Commit 90a1b3bd authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:purerosefallen/ygopro-core

parents 53c6e818 6ced1cc7
......@@ -14,6 +14,14 @@
#include "ocgapi.h"
#include <algorithm>
const std::unordered_map<uint32, uint32> card::second_code = {
{CARD_MARINE_DOLPHIN, 17955766u},
{CARD_TWINKLE_MOSS, 17732278u},
{CARD_TIMAEUS, 10000050u},
{CARD_CRITIAS, 10000060u},
{CARD_HERMOS, 10000070u}
};
//millux
uint32 card::get_ritual_type() {
if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
......@@ -456,55 +464,60 @@ uint32 card::get_info_location() {
return c + (l << 8) + (s << 16) + (ss << 24);
}
}
// mapping of double-name cards
uint32 card::second_code(uint32 code){
switch(code){
case CARD_MARINE_DOLPHIN:
return 17955766u;
case CARD_TWINKLE_MOSS:
return 17732278u;
default:
return 0;
// get the printed code on card
uint32 card::get_original_code() const {
if (data.alias && (data.alias < data.code + CARD_ARTWORK_VERSIONS_OFFSET) && (data.code < data.alias + CARD_ARTWORK_VERSIONS_OFFSET))
return data.alias;
else
return data.code;
}
// get the original code in duel (can be different from printed code)
std::tuple<uint32, uint32> card::get_original_code_rule() const {
auto it = second_code.find(data.code);
if (it != second_code.end()) {
return std::make_tuple(data.code, it->second);
}
else {
if (data.alias)
return std::make_tuple(data.alias, 0);
else
return std::make_tuple(data.code, 0);
}
}
// return: the current card name
// for double-name card, it returns printed name
// for double-name cards, it returns printed name
uint32 card::get_code() {
if(assume_type == ASSUME_CODE)
return assume_value;
if (temp.code != 0xffffffff)
return temp.code;
effect_set effects;
uint32 code = data.code;
temp.code = data.code;
uint32 code = std::get<0>(get_original_code_rule());
temp.code = code;
filter_effect(EFFECT_CHANGE_CODE, &effects);
if (effects.size())
code = effects.get_last()->get_value(this);
temp.code = 0xffffffff;
if (code == data.code) {
if(data.alias && !is_affected_by_effect(EFFECT_ADD_CODE))
code = data.alias;
} else {
card_data dat;
read_card(code, &dat);
if (dat.alias && !second_code(code))
code = dat.alias;
}
return code;
}
// return: the current second card name
// for double-name cards, it returns the name in description
uint32 card::get_another_code() {
uint32 code = get_code();
if(code != data.code){
return second_code(code);
uint32 code1 = get_code();
if (is_affected_by_effect(EFFECT_CHANGE_CODE)) {
auto it = second_code.find(code1);
if (it != second_code.end())
return it->second;
else
return 0;
}
uint32 code2 = std::get<1>(get_original_code_rule());
effect_set eset;
filter_effect(EFFECT_ADD_CODE, &eset);
if(!eset.size())
return 0;
return code2;
uint32 otcode = eset.get_last()->get_value(this);
if(code != otcode)
if(code1 != otcode)
return otcode;
return 0;
}
......@@ -2692,6 +2705,7 @@ void card::set_special_summon_status(effect* peffect) {
spsummon.defense = 0;
spsummon.setcode.clear();
spsummon.reason_effect = nullptr;
spsummon.reason_player = PLAYER_NONE;
return;
}
card* pcard = peffect->get_handler();
......@@ -2714,6 +2728,7 @@ void card::set_special_summon_status(effect* peffect) {
spsummon.setcode.push_back((uint32)eset[i]->get_value(pcard));
}
spsummon.reason_effect = peffect;
spsummon.reason_player = peffect->get_handler_player();
} else {
pcard = cait->triggering_effect->get_handler();
spsummon.code = cait->triggering_state.code;
......@@ -2732,6 +2747,7 @@ void card::set_special_summon_status(effect* peffect) {
spsummon.setcode.push_back((uint32)eset[i]->get_value(pcard));
}
spsummon.reason_effect = cait->triggering_effect;
spsummon.reason_player = cait->triggering_player;
}
}
void card::filter_effect(int32 code, effect_set* eset, uint8 sort) {
......@@ -3426,6 +3442,8 @@ int32 card::is_spsummonable_card() {
int32 card::is_fusion_summonable_card(uint32 summon_type) {
if(!(data.type & TYPE_FUSION))
return FALSE;
if((data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP))
return FALSE;
summon_type |= SUMMON_TYPE_FUSION;
effect_set eset;
filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
......
