Commit 86165097 authored by DailyShana's avatar DailyShana

fix

parent 47adef36
...@@ -35,7 +35,7 @@ function c23002292.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -35,7 +35,7 @@ function c23002292.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c23002292.activate(e,tp,eg,ep,ev,re,r,rp) function c23002292.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler() local rc=re:GetHandler()
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) then if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) and rc:IsCanTurnSet() then
rc:CancelToGrave() rc:CancelToGrave()
Duel.ChangePosition(rc,POS_FACEDOWN) Duel.ChangePosition(rc,POS_FACEDOWN)
Duel.RaiseEvent(rc,EVENT_SSET,e,REASON_EFFECT,tp,tp,0) Duel.RaiseEvent(rc,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
......
...@@ -25,7 +25,7 @@ function c37414347.initial_effect(c) ...@@ -25,7 +25,7 @@ function c37414347.initial_effect(c)
--counter --counter
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING) e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE) e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg) e0:SetOperation(aux.chainreg)
...@@ -34,7 +34,6 @@ function c37414347.initial_effect(c) ...@@ -34,7 +34,6 @@ function c37414347.initial_effect(c)
e4:SetDescription(aux.Stringid(37414347,0)) e4:SetDescription(aux.Stringid(37414347,0))
e4:SetCategory(CATEGORY_COUNTER) e4:SetCategory(CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetCondition(c37414347.ctcon) e4:SetCondition(c37414347.ctcon)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment