Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
ygopro-core
Commits
086a268d
Commit
086a268d
authored
Sep 21, 2021
by
mercury233
Committed by
GitHub
Sep 21, 2021
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update activity_type constants (#401)
parent
054a8b78
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
41 additions
and
31 deletions
+41
-31
common.h
common.h
+9
-0
field.cpp
field.cpp
+8
-8
libduel.cpp
libduel.cpp
+15
-14
operations.cpp
operations.cpp
+7
-7
processor.cpp
processor.cpp
+2
-2
No files found.
common.h
View file @
086a268d
...
@@ -391,4 +391,13 @@ struct card_sort {
...
@@ -391,4 +391,13 @@ struct card_sort {
#define DUEL_TAG_MODE 0x20
#define DUEL_TAG_MODE 0x20
#define DUEL_SIMPLE_AI 0x40
#define DUEL_SIMPLE_AI 0x40
//Activity
#define ACTIVITY_SUMMON 1
#define ACTIVITY_NORMALSUMMON 2
#define ACTIVITY_SPSUMMON 3
#define ACTIVITY_FLIPSUMMON 4
#define ACTIVITY_ATTACK 5
#define ACTIVITY_BATTLE_PHASE 6
#define ACTIVITY_CHAIN 7
#endif
/* COMMON_H_ */
#endif
/* COMMON_H_ */
field.cpp
View file @
086a268d
...
@@ -2166,10 +2166,10 @@ int32 field::check_spsummon_once(card* pcard, uint8 playerid) {
...
@@ -2166,10 +2166,10 @@ int32 field::check_spsummon_once(card* pcard, uint8 playerid) {
}
}
// increase the binary custom counter 1~5
// increase the binary custom counter 1~5
void
field
::
check_card_counter
(
card
*
pcard
,
int32
counter_type
,
int32
playerid
)
{
void
field
::
check_card_counter
(
card
*
pcard
,
int32
counter_type
,
int32
playerid
)
{
auto
&
counter_map
=
(
counter_type
==
1
)
?
core
.
summon_counter
:
auto
&
counter_map
=
(
counter_type
==
ACTIVITY_SUMMON
)
?
core
.
summon_counter
:
(
counter_type
==
2
)
?
core
.
normalsummon_counter
:
(
counter_type
==
ACTIVITY_NORMALSUMMON
)
?
core
.
normalsummon_counter
:
(
counter_type
==
3
)
?
core
.
spsummon_counter
:
(
counter_type
==
ACTIVITY_SPSUMMON
)
?
core
.
spsummon_counter
:
(
counter_type
==
4
)
?
core
.
flipsummon_counter
:
core
.
attack_counter
;
(
counter_type
==
ACTIVITY_FLIPSUMMON
)
?
core
.
flipsummon_counter
:
core
.
attack_counter
;
for
(
auto
&
iter
:
counter_map
)
{
for
(
auto
&
iter
:
counter_map
)
{
auto
&
info
=
iter
.
second
;
auto
&
info
=
iter
.
second
;
if
((
playerid
==
0
)
&&
(
info
.
second
&
0xffff
)
!=
0
)
if
((
playerid
==
0
)
&&
(
info
.
second
&
0xffff
)
!=
0
)
...
@@ -2188,10 +2188,10 @@ void field::check_card_counter(card* pcard, int32 counter_type, int32 playerid)
...
@@ -2188,10 +2188,10 @@ void field::check_card_counter(card* pcard, int32 counter_type, int32 playerid)
}
}
}
}
void
field
::
check_card_counter
(
group
*
pgroup
,
int32
counter_type
,
int32
playerid
)
{
void
field
::
check_card_counter
(
group
*
pgroup
,
int32
counter_type
,
int32
playerid
)
{
auto
&
counter_map
=
(
counter_type
==
1
)
?
core
.
summon_counter
:
auto
&
counter_map
=
(
counter_type
==
ACTIVITY_SUMMON
)
?
core
.
summon_counter
:
(
counter_type
==
2
)
?
core
.
normalsummon_counter
:
(
counter_type
==
ACTIVITY_NORMALSUMMON
)
?
core
.
normalsummon_counter
:
(
counter_type
==
3
)
?
core
.
spsummon_counter
:
(
counter_type
==
ACTIVITY_SPSUMMON
)
?
core
.
spsummon_counter
:
(
counter_type
==
4
)
?
core
.
flipsummon_counter
:
core
.
attack_counter
;
(
counter_type
==
ACTIVITY_FLIPSUMMON
)
?
core
.
flipsummon_counter
:
core
.
attack_counter
;
for
(
auto
&
iter
:
counter_map
)
{
for
(
auto
&
iter
:
counter_map
)
{
auto
&
info
=
iter
.
second
;
auto
&
info
=
iter
.
second
;
if
((
playerid
==
0
)
&&
(
info
.
second
&
0xffff
)
!=
0
)
if
((
playerid
==
0
)
&&
(
info
.
second
&
0xffff
)
!=
0
)
...
...
libduel.cpp
View file @
086a268d
...
@@ -4360,43 +4360,44 @@ int32 scriptlib::duel_add_custom_activity_counter(lua_State *L) {
...
@@ -4360,43 +4360,44 @@ int32 scriptlib::duel_add_custom_activity_counter(lua_State *L) {
int32
counter_filter
=
interpreter
::
get_function_handle
(
L
,
3
);
int32
counter_filter
=
interpreter
::
get_function_handle
(
L
,
3
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
switch
(
activity_type
)
{
switch
(
activity_type
)
{
case
1
:
{
case
ACTIVITY_SUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
summon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
summon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
summon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
summon_counter
.
end
())
break
;
break
;
pduel
->
game_field
->
core
.
summon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
pduel
->
game_field
->
core
.
summon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
break
;
break
;
}
}
case
2
:
{
case
ACTIVITY_NORMALSUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
normalsummon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
normalsummon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
normalsummon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
normalsummon_counter
.
end
())
break
;
break
;
pduel
->
game_field
->
core
.
normalsummon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
pduel
->
game_field
->
core
.
normalsummon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
break
;
break
;
}
}
case
3
:
{
case
ACTIVITY_SPSUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
spsummon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
spsummon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
spsummon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
spsummon_counter
.
end
())
break
;
break
;
pduel
->
game_field
->
core
.
spsummon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
pduel
->
game_field
->
core
.
spsummon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
break
;
break
;
}
}
case
4
:
{
case
ACTIVITY_FLIPSUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
flipsummon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
flipsummon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
flipsummon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
flipsummon_counter
.
end
())
break
;
break
;
pduel
->
game_field
->
core
.
flipsummon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
pduel
->
game_field
->
core
.
flipsummon_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
break
;
break
;
}
}
case
5
:
{
case
ACTIVITY_ATTACK
:
{
auto
iter
=
pduel
->
game_field
->
core
.
attack_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
attack_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
attack_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
attack_counter
.
end
())
break
;
break
;
pduel
->
game_field
->
core
.
attack_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
pduel
->
game_field
->
core
.
attack_counter
[
counter_id
]
=
std
::
make_pair
(
counter_filter
,
0
);
break
;
break
;
}
}
case
6
:
break
;
case
ACTIVITY_BATTLE_PHASE
:
case
7
:
{
break
;
case
ACTIVITY_CHAIN
:
{
auto
iter
=
pduel
->
game_field
->
core
.
chain_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
chain_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
chain_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
chain_counter
.
end
())
break
;
break
;
...
@@ -4416,39 +4417,39 @@ int32 scriptlib::duel_get_custom_activity_count(lua_State *L) {
...
@@ -4416,39 +4417,39 @@ int32 scriptlib::duel_get_custom_activity_count(lua_State *L) {
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
int32
val
=
0
;
int32
val
=
0
;
switch
(
activity_type
)
{
switch
(
activity_type
)
{
case
1
:
{
case
ACTIVITY_SUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
summon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
summon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
summon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
summon_counter
.
end
())
val
=
iter
->
second
.
second
;
val
=
iter
->
second
.
second
;
break
;
break
;
}
}
case
2
:
{
case
ACTIVITY_NORMALSUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
normalsummon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
normalsummon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
normalsummon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
normalsummon_counter
.
end
())
val
=
iter
->
second
.
second
;
val
=
iter
->
second
.
second
;
break
;
break
;
}
}
case
3
:
{
case
ACTIVITY_SPSUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
spsummon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
spsummon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
spsummon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
spsummon_counter
.
end
())
val
=
iter
->
second
.
second
;
val
=
iter
->
second
.
second
;
break
;
break
;
}
}
case
4
:
{
case
ACTIVITY_FLIPSUMMON
:
{
auto
iter
=
pduel
->
game_field
->
core
.
flipsummon_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
flipsummon_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
flipsummon_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
flipsummon_counter
.
end
())
val
=
iter
->
second
.
second
;
val
=
iter
->
second
.
second
;
break
;
break
;
}
}
case
5
:
{
case
ACTIVITY_ATTACK
:
{
auto
iter
=
pduel
->
game_field
->
core
.
attack_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
attack_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
attack_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
attack_counter
.
end
())
val
=
iter
->
second
.
second
;
val
=
iter
->
second
.
second
;
break
;
break
;
}
}
case
6
:
case
ACTIVITY_BATTLE_PHASE
:
break
;
break
;
case
7
:
{
case
ACTIVITY_CHAIN
:
{
auto
iter
=
pduel
->
game_field
->
core
.
chain_counter
.
find
(
counter_id
);
auto
iter
=
pduel
->
game_field
->
core
.
chain_counter
.
find
(
counter_id
);
if
(
iter
!=
pduel
->
game_field
->
core
.
chain_counter
.
end
())
if
(
iter
!=
pduel
->
game_field
->
core
.
chain_counter
.
end
())
val
=
iter
->
second
.
second
;
val
=
iter
->
second
.
second
;
...
...
operations.cpp
View file @
086a268d
...
@@ -1903,8 +1903,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1903,8 +1903,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
case
17
:
{
case
17
:
{
core
.
summon_state_count
[
sumplayer
]
++
;
core
.
summon_state_count
[
sumplayer
]
++
;
core
.
normalsummon_state_count
[
sumplayer
]
++
;
core
.
normalsummon_state_count
[
sumplayer
]
++
;
check_card_counter
(
target
,
1
,
sumplayer
);
check_card_counter
(
target
,
ACTIVITY_SUMMON
,
sumplayer
);
check_card_counter
(
target
,
2
,
sumplayer
);
check_card_counter
(
target
,
ACTIVITY_NORMALSUMMON
,
sumplayer
);
raise_single_event
(
target
,
0
,
EVENT_SUMMON_SUCCESS
,
proc
,
0
,
sumplayer
,
sumplayer
,
0
);
raise_single_event
(
target
,
0
,
EVENT_SUMMON_SUCCESS
,
proc
,
0
,
sumplayer
,
sumplayer
,
0
);
process_single_event
();
process_single_event
();
raise_event
(
target
,
EVENT_SUMMON_SUCCESS
,
proc
,
0
,
sumplayer
,
sumplayer
,
0
);
raise_event
(
target
,
EVENT_SUMMON_SUCCESS
,
proc
,
0
,
sumplayer
,
sumplayer
,
0
);
...
@@ -1994,7 +1994,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
...
@@ -1994,7 +1994,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
case
4
:
{
case
4
:
{
pduel
->
write_buffer8
(
MSG_FLIPSUMMONED
);
pduel
->
write_buffer8
(
MSG_FLIPSUMMONED
);
core
.
flipsummon_state_count
[
sumplayer
]
++
;
core
.
flipsummon_state_count
[
sumplayer
]
++
;
check_card_counter
(
target
,
4
,
sumplayer
);
check_card_counter
(
target
,
ACTIVITY_FLIPSUMMON
,
sumplayer
);
adjust_instant
();
adjust_instant
();
raise_single_event
(
target
,
0
,
EVENT_FLIP
,
0
,
0
,
sumplayer
,
sumplayer
,
0
);
raise_single_event
(
target
,
0
,
EVENT_FLIP
,
0
,
0
,
sumplayer
,
sumplayer
,
0
);
raise_single_event
(
target
,
0
,
EVENT_FLIP_SUMMON_SUCCESS
,
0
,
0
,
sumplayer
,
sumplayer
,
0
);
raise_single_event
(
target
,
0
,
EVENT_FLIP_SUMMON_SUCCESS
,
0
,
0
,
sumplayer
,
sumplayer
,
0
);
...
@@ -2334,7 +2334,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2334,7 +2334,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
set_control
(
target
,
target
->
current
.
controler
,
0
,
0
);
set_control
(
target
,
target
->
current
.
controler
,
0
,
0
);
core
.
phase_action
=
TRUE
;
core
.
phase_action
=
TRUE
;
core
.
normalsummon_state_count
[
setplayer
]
++
;
core
.
normalsummon_state_count
[
setplayer
]
++
;
check_card_counter
(
target
,
2
,
setplayer
);
check_card_counter
(
target
,
ACTIVITY_NORMALSUMMON
,
setplayer
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer8
(
MSG_SET
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
...
@@ -2872,7 +2872,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
...
@@ -2872,7 +2872,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
}
}
case
17
:
{
case
17
:
{
set_spsummon_counter
(
sumplayer
);
set_spsummon_counter
(
sumplayer
);
check_card_counter
(
target
,
3
,
sumplayer
);
check_card_counter
(
target
,
ACTIVITY_SPSUMMON
,
sumplayer
);
if
(
target
->
spsummon_code
)
if
(
target
->
spsummon_code
)
core
.
spsummon_once_map
[
sumplayer
][
target
->
spsummon_code
]
++
;
core
.
spsummon_once_map
[
sumplayer
][
target
->
spsummon_code
]
++
;
raise_single_event
(
target
,
0
,
EVENT_SPSUMMON_SUCCESS
,
core
.
units
.
begin
()
->
peffect
,
0
,
sumplayer
,
sumplayer
,
0
);
raise_single_event
(
target
,
0
,
EVENT_SPSUMMON_SUCCESS
,
core
.
units
.
begin
()
->
peffect
,
0
,
sumplayer
,
sumplayer
,
0
);
...
