Commit 80ab3021 authored by mallu11's avatar mallu11 Committed by GitHub

fix フューチャー・ドライブ (#1332)

parent 4e0ff005
...@@ -23,51 +23,70 @@ function c12508268.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -23,51 +23,70 @@ function c12508268.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) then return end
tc:RegisterFlagEffect(12508268,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,tc:GetFieldID())
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL) e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1) e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetCondition(c12508268.atkcon)
e1:SetOwnerPlayer(tp)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLE_START) e2:SetCode(EVENT_BATTLE_START)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetLabelObject(tc)
e2:SetCondition(c12508268.discon)
e2:SetOperation(c12508268.disop) e2:SetOperation(c12508268.disop)
tc:RegisterEffect(e2) Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DISABLE) e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE) e3:SetLabelObject(tc)
e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCondition(c12508268.damcon)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetOperation(c12508268.damop)
e3:SetTarget(c12508268.distg) Duel.RegisterEffect(e3,tp)
tc:RegisterEffect(e3) end
local e4=e3:Clone() function c12508268.atkcon(e)
e4:SetCode(EFFECT_DISABLE_EFFECT) return e:GetHandlerPlayer()==e:GetOwnerPlayer()
tc:RegisterEffect(e4) end
local e5=Effect.CreateEffect(c) function c12508268.discon(e,tp,eg,ep,ev,re,r,rp)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) local tc=e:GetLabelObject()
e5:SetCode(EVENT_BATTLE_DESTROYING) local fid=tc:GetFlagEffectLabel(12508268)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) return fid and fid==tc:GetFieldID()
e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e5:SetCondition(aux.bdocon)
e5:SetOperation(c12508268.damop)
tc:RegisterEffect(e5)
end end
function c12508268.disop(e,tp,eg,ep,ev,re,r,rp) function c12508268.disop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget() local c=e:GetHandler()
if not bc then return end local ac=Duel.GetAttacker()
bc:RegisterFlagEffect(12508268,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE,0,1) local bc=Duel.GetAttackTarget()
local tc=e:GetLabelObject()
if not ac or not bc then return end
if ac~=tc then ac,bc=bc,ac end
if ac==tc and bc:IsControler(1-tp) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
bc:RegisterEffect(e2)
end
end end
function c12508268.distg(e,c) function c12508268.damcon(e,tp,eg,ep,ev,re,r,rp)
return c:GetFlagEffect(12508268)~=0 local tc=e:GetLabelObject()
local fid=tc:GetFlagEffectLabel(12508268)
local bc=tc:GetBattleTarget()
return fid and fid==tc:GetFieldID() and tc==eg:GetFirst() and tc:IsRelateToBattle() and bc and bc:GetPreviousControler()==1-tp
end end
function c12508268.damop(e,tp,eg,ep,ev,re,r,rp) function c12508268.damop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget() local tc=e:GetLabelObject()
local bc=tc:GetBattleTarget()
if not bc then return end if not bc then return end
local dam=math.max(bc:GetBaseAttack(),0) local dam=math.max(bc:GetBaseAttack(),0)
if dam>0 then if dam>0 then
......
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