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xiaoye
ygopro-core
Commits
b1cc5c18
Commit
b1cc5c18
authored
Sep 02, 2021
by
nanahira
Committed by
GitHub
Sep 02, 2021
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' into x64
parents
03b59cd0
5dec848b
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
47 additions
and
13 deletions
+47
-13
card.cpp
card.cpp
+10
-1
effect.h
effect.h
+1
-0
field.h
field.h
+1
-1
libdebug.cpp
libdebug.cpp
+1
-1
libduel.cpp
libduel.cpp
+16
-2
ocgapi.cpp
ocgapi.cpp
+1
-1
operations.cpp
operations.cpp
+17
-7
No files found.
card.cpp
View file @
b1cc5c18
...
@@ -1461,7 +1461,7 @@ int32 card::get_old_union_count() {
...
@@ -1461,7 +1461,7 @@ int32 card::get_old_union_count() {
void
card
::
xyz_overlay
(
card_set
*
materials
)
{
void
card
::
xyz_overlay
(
card_set
*
materials
)
{
if
(
materials
->
size
()
==
0
)
if
(
materials
->
size
()
==
0
)
return
;
return
;
card_set
des
;
card_set
des
,
leave_grave
;
field
::
card_vector
cv
;
field
::
card_vector
cv
;
for
(
auto
&
pcard
:
*
materials
)
for
(
auto
&
pcard
:
*
materials
)
cv
.
push_back
(
pcard
);
cv
.
push_back
(
pcard
);
...
@@ -1528,9 +1528,18 @@ void card::xyz_overlay(card_set* materials) {
...
@@ -1528,9 +1528,18 @@ void card::xyz_overlay(card_set* materials) {
pduel
->
game_field
->
add_to_disable_check_list
(
pcard
);
pduel
->
game_field
->
add_to_disable_check_list
(
pcard
);
}
}
xyz_add
(
pcard
);
xyz_add
(
pcard
);
if
(
pcard
->
previous
.
location
==
LOCATION_GRAVE
)
{
leave_grave
.
insert
(
pcard
);
pduel
->
game_field
->
raise_single_event
(
pcard
,
0
,
EVENT_LEAVE_GRAVE
,
pduel
->
game_field
->
core
.
reason_effect
,
pcard
->
current
.
reason
,
pduel
->
game_field
->
core
.
reason_player
,
0
,
0
);
}
pduel
->
write_buffer32
(
pcard
->
get_info_location
());
pduel
->
write_buffer32
(
pcard
->
get_info_location
());
pduel
->
write_buffer32
(
pcard
->
current
.
reason
);
pduel
->
write_buffer32
(
pcard
->
current
.
reason
);
}
}
if
(
leave_grave
.
size
())
{
pduel
->
game_field
->
raise_event
(
&
leave_grave
,
EVENT_LEAVE_GRAVE
,
pduel
->
game_field
->
core
.
reason_effect
,
REASON_XYZ
+
REASON_MATERIAL
,
pduel
->
game_field
->
core
.
reason_player
,
0
,
0
);
pduel
->
game_field
->
process_single_event
();
pduel
->
game_field
->
process_instant_event
();
}
if
(
des
.
size
())
if
(
des
.
size
())
pduel
->
game_field
->
destroy
(
&
des
,
0
,
REASON_LOST_TARGET
+
REASON_RULE
,
PLAYER_NONE
);
pduel
->
game_field
->
destroy
(
&
des
,
0
,
REASON_LOST_TARGET
+
REASON_RULE
,
PLAYER_NONE
);
else
else
...
...
effect.h
View file @
b1cc5c18
...
@@ -481,6 +481,7 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
...
@@ -481,6 +481,7 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EVENT_BECOME_TARGET 1028
#define EVENT_BECOME_TARGET 1028
#define EVENT_DESTROYED 1029
#define EVENT_DESTROYED 1029
#define EVENT_MOVE 1030
#define EVENT_MOVE 1030
#define EVENT_LEAVE_GRAVE 1031
#define EVENT_ADJUST 1040
#define EVENT_ADJUST 1040
#define EVENT_BREAK_EFFECT 1050
#define EVENT_BREAK_EFFECT 1050
#define EVENT_SUMMON_SUCCESS 1100
#define EVENT_SUMMON_SUCCESS 1100
...
...
field.h
View file @
b1cc5c18
...
@@ -522,7 +522,7 @@ public:
...
@@ -522,7 +522,7 @@ public:
int32
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
;
int32
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
;
int32
is_able_to_enter_bp
();
int32
is_able_to_enter_bp
();
void
add_process
(
uint16
type
,
uint16
step
,
effect
*
peffect
,
group
*
target
,
int32
arg1
,
int32
arg2
,
int32
arg3
=
0
,
int32
arg4
=
0
,
void
*
ptr1
=
NULL
,
void
*
ptr2
=
NULL
);
void
add_process
(
uint16
type
,
uint16
step
,
effect
*
peffect
,
group
*
target
,
int32
arg1
,
int32
arg2
,
int32
arg3
=
0
,
int32
arg4
=
0
,
void
*
ptr1
=
nullptr
,
void
*
ptr2
=
nullptr
);
int32
process
();
int32
process
();
int32
execute_cost
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
execute_cost
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
execute_operation
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
execute_operation
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
...
...
libdebug.cpp
View file @
b1cc5c18
...
@@ -152,7 +152,7 @@ int32 scriptlib::debug_reload_field_begin(lua_State *L) {
...
@@ -152,7 +152,7 @@ int32 scriptlib::debug_reload_field_begin(lua_State *L) {
else
if
(
flag
&
DUEL_OBSOLETE_RULING
)
else
if
(
flag
&
DUEL_OBSOLETE_RULING
)
pduel
->
game_field
->
core
.
duel_rule
=
1
;
pduel
->
game_field
->
core
.
duel_rule
=
1
;
else
else
pduel
->
game_field
->
core
.
duel_rule
=
3
;
pduel
->
game_field
->
core
.
duel_rule
=
5
;
return
0
;
return
0
;
}
}
int32
scriptlib
::
debug_reload_field_end
(
lua_State
*
L
)
{
int32
scriptlib
::
debug_reload_field_end
(
lua_State
*
L
)
{
...
...
libduel.cpp
View file @
b1cc5c18
...
@@ -1161,14 +1161,14 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
...
@@ -1161,14 +1161,14 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
uint32
playerid
=
PLAYER_ALL
;
uint32
playerid
=
PLAYER_ALL
;
if
(
lua_gettop
(
L
)
>=
2
)
if
(
lua_gettop
(
L
)
>=
2
)
playerid
=
(
uint32
)
lua_tointeger
(
L
,
2
);
playerid
=
(
uint32
)
lua_tointeger
(
L
,
2
);
uint32
loc
=
LOCATION_
FZONE
+
LOCATION_
ONFIELD
;
uint32
loc
=
LOCATION_ONFIELD
;
if
(
lua_gettop
(
L
)
>=
3
)
if
(
lua_gettop
(
L
)
>=
3
)
loc
=
(
uint32
)
lua_tointeger
(
L
,
3
);
loc
=
(
uint32
)
lua_tointeger
(
L
,
3
);
if
(
playerid
!=
0
&&
playerid
!=
1
&&
playerid
!=
PLAYER_ALL
)
if
(
playerid
!=
0
&&
playerid
!=
1
&&
playerid
!=
PLAYER_ALL
)
return
0
;
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
int32
ret
=
0
,
fc
=
0
;
int32
ret
=
0
,
fc
=
0
;
if
(
loc
&
LOCATION_FZONE
)
{
if
(
loc
&
(
LOCATION_FZONE
+
LOCATION_SZONE
)
)
{
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
fc
=
1
;
fc
=
1
;
...
@@ -1210,6 +1210,20 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
...
@@ -1210,6 +1210,20 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
}
}
}
}
}
}
if
(
!
ret
&&
(
loc
&
LOCATION_GRAVE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
0
].
list_grave
)
{
if
(
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
1
].
list_grave
)
{
if
(
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
}
if
(
!
fc
)
{
if
(
!
fc
)
{
effect_set
eset
;
effect_set
eset
;
pduel
->
game_field
->
filter_field_effect
(
EFFECT_CHANGE_ENVIRONMENT
,
&
eset
);
pduel
->
game_field
->
filter_field_effect
(
EFFECT_CHANGE_ENVIRONMENT
,
&
eset
);
...
...
ocgapi.cpp
View file @
b1cc5c18
...
@@ -72,7 +72,7 @@ extern "C" DECL_DLLEXPORT void start_duel(intptr_t pduel, int32 options) {
...
