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八宫一月
pre-release-database-cdb
Commits
6b88f93a
Commit
6b88f93a
authored
Feb 04, 2024
by
wind2009
Browse files
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Plain Diff
Fix 共界神淵体
* 在自己主要怪兽区域满时仍能从额外卡组特殊召唤。 * 不能选择通常怪兽或者已无效的怪兽为对象。 * 无效效果处理成功才能将两张卡除外。
parent
cf36467f
Changes
2
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2 changed files
with
35 additions
and
36 deletions
+35
-36
script/c101204068.lua
script/c101204068.lua
+1
-1
script/c101204069.lua
script/c101204069.lua
+34
-35
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script/c101204068.lua
View file @
6b88f93a
...
...
@@ -32,7 +32,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
mg
=
tc
:
GetMaterial
():
Filter
(
aux
.
NecroValleyFilter
(
s
.
mgfilter
),
nil
,
e
,
tp
,
tc
)
local
sumtype
=
tc
:
GetSummonType
()
if
Duel
.
SendtoDeck
(
tc
,
nil
,
SEQ_DECKTOP
,
REASON_EFFECT
)
~=
0
and
sumtype
==
SUMMON_TYPE_LINK
and
tc
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
mg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
and
tc
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
mg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
mg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
BreakEffect
()
...
...
script/c101204069.lua
View file @
6b88f93a
...
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
function
s
.
tgfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
not
c
:
IsType
(
TYPE_TOKEN
)
return
c
:
IsFaceup
()
and
not
c
:
IsType
(
TYPE_TOKEN
)
and
aux
.
NegateEffectMonsterFilter
(
c
)
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
,
c
:
GetRace
(),
c
:
GetAttribute
(),
c
:
GetAttack
())
end
function
s
.
spfilter
(
c
,
e
,
tp
,
race
,
att
,
atk
)
...
...
@@ -27,12 +27,11 @@ function s.spfilter(c,e,tp,race,att,atk)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
tgfilter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_HAND
)
Duel
.
SetChainLimit
(
s
.
limit
(
g
:
GetFirst
()))
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
Duel
.
SetChainLimit
(
s
.
limit
(
g
:
GetFirst
()))
end
end
function
s
.
limit
(
c
)
return
function
(
e
,
lp
,
tp
)
...
...
@@ -42,7 +41,7 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
local
race
=
tc
:
GetRace
()
local
att
=
tc
:
GetAttribute
()
local
atk
=
tc
:
GetAttack
()
...
...
@@ -50,44 +49,44 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
,
race
,
att
,
atk
)
local
sc
=
g
:
GetFirst
()
if
sc
and
Duel
.
SpecialSummonStep
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
sc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
sc
:
RegisterEffect
(
e2
)
Duel
.
SpecialSummonComplete
()
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_DISABLE
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e4
:
SetValue
(
RESET_TURN_SET
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e4
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e5
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e5
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e5
)
end
local
rg
=
Group
.
FromCards
(
tc
,
sc
)
if
(
sc
:
IsCode
(
tc
:
GetCode
())
or
tc
:
IsCode
(
sc
:
GetCode
()))
and
rg
:
IsExists
(
Card
.
IsAbleToRemove
,
2
,
nil
,
POS_FACEDOWN
)
and
rg
:
IsExists
(
Card
.
IsLocation
,
2
,
nil
,
LOCATION_MZONE
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
BreakEffect
()
Duel
.
Remove
(
rg
,
POS_FACEDOWN
,
REASON_EFFECT
)
if
tc
:
IsCanBeDisabledByEffect
(
e
)
then
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_DISABLE
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e4
:
SetValue
(
RESET_TURN_SET
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e4
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e5
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e5
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e5
)
end
local
rg
=
Group
.
FromCards
(
tc
,
sc
)
if
(
sc
:
IsCode
(
tc
:
GetCode
())
or
tc
:
IsCode
(
sc
:
GetCode
()))
and
rg
:
IsExists
(
Card
.
IsAbleToRemove
,
2
,
nil
,
POS_FACEDOWN
)
and
rg
:
IsExists
(
Card
.
IsLocation
,
2
,
nil
,
LOCATION_MZONE
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
BreakEffect
()
Duel
.
Remove
(
rg
,
POS_FACEDOWN
,
REASON_EFFECT
)
end
end
end
end
...
...
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