Commit bc60b76b authored by DailyShana's avatar DailyShana

fix hint message

parent d0074546
...@@ -61,7 +61,7 @@ function c30741503.tdop(e,tp,eg,ep,ev,re,r,rp) ...@@ -61,7 +61,7 @@ function c30741503.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c30741503.setfilter,tp,LOCATION_DECK,0,nil) local g=Duel.GetMatchingGroup(c30741503.setfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(30741503,1)) then if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(30741503,1)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil) local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg) Duel.SSet(tp,sg)
end end
......
...@@ -62,7 +62,7 @@ function c46290741.settg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -62,7 +62,7 @@ function c46290741.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c46290741.setop(e,tp,eg,ep,ev,re,r,rp) function c46290741.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c46290741.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c46290741.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
......
...@@ -39,7 +39,7 @@ function c645794.settg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -39,7 +39,7 @@ function c645794.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c645794.setop(e,tp,eg,ep,ev,re,r,rp) function c645794.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c645794.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c645794.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 then if tc and Duel.SSet(tp,tc)~=0 then
......
...@@ -27,7 +27,7 @@ function c67829249.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -27,7 +27,7 @@ function c67829249.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c67829249.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c67829249.filter,tp,LOCATION_DECK,0,1,nil) end
end end
function c67829249.operation(e,tp,eg,ep,ev,re,r,rp) function c67829249.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c67829249.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c67829249.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 then if tc and Duel.SSet(tp,tc)~=0 then
......
...@@ -27,7 +27,7 @@ function c80101899.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -27,7 +27,7 @@ function c80101899.activate(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.SelectMatchingCard(tp,c80101899.rmfilter,tp,LOCATION_DECK,0,1,1,nil,tp) local g1=Duel.SelectMatchingCard(tp,c80101899.rmfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
local tc1=g1:GetFirst() local tc1=g1:GetFirst()
if tc1 and Duel.Remove(tc1,POS_FACEUP,REASON_EFFECT)~=0 and tc1:IsLocation(LOCATION_REMOVED) then if tc1 and Duel.Remove(tc1,POS_FACEUP,REASON_EFFECT)~=0 and tc1:IsLocation(LOCATION_REMOVED) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g2=Duel.SelectMatchingCard(tp,c80101899.setfilter,tp,LOCATION_DECK,0,1,1,nil,tc1:GetCode()) local g2=Duel.SelectMatchingCard(tp,c80101899.setfilter,tp,LOCATION_DECK,0,1,1,nil,tc1:GetCode())
local tc2=g2:GetFirst() local tc2=g2:GetFirst()
if tc2 and Duel.SSet(tp,tc2)~=0 then if tc2 and Duel.SSet(tp,tc2)~=0 then
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment