Commit 20d0b399 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:moecube/ygopro-core

parents 5e398e4c f79332d7
......@@ -2161,8 +2161,15 @@ uint8 card::refresh_control_status() {
filter_effect(EFFECT_SET_CONTROL, &eset);
if(eset.size()) {
effect* peffect = eset.get_last();
if(peffect->id >= last_id)
if(peffect->id >= last_id) {
card* pcard = peffect->get_handler();
pduel->game_field->core.readjust_map[pcard]++;
if(pduel->game_field->core.readjust_map[pcard] > 3) {
pduel->game_field->send_to(pcard, 0, REASON_RULE, peffect->get_handler_player(), PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return final;
}
final = (uint8)peffect->get_value(this);
}
}
return final;
}
......
......@@ -316,7 +316,6 @@ struct card_sort {
#define MSG_ANNOUNCE_ATTRIB 141
#define MSG_ANNOUNCE_CARD 142
#define MSG_ANNOUNCE_NUMBER 143
#define MSG_ANNOUNCE_CARD_FILTER 144
#define MSG_CARD_HINT 160
#define MSG_TAG_SWAP 161
#define MSG_RELOAD_FIELD 162 // Debug.ReloadFieldEnd()
......
......@@ -963,8 +963,20 @@ void field::shuffle(uint8 playerid, uint8 location) {
pduel->write_buffer8(svector.size());
for(auto& pcard : svector)
pduel->write_buffer32(pcard->data.code);
if(location == LOCATION_HAND)
if(location == LOCATION_HAND) {
core.shuffle_hand_check[playerid] = FALSE;
for(auto& pcard : svector) {
for(auto& i : pcard->indexer) {
effect* peffect = i.first;
if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT) && !peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET)) {
pduel->write_buffer8(MSG_CARD_HINT);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer8(CHINT_DESC_ADD);
pduel->write_buffer32(peffect->description);
}
}
}
}
} else {
pduel->write_buffer8(MSG_SHUFFLE_DECK);
pduel->write_buffer8(playerid);
......
......@@ -609,7 +609,7 @@ public:
int32 sort_card(int16 step, uint8 playerid, uint8 is_chain);
int32 announce_race(int16 step, uint8 playerid, int32 count, int32 available);
int32 announce_attribute(int16 step, uint8 playerid, int32 count, int32 available);
int32 announce_card(int16 step, uint8 playerid, uint32 ttype);
int32 announce_card(int16 step, uint8 playerid);
int32 announce_number(int16 step, uint8 playerid);
};
......
......@@ -564,7 +564,6 @@ static const struct luaL_Reg duellib[] = {
{ "AnnounceAttribute", scriptlib::duel_announce_attribute },
{ "AnnounceLevel", scriptlib::duel_announce_level },
{ "AnnounceCard", scriptlib::duel_announce_card },
{ "AnnounceCardFilter", scriptlib::duel_announce_card_filter },
{ "AnnounceType", scriptlib::duel_announce_type },
{ "AnnounceNumber", scriptlib::duel_announce_number },
{ "AnnounceCoin", scriptlib::duel_announce_coin },
......
