Commit 60b56db5 authored by Huangnan's avatar Huangnan

fix

parent 041f8557
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expansions/pics/62624605.jpg
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expansions/pics/62624605.jpg
expansions/pics/62624605.jpg
  • 2-up
  • Swipe
  • Onion skin
--假面骑士 Gavv 日月面库
local m=18700780
local cm=_G["c"..m]
Suyu_bh=Suyu_bh or {}
Duel.LoadScript("c16199990.lua")
Gavv = Gavv or cm or {}
cm = Gavv or {}
Gavv.loaded_metatable_list={}
......@@ -14,17 +12,23 @@ function Gavv.back(c,tcode,tcode2)
e3:SetCode(EVENT_ADJUST)
e3:SetRange(LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_HAND+LOCATION_EXTRA)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e3:SetCountLimit(1)
e3:SetCondition(function (e,tp,eg,ep,ev,re,r,rp)
return tcode and tc:GetOriginalCode()==tcode2
end)
e3:SetOperation(function (e,tp,eg,ep,ev,re,r,rp)
tc:SetEntityCode(tcode)
tc:SetEntityCode(tcode,true)
Duel.ConfirmCards(tp,Group.FromCards(tc))
Duel.ConfirmCards(1-tp,Group.FromCards(tc))
tc:ReplaceEffect(tcode,0,0)
aux.AddFusionProcFunRep(tc,cm.fumfilter,2,true)
tc:EnableReviveLimit()
end)
tc:RegisterEffect(e3)
return e3
return e3
end
function cm.fumfilter(c)
return c:IsSetCard(0x829) and c:IsType(TYPE_MONSTER)
end
function Gavv.check(c,code,id)
local e0=Effect.CreateEffect(c)
......
......@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.poscon)
e2:SetTarget(s.postg)
......@@ -48,6 +48,7 @@ function s.spop(e,tp)
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) then
local g=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=g:Select(tp,1,1,nil):GetFirst()
if ec then
......@@ -70,7 +71,7 @@ end
-- Effect 2 functions --
function s.cfilter(c,tp)
return c:IsSetCard(0x694) and c:IsRace(RACE_MACHINE) and c:GetOwner() == tp
return c:IsSetCard(0x694) and c:IsRace(RACE_MACHINE) and c:GetOwner() == tp and c:IsLocation(LOCATION_GRAVE)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -28,7 +28,7 @@ function s.initial_effect(c)
-- Allow activation when set in Chain 3+
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e3:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetCondition(s.actcon)
c:RegisterEffect(e3)
......@@ -76,6 +76,7 @@ function s.colop(e,tp)
tc:RegisterEffect(e2)
Duel.AdjustInstantly()
if toc:IsPosition(POS_FACEUP_ATTACK) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
-- Additional effect when changed to attack position
local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
dg=dg:Filter(function(c,tc) return tc:GetColumnGroup():IsContains(c) and c:IsControler(tc:GetControler()) end,nil,tc)
......
......@@ -7,7 +7,7 @@ function s.initial_effect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
......@@ -62,7 +62,6 @@ function s.tgop(e,tp)
local rg = Duel.GetOperatedGroup()
for rc in aux.Next(rg) do
rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
Debug.Message(rc:GetFlagEffectLabel(id))
end
rg:KeepAlive()
local e1=Effect.CreateEffect(c)
......@@ -117,6 +116,7 @@ function s.spop(e,tp)
Duel.ConfirmCards(1-tp,sg)
if Duel.Draw(tp,ct,REASON_EFFECT)>0 then
Duel.BreakEffect()
-- Effect 2-1: Set Quick-Play
local qg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil)
if #qg>0 then
......
......@@ -24,12 +24,12 @@ function s.initial_effect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_SZONE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.condition)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e2)
c:RegisterEffect(e4)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
......@@ -49,8 +49,9 @@ end
-- Operation function
function s.operation(e,tp)
local rc =e:GetLabelObject()
local tc =e:GetLabelObject()
if (not tc:IsRelateToEffect(e)) or Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)==0 then return end
if not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
Duel.BreakEffect()
if tc:IsPosition(POS_FACEUP_ATTACK) then
local e1=Effect.CreateEffect(e:GetHandler())
......
--O.P.B.A:AH-64D Apache
local s,id,o=GetID()
function s.initial_effect(c)
-- Xyz Summon规则
c:EnableReviveLimit()
aux.AddXyzProcedure(c,nil,6,2)
-- 效果①:替代破坏+无效
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.reptg)
e1:SetValue(s.repval)
c:RegisterEffect(e1)
-- 效果②:变更表示形式+纵列除外
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.postg)
e2:SetCost(s.poscost)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
-- 效果①实现 --
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(1-tp) and c:IsLocation(LOCATION_ONFIELD)
and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==tp and c:GetReasonEffect():GetHandler():IsSetCard(0x694)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDefensePos() and eg:IsExists(s.repfilter,1,nil,tp) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.ChangePosition(e:GetHandler(),POS_FACEUP_ATTACK)
local g=eg:Filter(s.repfilter,nil,tp)
for tc in aux.Next(g) do
-- 无效效果
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
return true
else return false end
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
-- 效果②实现 --
function s.posfilter(c)
return c:IsSetCard(0x694) and c:IsCanChangePosition()
end
function s.desfilter(c,co)
return co:IsContains(c)
end
function s.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_ONFIELD)
end
function s.posop(e,tp)
local tc=Duel.GetFirstTarget()
if not tc or not tc:IsRelateToEffect(e) then return end
-- 变更表示形式
local pos=tc:IsPosition(POS_FACEUP_ATTACK) and POS_FACEUP_DEFENSE or POS_FACEUP_ATTACK
if Duel.ChangePosition(tc,pos)~=0 then
-- 纵列破坏处理
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil,tc:GetColumnGroup())
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
end
\ No newline at end of file
......@@ -79,6 +79,7 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if tc then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
Duel.SSet(tp,tc)
Duel.BreakEffect()
if Duel.GetFlagEffect(tp,id+ac)>1 and Duel.GetFlagEffect(tp,id+ac+o)==0 then
Duel.RegisterFlagEffect(tp,id+ac+o,0,nil,1,1,0)
local e1=Effect.CreateEffect(e:GetHandler())
......@@ -90,7 +91,6 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCountLimit(1)
e1:SetOperation(s.asop)
Duel.RegisterEffect(e1,tp)
Debug.Message("cg1阶段")
end
if Duel.GetFlagEffect(tp,id+ac)>2 and Duel.GetFlagEffect(tp,id+ac+o)==1 then
local e4=Effect.CreateEffect(e:GetHandler())
......@@ -100,7 +100,6 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
e4:SetLabel(ac)
Duel.RegisterEffect(e4,tp)
Duel.RegisterFlagEffect(tp,id+ac+o,0,nil,1,1,0)
Debug.Message("cg2阶段")
end
if Duel.GetFlagEffect(tp,id+ac)>3 and Duel.GetFlagEffect(tp,id+ac+o)==2 then
Duel.RegisterFlagEffect(tp,id+ac+o,0,nil,1,1,0)
......@@ -112,7 +111,6 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop2)
Duel.RegisterEffect(e1,tp)
Debug.Message("cg3阶段")
end
end
......@@ -134,7 +132,8 @@ function s.asop(e,tp,eg,ep,ev,re,r,rp)
local ac = e:GetLabel()
if not Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,ac) then return end
if Duel.Hint(HINT_CARD,0,e:GetLabel()) and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,7)) then
Duel.Hint(HINT_CARD,0,e:GetLabel())
if Duel.SelectYesNo(tp,aux.Stringid(id,7)) then
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tc = Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,ac):GetFirst()
......
......@@ -27,7 +27,7 @@ function s.initial_effect(c)
-- Allow activation when set in Chain 3+
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e3:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetCondition(s.actcon)
c:RegisterEffect(e3)
......
......@@ -5,9 +5,9 @@ function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
......@@ -27,7 +27,7 @@ function s.initial_effect(c)
-- Activate when set in Chain 3+
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e3:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetCondition(s.actcon)
c:RegisterEffect(e3)
......
......@@ -15,7 +15,6 @@ function s.initial_effect(c)
-- Effect 2: Set card from Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
......
--O.P.B.A:FMTV
local s,id=GetID()
function s.initial_effect(c)
-- Effect 1: Draw and manage hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.drcost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
-- Effect 2: Reset during End Phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+100)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
-- Effect 1 functions --
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,e:GetHandler(),0x694) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_HAND,0,1,1,e:GetHandler(),0x694)
Duel.ConfirmCards(1-tp,g)
end
function s.xyzfilter(c)
return c:IsSetCard(0x694) and c:IsType(TYPE_XYZ)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)==2 then
local g=Duel.GetFieldGroup(p,LOCATION_HAND,0):Filter(Card.IsAbleToDeck,nil)
if #g==0 then return end
local has_xyz=Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil)
local op=0
if has_xyz then
op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
else
op=Duel.SelectOption(tp,aux.Stringid(id,2))
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
Duel.BreakEffect()
if op==0 then
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local xyz=Duel.SelectMatchingCard(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil)
if #xyz>0 then
Duel.Overlay(xyz:GetFirst(),sg)
end
end
end
end
-- Effect 2 functions --
function s.rmfilter(c)
return c:IsSetCard(0x694) and c:IsRace(RACE_WARRIOR)
and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>0
end
function s.setcon(e,tp)
return Duel.GetTurnPlayer()==1-tp
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,0,1,nil)
and e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_OVERLAY)
end
function s.setop(e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local xyz=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil)
if #xyz>0 then
local og=xyz:GetFirst():GetOverlayGroup()
if og:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local sg=og:Select(tp,1,1,nil)
if Duel.SendtoGrave(sg,REASON_EFFECT)>0 and e:GetHandler():IsRelateToEffect(e) then
Duel.SSet(tp,e:GetHandler())
end
end
end
end
\ No newline at end of file
......@@ -15,7 +15,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
......@@ -28,8 +28,8 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetCountLimit(1,id+100)
e2:SetCondition(s.thcon)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
......@@ -68,6 +68,7 @@ function s.lvop(e,tp)
-- Special Summon
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,tc:GetLevel(),e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
......@@ -77,20 +78,16 @@ end
-- Effect 2 functions --
function s.cfilter(c,tp)
return c:IsPreviousSetCard(0x694) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP)
and c:GetPreviousControler()==tp and c:IsPreviousControler(tp)
and c:IsPreviousControler(tp)
and c:GetReasonPlayer()==1-tp
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.cfilter,1,nil,tp) end
local g=eg:Filter(s.cfilter,nil,tp)
local g=eg:FilterSelect(tp,s.cfilter,1,1,nil,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
......
......@@ -161,7 +161,7 @@ function cm.atkop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(dg,REASON_EFFECT)
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.posfilter,1,nil,tp) and e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,81902055) and e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
return eg:IsExists(cm.posfilter,1,nil,e:GetHandlerPlayer()) and e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,81902055) and e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
end
function cm.posfilter(c,tp)
return c:IsPosition(POS_FACEUP_ATTACK) and not c:IsType(TYPE_LINK) and c:IsControler(1-tp)
......@@ -186,7 +186,7 @@ function cm.etg(e,c)
return c~=e:GetHandler() and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function cm.efilter(e,te)
return te:GetHandlerPlayer()~=e:GetHandlerPlayer()
return te:GetOwner()~=e:GetOwner()
end
function cm.atlimit(e,c)
return c~=e:GetHandler() and c:IsFaceup()
......
......@@ -13,6 +13,7 @@ function cm.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)--取效果对象
e1:SetRange(LOCATION_PZONE)--灵摆区域
e1:SetCountLimit(1,m)--卡名次数限制
e1:SetCondition(cm.spcon)
e1:SetCost(cm.spcost)--代价cost
e1:SetTarget(cm.sptg)--效果判定
e1:SetOperation(cm.spop)--效果处理
......@@ -45,6 +46,9 @@ function cm.initial_effect(c)
c:RegisterEffect(e3)
end
--recover
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)>0
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,Card.IsSetCard,1,REASON_COST,true,e:GetHandler(),0xef1) end
local g=Duel.SelectReleaseGroupEx(tp,Card.IsSetCard,1,1,REASON_COST,true,e:GetHandler(),0xef1)
......
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