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八宫一月
ygopro-scripts
Commits
26150d7b
Commit
26150d7b
authored
Jul 31, 2019
by
DailyShana
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix diabling battle target in battle phase
parent
76ebde28
Changes
10
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
153 additions
and
159 deletions
+153
-159
c12644061.lua
c12644061.lua
+15
-10
c12735388.lua
c12735388.lua
+14
-24
c19642889.lua
c19642889.lua
+20
-31
c35220244.lua
c35220244.lua
+15
-10
c40509732.lua
c40509732.lua
+15
-24
c63730624.lua
c63730624.lua
+15
-10
c71345905.lua
c71345905.lua
+16
-10
c76080032.lua
c76080032.lua
+15
-10
c87460579.lua
c87460579.lua
+14
-15
c9024367.lua
c9024367.lua
+14
-15
No files found.
c12644061.lua
View file @
26150d7b
...
@@ -20,9 +20,20 @@ function c12644061.initial_effect(c)
...
@@ -20,9 +20,20 @@ function c12644061.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e3
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCondition
(
c12644061
.
discon
)
e3
:
SetCondition
(
c12644061
.
discon
)
e3
:
SetOperation
(
c12644061
.
disop
)
e3
:
SetOperation
(
c12644061
.
disop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetCode
(
EFFECT_DISABLE
)
e6
:
SetRange
(
LOCATION_FZONE
)
e6
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e6
:
SetTarget
(
c12644061
.
distg
)
c
:
RegisterEffect
(
e6
)
local
e7
=
e6
:
Clone
()
e7
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e7
)
--
--
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
12644061
,
0
))
e4
:
SetDescription
(
aux
.
Stringid
(
12644061
,
0
))
...
@@ -50,16 +61,10 @@ function c12644061.discon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -50,16 +61,10 @@ function c12644061.discon(e,tp,eg,ep,ev,re,r,rp)
end
end
function
c12644061
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12644061
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttackTarget
()
local
tc
=
Duel
.
GetAttackTarget
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
tc
:
RegisterFlagEffect
(
12644061
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_DISABLE
)
function
c12644061
.
distg
(
e
,
c
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
return
c
:
GetFlagEffect
(
12644061
)
~=
0
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e2
)
end
end
function
c12644061
.
condition
(
e
)
function
c12644061
.
condition
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c12735388.lua
View file @
26150d7b
...
@@ -21,9 +21,20 @@ function c12735388.initial_effect(c)
...
@@ -21,9 +21,20 @@ function c12735388.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCondition
(
c12735388
.
discon1
)
e3
:
SetCondition
(
c12735388
.
discon1
)
e3
:
SetOperation
(
c12735388
.
disop1
)
e3
:
SetOperation
(
c12735388
.
disop1
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_DISABLE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e4
:
SetTarget
(
c12735388
.
distg
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e5
)
end
end
function
c12735388
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c12735388
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsFaceup
()
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsFaceup
()
end
...
@@ -45,29 +56,8 @@ end
...
@@ -45,29 +56,8 @@ end
function
c12735388
.
disop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12735388
.
disop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
c
:
GetEquipTarget
():
GetBattleTarget
()
local
tc
=
c
:
GetEquipTarget
():
GetBattleTarget
()
c
:
CreateRelation
(
tc
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterFlagEffect
(
12735388
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_OWNER_RELATE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
e1
:
SetCondition
(
c12735388
.
discon2
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
e2
:
SetOperation
(
c12735388
.
disop2
)
e2
:
SetLabelObject
(
tc
)
c
:
RegisterEffect
(
e2
)
end
end
function
c12735388
.
discon2
(
e
)
function
c12735388
.
distg
(
e
,
c
)
return
e
:
GetOwner
():
IsRelateToCard
(
e
:
GetHandler
())
return
c
:
GetFlagEffect
(
12735388
)
~=
0
end
function
c12735388
.
disop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
loc
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_LOCATION
)
if
loc
==
LOCATION_MZONE
and
re
:
GetHandler
()
==
e
:
GetLabelObject
()
then
Duel
.
NegateEffect
(
ev
)
end
end
end
c19642889.lua
View file @
26150d7b
...
@@ -14,13 +14,22 @@ function c19642889.initial_effect(c)
...
@@ -14,13 +14,22 @@ function c19642889.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetOperation
(
c19642889
.
negop1
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
c19642889
.
disop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
e2
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetOperation
(
c19642889
.
negop2
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_DISABLE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e4
:
SetTarget
(
c19642889
.
distg
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e5
)
end
end
function
c19642889
.
mtcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c19642889
.
mtcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
return
Duel
.
