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八宫一月
ygopro-scripts
Commits
c0d5188e
Commit
c0d5188e
authored
Mar 26, 2016
by
salix5
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edit
parent
eda89570
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2 changed files
with
10 additions
and
11 deletions
+10
-11
c44330098.lua
c44330098.lua
+0
-1
constant.lua
constant.lua
+10
-10
No files found.
c44330098.lua
View file @
c0d5188e
...
@@ -65,7 +65,6 @@ function c44330098.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -65,7 +65,6 @@ function c44330098.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOKEN
,
nil
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOKEN
,
nil
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
0
,
0
)
Duel
.
RegisterFlagEffect
(
tp
,
EFFECT_SPSUM_EFFECT_ACTIVATED
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
end
end
function
c44330098
.
sumop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c44330098
.
sumop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
...
...
constant.lua
View file @
c0d5188e
...
@@ -131,7 +131,7 @@ STATUS_DISABLED =0x0001 --效果被无效
...
@@ -131,7 +131,7 @@ STATUS_DISABLED =0x0001 --效果被无效
STATUS_TO_ENABLE
=
0x0002
--将变成有效
STATUS_TO_ENABLE
=
0x0002
--将变成有效
STATUS_TO_DISABLE
=
0x0004
--将变成无效
STATUS_TO_DISABLE
=
0x0004
--将变成无效
STATUS_PROC_COMPLETE
=
0x0008
--完成正规召唤(解除苏生限制)
STATUS_PROC_COMPLETE
=
0x0008
--完成正规召唤(解除苏生限制)
STATUS_SET_TURN
=
0x0010
--覆盖
STATUS_SET_TURN
=
0x0010
--
在本回合
覆盖
STATUS_NO_LEVEL
=
0x0020
--无等级
STATUS_NO_LEVEL
=
0x0020
--无等级
STATUS_BATTLE_RESULT
=
0x0040
--傷害計算結果預計要破壞的怪獸
STATUS_BATTLE_RESULT
=
0x0040
--傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP
=
0x0080
--效果特召處理中
STATUS_SPSUMMON_STEP
=
0x0080
--效果特召處理中
...
@@ -153,7 +153,7 @@ STATUS_INITIALIZING =0x400000 --初始化..
...
@@ -153,7 +153,7 @@ STATUS_INITIALIZING =0x400000 --初始化..
STATUS_ACTIVATED
=
0x800000
--效果已发动
STATUS_ACTIVATED
=
0x800000
--效果已发动
STATUS_JUST_POS
=
0x1000000
--已改變表示形式(用於STATUS_CONTINUOUS_POS判定)
STATUS_JUST_POS
=
0x1000000
--已改變表示形式(用於STATUS_CONTINUOUS_POS判定)
STATUS_CONTINUOUS_POS
=
0x2000000
--改變後再次設定成其他表示形式
STATUS_CONTINUOUS_POS
=
0x2000000
--改變後再次設定成其他表示形式
STATUS_IS_PUBLIC
=
0x4000000
--
(N/A)
STATUS_IS_PUBLIC
=
0x4000000
--
N/A
STATUS_ACT_FROM_HAND
=
0x8000000
--從手牌发动
STATUS_ACT_FROM_HAND
=
0x8000000
--從手牌发动
STATUS_OPPO_BATTLE
=
0x10000000
--和對手的怪兽戰鬥
STATUS_OPPO_BATTLE
=
0x10000000
--和對手的怪兽戰鬥
STATUS_FLIP_SUMMON_TURN
=
0x20000000
--在本回合反转召唤
STATUS_FLIP_SUMMON_TURN
=
0x20000000
--在本回合反转召唤
...
@@ -269,7 +269,7 @@ EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用
...
