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Commit 7c9d72a7 authored by mercury233's avatar mercury233

Merge branch 'master' into patch-rule

parents 3b4239fc b6819fe0
...@@ -363,6 +363,8 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2) ...@@ -363,6 +363,8 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EFFECT_PIERCE 203 #define EFFECT_PIERCE 203
#define EFFECT_BATTLE_DESTROY_REDIRECT 204 #define EFFECT_BATTLE_DESTROY_REDIRECT 204
#define EFFECT_BATTLE_DAMAGE_TO_EFFECT 205 #define EFFECT_BATTLE_DAMAGE_TO_EFFECT 205
#define EFFECT_BOTH_BATTLE_DAMAGE 206
#define EFFECT_ALSO_BATTLE_DAMAGE 207
#define EFFECT_TOSS_COIN_REPLACE 220 #define EFFECT_TOSS_COIN_REPLACE 220
#define EFFECT_TOSS_DICE_REPLACE 221 #define EFFECT_TOSS_DICE_REPLACE 221
#define EFFECT_FUSION_MATERIAL 230 #define EFFECT_FUSION_MATERIAL 230
......
...@@ -1031,7 +1031,7 @@ int32 interpreter::get_operation_value(card* pcard, int32 findex, int32 extraarg ...@@ -1031,7 +1031,7 @@ int32 interpreter::get_operation_value(card* pcard, int32 findex, int32 extraarg
} }
return OPERATION_FAIL; return OPERATION_FAIL;
} }
int32 result = std::round(lua_tonumber(current_state, -1)); int32 result = lua_isinteger(current_state, -1) ? lua_tointeger(current_state, -1) : std::round(lua_tonumber(current_state, -1));
lua_pop(current_state, 1); lua_pop(current_state, 1);
no_action--; no_action--;
call_depth--; call_depth--;
...@@ -1050,8 +1050,10 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count) { ...@@ -1050,8 +1050,10 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count) {
call_depth++; call_depth++;
if (call_function(f, param_count, 1)) { if (call_function(f, param_count, 1)) {
int32 result = 0; int32 result = 0;
if (lua_isboolean(current_state, -1)) if(lua_isboolean(current_state, -1))
result = lua_toboolean(current_state, -1); result = lua_toboolean(current_state, -1);
else if(lua_isinteger(current_state, -1))
result = lua_tointeger(current_state, -1);
else else
result = std::round(lua_tonumber(current_state, -1)); result = std::round(lua_tonumber(current_state, -1));
lua_pop(current_state, 1); lua_pop(current_state, 1);
...@@ -1084,8 +1086,10 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<i ...@@ -1084,8 +1086,10 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<i
int32 stack_newtop = lua_gettop(current_state); int32 stack_newtop = lua_gettop(current_state);
for (int32 index = stack_top + 1; index <= stack_newtop; ++index) { for (int32 index = stack_top + 1; index <= stack_newtop; ++index) {
int32 return_value = 0; int32 return_value = 0;
if (lua_isboolean(current_state, index)) if(lua_isboolean(current_state, index))
return_value = lua_toboolean(current_state, index); return_value = lua_toboolean(current_state, index);
else if(lua_isinteger(current_state, index))
return_value = lua_tointeger(current_state, index);
else else
return_value = std::round(lua_tonumber(current_state, index)); return_value = std::round(lua_tonumber(current_state, index));
result->push_back(return_value); result->push_back(return_value);
......
...@@ -266,6 +266,8 @@ int32 scriptlib::effect_set_value(lua_State *L) { ...@@ -266,6 +266,8 @@ int32 scriptlib::effect_set_value(lua_State *L) {
peffect->flag[0] &= ~EFFECT_FLAG_FUNC_VALUE; peffect->flag[0] &= ~EFFECT_FLAG_FUNC_VALUE;
if(lua_isboolean(L, 2)) if(lua_isboolean(L, 2))
peffect->value = lua_toboolean(L, 2); peffect->value = lua_toboolean(L, 2);
else if(lua_isinteger(L, 2))
peffect->value = lua_tointeger(L, 2);
else else
peffect->value = std::round(lua_tonumber(L, 2)); peffect->value = std::round(lua_tonumber(L, 2));
} }
......
...@@ -1400,8 +1400,22 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta ...@@ -1400,8 +1400,22 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
returns.ivalue[0] = FALSE; returns.ivalue[0] = FALSE;
if(!equip_card->is_affect_by_effect(core.reason_effect)) if(!equip_card->is_affect_by_effect(core.reason_effect))
return TRUE; return TRUE;
if(equip_card == target || target->current.location != LOCATION_MZONE) if(equip_card == target)
return TRUE; return TRUE;
bool to_grave = false;
if(target->current.location != LOCATION_MZONE || (target->current.position & POS_FACEDOWN))
to_grave = true;
if(equip_card->current.location != LOCATION_SZONE) {
refresh_location_info_instant();
if(get_useable_count(equip_card, equip_player, LOCATION_SZONE, equip_player, LOCATION_REASON_TOFIELD) <= 0)
to_grave = true;
}
if(to_grave) {
if(equip_card->current.location != LOCATION_GRAVE)
send_to(equip_card, 0, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
core.units.begin()->step = 2;
return FALSE;
}
if(equip_card->equiping_target) { if(equip_card->equiping_target) {
equip_card->cancel_card_target(equip_card->equiping_target); equip_card->cancel_card_target(equip_card->equiping_target);
equip_card->unequip(); equip_card->unequip();
...@@ -1413,9 +1427,6 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta ...@@ -1413,9 +1427,6 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
change_position(equip_card, 0, equip_player, POS_FACEUP, 0); change_position(equip_card, 0, equip_player, POS_FACEUP, 0);
return FALSE; return FALSE;
} }
refresh_location_info_instant();
if(get_useable_count(equip_card, equip_player, LOCATION_SZONE, equip_player, LOCATION_REASON_TOFIELD) <= 0)
return TRUE;
equip_card->enable_field_effect(false); equip_card->enable_field_effect(false);
move_to_field(equip_card, equip_player, equip_player, LOCATION_SZONE, (up || equip_card->is_position(POS_FACEUP)) ? POS_FACEUP : POS_FACEDOWN, FALSE, 0, TRUE); move_to_field(equip_card, equip_player, equip_player, LOCATION_SZONE, (up || equip_card->is_position(POS_FACEUP)) ? POS_FACEUP : POS_FACEDOWN, FALSE, 0, TRUE);
return FALSE; return FALSE;
...@@ -1465,6 +1476,10 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta ...@@ -1465,6 +1476,10 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
returns.ivalue[0] = TRUE; returns.ivalue[0] = TRUE;
return TRUE; return TRUE;
} }
case 3: {
returns.ivalue[0] = FALSE;
return TRUE;
}
} }
return TRUE; return TRUE;
} }
......
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