GetTurnPlayer
()
==
tp
...
@@ -61,33 +70,13 @@ function c19642889.mtop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -61,33 +70,13 @@ function c19642889.mtop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Destroy
(
c
,
REASON_COST
)
Duel
.
Destroy
(
c
,
REASON_COST
)
end
end
end
end
function
c19642889
.
negop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c19642889
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
d
=
Duel
.
GetAttackTarget
()
local
c
=
e
:
GetHandler
()
if
d
and
d
:
IsAttribute
(
ATTRIBUTE_LIGHT
+
ATTRIBUTE_DARK
)
then
local
tc
=
c
:
GetBattleTarget
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
if
tc
and
tc
:
IsAttribute
(
ATTRIBUTE_LIGHT
+
ATTRIBUTE_DARK
)
then
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
tc
:
RegisterFlagEffect
(
19642889
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
d
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
d
:
RegisterEffect
(
e2
)
end
end
end
end
function
c19642889
.
negop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c19642889
.
distg
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetFlagEffect
(
19642889
)
~=
0
if
a
and
a
:
IsAttribute
(
ATTRIBUTE_LIGHT
+
ATTRIBUTE_DARK
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
a
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
a
:
RegisterEffect
(
e2
)
end
end
end
c35220244.lua
View file @
26150d7b
...
@@ -29,9 +29,20 @@ function c35220244.initial_effect(c)
...
@@ -29,9 +29,20 @@ function c35220244.initial_effect(c)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e4
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetCondition
(
c35220244
.
discon
)
e4
:
SetCondition
(
c35220244
.
discon
)
e4
:
SetOperation
(
c35220244
.
disop
)
e4
:
SetOperation
(
c35220244
.
disop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EFFECT_DISABLE
)
e5
:
SetRange
(
LOCATION_SZONE
)
e5
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e5
:
SetTarget
(
c35220244
.
distg
)
c
:
RegisterEffect
(
e5
)
local
e6
=
e5
:
Clone
()
e6
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e6
)
end
end
function
c35220244
.
eqlimit
(
e
,
c
)
function
c35220244
.
eqlimit
(
e
,
c
)
return
c
:
IsRace
(
RACE_MACHINE
)
return
c
:
IsRace
(
RACE_MACHINE
)
...
@@ -70,14 +81,8 @@ function c35220244.discon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -70,14 +81,8 @@ function c35220244.discon(e,tp,eg,ep,ev,re,r,rp)
end
end
function
c35220244
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c35220244
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetHandler
():
GetEquipTarget
():
GetBattleTarget
()
local
tc
=
e
:
GetHandler
():
GetEquipTarget
():
GetBattleTarget
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
tc
:
RegisterFlagEffect
(
35220244
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_DISABLE
)
function
c35220244
.
distg
(
e
,
c
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
return
c
:
GetFlagEffect
(
35220244
)
~=
0
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e2
)
end
end
c40509732.lua
View file @
26150d7b
...
@@ -17,13 +17,22 @@ function c40509732.initial_effect(c)
...
@@ -17,13 +17,22 @@ function c40509732.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCondition
(
c40509732
.
con
)
e2
:
SetOperation
(
c40509732
.
disop
)
e2
:
SetOperation
(
c40509732
.
disop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetCode
(
EFFECT_DISABLE
)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e6
:
SetTarget
(
c40509732
.
distg
)
c
:
RegisterEffect
(
e6
)
local
e7
=
e6
:
Clone
()
e7
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e7
)
--special summon
--special summon
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
40509732
,
0
))
e4
:
SetDescription
(
aux
.
Stringid
(
40509732
,
0
))
...
@@ -36,31 +45,13 @@ function c40509732.initial_effect(c)
...
@@ -36,31 +45,13 @@ function c40509732.initial_effect(c)
e4
:
SetOperation
(
c40509732
.
spop
)
e4
:
SetOperation
(
c40509732
.
spop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
c40509732
.
con
(
e
)
local
c
=
e
:
GetHandler
()
return
(
Duel
.
GetAttacker
()
==
c
and
c
:
GetBattleTarget
())
or
Duel
.
GetAttackTarget
()
==
c
end
function
c40509732
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c40509732
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
e
:
GetHandler
():
GetBattleTarget
()
local
tc
=
Duel
.
GetAttackTarget
()
if
not
tc
then
return
end
if
not
tc
then
return
end
if
tc
:
IsControler
(
tp
)
then
tc
=
Duel
.