@@ -72,7 +72,7 @@ extern "C" DECL_DLLEXPORT void start_duel(intptr_t pduel, int32 options) {
else
if
(
options
&
DUEL_OBSOLETE_RULING
)
//provide backward compatibility with replay
else
if
(
options
&
DUEL_OBSOLETE_RULING
)
//provide backward compatibility with replay
pd
->
game_field
->
core
.
duel_rule
=
1
;
pd
->
game_field
->
core
.
duel_rule
=
1
;
else
if
(
!
pd
->
game_field
->
core
.
duel_rule
)
else
if
(
!
pd
->
game_field
->
core
.
duel_rule
)
pd
->
game_field
->
core
.
duel_rule
=
3
;
pd
->
game_field
->
core
.
duel_rule
=
5
;
pd
->
game_field
->
core
.
shuffle_hand_check
[
0
]
=
FALSE
;
pd
->
game_field
->
core
.
shuffle_hand_check
[
0
]
=
FALSE
;
pd
->
game_field
->
core
.
shuffle_hand_check
[
1
]
=
FALSE
;
pd
->
game_field
->
core
.
shuffle_hand_check
[
1
]
=
FALSE
;
pd
->
game_field
->
core
.
shuffle_deck_check
[
0
]
=
FALSE
;
pd
->
game_field
->
core
.
shuffle_deck_check
[
0
]
=
FALSE
;
...
...
operations.cpp
View file @
b1cc5c18
...
@@ -3760,7 +3760,7 @@ int32 field::send_replace(uint16 step, group * targets, card * target) {
...
@@ -3760,7 +3760,7 @@ int32 field::send_replace(uint16 step, group * targets, card * target) {
int32
field
::
send_to
(
uint16
step
,
group
*
targets
,
effect
*
reason_effect
,
uint32
reason
,
uint8
reason_player
)
{
int32
field
::
send_to
(
uint16
step
,
group
*
targets
,
effect
*
reason_effect
,
uint32
reason
,
uint8
reason_player
)
{
struct
exargs
{
struct
exargs
{
group
*
targets
;
group
*
targets
;
card_set
leave
,
detach
;
card_set
leave
_field
,
leave_grave
,
detach
;
bool
show_decktop
[
2
];
bool
show_decktop
[
2
];
card_vector
cv
;
card_vector
cv
;
card_vector
::
iterator
cvit
;
card_vector
::
iterator
cvit
;
...
@@ -3988,7 +3988,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -3988,7 +3988,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
pcard
->
reset
(
RESET_LEAVE
,
RESET_EVENT
);
pcard
->
reset
(
RESET_LEAVE
,
RESET_EVENT
);
pcard
->
clear_relate_effect
();
pcard
->
clear_relate_effect
();
remove_card
(
pcard
);
remove_card
(
pcard
);
param
->
leave
.
insert
(
pcard
);
param
->
leave
_field
.
insert
(
pcard
);
++
param
->
cvit
;
++
param
->
cvit
;
core
.
units
.
begin
()
->
step
=
4
;
core
.
units
.
begin
()
->
step
=
4
;
return
FALSE
;
return
FALSE
;
...
@@ -4041,7 +4041,9 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -4041,7 +4041,9 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
pcard
->
previous
.
location
=
0
;
pcard
->
previous
.
location
=
0
;
}
else
if
(
oloc
&
LOCATION_ONFIELD
)
{
}
else
if
(
oloc
&
LOCATION_ONFIELD
)
{
pcard
->
reset
(
RESET_LEAVE
,
RESET_EVENT
);
pcard
->
reset
(
RESET_LEAVE
,
RESET_EVENT
);
param
->
leave
.
insert
(
pcard
);
param
->
leave_field
.
insert
(
pcard
);
}
else
if
(
oloc
==
LOCATION_GRAVE
)
{
param
->
leave_grave
.
insert
(
pcard
);
}
}
if
(
pcard
->
previous
.
location
==
LOCATION_OVERLAY
)
if
(
pcard
->
previous
.
location
==
LOCATION_OVERLAY
)
pcard
->
previous
.
controler
=
control_player
;
pcard
->
previous
.
controler
=
control_player
;
...
@@ -4086,7 +4088,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -4086,7 +4088,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
}
else
if
(
oloc
&
LOCATION_ONFIELD
)
{
}
else
if
(
oloc
&
LOCATION_ONFIELD
)
{
pcard
->
reset
(
RESET_LEAVE
+
RESET_MSCHANGE
,
RESET_EVENT
);
pcard
->
reset
(
RESET_LEAVE
+
RESET_MSCHANGE
,
RESET_EVENT
);
pcard
->
clear_card_target
();
pcard
->
clear_card_target
();
param
->
leave
.
insert
(
pcard
);
param
->
leave
_field
.
insert
(
pcard
);
}
}
if
(
param
->
predirect
->
operation
)
{
if
(
param
->
predirect
->
operation
)
{
tevent
e
;
tevent
e
;
...
