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xiaoye
ygopro-core
Commits
5211263b
Commit
5211263b
authored
Feb 15, 2025
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'patch-allow-synchro' into develop
parents
bb6fd728
3f2f5943
Changes
4
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Showing
4 changed files
with
10 additions
and
10 deletions
+10
-10
card.cpp
card.cpp
+2
-2
effect.h
effect.h
+2
-2
field.cpp
field.cpp
+5
-5
interpreter.cpp
interpreter.cpp
+1
-1
No files found.
card.cpp
View file @
5211263b
...
@@ -1088,10 +1088,10 @@ uint32_t card::get_mat_level(card* pcard, uint32_t level_effect_code, uint32_t a
...
@@ -1088,10 +1088,10 @@ uint32_t card::get_mat_level(card* pcard, uint32_t level_effect_code, uint32_t a
return
get_level
();
return
get_level
();
}
}
uint32_t
card
::
get_synchro_level
(
card
*
pcard
)
{
uint32_t
card
::
get_synchro_level
(
card
*
pcard
)
{
return
get_mat_level
(
pcard
,
EFFECT_SYNCHRO_LEVEL
,
EFFECT_
ALLOW_FOR_SYNCHRO
);
return
get_mat_level
(
pcard
,
EFFECT_SYNCHRO_LEVEL
,
EFFECT_
SYNCHRO_LEVEL_EX
);
}
}
uint32_t
card
::
get_ritual_level
(
card
*
pcard
)
{
uint32_t
card
::
get_ritual_level
(
card
*
pcard
)
{
return
get_mat_level
(
pcard
,
EFFECT_RITUAL_LEVEL
,
EFFECT_
ALLOW_FOR_RITUAL
);
return
get_mat_level
(
pcard
,
EFFECT_RITUAL_LEVEL
,
EFFECT_
RITUAL_LEVEL_EX
);
}
}
uint32_t
card
::
check_xyz_level
(
card
*
pcard
,
uint32_t
lv
)
{
uint32_t
card
::
check_xyz_level
(
card
*
pcard
,
uint32_t
lv
)
{
if
(
status
&
STATUS_NO_LEVEL
)
if
(
status
&
STATUS_NO_LEVEL
)
...
...
effect.h
View file @
5211263b
...
@@ -547,8 +547,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
...
@@ -547,8 +547,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_
ALLOW_FOR_SYNCHRO
373
#define EFFECT_
SYNCHRO_LEVEL_EX
373
#define EFFECT_
ALLOW_FOR_RITUAL
374
#define EFFECT_
RITUAL_LEVEL_EX
374
//#define EVENT_STARTUP 1000
//#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
#define EVENT_FLIP 1001
...
...
field.cpp
View file @
5211263b
...
@@ -1868,18 +1868,18 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
...
@@ -1868,18 +1868,18 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for
(
auto
&
pcard
:
player
[
playerid
].
list_mzone
)
{
for
(
auto
&
pcard
:
player
[
playerid
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
if
(
pcard
&&
pcard
->
is_affected_by_effect
(
EFFECT_OVERLAY_RITUAL_MATERIAL
))
if
(
pcard
&&
pcard
->
is_affected_by_effect
(
EFFECT_OVERLAY_RITUAL_MATERIAL
))
for
(
auto
&
mcard
:
pcard
->
xyz_materials
)
for
(
auto
&
mcard
:
pcard
->
xyz_materials
)
if
(
no_level
||
mcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
))
if
(
no_level
||
mcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
))
material
->
insert
(
mcard
);
material
->
insert
(
mcard
);
}
}
for
(
auto
&
pcard
:
player
[
1
-
playerid
].
list_mzone
)
{
for
(
auto
&
pcard
:
player
[
1
-
playerid
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE
)
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE
)
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
}
}
for
(
auto
&
pcard
:
player
[
playerid
].
list_hand
)
for
(
auto
&
pcard
:
player
[
playerid
].
list_hand
)
...
@@ -1888,11 +1888,11 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
...
@@ -1888,11 +1888,11 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for
(
auto
&
pcard
:
player
[
playerid
].
list_grave
)
for
(
auto
&
pcard
:
player
[
playerid
].
list_grave
)
if
((
pcard
->
data
.
type
&
TYPE_MONSTER
)
if
((
pcard
->
data
.
type
&
TYPE_MONSTER
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
pcard
->
is_removeable
(
playerid
,
POS_FACEUP
,
REASON_EFFECT
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
pcard
->
is_removeable
(
playerid
,
POS_FACEUP
,
REASON_EFFECT
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
for
(
auto
&
pcard
:
player
[
playerid
].
list_extra
)
for
(
auto
&
pcard
:
player
[
playerid
].
list_extra
)
if
(((
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
||
pcard
->
data
.
type
&
TYPE_MONSTER
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_MAP_OF_HEAVEN
)
&&
pcard
->
is_capable_send_to_grave
(
playerid
))
if
(((
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
||
pcard
->
data
.
type
&
TYPE_MONSTER
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_MAP_OF_HEAVEN
)
&&
pcard
->
is_capable_send_to_grave
(
playerid
))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
}
}
void
field
::
get_fusion_material
(
uint8_t
playerid
,
card_set
*
material_all
,
card_set
*
material_base
,
uint32_t
location
)
{
void
field
::
get_fusion_material
(
uint8_t
playerid
,
card_set
*
material_all
,
card_set
*
material_base
,
uint32_t
location
)
{
...
...
interpreter.cpp
View file @
5211263b
...
@@ -99,7 +99,7 @@ interpreter::interpreter(duel* pd): coroutines(256) {
...
@@ -99,7 +99,7 @@ interpreter::interpreter(duel* pd): coroutines(256) {
lua_setglobal
(
lua_state
,
"EFFECT_EXTRA_TOMAIN_KOISHI"
);
lua_setglobal
(
lua_state
,
"EFFECT_EXTRA_TOMAIN_KOISHI"
);
lua_pushinteger
(
lua_state
,
EFFECT_OVERLAY_REMOVE_COST_CHANGE_KOISHI
);
lua_pushinteger
(
lua_state
,
EFFECT_OVERLAY_REMOVE_COST_CHANGE_KOISHI
);
lua_setglobal
(
lua_state
,
"EFFECT_OVERLAY_REMOVE_COST_CHANGE_KOISHI"
);
lua_setglobal
(
lua_state
,
"EFFECT_OVERLAY_REMOVE_COST_CHANGE_KOISHI"
);
lua_pushinteger
(
lua_state
,
EFFECT_
ALLOW_FOR_SYNCHRO
);
lua_pushinteger
(
lua_state
,
EFFECT_
SYNCHRO_LEVEL_EX
);
lua_setglobal
(
lua_state
,
"EFFECT_ALLOW_SYNCHRO_KOISHI"
);
// for compat only
lua_setglobal
(
lua_state
,
"EFFECT_ALLOW_SYNCHRO_KOISHI"
);
// for compat only
// lua_pushinteger(lua_state, EFFECT_MINIATURE_GARDEN_GIRL);
// lua_pushinteger(lua_state, EFFECT_MINIATURE_GARDEN_GIRL);
// lua_setglobal(lua_state, "EFFECT_MINIATURE_GARDEN_GIRL");
// lua_setglobal(lua_state, "EFFECT_MINIATURE_GARDEN_GIRL");
...
...
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