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xiaoye
ygopro-core
Commits
eb68f437
Commit
eb68f437
authored
Aug 02, 2022
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of github.com:Fluorohydride/ygopro-core
parents
141fa84f
3ef5beb4
Changes
6
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Inline
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Showing
6 changed files
with
57 additions
and
16 deletions
+57
-16
effect.cpp
effect.cpp
+19
-12
effect.h
effect.h
+1
-0
libcard.cpp
libcard.cpp
+12
-2
libduel.cpp
libduel.cpp
+13
-1
libeffect.cpp
libeffect.cpp
+9
-1
scriptlib.h
scriptlib.h
+3
-0
No files found.
effect.cpp
View file @
eb68f437
...
@@ -63,6 +63,7 @@ effect::effect(duel* pd) {
...
@@ -63,6 +63,7 @@ effect::effect(duel* pd) {
target
=
0
;
target
=
0
;
value
=
0
;
value
=
0
;
operation
=
0
;
operation
=
0
;
cost_checked
=
FALSE
;
}
}
int32
effect
::
is_disable_related
()
{
int32
effect
::
is_disable_related
()
{
if
(
code
==
EFFECT_IMMUNE_EFFECT
||
code
==
EFFECT_DISABLE
||
code
==
EFFECT_CANNOT_DISABLE
||
code
==
EFFECT_FORBIDDEN
)
if
(
code
==
EFFECT_IMMUNE_EFFECT
||
code
==
EFFECT_DISABLE
||
code
==
EFFECT_CANNOT_DISABLE
||
code
==
EFFECT_FORBIDDEN
)
...
@@ -413,18 +414,22 @@ int32 effect::is_activate_ready(effect* reason_effect, uint8 playerid, const tev
...
@@ -413,18 +414,22 @@ int32 effect::is_activate_ready(effect* reason_effect, uint8 playerid, const tev
return
FALSE
;
return
FALSE
;
}
}
}
}
if
(
!
neglect_cost
&&
cost
&&
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
if
(
!
neglect_cost
&&
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
pduel
->
lua
->
add_param
(
reason_effect
,
PARAM_TYPE_EFFECT
);
cost_checked
=
TRUE
;
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
if
(
cost
)
{
pduel
->
lua
->
add_param
(
e
.
event_cards
,
PARAM_TYPE_GROUP
);
pduel
->
lua
->
add_param
(
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
e
.
event_player
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
event_value
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
event_cards
,
PARAM_TYPE_GROUP
);
pduel
->
lua
->
add_param
(
e
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
e
.
event_player
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
reason
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
event_value
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
reason_player
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
0
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
reason
,
PARAM_TYPE_INT
);
if
(
!
pduel
->
lua
->
check_condition
(
cost
,
9
))
{
pduel
->
lua
->
add_param
(
e
.
reason_player
,
PARAM_TYPE_INT
);
return
FALSE
;
pduel
->
lua
->
add_param
(
0
,
PARAM_TYPE_INT
);
if
(
!
pduel
->
lua
->
check_condition
(
cost
,
9
))
{
cost_checked
=
FALSE
;
return
FALSE
;
}
}
}
}
}
if
(
!
neglect_target
&&
target
)
{
if
(
!
neglect_target
&&
target
)
{
...
@@ -438,9 +443,11 @@ int32 effect::is_activate_ready(effect* reason_effect, uint8 playerid, const tev
...
@@ -438,9 +443,11 @@ int32 effect::is_activate_ready(effect* reason_effect, uint8 playerid, const tev
pduel
->
lua
->
add_param
(
e
.
reason_player
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
e
.
reason_player
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
0
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
0
,
PARAM_TYPE_INT
);
if
(
!
pduel
->
lua
->
check_condition
(
target
,
9
))
{
if
(
!
pduel
->
lua
->
check_condition
(
target
,
9
))
{
cost_checked
=
FALSE
;
return
FALSE
;
return
FALSE
;
}
}
}
}
cost_checked
=
FALSE
;
return
TRUE
;
return
TRUE
;
}
}
int32
effect
::
is_activate_ready
(
uint8
playerid
,
const
tevent
&
e
,
int32
neglect_cond
,
int32
neglect_cost
,
int32
neglect_target
)
{
int32
effect
::
is_activate_ready
(
uint8
playerid
,
const
tevent
&
e
,
int32
neglect_cond
,
int32
neglect_cost
,
int32
neglect_target
)
{
...
...
effect.h
View file @
eb68f437
...
@@ -61,6 +61,7 @@ public:
...
@@ -61,6 +61,7 @@ public:
int32
target
;
int32
target
;
int32
value
;
int32
value
;
int32
operation
;
int32
operation
;
uint8
cost_checked
;
explicit
effect
(
duel
*
pd
);
explicit
effect
(
duel
*
pd
);
~
effect
()
=
default
;
~
effect
()
=
default
;
...
...
libcard.cpp
View file @
eb68f437
...
@@ -2030,10 +2030,12 @@ int32 scriptlib::card_is_relate_to_effect(lua_State *L) {
...
@@ -2030,10 +2030,12 @@ int32 scriptlib::card_is_relate_to_effect(lua_State *L) {
return
1
;
return
1
;
}
}
int32
scriptlib
::
card_is_relate_to_chain
(
lua_State
*
L
)
{
int32
scriptlib
::
card_is_relate_to_chain
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
uint32
chain_count
=
(
uint32
)
lua_tointeger
(
L
,
2
);
uint32
chain_count
=
0
;
if
(
lua_gettop
(
L
)
>=
2
)
chain_count
=
(
uint32
)
lua_tointeger
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
duel
*
pduel
=
pcard
->
pduel
;
if
(
chain_count
>
pduel
->
game_field
->
core
.
current_chain
.
size
()
||
chain_count
<
1
)
if
(
chain_count
>
pduel
->
game_field
->
core
.
current_chain
.
size
()
||
chain_count
<
1
)
chain_count
=
(
uint32
)
pduel
->
game_field
->
core
.
current_chain
.
size
();
chain_count
=
(
uint32
)
pduel
->
game_field
->
core
.
current_chain
.
size
();
...
@@ -2593,6 +2595,13 @@ int32 scriptlib::card_is_faceup(lua_State *L) {
...
@@ -2593,6 +2595,13 @@ int32 scriptlib::card_is_faceup(lua_State *L) {
lua_pushboolean
(
L
,
pcard
->
is_position
(
POS_FACEUP
));
lua_pushboolean
(
L
,
pcard
->
is_position
(
POS_FACEUP
));
return
1
;
return
1
;
}
}
int32
scriptlib
::
card_is_faceup_ex
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
lua_pushboolean
(
L
,
pcard
->
is_position
(
POS_FACEUP
)
|
(
pcard
->
current
.
location
&
(
LOCATION_HAND
|
LOCATION_GRAVE
|
LOCATION_DECK
)));
return
1
;
}
int32
scriptlib
::
card_is_attack_pos
(
lua_State
*
L
)
{
int32
scriptlib
::
card_is_attack_pos
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
...
@@ -3589,6 +3598,7 @@ static const struct luaL_Reg cardlib[] = {
...
@@ -3589,6 +3598,7 @@ static const struct luaL_Reg cardlib[] = {
{
"IsAttackable"
,
scriptlib
::
card_is_attackable
},
{
"IsAttackable"
,
scriptlib
::
card_is_attackable
},
{
"IsChainAttackable"
,
scriptlib
::
card_is_chain_attackable
},
{
"IsChainAttackable"
,
scriptlib
::
card_is_chain_attackable
},
{
"IsFaceup"
,
scriptlib
::
card_is_faceup
},
{
"IsFaceup"
,
scriptlib
::
card_is_faceup
},
{
"IsFaceupEx"
,
scriptlib
::
card_is_faceup_ex
},
{
"IsAttackPos"
,
scriptlib
::
card_is_attack_pos
},
{
"IsAttackPos"
,
scriptlib
::
card_is_attack_pos
},
{
"IsFacedown"
,
scriptlib
::
card_is_facedown
},
{
"IsFacedown"
,
scriptlib
::
card_is_facedown
},
{
"IsDefensePos"
,
scriptlib
::
card_is_defense_pos
},
{
"IsDefensePos"
,
scriptlib
::
card_is_defense_pos
},
...
...
libduel.cpp
View file @
eb68f437
...
@@ -1629,7 +1629,11 @@ int32 scriptlib::duel_check_lp_cost(lua_State *L) {
...
@@ -1629,7 +1629,11 @@ int32 scriptlib::duel_check_lp_cost(lua_State *L) {
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
uint32
cost
=
(
uint32
)
lua_tointeger
(
L
,
2
);
int32
cost
=
(
int32
)
lua_tointeger
(
L
,
2
);
if
(
cost
<=
0
)
{
lua_pushboolean
(
L
,
0
);
return
1
;
}
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
uint32
must_pay
=
FALSE
;
uint32
must_pay
=
FALSE
;
if
(
lua_gettop
(
L
)
>
2
)
if
(
lua_gettop
(
L
)
>
2
)
...
@@ -2554,6 +2558,13 @@ int32 scriptlib::duel_adjust_instantly(lua_State *L) {
...
@@ -2554,6 +2558,13 @@ int32 scriptlib::duel_adjust_instantly(lua_State *L) {
pduel
->
game_field
->
adjust_instant
();
pduel
->
game_field
->
adjust_instant
();
return
0
;
return
0
;
}
}
int32
scriptlib
::
duel_adjust_all
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
adjust_all
();
return
lua_yieldk
(
L
,
0
,
(
lua_KContext
)
pduel
,
[](
lua_State
*
L
,
int32
status
,
lua_KContext
ctx
)
{
return
0
;
});
}
/**
/**
* \brief Duel.GetFieldGroup
* \brief Duel.GetFieldGroup
* \param playerid, location1, location2
* \param playerid, location1, location2
...
@@ -4906,6 +4917,7 @@ static const struct luaL_Reg duellib[] = {
...
@@ -4906,6 +4917,7 @@ static const struct luaL_Reg duellib[] = {
{
"ChainAttack"
,
scriptlib
::
duel_chain_attack
},
{
"ChainAttack"
,
scriptlib
::
duel_chain_attack
},
{
"Readjust"
,
scriptlib
::
duel_readjust
},
{
"Readjust"
,
scriptlib
::
duel_readjust
},
{
"AdjustInstantly"
,
scriptlib
::
duel_adjust_instantly
},
{
"AdjustInstantly"
,
scriptlib
::
duel_adjust_instantly
},
{
"AdjustAll"
,
scriptlib
::
duel_adjust_all
},
{
"GetFieldGroup"
,
scriptlib
::
duel_get_field_group
},
{
"GetFieldGroup"
,
scriptlib
::
duel_get_field_group
},
{
"GetFieldGroupCount"
,
scriptlib
::
duel_get_field_group_count
},
{
"GetFieldGroupCount"
,
scriptlib
::
duel_get_field_group_count
},
{
"GetDecktopGroup"
,
scriptlib
::
duel_get_decktop_group
},
{
"GetDecktopGroup"
,
scriptlib
::
duel_get_decktop_group
},
...
...
libeffect.cpp
View file @
eb68f437
...
@@ -546,13 +546,20 @@ int32 scriptlib::effect_is_activatable(lua_State *L) {
...
@@ -546,13 +546,20 @@ int32 scriptlib::effect_is_activatable(lua_State *L) {
lua_pushboolean
(
L
,
peffect
->
is_activateable
(
playerid
,
peffect
->
pduel
->
game_field
->
nil_event
,
0
,
0
,
neglect_target
,
neglect_loc
));
lua_pushboolean
(
L
,
peffect
->
is_activateable
(
playerid
,
peffect
->
pduel
->
game_field
->
nil_event
,
0
,
0
,
neglect_target
,
neglect_loc
));
return
1
;
return
1
;
}
}
int32
scriptlib
::
effect_is_activated
(
lua_State
*
L
)
{
int32
scriptlib
::
effect_is_activated
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
lua_pushboolean
(
L
,
(
peffect
->
type
&
0x7f0
));
lua_pushboolean
(
L
,
(
peffect
->
type
&
0x7f0
));
return
1
;
return
1
;
}
}
int32
scriptlib
::
effect_is_cost_checked
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
lua_pushboolean
(
L
,
peffect
->
cost_checked
);
return
1
;
}
int32
scriptlib
::
effect_get_activate_location
(
lua_State
*
L
)
{
int32
scriptlib
::
effect_get_activate_location
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
...
@@ -648,6 +655,7 @@ static const struct luaL_Reg effectlib[] = {
...
@@ -648,6 +655,7 @@ static const struct luaL_Reg effectlib[] = {
{
"IsHasType"
,
scriptlib
::
effect_is_has_type
},
{
"IsHasType"
,
scriptlib
::
effect_is_has_type
},
{
"IsActivatable"
,
scriptlib
::
effect_is_activatable
},
{
"IsActivatable"
,
scriptlib
::
effect_is_activatable
},
{
"IsActivated"
,
scriptlib
::
effect_is_activated
},
{
"IsActivated"
,
scriptlib
::
effect_is_activated
},
{
"IsCostChecked"
,
scriptlib
::
effect_is_cost_checked
},
{
"GetActivateLocation"
,
scriptlib
::
effect_get_activate_location
},
{
"GetActivateLocation"
,
scriptlib
::
effect_get_activate_location
},
{
"GetActivateSequence"
,
scriptlib
::
effect_get_activate_sequence
},
{
"GetActivateSequence"
,
scriptlib
::
effect_get_activate_sequence
},
{
"CheckCountLimit"
,
scriptlib
::
effect_check_count_limit
},
{
"CheckCountLimit"
,
scriptlib
::
effect_check_count_limit
},
...
...
scriptlib.h
View file @
eb68f437
...
@@ -245,6 +245,7 @@ public:
...
@@ -245,6 +245,7 @@ public:
static
int32
card_is_attackable
(
lua_State
*
L
);
static
int32
card_is_attackable
(
lua_State
*
L
);
static
int32
card_is_chain_attackable
(
lua_State
*
L
);
static
int32
card_is_chain_attackable
(
lua_State
*
L
);
static
int32
card_is_faceup
(
lua_State
*
L
);
static
int32
card_is_faceup
(
lua_State
*
L
);
static
int32
card_is_faceup_ex
(
lua_State
*
L
);
static
int32
card_is_attack_pos
(
lua_State
*
L
);
static
int32
card_is_attack_pos
(
lua_State
*
L
);
static
int32
card_is_facedown
(
lua_State
*
L
);
static
int32
card_is_facedown
(
lua_State
*
L
);
static
int32
card_is_defense_pos
(
lua_State
*
L
);
static
int32
card_is_defense_pos
(
lua_State
*
L
);
...
@@ -352,6 +353,7 @@ public:
...
@@ -352,6 +353,7 @@ public:
static
int32
effect_is_has_type
(
lua_State
*
L
);
static
int32
effect_is_has_type
(
lua_State
*
L
);
static
int32
effect_is_activatable
(
lua_State
*
L
);
static
int32
effect_is_activatable
(
lua_State
*
L
);
static
int32
effect_is_activated
(
lua_State
*
L
);
static
int32
effect_is_activated
(
lua_State
*
L
);
static
int32
effect_is_cost_checked
(
lua_State
*
L
);
static
int32
effect_get_activate_location
(
lua_State
*
L
);
static
int32
effect_get_activate_location
(
lua_State
*
L
);
static
int32
effect_get_activate_sequence
(
lua_State
*
L
);
static
int32
effect_get_activate_sequence
(
lua_State
*
L
);
static
int32
effect_check_count_limit
(
lua_State
*
L
);
static
int32
effect_check_count_limit
(
lua_State
*
L
);
...
@@ -506,6 +508,7 @@ public:
...
@@ -506,6 +508,7 @@ public:
static
int32
duel_chain_attack
(
lua_State
*
L
);
static
int32
duel_chain_attack
(
lua_State
*
L
);
static
int32
duel_readjust
(
lua_State
*
L
);
static
int32
duel_readjust
(
lua_State
*
L
);
static
int32
duel_adjust_instantly
(
lua_State
*
L
);
static
int32
duel_adjust_instantly
(
lua_State
*
L
);
static
int32
duel_adjust_all
(
lua_State
*
L
);
static
int32
duel_get_field_group
(
lua_State
*
L
);
static
int32
duel_get_field_group
(
lua_State
*
L
);
static
int32
duel_get_field_group_count
(
lua_State
*
L
);
static
int32
duel_get_field_group_count
(
lua_State
*
L
);
...
...
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