@@ -4145,8 +4147,10 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -4145,8 +4147,10 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
}
}
pcard
->
refresh_disable_status
();
pcard
->
refresh_disable_status
();
}
}
for
(
auto
&
pcard
:
param
->
leave
)
for
(
auto
&
pcard
:
param
->
leave
_field
)
raise_single_event
(
pcard
,
0
,
EVENT_LEAVE_FIELD
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
raise_single_event
(
pcard
,
0
,
EVENT_LEAVE_FIELD
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
for
(
auto
&
pcard
:
param
->
leave_grave
)
raise_single_event
(
pcard
,
0
,
EVENT_LEAVE_GRAVE
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
if
((
core
.
global_flag
&
GLOBALFLAG_DETACH_EVENT
)
&&
param
->
detach
.
size
())
{
if
((
core
.
global_flag
&
GLOBALFLAG_DETACH_EVENT
)
&&
param
->
detach
.
size
())
{
for
(
auto
&
pcard
:
param
->
detach
)
{
for
(
auto
&
pcard
:
param
->
detach
)
{
if
(
pcard
->
current
.
location
&
LOCATION_MZONE
)
if
(
pcard
->
current
.
location
&
LOCATION_MZONE
)
...
@@ -4154,8 +4158,10 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -4154,8 +4158,10 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
}
}
}
}
process_single_event
();
process_single_event
();
if
(
param
->
leave
.
size
())
if
(
param
->
leave_field
.
size
())
raise_event
(
&
param
->
leave
,
EVENT_LEAVE_FIELD
,
reason_effect
,
reason
,
reason_player
,
0
,
0
);
raise_event
(
&
param
->
leave_field
,
EVENT_LEAVE_FIELD
,
reason_effect
,
reason
,
reason_player
,
0
,
0
);
if
(
param
->
leave_grave
.
size
())
raise_event
(
&
param
->
leave_grave
,
EVENT_LEAVE_GRAVE
,
reason_effect
,
reason
,
reason_player
,
0
,
0
);
if
((
core
.
global_flag
&
GLOBALFLAG_DETACH_EVENT
)
&&
param
->
detach
.
size
())
if
((
core
.
global_flag
&
GLOBALFLAG_DETACH_EVENT
)
&&
param
->
detach
.
size
())
raise_event
(
&
param
->
detach
,
EVENT_DETACH_MATERIAL
,
reason_effect
,
reason
,
reason_player
,
0
,
0
);
raise_event
(
&
param
->
detach
,
EVENT_DETACH_MATERIAL
,
reason_effect
,
reason
,
reason_player
,
0
,
0
);
process_instant_event
();
process_instant_event
();
...
@@ -4618,6 +4624,10 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
...
@@ -4618,6 +4624,10 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
if
(
ret
==
1
&&
target
->
current
.
location
==
LOCATION_MZONE
&&
!
(
target
->
data
.
type
&
TYPE_MONSTER
))
if
(
ret
==
1
&&
target
->
current
.
location
==
LOCATION_MZONE
&&
!
(
target
->
data
.
type
&
TYPE_MONSTER
))
send_to
(
target
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
0
);
send_to
(
target
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
0
);
else
{
else
{
if
(
target
->
previous
.
location
==
LOCATION_GRAVE
)
{
raise_single_event
(
target
,
0
,
EVENT_LEAVE_GRAVE
,
target
->
current
.
reason_effect
,
target
->
current
.
reason
,
move_player
,
0
,
0
);
raise_event
(
target
,
EVENT_LEAVE_GRAVE
,
target
->
current
.
reason_effect
,
target
->
current
.
reason
,
move_player
,
0
,
0
);
}
raise_single_event
(
target
,
0
,
EVENT_MOVE
,
target
->
current
.
reason_effect
,
target
->
current
.
reason
,
target
->
current
.
reason_player
,
0
,
0
);
raise_single_event
(
target
,
0
,
EVENT_MOVE
,
target
->
current
.
reason_effect
,
target
->
current
.
reason
,
target
->
current
.
reason_player
,
0
,
0
);
raise_event
(
target
,
EVENT_MOVE
,
target
->
current
.
reason_effect
,
target
->
current
.
reason
,
target
->
current
.
reason_player
,
0
,
0
);
raise_event
(
target
,
EVENT_MOVE
,
target
->
current
.
reason_effect
,
target
->
current
.
reason
,
target
->
current
.
reason_player
,
0
,
0
);
process_single_event
();
process_single_event
();
...
...
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