Commit 1e17e8a0 authored by DailyShana's avatar DailyShana

revert

parent 4b1cad55
...@@ -87,10 +87,22 @@ function c19254117.tgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -87,10 +87,22 @@ function c19254117.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_MUST_BE_ATTACKED) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetValue(1) e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(c19254117.atlimit)
e2:SetLabel(tc:GetRealFieldID())
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end end
end end
function c19254117.atlimit(e,c)
return c:GetRealFieldID()~=e:GetLabel()
end
...@@ -76,10 +76,17 @@ function c30270176.atkcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -76,10 +76,17 @@ function c30270176.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker()==e:GetHandler() and aux.bdcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker()==e:GetHandler() and aux.bdcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c30270176.atktg(e,tp,eg,ep,ev,re,r,rp,chk) function c30270176.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsChainAttackable() end if chk==0 then return e:GetHandler():IsRelateToBattle() and not e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK) end
end end
function c30270176.atkop(e,tp,eg,ep,ev,re,r,rp) function c30270176.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack() local c=e:GetHandler()
if not c:IsRelateToBattle() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
c:RegisterEffect(e1)
end end
function c30270176.damcon(e,tp,eg,ep,ev,re,r,rp) function c30270176.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp return Duel.GetTurnPlayer()==tp
......
...@@ -58,10 +58,17 @@ function c72664875.hvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,10 +58,17 @@ function c72664875.hvop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2)) Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end end
function c72664875.atktg(e,tp,eg,ep,ev,re,r,rp,chk) function c72664875.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsChainAttackable() end if chk==0 then return e:GetHandler():IsRelateToBattle() and not e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK) end
end end
function c72664875.atkop(e,tp,eg,ep,ev,re,r,rp) function c72664875.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack() local c=e:GetHandler()
if not c:IsRelateToBattle() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
c:RegisterEffect(e1)
end end
function c72664875.damcon(e,tp,eg,ep,ev,re,r,rp) function c72664875.damcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0 and ep==tp return bit.band(r,REASON_EFFECT)~=0 and ep==tp
......
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