Commit c25f01d1 authored by DailyShana's avatar DailyShana

add EFFECT_SET_BATTLE_ATTACK and EFFECT_SET_BATTLE_DEFENSE

parent a1410403
......@@ -40,17 +40,13 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
if a:IsRelateToBattle() then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetCode(EFFECT_SET_BATTLE_ATTACK)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(a:GetBaseAttack())
a:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_SET_DEFENSE_FINAL)
e5:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(a:GetBaseDefense())
a:RegisterEffect(e5,true)
......@@ -58,17 +54,13 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
if d and d:IsRelateToBattle() then
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_SET_ATTACK_FINAL)
e6:SetCode(EFFECT_SET_BATTLE_ATTACK)
e6:SetValue(d:GetBaseAttack())
e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6,true)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e7:SetRange(LOCATION_MZONE)
e7:SetCode(EFFECT_SET_DEFENSE_FINAL)
e7:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e7:SetValue(d:GetBaseDefense())
e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e7,true)
......
......@@ -547,6 +547,8 @@ EFFECT_EXTRA_LINK_MATERIAL =358 --手卡的连接素材
EFFECT_QP_ACT_IN_SET_TURN =359 --速攻魔法可以在盖放的回合发动
EFFECT_EXTRA_PENDULUM_SUMMON =360 --extra pendulum summon
EFFECT_MATERIAL_LIMIT =361 --
EFFECT_SET_BATTLE_ATTACK =362 --战斗的伤害计算用设置的攻击力进行
EFFECT_SET_BATTLE_DEFENSE =363 --战斗的伤害计算用设置的守备力进行
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --N/A
......
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