@@ -269,7 +269,7 @@ EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用
EFFECT_FLAG2_NAGA
=
0x0001
--
EFFECT_FLAG2_NAGA
=
0x0001
--
EFFECT_FLAG2_COF
=
0x0002
--
EFFECT_FLAG2_COF
=
0x0002
--
--========== Codes ========== --对永续性效果表示效果类型
EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
--========== Codes ========== --对永续性效果表示效果类型
(EFFECT开头),对诱发型效果表示触发效果的事件/时点(EVENT开头)
EFFECT_IMMUNE_EFFECT
=
1
--效果免疫
EFFECT_IMMUNE_EFFECT
=
1
--效果免疫
EFFECT_DISABLE
=
2
--效果无效(技能抽取)
EFFECT_DISABLE
=
2
--效果无效(技能抽取)
EFFECT_CANNOT_DISABLE
=
3
--卡不能被无效
EFFECT_CANNOT_DISABLE
=
3
--卡不能被无效
...
@@ -277,7 +277,7 @@ EFFECT_SET_CONTROL =4 --设置控制权
...
@@ -277,7 +277,7 @@ EFFECT_SET_CONTROL =4 --设置控制权
EFFECT_CANNOT_CHANGE_CONTROL
=
5
--不能改变控制权
EFFECT_CANNOT_CHANGE_CONTROL
=
5
--不能改变控制权
EFFECT_CANNOT_ACTIVATE
=
6
--玩家不能发动效果
EFFECT_CANNOT_ACTIVATE
=
6
--玩家不能发动效果
EFFECT_CANNOT_TRIGGER
=
7
--卡不能发动效果
EFFECT_CANNOT_TRIGGER
=
7
--卡不能发动效果
EFFECT_DISABLE_EFFECT
=
8
--效果无效
(聖杯)
EFFECT_DISABLE_EFFECT
=
8
--效果无效(聖杯)
EFFECT_DISABLE_CHAIN
=
9
--在連鎖串中無效(processor.cpp)
EFFECT_DISABLE_CHAIN
=
9
--在連鎖串中無效(processor.cpp)
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE
=
12
--发动不能被无效
EFFECT_CANNOT_INACTIVATE
=
12
--发动不能被无效
...
@@ -358,8 +358,8 @@ EFFECT_SSET_COST =95 --魔陷放置代价
...
@@ -358,8 +358,8 @@ EFFECT_SSET_COST =95 --魔陷放置代价
EFFECT_ATTACK_COST
=
96
--攻击代价(霞之谷猎鹰)
EFFECT_ATTACK_COST
=
96
--攻击代价(霞之谷猎鹰)
EFFECT_UPDATE_ATTACK
=
100
--改变攻击力(攻击力增加/减少)
EFFECT_UPDATE_ATTACK
=
100
--改变攻击力(攻击力增加/减少)
EFFECT_SET_ATTACK
=
101
--设置攻击力
(攻击变成)
EFFECT_SET_ATTACK
=
101
--设置攻击力
(永續型效果、攻擊力變成X特殊召喚)
EFFECT_SET_ATTACK_FINAL
=
102
--设置最终攻击力
(神之化身)
EFFECT_SET_ATTACK_FINAL
=
102
--设置最终攻击力
(所有入連鎖的改變攻擊力)
EFFECT_SET_BASE_ATTACK
=
103
--设置原本攻击力
EFFECT_SET_BASE_ATTACK
=
103
--设置原本攻击力
EFFECT_UPDATE_DEFENCE
=
104
--改变防御力
EFFECT_UPDATE_DEFENCE
=
104
--改变防御力
EFFECT_SET_DEFENCE
=
105
--设置防御力
EFFECT_SET_DEFENCE
=
105
--设置防御力
...
@@ -443,7 +443,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
...
@@ -443,7 +443,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_SPSUM_EFFECT_ACTIVATED
=
250
--
发动特殊召唤的效果(冥府的使者 格斯)
EFFECT_SPSUM_EFFECT_ACTIVATED
=
250
--
N/A
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_USE_EXTRA_MZONE
=
261
--怪兽区域封锁
EFFECT_USE_EXTRA_MZONE
=
261
--怪兽区域封锁
...
