Commit e4f4b10d authored by mercury233's avatar mercury233 Committed by GitHub

fix 底なし流砂

parent 4aa916e9
...@@ -18,6 +18,7 @@ function c76532077.initial_effect(c) ...@@ -18,6 +18,7 @@ function c76532077.initial_effect(c)
e2:SetTarget(c76532077.destg) e2:SetTarget(c76532077.destg)
e2:SetOperation(c76532077.desop) e2:SetOperation(c76532077.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--self destroy
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -45,6 +46,7 @@ function c76532077.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -45,6 +46,7 @@ function c76532077.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(tg,REASON_EFFECT) Duel.Destroy(tg,REASON_EFFECT)
end end
end end
function c76532077.descon2(e,tp,eg,ep,ev,re,r,rp) function c76532077.descon2(e)
local tp=e:GetHandlerPlayer()
return tp==Duel.GetTurnPlayer() and Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<=4 return tp==Duel.GetTurnPlayer() and Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<=4
end end
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