......@@ -99,6 +99,12 @@ struct material_info {
};
const material_info null_info;
constexpr uint32 CARD_MARINE_DOLPHIN = 78734254;
constexpr uint32 CARD_TWINKLE_MOSS = 13857930;
constexpr uint32 CARD_TIMAEUS = 1784686;
constexpr uint32 CARD_CRITIAS = 11082056;
constexpr uint32 CARD_HERMOS = 46232525;
class card {
public:
struct effect_relation_hash {
......@@ -144,6 +150,8 @@ public:
uint8 location{ 0 };
uint8 sequence{ 0 };
};
static const std::unordered_map<uint32, uint32> second_code;
int32 ref_handle;
duel* pduel;
card_data data;
......@@ -214,7 +222,8 @@ public:
int32 get_infos(byte* buf, uint32 query_flag, int32 use_cache = TRUE);
uint32 get_info_location();
uint32 second_code(uint32 code);
uint32 get_original_code() const;
std::tuple<uint32, uint32> get_original_code_rule() const;
uint32 get_code();
uint32 get_another_code();
int32 is_set_card(uint32 set_code);
......@@ -386,10 +395,9 @@ public:
int32 is_can_be_link_material(card* scard);
};
//Summon Type
//Summon Type in summon_info
#define SUMMON_TYPE_NORMAL 0x10000000
#define SUMMON_TYPE_ADVANCE 0x11000000
#define SUMMON_TYPE_DUAL 0x12000000
#define SUMMON_TYPE_FLIP 0x20000000
#define SUMMON_TYPE_SPECIAL 0x40000000
#define SUMMON_TYPE_FUSION 0x43000000
......@@ -399,8 +407,15 @@ public:
#define SUMMON_TYPE_PENDULUM 0x4a000000
#define SUMMON_TYPE_LINK 0x4c000000
#define SUMMON_TYPE_MAIN 0xf0000000
#define SUMMON_TYPE_LOCATION 0x00ff0000
//Gemini Summon
#define SUMMON_TYPE_DUAL 0x12000000
//bitfield blocks
#define SUMMON_VALUE_MAIN_TYPE 0xf0000000
#define SUMMON_VALUE_SUB_TYPE 0x0f000000
#define SUMMON_VALUE_LOCATION 0x00ff0000
#define SUMMON_VALUE_CUSTOM_TYPE 0x0000ffff
constexpr uint32 DEFAULT_SUMMON_TYPE = SUMMON_VALUE_MAIN_TYPE | SUMMON_VALUE_SUB_TYPE | SUMMON_VALUE_CUSTOM_TYPE;
//Counter
#define COUNTER_WITHOUT_PERMIT 0x1000
......@@ -427,10 +442,7 @@ public:
#define SUMMON_INFO_ATTACK 0x80
#define SUMMON_INFO_DEFENSE 0x100
#define SUMMON_INFO_REASON_EFFECT 0x200
//double-name cards
#define CARD_MARINE_DOLPHIN 78734254
#define CARD_TWINKLE_MOSS 13857930
#define SUMMON_INFO_REASON_PLAYER 0x400
#define CARD_ARTWORK_VERSIONS_OFFSET 10
......
......@@ -24,10 +24,6 @@ typedef signed char int8;
#define ADD_BIT(x,y) ((x)|=(y))
#define REMOVE_BIT(x,y) ((x)&=~(y))
constexpr bool match_all(uint32 x, uint32 y) {
return (x & y) == y;
}
#define OPERATION_SUCCESS 1
#define OPERATION_FAIL 0
#define OPERATION_CANCELED -1
......
......@@ -14,7 +14,7 @@
#include "group.h"
#include "ocgapi.h"
inline void write_buffer_vector(std::vector<byte>& buffer, const void* data, int size) {
inline void write_buffer_vector(std::vector<byte>& buffer, const void*& data, int size) {
if (size > 0) {
const auto len = buffer.size();
buffer.resize(len + size);
......
......@@ -538,6 +538,7 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EVENT_SUMMON_NEGATED 1114
#define EVENT_FLIP_SUMMON_NEGATED 1115
#define EVENT_SPSUMMON_NEGATED 1116
#define EVENT_SPSUMMON_SUCCESS_G_P 1117
#define EVENT_CONTROL_CHANGED 1120
#define EVENT_EQUIP 1121
#define EVENT_ATTACK_ANNOUNCE 1130
......@@ -581,7 +582,13 @@ constexpr int32 HALF_DAMAGE = 0x80000001;
#define CODE_PHASE 3 // header + phase_id (12 bits)
#define CODE_VALUE 4 // numeric value, max = 4095
const std::unordered_set<uint32> continuous_event({ EVENT_ADJUST, EVENT_BREAK_EFFECT, EVENT_TURN_END });
const std::unordered_set<uint32> continuous_event{
EVENT_ADJUST,
EVENT_BREAK_EFFECT,
EVENT_TURN_END,
EVENT_PRE_BATTLE_DAMAGE,
EVENT_SPSUMMON_SUCCESS_G_P,
};
bool is_continuous_event(uint32 code);
#endif /* EFFECT_H_ */
......@@ -22,6 +22,10 @@
#define MAX_COIN_COUNT 20
//summon action type
#define SUMMON_IN_IDLE 0
#define SUMMON_IN_CHAIN 1
class card;
struct card_data;
class duel;
......@@ -140,12 +144,16 @@ struct processor_unit {
uint16 step{ 0 };
effect* peffect{ nullptr };
group* ptarget{ nullptr };
int32 arg1{ 0 };
int32 arg2{ 0 };
int32 arg3{ 0 };
int32 arg4{ 0 };
uint32 arg1{ 0 };
uint32 arg2{ 0 };
uint32 arg3{ 0 };
uint32 arg4{ 0 };
void* ptr1{ nullptr };
void* ptr2{ nullptr };
int32 value1{ 0 };
int32 value2{ 0 };
int32 value3{ 0 };
int32 value4{ 0 };
};
union return_value {
int8 bvalue[64];
......@@ -174,7 +182,8 @@ struct processor {
processor_list units;
processor_list subunits;
processor_unit reserved;
processor_unit damage_step_reserved;
processor_unit summon_reserved;
card_vector select_cards;
card_vector unselect_cards;
card_vector summonable_cards;
......@@ -553,9 +562,9 @@ public:
void draw(effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, int32 count);
void damage(effect* reason_effect, uint32 reason, uint32 reason_player, card* reason_card, uint32 playerid, int32 amount, uint32 is_step = FALSE);
void recover(effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, int32 amount, uint32 is_step = FALSE);
void summon(uint32 sumplayer, card* target, effect* proc, uint32 ignore_count, uint32 min_tribute, uint32 zone = 0x1f);
void mset(uint32 setplayer, card* target, effect* proc, uint32 ignore_count, uint32 min_tribute, uint32 zone = 0x1f);
void special_summon_rule(uint32 sumplayer, card* target, uint32 summon_type);
void summon(uint32 sumplayer, card* target, effect* proc, uint32 ignore_count, uint32 min_tribute, uint32 zone = 0x1f, uint32 action_type = SUMMON_IN_IDLE);
void mset(uint32 setplayer, card* target, effect* proc, uint32 ignore_count, uint32 min_tribute, uint32 zone = 0x1f, uint32 action_type = SUMMON_IN_IDLE);
void special_summon_rule(uint32 sumplayer, card* target, uint32 summon_type, uint32 action_type = SUMMON_IN_IDLE);
void special_summon(card_set* target, uint32 sumtype, uint32 sumplayer, uint32 playerid, uint32 nocheck, uint32 nolimit, uint32 positions, uint32 zone);
void special_summon_step(card* target, uint32 sumtype, uint32 sumplayer, uint32 playerid, uint32 nocheck, uint32 nolimit, uint32 positions, uint32 zone);
void special_summon_complete(effect* reason_effect, uint8 reason_player);
......@@ -571,6 +580,12 @@ public:
void operation_replace(int32 type, int32 step, group* targets);
void select_tribute_cards(card* target, uint8 playerid, uint8 cancelable, int32 min, int32 max, uint8 toplayer, uint32 zone);
// summon
int32 summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone, uint32 action_type);
int32 mset(uint16 step, uint8 setplayer, card* ptarget, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone, uint32 action_type);
int32 flip_summon(uint16 step, uint8 sumplayer, card* target, uint32 action_type);
int32 special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type, uint32 action_type);
int32 remove_counter(uint16 step, uint32 reason, card* pcard, uint8 rplayer, uint8 s, uint8 o, uint16 countertype, uint16 count);
int32 remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8 rplayer, uint8 s, uint8 o, uint16 min, uint16 max);
int32 get_control(uint16 step, effect* reason_effect, uint8 reason_player, group* targets, uint8 playerid, uint16 reset_phase, uint8 reset_count, uint32 zone);
......@@ -581,12 +596,8 @@ public:
int32 draw(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, uint8 playerid, int32 count);
int32 damage(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, card* reason_card, uint8 playerid, int32 amount, uint32 is_step);
int32 recover(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, uint8 playerid, int32 amount, uint32 is_step);
int32 summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 flip_summon(uint16 step, uint8 sumplayer, card* target);
int32 mset(uint16 step, uint8 setplayer, card* ptarget, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 sset(uint16 step, uint8 setplayer, uint8 toplayer, card* ptarget, effect* reason_effect, uint32 zone = 0xff);
int32 sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget, uint8 confirm, effect* reason_effect, uint32 zone = 0xff);
int32 special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type);
int32 special_summon_step(uint16 step, group* targets, card* target, uint32 zone);
int32 special_summon(uint16 step, effect* reason_effect, uint8 reason_player, group* targets, uint32 zone);
int32 destroy_replace(uint16 step, group* targets, card* target, uint8 battle);
......@@ -750,17 +761,17 @@ public:
#define PROCESSOR_DESTROY_REPLACE 56
#define PROCESSOR_RELEASE_REPLACE 57
#define PROCESSOR_SENDTO_REPLACE 58
#define PROCESSOR_SUMMON_RULE 60
#define PROCESSOR_SPSUMMON_RULE 61
#define PROCESSOR_SUMMON_RULE 60 //arg1, arg2
#define PROCESSOR_SPSUMMON_RULE 61 //arg1, arg2, arg3
#define PROCESSOR_SPSUMMON 62
#define PROCESSOR_FLIP_SUMMON 63
#define PROCESSOR_MSET 64
#define PROCESSOR_FLIP_SUMMON 63 //arg1, arg2
#define PROCESSOR_MSET 64 //arg1, arg2
#define PROCESSOR_SSET 65
#define PROCESSOR_SPSUMMON_STEP 66
#define PROCESSOR_SSET_G 67
#define PROCESSOR_DRAW 70
#define PROCESSOR_DAMAGE 71
#define PROCESSOR_RECOVER 72
#define PROCESSOR_DAMAGE 71 //arg1, arg2, arg3
#define PROCESSOR_RECOVER 72 //arg1, arg2, arg3
#define PROCESSOR_EQUIP 73
#define PROCESSOR_GET_CONTROL 74
#define PROCESSOR_SWAP_CONTROL 75
......
......@@ -147,40 +147,29 @@ int32 scriptlib::card_get_code(lua_State *L) {
}
return 1;
}
// GetOriginalCode(): get the original code printed on card
// return: 1 int
int32 scriptlib::card_get_origin_code(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(pcard->data.alias) {
if((pcard->data.alias < pcard->data.code + CARD_ARTWORK_VERSIONS_OFFSET) && (pcard->data.code < pcard->data.alias + CARD_ARTWORK_VERSIONS_OFFSET))
lua_pushinteger(L, pcard->data.alias);
else
lua_pushinteger(L, pcard->data.code);
} else
lua_pushinteger(L, pcard->data.code);
lua_pushinteger(L, pcard->get_original_code());
return 1;
}
// GetOriginalCodeRule(): get the original code in duel (can be different from printed code)
// return: 1-2 int
int32 scriptlib::card_get_origin_code_rule(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
effect_set eset;
pcard->filter_effect(EFFECT_ADD_CODE, &eset);
if(pcard->data.alias && !eset.size())
lua_pushinteger(L, pcard->data.alias);
auto codes = pcard->get_original_code_rule();
uint32 code1 = std::get<0>(codes);
uint32 code2 = std::get<1>(codes);
if (code2) {
lua_pushinteger(L, code1);
lua_pushinteger(L, code2);
return 2;
}
else {
lua_pushinteger(L, pcard->data.code);
if(eset.size()) {
uint32 otcode = eset.get_last()->get_value(pcard);
lua_pushinteger(L, otcode);
return 2;
}
lua_pushinteger(L, code1);
return 1;
}
return 1;
}
int32 scriptlib::card_get_fusion_code(lua_State *L) {
check_param_count(L, 1);
......@@ -989,7 +978,7 @@ int32 scriptlib::card_get_summon_type(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
lua_pushinteger(L, pcard->get_summon_info() & 0xff00ffff);
lua_pushinteger(L, pcard->get_summon_info() & DEFAULT_SUMMON_TYPE);
return 1;
}
int32 scriptlib::card_get_summon_location(lua_State *L) {
......@@ -1044,6 +1033,9 @@ int32 scriptlib::card_get_special_summon_info(lua_State *L) {
case SUMMON_INFO_REASON_EFFECT:
interpreter::effect2value(L, pcard->spsummon.reason_effect);
break;
case SUMMON_INFO_REASON_PLAYER:
lua_pushinteger(L, pcard->spsummon.reason_player);
break;
default:
lua_pushnil(L);
break;
......@@ -1090,19 +1082,9 @@ int32 scriptlib::card_is_origin_code_rule(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
uint32 code1 = 0;
uint32 code2 = 0;
effect_set eset;
pcard->filter_effect(EFFECT_ADD_CODE, &eset);
if(pcard->data.alias && !eset.size()){
code1 = pcard->data.alias;
code2 = 0;
}
else {
code1 = pcard->data.code;
if(eset.size())
code2 = eset.get_last()->get_value(pcard);
}
auto codes = pcard->get_original_code_rule();
uint32 code1 = std::get<0>(codes);
uint32 code2 = std::get<1>(codes);
uint32 count = lua_gettop(L) - 1;
uint32 result = FALSE;
for(uint32 i = 0; i < count; ++i) {
......@@ -1382,7 +1364,7 @@ int32 scriptlib::card_is_non_attribute(lua_State *L) {
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
uint32 tattrib = (uint32)lua_tointeger(L, 2);
if(pcard->get_attribute() & (ATTRIBUTE_ALL - tattrib))
if(pcard->get_attribute() & (ATTRIBUTE_ALL & ~tattrib))
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
......@@ -1422,7 +1404,7 @@ int32 scriptlib::card_is_summon_type(lua_State *L) {
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
uint32 ttype = (uint32)lua_tointeger(L, 2);
if(((pcard->get_summon_info() & 0xff00ffff) & ttype) == ttype)
if(((pcard->get_summon_info() & DEFAULT_SUMMON_TYPE) & ttype) == ttype)
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
......@@ -2273,6 +2255,10 @@ int32 scriptlib::card_is_msetable(lua_State *L) {
check_param_count(L, 3);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
uint32 p = pcard->pduel->game_field->core.reason_player;
uint32 ign = lua_toboolean(L, 2);
effect* peffect = nullptr;
......@@ -2321,7 +2307,7 @@ int32 scriptlib::card_is_synchro_summonable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(!(pcard->data.type & TYPE_SYNCHRO)) {
if(!(pcard->data.type & TYPE_SYNCHRO) || pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
......@@ -2357,7 +2343,7 @@ int32 scriptlib::card_is_xyz_summonable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(!(pcard->data.type & TYPE_XYZ)) {
if(!(pcard->data.type & TYPE_XYZ) || pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
......@@ -2385,7 +2371,7 @@ int32 scriptlib::card_is_link_summonable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
if(!(pcard->data.type & TYPE_LINK)) {
if(!(pcard->data.type & TYPE_LINK) || pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
......@@ -2421,6 +2407,10 @@ int32 scriptlib::card_is_can_be_summoned(lua_State *L) {
check_param_count(L, 3);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
uint32 p = pcard->pduel->game_field->core.reason_player;
uint32 ign = lua_toboolean(L, 2);
effect* peffect = nullptr;
......
This diff is collapsed.
......@@ -401,6 +401,46 @@ int32 scriptlib::group_random_select(lua_State *L) {
interpreter::group2value(L, newgroup);
return 1;
}
int32 scriptlib::group_cancelable_select(lua_State *L) {
check_action_permission(L);
check_param_count(L, 5);
check_param(L, PARAM_TYPE_GROUP, 1);
group* pgroup = *(group**) lua_touserdata(L, 1);
field::card_set cset(pgroup->container);
if(check_param(L, PARAM_TYPE_CARD, 5, TRUE)) {
card* pexception = *(card**) lua_touserdata(L, 5);
cset.erase(pexception);
} else if(check_param(L, PARAM_TYPE_GROUP, 5, TRUE)) {
group* pexgroup = *(group**) lua_touserdata(L, 5);
for(auto& pcard : pexgroup->container)
cset.erase(pcard);
}
duel* pduel = pgroup->pduel;
uint32 playerid = (uint32)lua_tointeger(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
uint32 min = (uint32)lua_tointeger(L, 3);
uint32 max = (uint32)lua_tointeger(L, 4);
pduel->game_field->core.select_cards.clear();
for (auto& pcard : cset) {
pduel->game_field->core.select_cards.push_back(pcard);
}
pduel->game_field->add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, playerid + 0x10000, min + (max << 16));
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx;
if(pduel->game_field->returns.bvalue[0] == -1) {
lua_pushnil(L);
} else {
group* pgroup = pduel->new_group();
for(int32 i = 0; i < pduel->game_field->returns.bvalue[0]; ++i) {
card* pcard = pduel->game_field->core.select_cards[pduel->game_field->returns.bvalue[i + 1]];
pgroup->container.insert(pcard);
}
interpreter::group2value(L, pgroup);
}
return 1;
});
}
int32 scriptlib::group_is_exists(lua_State *L) {
check_param_count(L, 4);
check_param(L, PARAM_TYPE_GROUP, 1);
......@@ -893,6 +933,7 @@ static const struct luaL_Reg grouplib[] = {
{ "Select", scriptlib::group_select },
{ "SelectUnselect", scriptlib::group_select_unselect },
{ "RandomSelect", scriptlib::group_random_select },
{ "CancelableSelect", scriptlib::group_cancelable_select },
{ "IsExists", scriptlib::group_is_exists },
{ "CheckWithSumEqual", scriptlib::group_check_with_sum_equal },
{ "SelectWithSumEqual", scriptlib::group_select_with_sum_equal },
......
This diff is collapsed.