@@ -500,7 +500,7 @@ EVENT_LEAVE_FIELD_P =1019 --永久离场时
...
@@ -500,7 +500,7 @@ EVENT_LEAVE_FIELD_P =1019 --永久离场时
EVENT_CHAIN_SOLVING
=
1020
--连锁处理开始时(EVENT_CHAIN_ACTIVATING之後)
EVENT_CHAIN_SOLVING
=
1020
--连锁处理开始时(EVENT_CHAIN_ACTIVATING之後)
EVENT_CHAIN_ACTIVATING
=
1021
--连锁处理准备中
EVENT_CHAIN_ACTIVATING
=
1021
--连锁处理准备中
EVENT_CHAIN_SOLVED
=
1022
--连锁处理结束时
EVENT_CHAIN_SOLVED
=
1022
--连锁处理结束时
EVENT_CHAIN_ACTIVATED
=
1023
--
(N/A)
EVENT_CHAIN_ACTIVATED
=
1023
--
N/A
EVENT_CHAIN_NEGATED
=
1024
--连锁发动无效时(EVENT_CHAIN_ACTIVATING之後)
EVENT_CHAIN_NEGATED
=
1024
--连锁发动无效时(EVENT_CHAIN_ACTIVATING之後)
EVENT_CHAIN_DISABLED
=
1025
--连锁效果无效时
EVENT_CHAIN_DISABLED
=
1025
--连锁效果无效时
EVENT_CHAIN_END
=
1026
--连锁串结束时
EVENT_CHAIN_END
=
1026
--连锁串结束时
...
@@ -665,7 +665,7 @@ TIMING_TODECK =0x400000 --回卡组时点
...
@@ -665,7 +665,7 @@ TIMING_TODECK =0x400000 --回卡组时点
TIMING_TOGRAVE
=
0x800000
--进墓地时点
TIMING_TOGRAVE
=
0x800000
--进墓地时点
TIMING_BATTLE_PHASE
=
0x1000000
--战斗阶段时点
TIMING_BATTLE_PHASE
=
0x1000000
--战斗阶段时点
TIMING_EQUIP
=
0x2000000
--装备时点
TIMING_EQUIP
=
0x2000000
--装备时点
TIMING_BATTLE_STEP_END
=
0x4000000
--
TIMING_BATTLE_STEP_END
=
0x4000000
--
戰鬥步驟結束時
----组合时点
----组合时点
TIMINGS_CHECK_MONSTER
=
0x1c0
-- 怪兽正面上场
TIMINGS_CHECK_MONSTER
=
0x1c0
-- 怪兽正面上场
TIMINGS_CHECK_MONSTER_E
=
0x1e0
-- 怪兽正面上场 + EP
TIMINGS_CHECK_MONSTER_E
=
0x1e0
-- 怪兽正面上场 + EP
...
@@ -704,6 +704,6 @@ ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter
...
@@ -704,6 +704,6 @@ ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter
ACTIVITY_CHAIN
=
7
-- only available in custom counter
ACTIVITY_CHAIN
=
7
-- only available in custom counter
--announce type(宣言类型,CATEGORY_ANNOUNCE的OperationInfo的target_param)
--announce type(宣言类型,CATEGORY_ANNOUNCE的OperationInfo的target_param)
ANNOUNCE_CARD
=
0x7
--宣言卡片
ANNOUNCE_CARD
=
0x7
--宣言卡片
--
special card
s
--
cards with double name
s
CARD_MARINE_DOLPHIN
=
78734254
--海洋海豚
CARD_MARINE_DOLPHIN
=
78734254
--海洋海豚
CARD_TWINKLE_MOSS
=
13857930
--光輝苔蘚
CARD_TWINKLE_MOSS
=
13857930
--光輝苔蘚
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