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ygopro-222DIY-cards
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xiaoye
ygopro-222DIY-cards
Commits
b4007f94
Commit
b4007f94
authored
Apr 10, 2022
by
Tachibana
Browse files
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得得得得得
parent
001c3d33
Changes
15
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15 changed files
with
59 additions
and
60 deletions
+59
-60
expansions/lflist.conf
expansions/lflist.conf
+7
-7
expansions/script/c12026016.lua
expansions/script/c12026016.lua
+1
-1
expansions/script/c12026042.lua
expansions/script/c12026042.lua
+1
-2
expansions/script/c12089020.lua
expansions/script/c12089020.lua
+2
-1
expansions/script/c13959994.lua
expansions/script/c13959994.lua
+3
-3
expansions/script/c13959996.lua
expansions/script/c13959996.lua
+3
-3
expansions/script/c24865323.lua
expansions/script/c24865323.lua
+0
-1
expansions/script/c24865325.lua
expansions/script/c24865325.lua
+29
-29
expansions/script/c33501086.lua
expansions/script/c33501086.lua
+1
-1
expansions/script/c33503673.lua
expansions/script/c33503673.lua
+1
-1
expansions/script/c35700214.lua
expansions/script/c35700214.lua
+1
-1
expansions/script/c67200274.lua
expansions/script/c67200274.lua
+1
-1
expansions/script/c92369777.lua
expansions/script/c92369777.lua
+1
-1
expansions/script/c92369888.lua
expansions/script/c92369888.lua
+1
-1
expansions/strings.conf
expansions/strings.conf
+7
-7
No files found.
expansions/lflist.conf
View file @
b4007f94
#[2022.4 DIY
NiuNiu
]
#[2022.4 DIY
17Cards
]
!
2022
.
4
DIY
NiuNiu
!
2022
.
4
DIY
17
Cards
#1
#1
00113217
1
--小红花
00113217
1
--小红花
...
@@ -177,7 +177,7 @@
...
@@ -177,7 +177,7 @@
#118
#118
11800003
1
--『创造物』 绚烂
11800003
1
--『创造物』 绚烂
11800010
1
--『音速机械』 洛拉米亚
11800010
1
--『音速机械』 洛拉米亚
11800014
1
--『神秘守门人』丝碧涅
11800014
1
--『神秘守门人』丝碧涅
11800016
0
--外界之理
11800016
0
--外界之理
11800023
1
--再诞的灾乱 阿克莱托
11800023
1
--再诞的灾乱 阿克莱托
11800057
0
--紧急着装
11800057
0
--紧急着装
...
@@ -232,7 +232,7 @@
...
@@ -232,7 +232,7 @@
12026026
1
--光晓的神子 拉结尔
12026026
1
--光晓的神子 拉结尔
12028021
1
--顶点偶像 阿奎亚
12028021
1
--顶点偶像 阿奎亚
12029002
1
--切割天使
12029002
1
--切割天使
12029003
1
--圣剑士 帕西乌尔
12029003
1
--圣剑士 帕西乌尔
12029004
1
--纯净的珍珠 依芙
12029004
1
--纯净的珍珠 依芙
12029005
1
--丰收神 依西斯
12029005
1
--丰收神 依西斯
12029008
1
--射星之弓 阿尔忒弥斯
12029008
1
--射星之弓 阿尔忒弥斯
...
@@ -335,7 +335,7 @@
...
@@ -335,7 +335,7 @@
14000062
0
--嵌合魔术-荒雷
14000062
0
--嵌合魔术-荒雷
14000063
1
--嵌合魔术-爆裂
14000063
1
--嵌合魔术-爆裂
14000065
0
--嵌合魔术-地震
14000065
0
--嵌合魔术-地震
14000351
0
--穹顶煌刃 指挥官
14000351
0
--穹顶煌刃 指挥官
14000353
0
--穹顶煌刃 军需官
14000353
0
--穹顶煌刃 军需官
14000354
0
--穹顶煌刃 孤凰
14000354
0
--穹顶煌刃 孤凰
14000358
0
--穹顶煌刃 雪暴
14000358
0
--穹顶煌刃 雪暴
...
@@ -812,7 +812,7 @@
...