......@@ -3792,24 +3792,15 @@ int32 scriptlib::duel_announce_card(lua_State * L) {
int32 playerid = lua_tointeger(L, 1);
duel* pduel = interpreter::get_duel_info(L);
pduel->game_field->core.select_options.clear();
uint32 ttype = TYPE_MONSTER | TYPE_SPELL | TYPE_TRAP;
if(lua_gettop(L) >= 2)
ttype = lua_tointeger(L, 2);
pduel->game_field->add_process(PROCESSOR_ANNOUNCE_CARD, 0, 0, 0, playerid, ttype);
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx;
lua_pushinteger(L, pduel->game_field->returns.ivalue[0]);
return 1;
});
}
int32 scriptlib::duel_announce_card_filter(lua_State * L) {
check_action_permission(L);
check_param_count(L, 2);
int32 playerid = lua_tointeger(L, 1);
duel* pduel = interpreter::get_duel_info(L);
pduel->game_field->core.select_options.clear();
for(int32 i = 2; i <= lua_gettop(L); ++i)
pduel->game_field->core.select_options.push_back(lua_tointeger(L, i));
if(lua_gettop(L) == 1) {
pduel->game_field->core.select_options.push_back(TRUE);
} else if(lua_gettop(L) == 2) {
pduel->game_field->core.select_options.push_back(lua_tointeger(L, 2));
pduel->game_field->core.select_options.push_back(OPCODE_ISTYPE);
} else {
for(int32 i = 2; i <= lua_gettop(L); ++i)
pduel->game_field->core.select_options.push_back(lua_tointeger(L, i));
}
pduel->game_field->add_process(PROCESSOR_ANNOUNCE_CARD, 0, 0, 0, playerid, 0);
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx;
......
......@@ -965,43 +965,27 @@ static int32 is_declarable(card_data const& cd, const std::vector<uint32>& opcod
return cd.code == CARD_MARINE_DOLPHIN || cd.code == CARD_TWINKLE_MOSS
|| (!cd.alias && (cd.type & (TYPE_MONSTER + TYPE_TOKEN)) != (TYPE_MONSTER + TYPE_TOKEN));
}
int32 field::announce_card(int16 step, uint8 playerid, uint32 ttype) {
int32 field::announce_card(int16 step, uint8 playerid) {
if(step == 0) {
if(core.select_options.size() == 0) {
pduel->write_buffer8(MSG_ANNOUNCE_CARD);
pduel->write_buffer8(playerid);
pduel->write_buffer32(ttype);
} else {
pduel->write_buffer8(MSG_ANNOUNCE_CARD_FILTER);
pduel->write_buffer8(playerid);
pduel->write_buffer8(core.select_options.size());
for(auto& option : core.select_options)
pduel->write_buffer32(option);
}
pduel->write_buffer8(MSG_ANNOUNCE_CARD);
pduel->write_buffer8(playerid);
pduel->write_buffer8(core.select_options.size());
for(auto& option : core.select_options)
pduel->write_buffer32(option);
return FALSE;
} else {
int32 code = returns.ivalue[0];
bool retry = false;
card_data data;
read_card(code, &data);
if(!data.code) {
retry = true;
} else if(core.select_options.size() == 0) {
if(!(data.type & ttype)) {
retry = true;
}
pduel->write_buffer8(MSG_RETRY);
return FALSE;
} else {
if(!is_declarable(data, core.select_options)) {
retry = true;
pduel->write_buffer8(MSG_RETRY);
return FALSE;
}
}
if(retry) {
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_MESSAGE);
pduel->write_buffer8(playerid);
pduel->write_buffer32(1421);
return announce_card(0, playerid, ttype);
}
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CODE);
pduel->write_buffer8(playerid);
......
......@@ -543,11 +543,10 @@ int32 field::process() {
return PROCESSOR_WAITING + pduel->bufferlen;
}
case PROCESSOR_ANNOUNCE_CARD: {
if(announce_card(it->step, it->arg1, it->arg2)) {
if(announce_card(it->step, it->arg1)) {
core.units.pop_front();
} else {
if(it->step == 0)
it->step++;
it->step++;
}
return PROCESSOR_WAITING + pduel->bufferlen;
}
......
......@@ -555,7 +555,6 @@ public:
static int32 duel_announce_attribute(lua_State *L);
static int32 duel_announce_level(lua_State *L);
static int32 duel_announce_card(lua_State *L);
static int32 duel_announce_card_filter(lua_State *L);
static int32 duel_announce_type(lua_State *L);
static int32 duel_announce_number(lua_State *L);
static int32 duel_announce_coin(lua_State *L);
......
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