@@ -3047,7 +3047,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
...
@@ -3047,7 +3047,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
group
*
pgroup
=
core
.
units
.
begin
()
->
ptarget
;
group
*
pgroup
=
core
.
units
.
begin
()
->
ptarget
;
pduel
->
write_buffer8
(
MSG_SPSUMMONED
);
pduel
->
write_buffer8
(
MSG_SPSUMMONED
);
set_spsummon_counter
(
sumplayer
);
set_spsummon_counter
(
sumplayer
);
check_card_counter
(
pgroup
,
3
,
sumplayer
);
check_card_counter
(
pgroup
,
ACTIVITY_SPSUMMON
,
sumplayer
);
std
::
set
<
uint32
>
spsummon_once_set
;
std
::
set
<
uint32
>
spsummon_once_set
;
for
(
auto
&
pcard
:
pgroup
->
container
)
{
for
(
auto
&
pcard
:
pgroup
->
container
)
{
if
(
pcard
->
spsummon_code
)
if
(
pcard
->
spsummon_code
)
...
@@ -3252,7 +3252,7 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla
...
@@ -3252,7 +3252,7 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla
case
3
:
{
case
3
:
{
pduel
->
write_buffer8
(
MSG_SPSUMMONED
);
pduel
->
write_buffer8
(
MSG_SPSUMMONED
);
for
(
auto
&
pcard
:
targets
->
container
)
{
for
(
auto
&
pcard
:
targets
->
container
)
{
check_card_counter
(
pcard
,
3
,
pcard
->
summon_player
);
check_card_counter
(
pcard
,
ACTIVITY_SPSUMMON
,
pcard
->
summon_player
);
if
(
!
(
pcard
->
current
.
position
&
POS_FACEDOWN
))
if
(
!
(
pcard
->
current
.
position
&
POS_FACEDOWN
))
raise_single_event
(
pcard
,
0
,
EVENT_SPSUMMON_SUCCESS
,
pcard
->
current
.
reason_effect
,
0
,
pcard
->
current
.
reason_player
,
pcard
->
summon_player
,
0
);
raise_single_event
(
pcard
,
0
,
EVENT_SPSUMMON_SUCCESS
,
pcard
->
current
.
reason_effect
,
0
,
pcard
->
current
.
reason_player
,
pcard
->
summon_player
,
0
);
int32
summontype
=
pcard
->
summon_info
&
0xff000000
;
int32
summontype
=
pcard
->
summon_info
&
0xff000000
;
...
...
processor.cpp
View file @
086a268d
...
@@ -2622,7 +2622,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2622,7 +2622,7 @@ int32 field::process_battle_command(uint16 step) {
if
(
!
core
.
units
.
begin
()
->
arg1
)
{
if
(
!
core
.
units
.
begin
()
->
arg1
)
{
core
.
phase_action
=
TRUE
;
core
.
phase_action
=
TRUE
;
core
.
attack_state_count
[
infos
.
turn_player
]
++
;
core
.
attack_state_count
[
infos
.
turn_player
]
++
;
check_card_counter
(
core
.
attacker
,
5
,
infos
.
turn_player
);
check_card_counter
(
core
.
attacker
,
ACTIVITY_ATTACK
,
infos
.
turn_player
);
core
.
attacker
->
attack_announce_count
++
;
core
.
attacker
->
attack_announce_count
++
;
}
}
if
(
core
.
units
.
begin
()
->
arg3
)
{
//attack announce failed
if
(
core
.
units
.
begin
()
->
arg3
)
{
//attack announce failed
...
@@ -3236,7 +3236,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
...
@@ -3236,7 +3236,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
if
(
new_attack
)
{
if
(
new_attack
)
{
core
.
attack_state_count
[
infos
.
turn_player
]
++
;
core
.
attack_state_count
[
infos
.
turn_player
]
++
;
core
.
battled_count
[
infos
.
turn_player
]
++
;
core
.
battled_count
[
infos
.
turn_player
]
++
;
check_card_counter
(
core
.
attacker
,
5
,
infos
.
turn_player
);
check_card_counter
(
core
.
attacker
,
ACTIVITY_ATTACK
,
infos
.
turn_player
);
}
}
core
.
attacker
->
announced_cards
.
addcard
(
core
.
attack_target
);
core
.
attacker
->
announced_cards
.
addcard
(
core
.
attack_target
);
attack_all_target_check
();
attack_all_target_check
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment