
MDPro3 v1.0.5更新:
1.修复SelectSum(同调等)消息在某些情况下,无法进行选择的错误。
2.修复怪兽卡作为陷阱卡时,信息栏的属性图标没有正常显示的错误。
3.修复部分情况下超量素材持续显示在场上的错误。
MDPro3 v1.0.4更新:
1.修复[未正规登场]的提示未正常显示的错误。
2.修复部分宠物在决斗中不显示的错误。
3.修复了选择复数场地位置时停止响应的错误。
4.修复了手卡洗牌可能导致的效果处理动画出错的错误。
5.修复SelectSum(同调等)消息在包含必选卡时,某些情况下不能进行选择的错误。
6.修复SelectSum(同调等)消息在可选卡片较多时卡顿的问题。
7.某些多选卡片的场景下,能够点击已选卡片进行取消。
8.修复交换卡片位置时,也交换了双方表示形式的错误。
9.修复部分情况下,提示文字未正确显示的错误。
10.修复本地服务器不能读取zip、ypk文件的错误。
11.新投稿动画:白之圣女 艾克莉西娅、重骑士 普莉梅拉、闪刀姬-燎里 异画。
MDPro3 v1.0.3更新:
1.完整的西班牙语翻译。
2.更好的Rush Duel扩展卡支持。
3.修复v1.0.2安卓端的本地卡片脚本未正确更新的问题。
4.修复能作为复数祭品的卡不能正确执行解放的错误。
5.修复SelectSum(同调等)消息在包含必选卡时,某些情况下选择对象出错的错误。
6.修复SelectSum(同调等)消息在可选卡片过多时游戏卡死的错误。
7.修复交换卡片位置时,只有一方卡片会移动的错误。
MDPro3 v1.0.2更新:
1.更新本地卡片脚本。
2.修复没有灵摆效果文本的卡片在卡片详情栏中的显示错误。
3.卡组编辑界面新增分享功能。
4.创建卡组时,支持剪切板中的卡组分享码转换为卡组。
5.修复普通稀有度卡片颜色过曝问题。
6.设置-关于更新-下载地址新增夸克网盘:https://pan.quark.cn/s/ca2e4e7a8c63
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......@@ -18,12 +18,11 @@ MonoBehaviour:
m_RendererData: {fileID: 0}
m_RendererDataList:
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m_SupportsTerrainHoles: 0
m_OpaqueDownsampling: 0
m_SupportsTerrainHoles: 1
m_StoreActionsOptimization: 0
m_SupportsHDR: 1
m_MSAA: 8
......@@ -31,9 +30,9 @@ MonoBehaviour:
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 4096
m_AdditionalLightsRenderingMode: 0
m_AdditionalLightsPerObjectLimit: 8
m_AdditionalLightShadowsSupported: 1
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 256
m_ShadowDistance: 100
m_ShadowCascadeCount: 1
......@@ -41,14 +40,14 @@ MonoBehaviour:
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_ShadowNormalBias: 0
m_SoftShadowsSupported: 1
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_DebugLevel: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingMode: 1
m_ColorGradingLutSize: 32
m_ShadowType: 1
m_LocalShadowsSupported: 0
......
......@@ -34,7 +34,7 @@ MonoBehaviour:
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 512
m_ShadowDistance: 50
m_ShadowDistance: 200
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
......@@ -47,7 +47,7 @@ MonoBehaviour:
m_MixedLightingSupported: 1
m_DebugLevel: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingMode: 1
m_ColorGradingLutSize: 32
m_ShadowType: 1
m_LocalShadowsSupported: 0
......
......@@ -7893,7 +7893,7 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4702759297195680461}
m_Enabled: 1
m_CastShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
......
......@@ -27,9 +27,17 @@ namespace MDPro3
private static readonly Queue<Package> messageQueue = new Queue<Package>();
public static void InitializeSender()
{
var senderThead = new Thread(Sender);
senderThead.IsBackground = true;
senderThead.Start();
try
{
var senderThead = new Thread(Sender);
senderThead.IsBackground = true;
senderThead.Start();
}
catch
{
if (Program.I().solo.isShowed)
MessageManager.messageFromSubString = InterString.Get("端口被占用, 请尝试修改端口后再尝试。端口号应大于0,小于65535。");
}
}
public static void Join(string ipString, string name, string portString, string pswString, string version)
......@@ -52,7 +60,7 @@ namespace MDPro3
}
catch (Exception e)
{
if(Program.I().solo)
if(Program.I().solo.isShowed)
MessageManager.messageFromSubString = InterString.Get("端口被占用, 请尝试修改端口后再尝试。端口号应大于0,小于65535。");
else
MessageManager.messageFromSubString = "JoinError: " + e;
......@@ -871,5 +879,10 @@ namespace MDPro3
exception = ex;
}
}
}
}
......@@ -7,28 +7,51 @@ namespace MDPro3
{
public class BackgroundManager : Manager
{
static GameObject back;
GameObject back;
public override void Initialize()
public static readonly Dictionary<int, string> backgrounds = new Dictionary<int, string>()
{
base.Initialize();
back = ABLoader.LoadFromFile("wallpaper/back/back0007");
if (back == null)
return;
back.AddComponent<AutoScale>();
{1, "Classic" },
{2, "Classic2" },
{3, "PurpleDarkFantasy" },
{5, "ClassicPurple" },
{4, "ClassicPurpleShine" },
//{6, "ClassicWhite" },
{7, "WCS" },
{8, "Shop" },
{9, "Knowledge" },
{10, "DeepDarkFantasy" },
};
public void Change(int id)
{
Destroy(back);
if (id == 0)
{
var random = Random.Range(0, backgrounds.Count);
id = Tools.GetNthElement(backgrounds, random).Key;
}
var endString = id.ToString("D4");
back = ABLoader.LoadFromFolder("wallpaper/back" + endString, "Background" + endString, true);
back.transform.GetChild(0).gameObject.AddComponent<AutoScale>();
Tools.ChangeLayer(back, "2D");
back.transform.SetParent(transform);
back.transform.SetParent(transform, false);
}
public static void Change(int id)
public int GetIDByName(string bgName)
{
var back = ABLoader.LoadFromFile("wallpaper/back/back000" + id);
if (back == null) return;
else
var id = 0;
if(bgName == InterString.Get(""))
return 0;
foreach (var background in backgrounds)
{
Object.Destroy(BackgroundManager.back);
BackgroundManager.back = back;
if(bgName == background.Value)
{
id = background.Key;
break;
}
}
return id;
}
}
}
......@@ -257,13 +257,14 @@ namespace MDPro3
popupSearchFilter.Show();
};
}
public static void ShowPopupText(List<string> selections)
public static void ShowPopupText(List<string> selections, HorizontalAlignmentOptions alignment = HorizontalAlignmentOptions.Center)
{
var handle = Addressables.InstantiateAsync("PopupText");
handle.Completed += (result) =>
{
result.Result.transform.SetParent(Program.I().ui_.popup, false);
var popupText = result.Result.GetComponent<PopupText>();
popupText.alignment = alignment;
popupText.selections = selections;
popupText.Show();
};
......
......@@ -338,6 +338,7 @@ namespace MDPro3
TcpHelper.tcpClient = null;
YgoServer.StopServer();
ZipHelper.Dispose();
Config.Save();
}
void ClearCache()
......
......@@ -146,7 +146,6 @@ namespace MDPro3
else
{
AudioManager.PlayBGM("BGM_MENU_02");
deckName = Config.Get("DeckInUse", "");
input.text = deckName;
ScrollViewInstall();
......
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......@@ -63,7 +63,7 @@ namespace MDPro3
public static bool fromSolo;
public static bool soloLockHand;
public static bool fromLocalHost;
public static bool coreShowing;
public static int coreShowing = 0;
public class Player
{
public string name = "";
......@@ -150,7 +150,7 @@ namespace MDPro3
public override void Show(int preDepth)
{
base.Show(preDepth);
coreShowing = false;
coreShowing = 0;
ChatOn(transitionTime);
Program.I().ocgcore.handler = Handler;
deckName.text = Config.Get("DeckInUse", "@ui");
......@@ -404,9 +404,34 @@ namespace MDPro3
WatchOpTag,
Other
}
void AddChatItem(int player, string content)
SortedDictionary<int, string> cachedDialog = new SortedDictionary<int, string>();
public void AddChatItem(int player, string content)
{
if (coreShowing && player < 4)
if(coreShowing == 1)
{
cachedDialog.Add(player, content);
return;
}
if(coreShowing == 2 && cachedDialog.Count > 0)
{
var players = new List<int>();
var contents = new List<string>();
foreach(var element in cachedDialog)
{
players.Add(element.Key);
contents.Add(element.Value);
}
cachedDialog.Clear();
for(int i = 0; i < players.Count; i++)
AddChatItem(players[i], contents[i]);
}
if (player == -2)
return;
if (coreShowing == 2 && player < 4)
{
if (mode != 2)
{
......@@ -716,6 +741,8 @@ namespace MDPro3
void ShowOcgCore()
{
if(coreShowing == 0)
coreShowing = 1;
if (Program.I().ocgcore.isShowed)
return;
if (mode != 2)
......
......@@ -50,6 +50,8 @@ namespace MDPro3
public Text autoRPSValue;
public Slider uiScale;
public Text uiScaleValue;
public Button background;
public Text backgroundValue;
public Button cardLanguage;
public Text cardLanguageValue;
public Button language;
......@@ -173,6 +175,7 @@ namespace MDPro3
showFPS.onClick.AddListener(OnShowFPSClicked);
screen.onClick.AddListener(OnScreenModeChange);
resolution.onClick.AddListener(OnResolutionChange);
background.onClick.AddListener(OnBackground);
cardLanguage.onClick.AddListener(OnCardLanguageChange);
language.onClick.AddListener(OnLanguageChange);
confirm.onClick.AddListener(OnConfirmClicked);
......@@ -244,6 +247,7 @@ namespace MDPro3
InitializeScreenMode();
InitializeResolution();
InitializeConfirm();
InitializeBackground();
InitializeCardLanguage();
InitializeLanguage();
InitializeSwitches();
......@@ -678,6 +682,41 @@ namespace MDPro3
Screen.SetResolution(int.Parse(Regex.Split(selected, " x ")[0]), int.Parse(Regex.Split(selected, " x ")[1]), Screen.fullScreen);
resolutionValue.text = selected;
}
public void InitializeBackground()
{
var id = int.Parse(Config.Get("Background", "0"));
var value = InterString.Get("随机");
if (id != 0)
BackgroundManager.backgrounds.TryGetValue(id, out value);
if(string.IsNullOrEmpty(value))
value = InterString.Get("随机");
backgroundValue.text = value;
Program.I().background_.Change(id);
}
public void OnBackground()
{
List<string> selections = new List<string>
{
InterString.Get("更换背景"),
InterString.Get("随机"),
};
foreach (var background in BackgroundManager.backgrounds)
selections.Add(background.Value);
UIManager.ShowPopupSelection(selections, OnBackgroundSelection);
}
void OnBackgroundSelection()
{
string selected = UnityEngine.EventSystems.EventSystem.current.
currentSelectedGameObject.transform.GetChild(0).GetComponent<Text>().text;
var id = Program.I().background_.GetIDByName(selected);
Config.Set("Background", id.ToString());
InitializeBackground();
}
public void InitializeCardLanguage()
{
string lan = Config.Get("CardLanguage", "zh-CN");
......@@ -1426,7 +1465,7 @@ namespace MDPro3
InterString.Get("关于版本号"),
result.Result.text
};
UIManager.ShowPopupText(selections);
UIManager.ShowPopupText(selections, TMPro.HorizontalAlignmentOptions.Left);
};
}
public void OnAboutUpdate()
......@@ -1442,6 +1481,20 @@ namespace MDPro3
UIManager.ShowPopupText(selections);
};
}
public void OnUpdateContent()
{
var handle = Addressables.LoadAssetAsync<TextAsset>("UpdateContent");
handle.Completed += (result) =>
{
var selections = new List<string>()
{
InterString.Get("更新内容"),
result.Result.text
};
UIManager.ShowPopupText(selections, TMPro.HorizontalAlignmentOptions.Left);
};
}
}
......
......@@ -188,5 +188,17 @@ namespace MDPro3
MessageManager.Cast($"Failed to open file explorer: {ex.Message}");
}
}
public static KeyValuePair<TKey, TValue> GetNthElement<TKey, TValue>(Dictionary<TKey, TValue> dic, int n)
{
if (n < 0)
n = 0;
if (n >= dic.Count)
n = dic.Count - 1;
var enumerator = dic.GetEnumerator();
for (int i = 0; i < n; i++)
enumerator.MoveNext();
return enumerator.Current;
}
}
}
......@@ -41,7 +41,7 @@ namespace MDPro3.UI
textAbove = manager.GetElement<TextMeshPro>("Text03");
textAbove.font = Program.I().ui_.tmpFontForPhaseButton;
textAbove.text = "Turn1";
textAbove.text = "Turn 1";
textBelow = manager.GetElement<TextMeshPro>("Text02");
textBelow.font = Program.I().ui_.tmpFontForPhaseButton;
......@@ -104,7 +104,7 @@ namespace MDPro3.UI
public static void TurnChange(bool me, int turns)
{
SetTextAbove("Turn" + turns.ToString());
SetTextAbove("Turn " + turns.ToString());
commonPart.localScale = Vector3.zero;
commonPart.DOScale(Vector3.one, 0.3f);
if (me)
......
......@@ -14,6 +14,7 @@ namespace MDPro3.UI
public ScrollRect scrollRect;
public TextMeshProUGUI text;
public HorizontalAlignmentOptions alignment = HorizontalAlignmentOptions.Center;
public override void InitializeSelections()
{
base.InitializeSelections();
......@@ -30,6 +31,8 @@ namespace MDPro3.UI
backTop.sizeDelta = new Vector2(backTop.sizeDelta.x, (1100 - sizeDelta.y) / 2);
backBotton.sizeDelta = new Vector2(backBotton.sizeDelta.x, (1100 - sizeDelta.y) / 2);
scrollRect.verticalScrollbar.value = 1;
text.horizontalAlignment = alignment;
}
public override void OnCancel()
......
......@@ -47,8 +47,17 @@ public class AssetBundleRobber : MonoBehaviour
Initialize();
StartCoroutine(RefreshFileResources());
//Copy("fdea3f9a");
//StartCoroutine(RefreshFileResources());
Copy("296a15e7");//2
Copy("5e6d2571");//3
Copy("c009b0d2");//4
Copy("b70e8044");//5
Copy("5900e168");//7
Copy("c9bffcf9");//8
Copy("beb8cc6f");//9
Copy("de7f458a");//10
}
......
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......@@ -532,3 +532,8 @@ Off->Off
祭神 莫多丽娜->祭神 莫多丽娜
当方英雄->当方英雄
背景->背景
设置游戏中的背景->设置游戏中的背景
更换背景->更换背景
更新内容->更新内容
查看更新内容->查看更新内容
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......@@ -167,7 +168,7 @@ PlayerSettings:
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......@@ -175,8 +176,8 @@ PlayerSettings:
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......@@ -805,9 +806,9 @@ PlayerSettings:
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......
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