......@@ -364,14 +364,14 @@ uint32 field::process() {
return pduel->message_buffer.size();
}
case PROCESSOR_SUMMON_RULE: {
if (summon(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff))
if (summon(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff, it->arg2))
core.units.pop_front();
else
++it->step;
return pduel->message_buffer.size();
}
case PROCESSOR_SPSUMMON_RULE: {
if (special_summon_rule(it->step, it->arg1, (card*)it->ptarget, it->arg2))
if (special_summon_rule(it->step, it->arg1, (card*)it->ptarget, it->arg2, it->arg3))
core.units.pop_front();
else
++it->step;
......@@ -385,14 +385,14 @@ uint32 field::process() {
return pduel->message_buffer.size();
}
case PROCESSOR_FLIP_SUMMON: {
if (flip_summon(it->step, it->arg1, (card*)(it->ptarget)))
if (flip_summon(it->step, it->arg1, (card*)(it->ptarget), it->arg2))
core.units.pop_front();
else
++it->step;
return pduel->message_buffer.size();
}
case PROCESSOR_MSET: {
if (mset(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff))
if (mset(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff, it->arg2))
core.units.pop_front();
else
++it->step;
......@@ -1312,6 +1312,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
card* phandler = peffect->get_handler();
if(phandler->is_has_relation(*clit)) //work around: position and control should be refreshed before raising event
clit->set_triggering_state(phandler);
if(clit->triggering_player != phandler->current.controler && !peffect->is_flag(EFFECT_FLAG_EVENT_PLAYER)) {
clit->triggering_player = phandler->current.controler;
clit->set_triggering_state(phandler);
}
uint8 tp = clit->triggering_player;
if(check_trigger_effect(*clit) && peffect->is_chainable(tp) && peffect->is_activateable(tp, clit->evt, TRUE)) {
if(tp == core.current_player)
......@@ -1369,6 +1373,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
clit->triggering_player = phandler->current.controler;
clit->set_triggering_state(phandler);
}
if(clit->triggering_player != phandler->current.controler && !peffect->is_flag(EFFECT_FLAG_EVENT_PLAYER)) {
clit->triggering_player = phandler->current.controler;
clit->set_triggering_state(phandler);
}
uint8 tp = clit->triggering_player;
if(check_nonpublic_trigger(*clit) && check_trigger_effect(*clit)
&& peffect->is_chainable(tp) && peffect->is_activateable(tp, clit->evt, TRUE)
......@@ -1630,8 +1638,8 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
chain newchain;
if(core.ignition_priority_chains.size())
core.select_chains.swap(core.ignition_priority_chains);
for(const auto* ev_list : { &core.point_event, &core.instant_event }) {
for(const auto& ev : *ev_list) {
for(const auto& ev_list : { core.point_event, core.instant_event }) {
for(const auto& ev : ev_list) {
auto pr = effects.activate_effect.equal_range(ev.event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
......@@ -3124,7 +3132,7 @@ int32 field::process_battle_command(uint16 step) {
process_single_event();
process_instant_event();
if(core.effect_damage_step) {
core.reserved.ptr1 = core.units.begin()->ptarget;
core.damage_step_reserved.ptr1 = core.units.begin()->ptarget;
return TRUE;
}
core.units.begin()->step = 32;
......@@ -3309,7 +3317,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
infos.phase = PHASE_DAMAGE_CAL;
add_process(PROCESSOR_BATTLE_COMMAND, 26, 0, 0, 0, 0);
core.units.begin()->step = 2;
core.reserved = core.units.front();
core.damage_step_reserved = core.units.front();
return TRUE;
}
case 2: {
......@@ -4496,7 +4504,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
return FALSE;
}
if(core.summoning_card)
core.subunits.push_back(core.reserved);
core.subunits.push_back(core.summon_reserved);
core.summoning_card = 0;
core.units.begin()->step = -1;
return FALSE;
......@@ -4520,8 +4528,10 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
core.chain_limit_p.clear();
core.effect_count_code_chain.clear();
reset_chain();
if(core.summoning_card || core.effect_damage_step == 1)
core.subunits.push_back(core.reserved);
if (core.summoning_card)
core.subunits.push_back(core.summon_reserved);
if (core.effect_damage_step == 1)
core.subunits.push_back(core.damage_step_reserved);
core.summoning_card = 0;
return FALSE;
}
......
......@@ -11,6 +11,10 @@
#include "common.h"
#include "interpreter.h"
constexpr bool match_all(uint32 x, uint32 y) {
return (x & y) == y;
}
class scriptlib {
public:
static int32 check_param(lua_State* L, int32 param_type, int32 index, int32 retfalse = FALSE);
......@@ -390,6 +394,7 @@ public:
static int32 group_select(lua_State *L);
static int32 group_select_unselect(lua_State *L);
static int32 group_random_select(lua_State *L);
static int32 group_cancelable_select(lua_State *L);
static int32 group_is_exists(lua_State *L);
static int32 group_check_with_sum_equal(lua_State *L);
static int32 group_select_with_sum_equal(lua_State *L);
......
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