Commit 35dea0ad authored by salix5's avatar salix5

fix

It should be applied at EVENT_TURN_END, not PHASE_END.
parent a65332c5
...@@ -46,33 +46,26 @@ function c19254117.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,33 +46,26 @@ function c19254117.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DRAW) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DRAW)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
--def to 0 --def to 0
tc:RegisterFlagEffect(19254117,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DRAW,0,1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(19254117,2)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TURN_END) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1) e2:SetCode(EVENT_TURN_END)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DRAW)
e2:SetLabelObject(tc) e2:SetCountLimit(1)
e2:SetCondition(c19254117.ddcon) e2:SetOperation(c19254117.ddop)
e2:SetOperation(c19254117.ddop) tc:RegisterEffect(e2)
e2:SetReset(RESET_PHASE+PHASE_DRAW)
Duel.RegisterEffect(e2,tp)
end end
end end
function c19254117.ddcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetFlagEffect(19254117)>0
end
function c19254117.ddop(e,tp,eg,ep,ev,re,r,rp) function c19254117.ddop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetOwner()
local tc=e:GetLabelObject() local tc=e:GetHandler()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_DEFENCE_FINAL) e1:SetCode(EFFECT_SET_DEFENCE_FINAL)
e1:SetValue(0) e1:SetValue(0)
e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1) tc:RegisterEffect(e1,true)
tc:ResetFlagEffect(19254117)
end end
function c19254117.tgcon(e,tp,eg,ep,ev,re,r,rp) function c19254117.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
......
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