Commit 02547161 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:Fluorohydride/ygopro-core

parents 6cfabcae b75bb919
......@@ -2030,6 +2030,9 @@ void card::reset(uint32 id, uint32 reset_type) {
for(; pr.first != pr.second; ++pr.first)
pr.first->second->value = pr.first->second->value & 0xffff;
}
if(id & RESET_TOFIELD) {
pre_equip_target = 0;
}
if(id & RESET_DISABLE) {
for(auto cmit = counters.begin(); cmit != counters.end();) {
auto rm = cmit++;
......@@ -3159,7 +3162,6 @@ int32 card::is_can_be_summoned(uint8 playerid, uint8 ignore_count, effect* peffe
}
int32 card::get_summon_tribute_count() {
int32 min = 0, max = 0;
int32 minul = 0, maxul = 0;
int32 level = get_level();
if(level < 5)
return 0;
......@@ -3167,22 +3169,26 @@ int32 card::get_summon_tribute_count() {
min = max = 1;
else
min = max = 2;
std::vector<int32> duplicate;
effect_set eset;
filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
int32 dec = eset[i]->get_value(this);
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(minul < (dec & 0xffff))
minul = dec & 0xffff;
if(maxul < (dec >> 16))
maxul = dec >> 16;
} else if(eset[i]->count_limit > 0) {
min -= dec & 0xffff;
max -= dec >> 16;
}
}
min -= minul;
max -= maxul;
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit == 0)
continue;
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
max -= dec >> 16;
}
if(min < 0) min = 0;
if(max < min) max = min;
return min + (max << 16);
......@@ -3196,10 +3202,23 @@ int32 card::get_set_tribute_count() {
min = max = 1;
else
min = max = 2;
std::vector<int32> duplicate;
effect_set eset;
filter_effect(EFFECT_DECREASE_TRIBUTE_SET, &eset);
if(eset.size()) {
int32 dec = eset.get_last()->get_value(this);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit == 0)
continue;
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
max -= dec >> 16;
}
......
......@@ -213,7 +213,7 @@ enum effect_flag : uint32 {
EFFECT_FLAG_IMMEDIATELY_APPLY = 0x80000000,
};
enum effect_flag2 : uint32 {
// EFFECT_FLAG2_NAGA = 0x0001,
EFFECT_FLAG2_MILLENNIUM_RESTRICT = 0x0001,
EFFECT_FLAG2_COF = 0x0002,
EFFECT_FLAG2_SPOSITCH = 0x0100, // flag2 from 0x0100 are koishipro use
EFFECT_FLAG2_AVAILABLE_BD = 0x0200,
......
......@@ -506,6 +506,16 @@ int32 scriptlib::card_get_origin_rscale(lua_State *L) {
lua_pushinteger(L, pcard->data.rscale);
return 1;
}
int32 scriptlib::card_get_current_scale(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
if(pcard->current.pzone && pcard->current.sequence == (pcard->pduel->game_field->core.duel_rule >= 4 ? 0 : 6))
lua_pushinteger(L, pcard->get_lscale());
else
lua_pushinteger(L, pcard->get_rscale());
return 1;
}
int32 scriptlib::card_is_link_marker(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
......@@ -3372,6 +3382,7 @@ static const struct luaL_Reg cardlib[] = {
{ "GetOriginalLeftScale", scriptlib::card_get_origin_lscale },
{ "GetRightScale", scriptlib::card_get_rscale },
{ "GetOriginalRightScale", scriptlib::card_get_origin_rscale },
{ "GetCurrentScale", scriptlib::card_get_current_scale },
{ "IsLinkMarker", scriptlib::card_is_link_marker },
{ "GetLinkedGroup", scriptlib::card_get_linked_group },
{ "GetLinkedGroupCount", scriptlib::card_get_linked_group_count },
......
......@@ -1791,47 +1791,70 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
if(tributes)
min -= (int32)tributes->size();
if(min > 0) {
std::vector<int32> duplicate;
effect_set eset;
target->filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
int32 minul = 0;
effect* pdec = 0;
for(int32 i = 0; i < eset.size(); ++i) {
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
int32 dec = eset[i]->get_value(target);
if(minul < (dec & 0xffff)) {
minul = dec & 0xffff;
pdec = eset[i];
}
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT))
continue;
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
}
if(pdec) {
min -= minul;
min -= dec & 0xffff;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(pdec->handler->data.code);
pduel->write_buffer32(eset[i]->handler->data.code);
}
for(int32 i = 0; i < eset.size() && min > 0; ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit > 0 && eset[i]->target) {
int32 dec = eset[i]->get_value(target);
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) || eset[i]->count_limit == 0 || !eset[i]->target)
continue;
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
}
for(int32 i = 0; i < eset.size() && min > 0; ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit > 0 && !eset[i]->target) {
int32 dec = eset[i]->get_value(target);
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) || eset[i]->count_limit == 0 || eset[i]->target)
continue;
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
}
}
if(tributes) {
......@@ -2327,6 +2350,83 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
}
case 5: {
card_set* tributes = (card_set*)proc;
int32 min = 0;
int32 level = target->get_level();
if(level < 5)
min = 0;
else if(level < 7)
min = 1;
else
min = 2;
if(tributes)
min -= (int32)tributes->size();
if(min > 0) {
std::vector<int32> duplicate;
effect_set eset;
target->filter_effect(EFFECT_DECREASE_TRIBUTE_SET, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT))
continue;
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
}
for(int32 i = 0; i < eset.size() && min > 0; ++i) {
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) || eset[i]->count_limit == 0 || !eset[i]->target)
continue;
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
}
for(int32 i = 0; i < eset.size() && min > 0; ++i) {
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) || eset[i]->count_limit == 0 || eset[i]->target)
continue;
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
duplicate.push_back(effect_code);
else
continue;
}
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(eset[i]->handler->data.code);
}
}
if(tributes) {
for(auto& pcard : *tributes)
pcard->current.reason_card = target;
......
......@@ -69,6 +69,7 @@ public:
static int32 card_get_origin_lscale(lua_State *L);
static int32 card_get_rscale(lua_State *L);
static int32 card_get_origin_rscale(lua_State *L);
static int32 card_get_current_scale(lua_State *L);
static int32 card_is_link_marker(lua_State *L);
static int32 card_get_linked_group(lua_State *L);
static int32 card_get_linked_group_count(lua_State *L);
......
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