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八宫一月
ygopro-scripts
Commits
6a08a7a4
Commit
6a08a7a4
authored
Jul 30, 2016
by
DailyShana
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fix
parent
e09d6941
Changes
1
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1 changed file
with
6 additions
and
14 deletions
+6
-14
c3752422.lua
c3752422.lua
+6
-14
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c3752422.lua
View file @
6a08a7a4
...
...
@@ -23,7 +23,7 @@ function c3752422.initial_effect(c)
c
:
RegisterEffect
(
e2
)
end
function
c3752422
.
lvfilter
(
c
)
return
c
:
IsFaceup
()
and
bit
.
band
(
c
:
GetSummonType
(),
SUMMON_TYPE_PENDULUM
)
~=
0
and
c
:
GetLevel
()
>
0
return
c
:
IsFaceup
()
and
bit
.
band
(
c
:
GetSummonType
(),
SUMMON_TYPE_PENDULUM
)
~=
SUMMON_TYPE_PENDULUM
and
c
:
GetLevel
()
>
0
end
function
c3752422
.
lvtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c3752422
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
...
...
@@ -47,24 +47,16 @@ end
function
c3752422
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
if
chkc
then
return
chkc
~=
c
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
c3752422
.
filter
(
chkc
)
end
if
chk
==
0
then
return
c
:
GetLevel
()
>
1
and
Duel
.
IsExistingTarget
(
c3752422
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
c3752422
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
local
t
=
{}
local
i
=
1
local
p
=
c
:
GetLevel
()
-
1
p
=
math.min
(
p
,
5
)
for
i
=
1
,
p
do
t
[
i
]
=
i
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c3752422
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
567
)
e
:
SetLabel
(
Duel
.
AnnounceNumber
(
tp
,
table.unpack
(
t
)))
e
:
SetLabel
(
Duel
.
AnnounceNumber
(
tp
,
1
,
2
,
3
,
4
,
5
))
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
c3752422
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
end
function
c3752422
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
lv
=
e
:
GetLabel
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
and
c
:
GetLevel
()
>
1
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
...
...
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