Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
ygopro-core
Commits
0632b0a0
Commit
0632b0a0
authored
Jul 30, 2022
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
d1e1bdf3
3ef5beb4
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
22 additions
and
2 deletions
+22
-2
libcard.cpp
libcard.cpp
+12
-2
libduel.cpp
libduel.cpp
+8
-0
scriptlib.h
scriptlib.h
+2
-0
No files found.
libcard.cpp
View file @
0632b0a0
...
...
@@ -1907,10 +1907,12 @@ int32 scriptlib::card_is_relate_to_effect(lua_State *L) {
return
1
;
}
int32
scriptlib
::
card_is_relate_to_chain
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
uint32
chain_count
=
(
uint32
)
lua_tointeger
(
L
,
2
);
uint32
chain_count
=
0
;
if
(
lua_gettop
(
L
)
>=
2
)
chain_count
=
(
uint32
)
lua_tointeger
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
chain_count
>
pduel
->
game_field
->
core
.
current_chain
.
size
()
||
chain_count
<
1
)
chain_count
=
(
uint32
)
pduel
->
game_field
->
core
.
current_chain
.
size
();
...
...
@@ -2436,6 +2438,13 @@ int32 scriptlib::card_is_faceup(lua_State *L) {
lua_pushboolean
(
L
,
pcard
->
is_position
(
POS_FACEUP
));
return
1
;
}
int32
scriptlib
::
card_is_faceup_ex
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
lua_pushboolean
(
L
,
pcard
->
is_position
(
POS_FACEUP
)
|
(
pcard
->
current
.
location
&
(
LOCATION_HAND
|
LOCATION_GRAVE
|
LOCATION_DECK
)));
return
1
;
}
int32
scriptlib
::
card_is_attack_pos
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
...
...
@@ -3421,6 +3430,7 @@ static const struct luaL_Reg cardlib[] = {
{
"IsAttackable"
,
scriptlib
::
card_is_attackable
},
{
"IsChainAttackable"
,
scriptlib
::
card_is_chain_attackable
},
{
"IsFaceup"
,
scriptlib
::
card_is_faceup
},
{
"IsFaceupEx"
,
scriptlib
::
card_is_faceup_ex
},
{
"IsAttackPos"
,
scriptlib
::
card_is_attack_pos
},
{
"IsFacedown"
,
scriptlib
::
card_is_facedown
},
{
"IsDefensePos"
,
scriptlib
::
card_is_defense_pos
},
...
...
libduel.cpp
View file @
0632b0a0
...
...
@@ -2347,6 +2347,13 @@ int32 scriptlib::duel_adjust_instantly(lua_State *L) {
pduel
->
game_field
->
adjust_instant
();
return
0
;
}
int32
scriptlib
::
duel_adjust_all
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
adjust_all
();
return
lua_yieldk
(
L
,
0
,
(
lua_KContext
)
pduel
,
[](
lua_State
*
L
,
int32
status
,
lua_KContext
ctx
)
{
return
0
;
});
}
/**
* \brief Duel.GetFieldGroup
* \param playerid, location1, location2
...
...
@@ -4678,6 +4685,7 @@ static const struct luaL_Reg duellib[] = {
{
"ChainAttack"
,
scriptlib
::
duel_chain_attack
},
{
"Readjust"
,
scriptlib
::
duel_readjust
},
{
"AdjustInstantly"
,
scriptlib
::
duel_adjust_instantly
},
{
"AdjustAll"
,
scriptlib
::
duel_adjust_all
},
{
"GetFieldGroup"
,
scriptlib
::
duel_get_field_group
},
{
"GetFieldGroupCount"
,
scriptlib
::
duel_get_field_group_count
},
{
"GetDecktopGroup"
,
scriptlib
::
duel_get_decktop_group
},
...
...
scriptlib.h
View file @
0632b0a0
...
...
@@ -222,6 +222,7 @@ public:
static
int32
card_is_attackable
(
lua_State
*
L
);
static
int32
card_is_chain_attackable
(
lua_State
*
L
);
static
int32
card_is_faceup
(
lua_State
*
L
);
static
int32
card_is_faceup_ex
(
lua_State
*
L
);
static
int32
card_is_attack_pos
(
lua_State
*
L
);
static
int32
card_is_facedown
(
lua_State
*
L
);
static
int32
card_is_defense_pos
(
lua_State
*
L
);
...
...
@@ -487,6 +488,7 @@ public:
static
int32
duel_chain_attack
(
lua_State
*
L
);
static
int32
duel_readjust
(
lua_State
*
L
);
static
int32
duel_adjust_instantly
(
lua_State
*
L
);
static
int32
duel_adjust_all
(
lua_State
*
L
);
static
int32
duel_get_field_group
(
lua_State
*
L
);
static
int32
duel_get_field_group_count
(
lua_State
*
L
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment