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Surveil
MDPro3
Commits
a227b9d2
Commit
a227b9d2
authored
May 29, 2024
by
SherryChaos
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Plain Diff
bug fix
parent
fd927aa4
Changes
8
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8 changed files
with
118 additions
and
59 deletions
+118
-59
Assets/AddressableAssetsData/Android/addressables_content_state.bin
...ressableAssetsData/Android/addressables_content_state.bin
+0
-0
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+3
-1
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
+43
-12
Assets/Resources/Settings/URPAsset.asset
Assets/Resources/Settings/URPAsset.asset
+1
-1
Assets/ScriptableObjects/Items.cs
Assets/ScriptableObjects/Items.cs
+18
-14
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+49
-30
Assets/Scripts/MDPro3/Servants/Room.cs
Assets/Scripts/MDPro3/Servants/Room.cs
+3
-0
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
No files found.
Assets/AddressableAssetsData/Android/addressables_content_state.bin
View file @
a227b9d2
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Assets/Addressables/Text/UpdateContent.txt
View file @
a227b9d2
...
...
@@ -2,13 +2,15 @@ MDPro3 v1.1.2更新:
1.现在房主能在房间中添加AI进行游戏了。
①很多AI的卡组不符合最新禁卡表,需要这类AI时,创建服务器房间时请带上"NC"标签,本地房间需勾选[不检查卡组]或者设置禁卡表为无。
②支持添加多个AI,房主选观战即可进行电子斗蛐蛐。
③电子斗蛐蛐时,请不要让所有AI都[AI始终出剪刀],否则AI会无限猜拳。
2.现在能在设置中设置决斗时的加速倍率了。
3.新增若干卡盒与头像。
4.修复了在决斗中需要输入文字时(如宣言卡名时),会响应快捷键功能的错误。
5.修复由对方发动的[闪刀起动-交闪]的特效中的卡片不是检索的卡片的错误。
6.修复选择卡组界面的卡组数多到需要滚动浏览时,删除卡组会错位删除的错误。
7.修复回放模式下,设置中的开关消息功能无效的错误。
8.增加发送消息的间隔时间,减少CPU开销。
8.修复断线重连时,某些情况下卡片归属权错位的错误。
9.增加发送消息的间隔时间,减少CPU开销。
MDPro3 v1.1.1更新:
1.新投稿动画:琰魔龙 红莲魔·渊、龙骑士 D-终。
...
...
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
View file @
a227b9d2
This diff is collapsed.
Click to expand it.
Assets/Resources/Settings/URPAsset.asset
View file @
a227b9d2
...
...
@@ -26,7 +26,7 @@ MonoBehaviour:
m_SupportsHDR
:
1
m_HDRColorBufferPrecision
:
0
m_MSAA
:
8
m_RenderScale
:
1
m_RenderScale
:
1
.02
m_UpscalingFilter
:
3
m_FsrOverrideSharpness
:
0
m_FsrSharpness
:
0.92
...
...
Assets/ScriptableObjects/Items.cs
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a227b9d2
...
...
@@ -68,6 +68,19 @@ namespace MDPro3
public
bool
diy
;
}
public
enum
ItemType
{
Wallpaper
,
Face
,
Frame
,
Protector
,
Mat
,
Grave
,
Stand
,
Mate
,
Case
}
public
List
<
Item
>
wallpapers
;
public
List
<
Item
>
faces
;
public
List
<
Item
>
frames
;
...
...
@@ -267,8 +280,11 @@ namespace MDPro3
{
string
numberString
=
match
.
Groups
[
1
].
Value
;
int
cardCode
=
int
.
Parse
(
numberString
);
ydkIds
.
TryGetValue
(
cardCode
,
out
cardCode
);
return
CardsManager
.
Get
(
cardCode
).
Name
;
ydkIds
.
TryGetValue
(
cardCode
,
out
var
code
);
if
(
code
!=
0
)
return
CardsManager
.
Get
(
code
).
Name
;
else
return
CardsManager
.
Get
(
cardCode
).
Name
;
}
public
string
WallpaperCodeToPath
(
string
code
)
...
...
@@ -372,17 +388,5 @@ namespace MDPro3
}
public
enum
ItemType
{
Wallpaper
,
Face
,
Frame
,
Protector
,
Mat
,
Grave
,
Stand
,
Mate
,
Case
}
}
}
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
a227b9d2
...
...
@@ -2594,39 +2594,57 @@ namespace MDPro3
player
=
r
.
ReadInt32
();
if
(!
GetMessageConfig
(
player
))
break
;
switch
(
player
)
name
=
string
.
Empty
;
if
(
isTag
)
{
case
0
:
name
=
name_0
;
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
switch
(
player
)
{
case
0
:
name
=
name_0
;
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
name
=
name_1
;
break
;
case
1
:
name
=
name_0_tag
;
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
name
=
name_1_tag
;
break
;
case
2
:
name
=
name_1
;
break
;
case
1
:
name
=
name_0_tag
;
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
name
=
name_0
;
break
;
case
3
:
name
=
name_1_tag
;
break
;
case
2
:
name
=
name_1
;
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
name
=
name_0_tag
;
break
;
}
}
else
{
switch
(
player
)
{
case
0
:
name
=
name_0
;
break
;
case
3
:
name
=
name_1_tag
;
if
(
playerType
<
7
&&
((
playerType
<
2
&&
!
isFirst
)
||
(
playerType
>=
2
&&
isFirst
)))
name
=
name_0_tag
;
break
;
case
7
:
name
=
InterString
.
Get
(
"观战者"
);
break
;
default
:
name
=
string
.
Empty
;
break
;
if
(
playerType
<
7
&&
((
playerType
==
0
&&
!
isFirst
)
||
(
playerType
==
1
&&
isFirst
)))
name
=
name_1
;
break
;
case
1
:
name
=
name_1
;
if
(
playerType
<
7
&&
((
playerType
==
0
&&
!
isFirst
)
||
(
playerType
==
1
&&
isFirst
)))
name
=
name_0
;
break
;
}
}
if
(
player
==
7
)
name
=
InterString
.
Get
(
"观战者"
);
if
(
name
!=
string
.
Empty
)
name
+=
": "
;
var
content
=
r
.
ReadALLUnicode
();
...
...
@@ -2928,8 +2946,9 @@ namespace MDPro3
break
;
case
GameMessage
.
ReloadField
:
CoreReset
();
isFirst
=
true
;
myTurn
=
true
;
if
(
inAi
)
myTurn
=
true
;
PhaseButtonHandler
.
TurnChange
(
myTurn
,
1
);
MasterRule
=
r
.
ReadByte
()
+
1
;
...
...
Assets/Scripts/MDPro3/Servants/Room.cs
View file @
a227b9d2
...
...
@@ -760,6 +760,9 @@ namespace MDPro3
roomPlayers
[
3
].
kickButton
.
SetActive
(
false
);
btnSelectAI
.
gameObject
.
SetActive
(
false
);
}
if
(
fromSolo
)
btnSelectAI
.
gameObject
.
SetActive
(
false
);
if
(
selfType
==
7
)
btnReady
.
gameObject
.
SetActive
(
false
);
else
...
...
ProjectSettings/ProjectSettings.asset
View file @
a227b9d2
...
...
@@ -551,7 +551,7 @@ PlayerSettings:
m_APIs
:
0b000000
m_Automatic
:
1
-
m_BuildTarget
:
WindowsStandaloneSupport
m_APIs
:
0200000015
000000
m_APIs
:
1500000002
000000
m_Automatic
:
0
m_BuildTargetVRSettings
:
-
m_BuildTarget
:
Standalone
...
...
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