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八宫一月
ygopro-scripts
Commits
222656c2
Commit
222656c2
authored
Oct 19, 2017
by
DailyShana
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
cdf6f8d7
Changes
10
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
29 additions
and
20 deletions
+29
-20
c27541563.lua
c27541563.lua
+2
-2
c31044787.lua
c31044787.lua
+4
-4
c31443476.lua
c31443476.lua
+14
-3
c41721210.lua
c41721210.lua
+1
-1
c52714670.lua
c52714670.lua
+2
-2
c66719533.lua
c66719533.lua
+1
-1
c80143954.lua
c80143954.lua
+0
-1
c89320376.lua
c89320376.lua
+2
-2
c91269402.lua
c91269402.lua
+1
-1
c91665064.lua
c91665064.lua
+2
-3
No files found.
c27541563.lua
View file @
222656c2
...
@@ -12,6 +12,7 @@ function c27541563.initial_effect(c)
...
@@ -12,6 +12,7 @@ function c27541563.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetCountLimit
(
1
,
27541563
)
e2
:
SetCountLimit
(
1
,
27541563
)
e2
:
SetCondition
(
c27541563
.
discon
)
e2
:
SetCondition
(
c27541563
.
discon
)
e2
:
SetCost
(
c27541563
.
discost
)
e2
:
SetCost
(
c27541563
.
discost
)
...
@@ -20,7 +21,6 @@ function c27541563.initial_effect(c)
...
@@ -20,7 +21,6 @@ function c27541563.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetRange
(
LOCATION_SZONE
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--inactivatable
--inactivatable
...
@@ -53,7 +53,7 @@ function c27541563.discost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -53,7 +53,7 @@ function c27541563.discost(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
c27541563
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c27541563
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_
DISABL
E
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_
NEGAT
E
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
end
end
...
...
c31044787.lua
View file @
222656c2
...
@@ -10,11 +10,11 @@ function c31044787.initial_effect(c)
...
@@ -10,11 +10,11 @@ function c31044787.initial_effect(c)
e1
:
SetOperation
(
c31044787
.
activate
)
e1
:
SetOperation
(
c31044787
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
c31044787
.
filter
(
c
)
function
c31044787
.
filter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
GetAttack
()
>
0
return
c
:
IsFaceup
()
and
c
:
GetAttack
()
>
0
and
Duel
.
IsPlayerCanSendtoDeck
(
tp
,
c
)
end
end
function
c31044787
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c31044787
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
c31044787
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c31044787
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
1
-
tp
)
local
atk
=
g
:
GetSum
(
Card
.
GetAttack
)
local
atk
=
g
:
GetSum
(
Card
.
GetAttack
)
return
atk
>
Duel
.
GetLP
(
tp
)
return
atk
>
Duel
.
GetLP
(
tp
)
end
end
...
@@ -23,7 +23,7 @@ function c31044787.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -23,7 +23,7 @@ function c31044787.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
1
,
1
-
tp
,
LOCATION_MZONE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
1
,
1
-
tp
,
LOCATION_MZONE
)
end
end
function
c31044787
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c31044787
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
c31044787
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c31044787
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
1
-
tp
)
local
atk
=
g
:
GetSum
(
Card
.
GetAttack
)
local
atk
=
g
:
GetSum
(
Card
.
GetAttack
)
local
lp
=
Duel
.
GetLP
(
tp
)
local
lp
=
Duel
.
GetLP
(
tp
)
local
diff
=
atk
-
lp
local
diff
=
atk
-
lp
...
...
c31443476.lua
View file @
222656c2
...
@@ -28,18 +28,29 @@ function c31443476.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -28,18 +28,29 @@ function c31443476.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterFlagEffect
(
31443476
,
RESET_EVENT
+
0x1fe0000
,
0
,
1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetLabelObject
(
tc
)
e2
:
SetCondition
(
c31443476
.
descon
)
e2
:
SetOperation
(
c31443476
.
desop
)
e2
:
SetOperation
(
c31443476
.
desop
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCountLimit
(
1
)
tc
:
RegisterEffect
(
e2
,
true
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
SpecialSummonComplete
()
Duel
.
SpecialSummonComplete
()
end
end
end
end
function
c31443476
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetLabelObject
()
if
tc
:
GetFlagEffect
(
31443476
)
~=
0
then
return
true
else
e
:
Reset
()
return
false
end
end
function
c31443476
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c31443476
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Destroy
(
e
:
Get
Handler
(),
REASON_EFFECT
)
Duel
.
Destroy
(
e
:
Get
LabelObject
(),
REASON_EFFECT
)
end
end
c41721210.lua
View file @
222656c2
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
function
c41721210
.
initial_effect
(
c
)
function
c41721210
.
initial_effect
(
c
)
--fusion material
--fusion material
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcCodeFun
(
c
,
46986414
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
),
1
,
false
,
fals
e
)
aux
.
AddFusionProcCodeFun
(
c
,
46986414
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
),
1
,
true
,
tru
e
)
--change name
--change name
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
c52714670.lua
View file @
222656c2
...
@@ -37,7 +37,7 @@ function c52714670.initial_effect(c)
...
@@ -37,7 +37,7 @@ function c52714670.initial_effect(c)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
c52714670
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c52714670
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
and
eg
:
IsExists
(
Card
.
IsControler
,
1
,
nil
,
1
-
tp
)
return
eg
:
IsExists
(
Card
.
IsControler
,
1
,
nil
,
1
-
tp
)
end
end
function
c52714670
.
spfilter
(
c
,
e
,
tp
)
function
c52714670
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x105
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x105
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
...
@@ -84,7 +84,7 @@ function c52714670.rmcfilter(c,tp)
...
@@ -84,7 +84,7 @@ function c52714670.rmcfilter(c,tp)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x105
)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x105
)
end
end
function
c52714670
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c52714670
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
and
eg
:
IsExists
(
c52714670
.
rmcfilter
,
1
,
e
:
GetHandler
(),
tp
)
return
eg
:
IsExists
(
c52714670
.
rmcfilter
,
1
,
e
:
GetHandler
(),
tp
)
end
end
function
c52714670
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c52714670
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToRemove
()
end
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToRemove
()
end
...
...
c66719533.lua
View file @
222656c2
...
@@ -60,7 +60,7 @@ function c66719533.effilter(c,tp)
...
@@ -60,7 +60,7 @@ function c66719533.effilter(c,tp)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x105
)
and
c
:
IsControler
(
tp
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x105
)
and
c
:
IsControler
(
tp
)
end
end
function
c66719533
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c66719533
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
and
eg
:
IsExists
(
c66719533
.
effilter
,
1
,
nil
,
tp
)
return
eg
:
IsExists
(
c66719533
.
effilter
,
1
,
nil
,
tp
)
end
end
function
c66719533
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c66719533
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
c66719533
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
Duel
.
GetTurnPlayer
()
==
tp
return
c66719533
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
Duel
.
GetTurnPlayer
()
==
tp
...
...
c80143954.lua
View file @
222656c2
...
@@ -31,7 +31,6 @@ function c80143954.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -31,7 +31,6 @@ function c80143954.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
c80143954
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c80143954
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
c
:
IsLocation
(
LOCATION_SZONE
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
Duel
.
Equip
(
tp
,
c
,
tc
)
Duel
.
Equip
(
tp
,
c
,
tc
)
...
...
c89320376.lua
View file @
222656c2
...
@@ -77,7 +77,7 @@ end
...
@@ -77,7 +77,7 @@ end
function
c89320376
.
posop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c89320376
.
posop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFacedown
()
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFacedown
()
then
local
pos1
=
0
local
pos1
=
0
if
not
tc
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
pos1
=
pos1
+
POS_FACEUP_ATTACK
end
if
not
tc
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
pos1
=
pos1
+
POS_FACEUP_ATTACK
end
if
not
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
then
pos1
=
pos1
+
POS_FACEUP_DEFENSE
end
if
not
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
then
pos1
=
pos1
+
POS_FACEUP_DEFENSE
end
...
@@ -110,7 +110,7 @@ end
...
@@ -110,7 +110,7 @@ end
function
c89320376
.
posop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c89320376
.
posop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
end
end
end
end
c91269402.lua
View file @
222656c2
...
@@ -6,7 +6,7 @@ function c91269402.initial_effect(c)
...
@@ -6,7 +6,7 @@ function c91269402.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_END_PHASE
)
e1
:
SetHintTiming
(
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
91269402
)
e1
:
SetCountLimit
(
1
,
91269402
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
c91269402
.
condition
)
e1
:
SetCondition
(
c91269402
.
condition
)
e1
:
SetTarget
(
c91269402
.
target
)
e1
:
SetTarget
(
c91269402
.
target
)
e1
:
SetOperation
(
c91269402
.
activate
)
e1
:
SetOperation
(
c91269402
.
activate
)
...
...
c91665064.lua
View file @
222656c2
...
@@ -19,9 +19,6 @@ function c91665064.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -19,9 +19,6 @@ function c91665064.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SelectTarget
(
tp
,
c91665064
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SelectTarget
(
tp
,
c91665064
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
end
end
function
c91665064
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c91665064
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e1
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
...
@@ -30,6 +27,8 @@ function c91665064.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -30,6 +27,8 @@ function c91665064.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetValue
(
c91665064
.
damval
)
e1
:
SetValue
(
c91665064
.
damval
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
...
...
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