Commit c2c9f4da authored by TanakaKotoha's avatar TanakaKotoha

fix 81010004

parent c721edf6
--春雷花海 --春雷花海
c26803006.card_code_list={81010004}
function c26803006.initial_effect(c) function c26803006.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--微热风铃·杜野凛世 --微热风铃·杜野凛世
c26805001.card_code_list={81010004}
function c26805001.initial_effect(c) function c26805001.initial_effect(c)
aux.AddCodeList(c,81010004)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--凛世花坛·杜野凛世 --凛世花坛·杜野凛世
c26805002.card_code_list={81010004}
function c26805002.initial_effect(c) function c26805002.initial_effect(c)
aux.AddCodeList(c,81010004)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),2,true)
......
--凛凛凛世·杜野凛世 --凛凛凛世·杜野凛世
c26805003.card_code_list={81010004}
function c26805003.initial_effect(c) function c26805003.initial_effect(c)
aux.AddCodeList(c,81010004)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),aux.NonTuner(Card.IsAttribute,ATTRIBUTE_WIND),1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),aux.NonTuner(Card.IsAttribute,ATTRIBUTE_WIND),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--凛世秋千·杜野凛世 --凛世秋千·杜野凛世
c26805004.card_code_list={81010004}
function c26805004.initial_effect(c) function c26805004.initial_effect(c)
aux.AddCodeList(c,81010004)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkAttribute,ATTRIBUTE_WIND),2) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkAttribute,ATTRIBUTE_WIND),2)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--月刊CLIMAX --月刊CLIMAX
c26805006.card_code_list={81010004}
function c26805006.initial_effect(c) function c26805006.initial_effect(c)
aux.AddCodeList(c,81010004)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
......
--海滩铁板烧·小宫果穗 --海滩铁板烧·小宫果穗
c26805010.card_code_list={81010004}
function c26805010.initial_effect(c) function c26805010.initial_effect(c)
aux.AddCodeList(c,81010004)
--summon with no tribute --summon with no tribute
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(26805010,0)) e1:SetDescription(aux.Stringid(26805010,0))
......
--哥特风·杜野凛世 --哥特风·杜野凛世
c26805014.card_code_list={81010004}
function c26805014.initial_effect(c) function c26805014.initial_effect(c)
aux.AddCodeList(c,81010004)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--黑丝女仆·杜野凛世 --黑丝女仆·杜野凛世
c26807002.dfc_front_side=26807002 c26807002.dfc_front_side=26807002
c26807002.dfc_back_side=26807003 c26807002.dfc_back_side=26807003
c26807002.card_code_list={81010004}
require("expansions/script/c81000000") require("expansions/script/c81000000")
function c26807002.initial_effect(c) function c26807002.initial_effect(c)
aux.AddCodeList(c,81010004)
--synchro summon --synchro summon
aux.AddSynchroMixProcedure(c,aux.Tuner(Card.IsAttribute,ATTRIBUTE_WIND),nil,nil,aux.NonTuner(Card.IsAttribute,ATTRIBUTE_WIND),1,99,c26807002.syncheck) aux.AddSynchroMixProcedure(c,aux.Tuner(Card.IsAttribute,ATTRIBUTE_WIND),nil,nil,aux.NonTuner(Card.IsAttribute,ATTRIBUTE_WIND),1,99,c26807002.syncheck)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--白丝女仆·杜野凛世 --白丝女仆·杜野凛世
c26807003.dfc_front_side=26807002 c26807003.dfc_front_side=26807002
c26807003.dfc_back_side=26807003 c26807003.dfc_back_side=26807003
c26807003.card_code_list={81010004}
require("expansions/script/c81000000") require("expansions/script/c81000000")
function c26807003.initial_effect(c) function c26807003.initial_effect(c)
aux.AddCodeList(c,81010004)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),aux.NonTuner(Card.IsAttribute,ATTRIBUTE_WIND),1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),aux.NonTuner(Card.IsAttribute,ATTRIBUTE_WIND),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--夕町·杜野凛世 --夕町·杜野凛世
c26807014.card_code_list={81010004}
function c26807014.initial_effect(c) function c26807014.initial_effect(c)
aux.AddCodeList(c,81010004)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),7,2) aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),7,2)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--秋叶原探秘 --秋叶原探秘
c26807016.card_code_list={81010004}
function c26807016.initial_effect(c) function c26807016.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--印象派·杜野凛世 --印象派·杜野凛世
c26807018.card_code_list={81010004}
function c26807018.initial_effect(c) function c26807018.initial_effect(c)
aux.AddCodeList(c,81010004)
--link summon --link summon
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN),2,2) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN),2,2)
......
--意气风发·西城树里 --意气风发·西城树里
c26807024.card_code_list={81010004}
function c26807024.initial_effect(c) function c26807024.initial_effect(c)
aux.AddCodeList(c,81010004)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),2,true)
......
--决战天明·西城树里 --决战天明·西城树里
c26807025.card_code_list={81010004}
function c26807025.initial_effect(c) function c26807025.initial_effect(c)
aux.AddCodeList(c,81010004)
--link summon --link summon
aux.AddLinkProcedure(c,nil,2,2,c26807025.lcheck) aux.AddLinkProcedure(c,nil,2,2,c26807025.lcheck)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--避暑计划 --避暑计划
c26807026.card_code_list={81010004}
function c26807026.initial_effect(c) function c26807026.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOGRAVE)
......
--特立独行·有栖川夏叶 --特立独行·有栖川夏叶
c26807027.card_code_list={81010004}
function c26807027.initial_effect(c) function c26807027.initial_effect(c)
aux.AddCodeList(c,81010004)
--salvage --salvage
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_TOHAND)
......
--水晶长廊 --水晶长廊
c26807028.card_code_list={81010004}
function c26807028.initial_effect(c) function c26807028.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--华夜特急·小宫果穗 --华夜特急·小宫果穗
c26807039.card_code_list={81010004}
function c26807039.initial_effect(c) function c26807039.initial_effect(c)
aux.AddCodeList(c,81010004)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
--常夏CLIMAX --常夏CLIMAX
c26809009.card_code_list={81010004}
function c26809009.initial_effect(c) function c26809009.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--花火倒影 --花火倒影
c26809014.card_code_list={81010004}
function c26809014.initial_effect(c) function c26809014.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DESTROY)
......
--Stargazer --Stargazer
c26809018.card_code_list={81010004}
function c26809018.initial_effect(c) function c26809018.initial_effect(c)
aux.AddCodeList(c,81010004)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,c26809018.mfilter1,c26809018.mfilter2,false) aux.AddFusionProcFun2(c,c26809018.mfilter1,c26809018.mfilter2,false)
......
--水晶之光 --水晶之光
c26809029.card_code_list={81010004}
function c26809029.initial_effect(c) function c26809029.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DESTROY)
......
--学生服·诗花 --学生服·诗花
c81006005.card_code_list={81010004}
function c81006005.initial_effect(c) function c81006005.initial_effect(c)
aux.AddCodeList(c,81010004)
--set --set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
......
--眼镜的光辉·上条春菜 --眼镜的光辉·上条春菜
c81008006.card_code_list={81010004}
function c81008006.initial_effect(c) function c81008006.initial_effect(c)
aux.AddCodeList(c,81010004)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--辉蓝之羽·绫濑穗乃香 --辉蓝之羽·绫濑穗乃香
c81008008.card_code_list={81010004}
function c81008008.initial_effect(c) function c81008008.initial_effect(c)
aux.AddCodeList(c,81010004)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(81008008,0)) e1:SetDescription(aux.Stringid(81008008,0))
......
--奇妙发现·上条春菜 --奇妙发现·上条春菜
c81008012.card_code_list={81010004}
function c81008012.initial_effect(c) function c81008012.initial_effect(c)
aux.AddCodeList(c,81010004)
--link summon --link summon
aux.AddLinkProcedure(c,c81008012.mfilter,1,1) aux.AddLinkProcedure(c,c81008012.mfilter,1,1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--绮丽景色·绫濑穗乃香 --绮丽景色·绫濑穗乃香
c81008029.card_code_list={81010004}
function c81008029.initial_effect(c) function c81008029.initial_effect(c)
aux.AddCodeList(c,81010004)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--辉蓝天鹅湖·绫濑穗乃香 --辉蓝天鹅湖·绫濑穗乃香
c81008032.card_code_list={81010004}
function c81008032.initial_effect(c) function c81008032.initial_effect(c)
aux.AddCodeList(c,81010004)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--code --code
......
--辉蓝记忆·绫濑穗乃香 --辉蓝记忆·绫濑穗乃香
c81008034.card_code_list={81010004}
function c81008034.initial_effect(c) function c81008034.initial_effect(c)
aux.AddCodeList(c,81010004)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(81008034,0)) e1:SetDescription(aux.Stringid(81008034,0))
......
--水晶世界 --水晶世界
c81010004.card_code_list={81010004}
function c81010004.initial_effect(c) function c81010004.initial_effect(c)
aux.AddCodeList(c,81010004)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--水晶之泪 --水晶之泪
c81010042.card_code_list={81010004}
function c81010042.initial_effect(c) function c81010042.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--Crystal World --Crystal World
c81010047.card_code_list={81010004}
function c81010047.initial_effect(c) function c81010047.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
......
--雨过天晴之地 --雨过天晴之地
c81010058.card_code_list={81010004}
function c81010058.initial_effect(c) function c81010058.initial_effect(c)
aux.AddCodeList(c,81010004)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
......
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