GetAttacker
()
end
tc
:
RegisterFlagEffect
(
40509732
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
c
:
CreateRelation
(
tc
,
RESET_EVENT
+
RESETS_STANDARD
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetCondition
(
c40509732
.
discon2
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetCondition
(
c40509732
.
discon2
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e2
)
end
end
function
c40509732
.
dis
con2
(
e
)
function
c40509732
.
dis
tg
(
e
,
c
)
return
e
:
GetOwner
():
IsRelateToCard
(
e
:
GetHandler
())
return
c
:
GetFlagEffect
(
40509732
)
~=
0
end
end
function
c40509732
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c40509732
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c63730624.lua
View file @
26150d7b
...
@@ -28,9 +28,20 @@ function c63730624.initial_effect(c)
...
@@ -28,9 +28,20 @@ function c63730624.initial_effect(c)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e4
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetCondition
(
c63730624
.
scon2
)
e4
:
SetCondition
(
c63730624
.
scon2
)
e4
:
SetOperation
(
c63730624
.
sop2
)
e4
:
SetOperation
(
c63730624
.
sop2
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_FIELD
)
e7
:
SetCode
(
EFFECT_DISABLE
)
e7
:
SetRange
(
LOCATION_SZONE
)
e7
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e7
:
SetTarget
(
c63730624
.
distg
)
c
:
RegisterEffect
(
e7
)
local
e8
=
e7
:
Clone
()
e8
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e8
)
--atk
--atk
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
...
@@ -83,16 +94,10 @@ end
...
@@ -83,16 +94,10 @@ end
function
c63730624
.
sop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c63730624
.
sop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
d
=
Duel
.
GetAttackTarget
()
local
d
=
Duel
.
GetAttackTarget
()
local
e1
=
Effect
.
CreateEffect
(
c
)
d
:
RegisterFlagEffect
(
63730624
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_DISABLE
)
function
c63730624
.
distg
(
e
,
c
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
return
c
:
GetFlagEffect
(
63730624
)
~=
0
d
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
d
:
RegisterEffect
(
e2
)
end
end
function
c63730624
.
ocon1
(
e
)
function
c63730624
.
ocon1
(
e
)
return
e
:
GetHandler
():
GetEquipTarget
()
and
Duel
.
GetTurnPlayer
()
~=
e
:
GetHandler
():
GetControler
()
return
e
:
GetHandler
():
GetEquipTarget
()
and
Duel
.
GetTurnPlayer
()
~=
e
:
GetHandler
():
GetControler
()
...
...
c71345905.lua
View file @
26150d7b
...
@@ -48,12 +48,24 @@ function c71345905.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -48,12 +48,24 @@ function c71345905.activate(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetOperation
(
c71345905
.
disop
)
e1
:
SetOperation
(
c71345905
.
disop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
sc
:
RegisterEffect
(
e1
)
sc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e2
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
sc
:
RegisterEffect
(
e2
)
sc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_DISABLE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e3
:
SetTarget
(
c71345905
.
distg
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
sc
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
sc
:
RegisterEffect
(
e4
)
sc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
71345905
,
0
))
sc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
71345905
,
0
))
end
end
end
end
...
@@ -61,15 +73,9 @@ function c71345905.disop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -61,15 +73,9 @@ function c71345905.disop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
bc
=
c
:
GetBattleTarget
()
if
bc
then
if
bc
then
local
e1
=
Effect
.
CreateEffect
(
c
)
bc
:
RegisterFlagEffect
(
71345905
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
bc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
bc
:
RegisterEffect
(
e2
)
end
end
end
end
function
c71345905
.
distg
(
e
,
c
)
return
c
:
GetFlagEffect
(
71345905
)
~=
0
end
c76080032.lua
View file @
26150d7b
...
@@ -17,9 +17,20 @@ function c76080032.initial_effect(c)
...
@@ -17,9 +17,20 @@ function c76080032.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCondition
(
c76080032
.
discon
)
e3
:
SetCondition
(
c76080032
.
discon
)
e3
:
SetOperation
(
c76080032
.
disop
)
e3
:
SetOperation
(
c76080032
.
disop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_DISABLE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e4
:
SetTarget
(
c76080032
.
distg
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e5
)
end
end
function
c76080032
.
eqcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c76080032
.
eqcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
CheckUniqueOnField
(
tp
)
return
e
:
GetHandler
():
CheckUniqueOnField
(
tp
)
...
@@ -65,16 +76,10 @@ function c76080032.discon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -65,16 +76,10 @@ function c76080032.discon(e,tp,eg,ep,ev,re,r,rp)
end
end
function
c76080032
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c76080032
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetHandler
():
GetEquipTarget
():
GetBattleTarget
()
local
tc
=
e
:
GetHandler
():
GetEquipTarget
():
GetBattleTarget
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
tc
:
RegisterFlagEffect
(
76080032
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_DISABLE
)
function
c76080032
.
distg
(
e
,
c
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
return
c
:
GetFlagEffect
(
76080032
)
~=
0
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e2
)
end
end
function
c76080032
.
eqlimit
(
e
,
c
)
function
c76080032
.
eqlimit
(
e
,
c
)
return
c
==
e
:
GetLabelObject
()
return
c
==
e
:
GetLabelObject
()
...
...
c87460579.lua
View file @
26150d7b
...
@@ -21,12 +21,23 @@ function c87460579.initial_effect(c)
...
@@ -21,12 +21,23 @@ function c87460579.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e3
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCondition
(
c87460579
.
discon
)
e3
:
SetCondition
(
c87460579
.
discon
)
e3
:
SetOperation
(
c87460579
.
disop
)
e3
:
SetOperation
(
c87460579
.
disop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e4
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetCode
(
EFFECT_DISABLE
)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e6
:
SetTarget
(
c87460579
.
distg
)
c
:
RegisterEffect
(
e6
)
local
e7
=
e6
:
Clone
()
e7
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e7
)
--special summon
--special summon
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
87460579
,
1
))
e5
:
SetDescription
(
aux
.
Stringid
(
87460579
,
1
))
...
@@ -68,22 +79,10 @@ function c87460579.disop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -68,22 +79,10 @@ function c87460579.disop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetAttackTarget
()
local
tc
=
Duel
.
GetAttackTarget
()
if
tc
:
IsControler
(
tp
)
then
tc
=
Duel
.
GetAttacker
()
end
if
tc
:
IsControler
(
tp
)
then
tc
=
Duel
.
GetAttacker
()
end
c
:
CreateRelation
(
tc
,
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterFlagEffect
(
87460579
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetCondition
(
c87460579
.
discon2
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetCondition
(
c87460579
.
discon2
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
tc
:
RegisterEffect
(
e2
)
end
end
function
c87460579
.
dis
con2
(
e
)
function
c87460579
.
dis
tg
(
e
,
c
)
return
e
:
GetOwner
():
IsRelateToCard
(
e
:
GetHandler
())
return
c
:
GetFlagEffect
(
87460579
)
~=
0
end
end
function
c87460579
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c87460579
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c9024367.lua
View file @
26150d7b
...
@@ -23,11 +23,22 @@ function c9024367.initial_effect(c)
...
@@ -23,11 +23,22 @@ function c9024367.initial_effect(c)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e4
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetOperation
(
c9024367
.
disop
)
e4
:
SetOperation
(
c9024367
.
disop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e5
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
c
:
RegisterEffect
(
e5
)
c
:
RegisterEffect
(
e5
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetCode
(
EFFECT_DISABLE
)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e6
:
SetTarget
(
c9024367
.
distg
)
c
:
RegisterEffect
(
e6
)
local
e7
=
e6
:
Clone
()
e7
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
c
:
RegisterEffect
(
e7
)
end
end
function
c9024367
.
bttg
(
e
,
c
)
function
c9024367
.
bttg
(
e
,
c
)
return
c
:
IsFacedown
()
or
not
c
:
IsRace
(
RACE_DRAGON
)
return
c
:
IsFacedown
()
or
not
c
:
IsRace
(
RACE_DRAGON
)
...
@@ -41,21 +52,9 @@ function c9024367.disop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -41,21 +52,9 @@ function c9024367.disop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
bc
=
c
:
GetBattleTarget
()
if
bc
and
bc
:
IsRace
(
RACE_DRAGON
)
then
if
bc
and
bc
:
IsRace
(
RACE_DRAGON
)
then
c
:
CreateRelation
(
bc
,
RESET_EVENT
+
RESETS_STANDARD
)
bc
:
RegisterFlagEffect
(
9024367
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetCondition
(
c9024367
.
discon
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
bc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetCondition
(
c9024367
.
discon
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
bc
:
RegisterEffect
(
e2
)
end
end
end
end
function
c9024367
.
dis
con
(
e
)
function
c9024367
.
dis
tg
(
e
,
c
)
return
e
:
GetOwner
():
IsRelateToCard
(
e
:
GetHandler
())
return
c
:
GetFlagEffect
(
9024367
)
~=
0
end
end
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