@@ -812,7 +812,7 @@
33330323
0
--希冀之魂 埃尔赫南骑士
33330323
0
--希冀之魂 埃尔赫南骑士
33330350
0
--
THE
DRAWER
白
33330350
0
--
THE
DRAWER
白
33330403
0
--恶梦启示 怀疑
33330403
0
--恶梦启示 怀疑
33330406
0
--恶梦启示 孤独
33330406
0
--恶梦启示 孤独
33330601
1
--相对性理论武装
33330601
1
--相对性理论武装
33330602
1
--相对性理性缺失
33330602
1
--相对性理性缺失
33331100
1
--小狐
33331100
1
--小狐
...
@@ -1241,7 +1241,7 @@
...
@@ -1241,7 +1241,7 @@
64800015
1
--杰作拼图
7067
-『太阳』
64800015
1
--杰作拼图
7067
-『太阳』
64800022
0
--杰作拼图
1453
-『皇帝』
64800022
0
--杰作拼图
1453
-『皇帝』
64800023
0
--杰作拼图
0011
-『正义』
64800023
0
--杰作拼图
0011
-『正义』
64800024
0
--杰作拼图
8000
-『塔』
64800024
0
--杰作拼图
8000
-『塔』
64800025
0
--杰作拼图
0041
-『倒吊人』
64800025
0
--杰作拼图
0041
-『倒吊人』
64800026
0
--土著神 都知久
64800026
0
--土著神 都知久
64800042
1
--星系守护神 半人马星神
64800042
1
--星系守护神 半人马星神
...
...
expansions/script/c12026016.lua
View file @
b4007f94
...
@@ -43,7 +43,7 @@ function cm.initial_effect(c)
...
@@ -43,7 +43,7 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
cm
.
chainop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
chainop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
(
re
:
GetHandler
()
==
e
:
GetHandler
()
or
re
:
GetHandler
()
IsCode
(
12026000
))
and
ep
==
tp
then
if
(
re
:
GetHandler
()
==
e
:
GetHandler
()
or
re
:
GetHandler
()
:
IsCode
(
12026000
))
and
ep
==
tp
then
Duel
.
SetChainLimit
(
cm
.
chainlm
)
Duel
.
SetChainLimit
(
cm
.
chainlm
)
end
end
end
end
...
...
expansions/script/c12026042.lua
View file @
b4007f94
...
@@ -90,8 +90,7 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -90,8 +90,7 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
Release
(
c
,
REASON_COST
)
Duel
.
Release
(
c
,
REASON_COST
)
end
end
function
cm
.
spfilter
(
c
,
e
,
tp
)
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x1fbd
)
and
return
c
:
IsSetCard
(
0x1fbd
)
and
c
:
IsRace
(
RACE_FAIRY
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
IsRace
(
RACE_FAIRY
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
...
...
expansions/script/c12089020.lua
View file @
b4007f94
...
@@ -52,7 +52,8 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -52,7 +52,8 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local
dg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
local
dg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
end
end
if
e
:
GetLabelObject
()
end
e
:
GetLabelObject
():
GetFirst
():
IsSetCard
(
0xcfa8
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
local
fc
=
e
:
GetLabelObject
():
GetFirst
()
if
fc
:
IsSetCard
(
0xcfa8
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
end
end
...
...
expansions/script/c13959994.lua
View file @
b4007f94
This diff is collapsed.
Click to expand it.
expansions/script/c13959996.lua
View file @
b4007f94
This source diff could not be displayed because it is too large. You can
view the blob
instead.
expansions/script/c24865323.lua
View file @
b4007f94
...
@@ -7,7 +7,6 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,6 @@ function cm.initial_effect(c)
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e0
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e0
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e0
:
SetCondition
(
cm
.
txtcon
)
e0
:
SetOperation
(
cm
.
txtop
)
e0
:
SetOperation
(
cm
.
txtop
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
expansions/script/c24865325.lua
View file @
b4007f94
...
@@ -2,17 +2,17 @@
...
@@ -2,17 +2,17 @@
local
m
=
24865325
local
m
=
24865325
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
function
c24865325
.
initial_effect
(
c
)
function
c24865325
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetHintTiming
(
TIMING_BATTLE_END
)
e1
:
SetHintTiming
(
TIMING_BATTLE_END
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCountLimit
(
1
,
m
)
...
@@ -25,30 +25,30 @@ function c24865325.initial_effect(c)
...
@@ -25,30 +25,30 @@ function c24865325.initial_effect(c)
end
end
function
cm
.
filter1
(
c
)
function
cm
.
filter1
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsRank
(
9
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
TYPE_MONSTER
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsRank
(
9
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
TYPE_MONSTER
)
end
end
function
cm
.
filter2
(
c
)
function
cm
.
filter2
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
return
c
:
IsType
(
TYPE_MONSTER
)
end
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
g2
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
TYPE_MONSTER
)
local
g2
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
TYPE_MONSTER
)
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
cm
.
filter1
(
chkc
)
end
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
cm
.
filter1
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsPlayerCanSendtoGrave
(
1
-
tp
)
and
Duel
.
IsExistingTarget
(
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsPlayerCanSendtoGrave
(
1
-
tp
)
and
Duel
.
IsExistingTarget
(
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
sg
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
sg
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g2
,
sg
:
GetFirst
():
GetOverlayCount
(),
1
-
tp
,
LOCATION_MZONE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g2
,
sg
:
GetFirst
():
GetOverlayCount
(),
1
-
tp
,
LOCATION_MZONE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOEXTRA
,
sg
,
1
,
tp
,
LOCATION_MZONE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOEXTRA
,
sg
,
1
,
tp
,
LOCATION_MZONE
)
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
local
xc
=
tc
:
GetOverlayCount
()
local
xc
=
tc
:
GetOverlayCount
()
if
not
Duel
.
IsPlayerCanSendtoGrave
(
1
-
tp
)
and
xc
<=
0
then
return
end
if
not
Duel
.
IsPlayerCanSendtoGrave
(
1
-
tp
)
and
xc
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
cm
.
filter2
,
tp
,
0
,
LOCATION_MZONE
,
xc
,
xc
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
cm
.
filter2
,
tp
,
0
,
LOCATION_MZONE
,
xc
,
xc
,
nil
)
if
Duel
.
SendtoGrave
(
g
,
REASON_RULE
)
==
xc
then
if
Duel
.
SendtoGrave
(
g
,
REASON_RULE
)
==
xc
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
SendtoDeck
(
tc
,
nil
,
2
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
tc
,
nil
,
2
,
REASON_EFFECT
)
end
end
end
end
function
cm
.
texfilter
(
c
)
function
cm
.
texfilter
(
c
)
return
(
c
:
IsFaceup
()
or
c
:
IsLocation
(
LOCATION_GRAVE
))
and
c
:
IsCode
(
24865310
)
and
c
:
IsAbleToDeck
()
return
(
c
:
IsFaceup
()
or
c
:
IsLocation
(
LOCATION_GRAVE
))
and
c
:
IsCode
(
24865310
)
and
c
:
IsAbleToDeck
()
...
...
expansions/script/c33501086.lua
View file @
b4007f94
...
@@ -15,7 +15,7 @@ function cm.initial_effect(c)
...
@@ -15,7 +15,7 @@ function cm.initial_effect(c)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetTarget
(
cm
.
s
um
limit
)
e1
:
SetTarget
(
cm
.
s
p
limit
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
cm
.
splimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
,
se
)
function
cm
.
splimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
,
se
)
...
...
expansions/script/c33503673.lua
View file @
b4007f94
--双重升阶魔法 善恶双生-希儿
--双重升阶魔法 善恶双生-希儿
local
m
=
3350
010
73
local
m
=
3350
36
73
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
...
...
expansions/script/c35700214.lua
View file @
b4007f94
--晶属念灵体的增乱爆发
--晶属念灵体的增乱爆发
local
m
=
3570021
3
local
m
=
3570021
4
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
not
pcall
(
function
()
require
(
"expansions/script/c35700200"
)
end
)
then
require
(
"script/c35700200"
)
end
if
not
pcall
(
function
()
require
(
"expansions/script/c35700200"
)
end
)
then
require
(
"script/c35700200"
)
end
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
...
...
expansions/script/c67200274.lua
View file @
b4007f94
...
@@ -14,7 +14,7 @@ function c67200274.initial_effect(c)
...
@@ -14,7 +14,7 @@ function c67200274.initial_effect(c)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e2
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e2
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e2
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e2
:
SetTarget
(
c67200
062
.
antarget
)
e2
:
SetTarget
(
c67200
274
.
antarget
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--cannot release
--cannot release
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
...
...
expansions/script/c92369777.lua
View file @
b4007f94
...
@@ -15,7 +15,7 @@ function cm.initial_effect(c)
...
@@ -15,7 +15,7 @@ function cm.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_LEAVE_FIELD
)
e1
:
SetCode
(
EVENT_LEAVE_FIELD
)
e1
:
Set
CountLimit
(
1
)
e1
:
Set
Property
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetTarget
(
cm
.
sptg
)
e1
:
SetTarget
(
cm
.
sptg
)
e1
:
SetOperation
(
cm
.
spop
)
e1
:
SetOperation
(
cm
.
spop
)
...
...
expansions/script/c92369888.lua
View file @
b4007f94
...
@@ -26,7 +26,7 @@ function cm.initial_effect(c)
...
@@ -26,7 +26,7 @@ function cm.initial_effect(c)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
Set
CountLimit
(
1
)
e3
:
Set
Property
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e3
:
SetCondition
(
cm
.
spcon
)
e3
:
SetCondition
(
cm
.
spcon
)
e3
:
SetTarget
(
cm
.
sptg
)
e3
:
SetTarget
(
cm
.
sptg
)
e3
:
SetOperation
(
cm
.
spop
)
e3
:
SetOperation
(
cm
.
spop
)
...
...
expansions/strings.conf
View file @
b4007f94
...
@@ -280,7 +280,7 @@
...
@@ -280,7 +280,7 @@
!
setname
0
xfbb
丘依儿
!
setname
0
xfbb
丘依儿
!
setname
0
x3fbc
静仪式
!
setname
0
x3fbc
静仪式
!
setname
0
x5fbc
疾械团
!
setname
0
x5fbc
疾械团
!
setname
0
x6fbc
魔王转生
!
setname
0
x6fbc
魔王转生
!
setname
0
x9fbc
御影零夜
!
setname
0
x9fbc
御影零夜
!
setname
0
x1fbd
拉结尔
!
setname
0
x1fbd
拉结尔
!
setname
0
x2fbd
卡莲
!
setname
0
x2fbd
卡莲
...
@@ -478,7 +478,7 @@
...
@@ -478,7 +478,7 @@
!
setname
0
x9ccd
/天命逆转
!
setname
0
x9ccd
/天命逆转
!
setname
0
xccd
天命
!
setname
0
xccd
天命
!
setname
0
x5ccc
G
-神智
!
setname
0
x5ccc
G
-神智
#DefineCard(code,"SCP") SCP
#DefineCard(code,"SCP") SCP
#DefineCard(code,"SCP_J") SCP基金会
#DefineCard(code,"SCP_J") SCP基金会
#set(code,"PORO") Poro
#set(code,"PORO") Poro
#set(code,"GODONOVAARMS") G-神智机
#set(code,"GODONOVAARMS") G-神智机
...
@@ -1033,8 +1033,8 @@
...
@@ -1033,8 +1033,8 @@
!
setname
0
x6da1
二色世界
!
setname
0
x6da1
二色世界
!
setname
0
x9da1
幻念
!
setname
0
x9da1
幻念
!
setname
0
xcda1
二重阴影
!
setname
0
xcda1
二重阴影
!
setname
0
xada1
律歌
!
setname
0
xada1
律歌
!
setname
0
x3da2
时终
!
setname
0
x3da2
时终
!
setname
0
x5da2
雾落
!
setname
0
x5da2
雾落
!
setname
0
x6da2
终景
!
setname
0
x6da2
终景
!
setname
0
xada2
流忆碎景
!
setname
0
xada2
流忆碎景
...
@@ -1053,8 +1053,8 @@
...
@@ -1053,8 +1053,8 @@
!
setname
0
xda5
外身
!
setname
0
xda5
外身
!
setname
0
x3da5
外身形
!
setname
0
x3da5
外身形
!
setname
0
x6da5
外身心魂
!
setname
0
x6da5
外身心魂
!
setname
0
xda6
星之骑士
!
setname
0
xda6
星之骑士
!
setname
0
x3da6
星之骑士拟身
!
setname
0
x3da6
星之骑士拟身
!
setname
0
x6da6
星之骑士协力
!
setname
0
x6da6
星之骑士协力
!
setname
0
x3da7
一页曲形
!
setname
0
x3da7
一页曲形
!
setname
0
x5da7
魔梦夜
!
setname
0
x5da7
魔梦夜
...
@@ -1100,7 +1100,7 @@
...
@@ -1100,7 +1100,7 @@
!
setname
0
x374
星曜
!
setname
0
x374
星曜
!
setname
0
x1374
星曜女神
!
setname
0
x1374
星曜女神
!
setname
0
x2374
堕反星曜
!
setname
0
x2374
堕反星曜
!
counter
0
x1374
矿化指示物
!
counter
0
x1374
矿化指示物
!
counter
0
x1375
迟缓指示物
!
counter
0
x1375
迟缓指示物
!
counter
0
x1376
暗之暴走指示物
!
counter
0
x1376
暗之暴走指示物
...
...
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