Commit a0dce312 authored by wind2009's avatar wind2009

Merge branch 'patch-1' into 'master'

fix ARG☆S

See merge request mycard/pre-release-database-cdb!113
parents 1e99aebd 749603bf
......@@ -53,7 +53,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)==0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x2c3,TYPES_EFFECT_TRAP_MONSTER,2000,2000,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
c:RegisterFlagEffect(id,RESET_EVENT+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.thfilter(c)
......
......@@ -54,7 +54,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)==0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x2c3,TYPES_EFFECT_TRAP_MONSTER,1800,1800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
c:RegisterFlagEffect(id,RESET_EVENT+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -50,7 +50,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)==0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x2c3,TYPES_EFFECT_TRAP_MONSTER,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
c:RegisterFlagEffect(id,RESET_EVENT+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
......
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