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八宫一月
ygopro-THC-cards
Commits
d920c4f9
Commit
d920c4f9
authored
Dec 29, 2021
by
oilloillo
Browse files
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Plain Diff
fix eff2 not include changePos & SpSummon with faceDown
parent
75589ab8
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script/c999018.lua
script/c999018.lua
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script/c999018.lua
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d920c4f9
--遮雨荷✿濑笈叶
--遮雨荷✿濑笈叶
local
M
=
c999018
local
M
=
c999018
local
Mid
=
999018
local
Mid
=
999018
function
M
.
initial_effect
(
c
)
function
M
.
initial_effect
(
c
)
-- fusion material
-- fusion material
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0xaa6
),
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x229
),
true
)
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0xaa6
),
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x229
),
true
)
M
.
addEff1
(
c
)
M
.
addEff1
(
c
)
M
.
addEff2
(
c
)
M
.
addEff2
(
c
)
M
.
addCommonEff
(
c
)
M
.
addCommonEff
(
c
)
end
end
M
.
hana_mat
=
{
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0xaa6
),
function
M
.
addEff1
(
c
)
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x229
),
function
filter
(
c
,
tp
)
}
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
GetPreviousControler
()
==
tp
function
M
.
addEff1
(
c
)
end
function
filter
(
c
,
tp
)
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
GetPreviousControler
()
==
tp
local
function
cond
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
return
eg
:
IsExists
(
filter
,
1
,
nil
,
tp
)
end
local
function
cond
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
filter
,
1
,
nil
,
tp
)
local
function
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
end
if
chk
==
0
then
return
e
:
GetHandler
():
GetFlagEffect
(
Mid
)
<
1
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
1
,
0
,
0
)
local
function
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
c
:
RegisterFlagEffect
(
Mid
,
RESET_EVENT
+
0x1fe0000
,
0
,
1
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetFlagEffect
(
Mid
)
<
1
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
1
,
0
,
0
)
c
:
RegisterFlagEffect
(
Mid
,
RESET_EVENT
+
0x1fe0000
,
0
,
1
)
local
function
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
if
bit
.
band
(
r
,
REASON_FUSION
)
==
REASON_FUSION
then
local
function
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
if
bit
.
band
(
r
,
REASON_FUSION
)
==
REASON_FUSION
then
end
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
local
e2
=
Effect
.
CreateEffect
(
c
)
end
e2
:
SetDescription
(
aux
.
Stringid
(
Mid
,
0
))
e2
:
SetCategory
(
CATEGORY_DRAW
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetDescription
(
aux
.
Stringid
(
Mid
,
0
))
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCategory
(
CATEGORY_DRAW
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
1
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCondition
(
cond
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTarget
(
target
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
1
)
e2
:
SetOperation
(
operation
)
e2
:
SetCondition
(
cond
)
c
:
RegisterEffect
(
e2
)
e2
:
SetTarget
(
target
)
local
e3
=
e2
:
Clone
()
e2
:
SetOperation
(
operation
)
e3
:
SetCode
(
EVENT_REMOVE
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e3
)
local
e3
=
e2
:
Clone
()
local
e4
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_REMOVE
)
e4
:
SetCode
(
EVENT_TO_DECK
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e4
)
local
e4
=
e2
:
Clone
()
end
e4
:
SetCode
(
EVENT_TO_DECK
)
c
:
RegisterEffect
(
e4
)
function
M
.
addEff2
(
c
)
end
local
function
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
function
M
.
addEff2
(
c
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
local
function
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
local
c
=
e
:
GetHandler
()
and
c
:
IsLocation
(
LOCATION_GRAVE
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
local
function
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
then
local
function
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
then
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e1
:
SetValue
(
LOCATION_DECKSHF
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
c
:
RegisterEffect
(
e1
,
true
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
end
e1
:
SetValue
(
LOCATION_DECKSHF
)
end
c
:
RegisterEffect
(
e1
,
true
)
end
end
end
local
e2
=
Effect
.
CreateEffect
(
c
)
end
e2
:
SetDescription
(
aux
.
Stringid
(
Mid
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetDescription
(
aux
.
Stringid
(
Mid
,
1
))
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCode
(
EVENT_MSET
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
2
)
e2
:
SetCode
(
EVENT_MSET
)
e2
:
SetTarget
(
tg
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetOperation
(
op
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
2
)
c
:
RegisterEffect
(
e2
)
e2
:
SetTarget
(
tg
)
e2
:
SetOperation
(
op
)
c
:
RegisterEffect
(
e2
)
local
function
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
end
if
chk
==
0
then
local
sg
=
eg
:
Filter
(
Card
.
IsPosition
,
nil
,
POS_FACEDOWN_DEFENSE
)
function
M
.
addCommonEff
(
c
)
return
sg
:
GetCount
()
>
0
local
function
thfilter
(
c
)
end
return
c
:
IsAbleToHand
()
and
(
c
:
IsSetCard
(
0x229
)
or
c
:
GetCode
()
==
24235
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
end
local
e32
=
e2
:
Clone
()
local
function
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
e32
:
SetTarget
(
tg2
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
nil
)
end
e32
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
0
)
c
:
RegisterEffect
(
e32
)
end
local
e22
=
e32
:
Clone
()
local
function
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e22
:
SetCode
(
EVENT_CHANGE_POS
)
if
not
Duel
.
IsExistingMatchingCard
(
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
nil
)
then
return
end
c
:
RegisterEffect
(
e22
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
end
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
function
M
.
addCommonEff
(
c
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
local
function
thfilter
(
c
)
end
return
c
:
IsAbleToHand
()
and
(
c
:
IsSetCard
(
0x229
)
or
c
:
GetCode
()
==
24235
)
end
end
local
function
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
function
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
return
e
:
GetHandler
():
IsPreviousPosition
(
POS_FACEUP
)
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
nil
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
0
)
end
local
function
repop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
function
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
c
)
if
not
Duel
.
IsExistingMatchingCard
(
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
nil
)
then
return
end
e1
:
SetDescription
(
aux
.
Stringid
(
Mid
,
2
))
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
if
g
:
GetCount
()
>
0
then
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
e1
:
SetCountLimit
(
1
)
end
e1
:
SetTarget
(
thtg
)
end
e1
:
SetOperation
(
thop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
local
function
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
return
e
:
GetHandler
():
IsPreviousPosition
(
POS_FACEUP
)
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
end
local
e2
=
Effect
.
CreateEffect
(
c
)
local
function
repop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
local
c
=
e
:
GetHandler
()
e2
:
SetDescription
(
aux
.
Stringid
(
Mid
,
2
))
local
e1
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetDescription
(
aux
.
Stringid
(
Mid
,
2
))
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
3
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetCondition
(
thcon
)
e1
:
SetCountLimit
(
1
)
e2
:
SetOperation
(
repop
)
e1
:
SetTarget
(
thtg
)
c
:
RegisterEffect
(
e2
)
e1
:
SetOperation
(
thop
)
local
e3
=
e2
:
Clone
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e3
:
SetCode
(
EVENT_REMOVE
)
Duel
.
RegisterEffect
(
e1
,
tp
)
c
:
RegisterEffect
(
e3
)
end
local
e4
=
e2
:
Clone
()
e4
:
SetCode
(
EVENT_TO_DECK
)
local
e2
=
Effect
.
CreateEffect
(
c
)
c
:
RegisterEffect
(
e4
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetDescription
(
aux
.
Stringid
(
Mid
,
2
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
3
)
e2
:
SetCondition
(
thcon
)
e2
:
SetOperation
(
repop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_REMOVE
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e2
:
Clone
()
e4
:
SetCode
(
EVENT_TO_DECK
)
c
:
RegisterEffect
(
e4
)
end
end
\ No newline at end of file
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