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xiaoye
ygopro-core
Commits
cbee56ee
Commit
cbee56ee
authored
Dec 14, 2021
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of github.com:Fluorohydride/ygopro-core into mc
parents
1e4ced1d
d644fb5b
Changes
4
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Showing
4 changed files
with
18 additions
and
12 deletions
+18
-12
interpreter.cpp
interpreter.cpp
+8
-2
libduel.cpp
libduel.cpp
+6
-6
operations.cpp
operations.cpp
+2
-0
processor.cpp
processor.cpp
+2
-4
No files found.
interpreter.cpp
View file @
cbee56ee
...
...
@@ -581,8 +581,14 @@ int32 interpreter::call_coroutine(int32 f, uint32 param_count, uint32 * yield_va
int32
result
=
lua_resume
(
rthread
,
0
,
param_count
);
if
(
result
==
0
)
{
coroutines
.
erase
(
f
);
if
(
yield_value
)
*
yield_value
=
lua_isboolean
(
rthread
,
-
1
)
?
lua_toboolean
(
rthread
,
-
1
)
:
(
uint32
)
lua_tointeger
(
rthread
,
-
1
);
if
(
yield_value
)
{
if
(
lua_gettop
(
rthread
)
==
0
)
*
yield_value
=
0
;
else
if
(
lua_isboolean
(
rthread
,
-
1
))
*
yield_value
=
lua_toboolean
(
rthread
,
-
1
);
else
*
yield_value
=
(
uint32
)
lua_tointeger
(
rthread
,
-
1
);
}
current_state
=
lua_state
;
call_depth
--
;
if
(
call_depth
==
0
)
{
...
...
libduel.cpp
View file @
cbee56ee
...
...
@@ -1170,13 +1170,13 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
int32
ret
=
0
,
fc
=
0
;
if
(
loc
&
(
LOCATION_FZONE
+
LOCATION_SZONE
))
{
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
))
{
fc
=
1
;
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
0
||
playerid
==
PLAYER_ALL
))
ret
=
1
;
}
pcard
=
pduel
->
game_field
->
player
[
1
].
list_szone
[
5
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
))
{
fc
=
1
;
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
1
||
playerid
==
PLAYER_ALL
))
ret
=
1
;
...
...
@@ -1185,13 +1185,13 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
if
(
!
ret
&&
(
loc
&
LOCATION_SZONE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
0
].
list_szone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
1
].
list_szone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
...
...
@@ -1199,13 +1199,13 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
if
(
!
ret
&&
(
loc
&
LOCATION_MZONE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
0
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
1
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
...
...
operations.cpp
View file @
cbee56ee
...
...
@@ -377,6 +377,8 @@ int32 field::draw(uint16 step, effect* reason_effect, uint32 reason, uint8 reaso
}
core
.
hint_timing
[
playerid
]
|=
TIMING_DRAW
+
TIMING_TOHAND
;
adjust_instant
();
if
(
core
.
overdraw
[
playerid
]
&&
(
reason
&
REASON_RULE
))
adjust_all
();
core
.
units
.
begin
()
->
arg2
=
(
core
.
units
.
begin
()
->
arg2
&
0xff000000
)
+
drawed
;
card_set
*
drawed_set
=
new
card_set
;
core
.
units
.
begin
()
->
ptarget
=
(
group
*
)
drawed_set
;
...
...
processor.cpp
View file @
cbee56ee
...
...
@@ -5019,10 +5019,8 @@ int32 field::adjust_step(uint16 step) {
return
FALSE
;
}
case
15
:
{
if
(
!
check_event
(
EVENT_ADJUST
))
{
raise_event
((
card
*
)
0
,
EVENT_ADJUST
,
0
,
0
,
PLAYER_NONE
,
PLAYER_NONE
,
0
);
process_instant_event
();
}
raise_event
((
card
*
)
0
,
EVENT_ADJUST
,
0
,
0
,
PLAYER_NONE
,
PLAYER_NONE
,
0
);
process_instant_event
();
return
FALSE
;
}
case
16
:
{
...
...
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