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xiaoye
windbot
Commits
ef961874
Commit
ef961874
authored
Jun 15, 2022
by
mercury233
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Plain Diff
implement SwapGraveDeck
parent
9d28e904
Changes
1
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Game/GameBehavior.cs
Game/GameBehavior.cs
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Game/GameBehavior.cs
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ef961874
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.IO
;
using
System.Linq
;
using
System.Text.RegularExpressions
;
using
System.Text.RegularExpressions
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
using
YGOSharp.Network
;
using
YGOSharp.Network
;
...
@@ -93,6 +94,7 @@ namespace WindBot.Game
...
@@ -93,6 +94,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
ShuffleHand
,
OnShuffleHand
);
_messages
.
Add
(
GameMessage
.
ShuffleHand
,
OnShuffleHand
);
_messages
.
Add
(
GameMessage
.
ShuffleExtra
,
OnShuffleExtra
);
_messages
.
Add
(
GameMessage
.
ShuffleExtra
,
OnShuffleExtra
);
_messages
.
Add
(
GameMessage
.
ShuffleSetCard
,
OnShuffleSetCard
);
_messages
.
Add
(
GameMessage
.
ShuffleSetCard
,
OnShuffleSetCard
);
_messages
.
Add
(
GameMessage
.
SwapGraveDeck
,
OnSwapGraveDeck
);
_messages
.
Add
(
GameMessage
.
TagSwap
,
OnTagSwap
);
_messages
.
Add
(
GameMessage
.
TagSwap
,
OnTagSwap
);
_messages
.
Add
(
GameMessage
.
NewTurn
,
OnNewTurn
);
_messages
.
Add
(
GameMessage
.
NewTurn
,
OnNewTurn
);
_messages
.
Add
(
GameMessage
.
NewPhase
,
OnNewPhase
);
_messages
.
Add
(
GameMessage
.
NewPhase
,
OnNewPhase
);
...
@@ -442,6 +444,36 @@ namespace WindBot.Game
...
@@ -442,6 +444,36 @@ namespace WindBot.Game
}
}
}
}
private
void
OnSwapGraveDeck
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
IList
<
ClientCard
>
tmpDeckList
=
_duel
.
Fields
[
player
].
Deck
.
ToList
();
_duel
.
Fields
[
player
].
Deck
.
Clear
();
int
seq
=
0
;
foreach
(
var
card
in
_duel
.
Fields
[
player
].
Graveyard
)
{
if
(
card
.
IsExtraCard
())
{
_duel
.
Fields
[
player
].
ExtraDeck
.
Add
(
card
);
card
.
Location
=
CardLocation
.
Extra
;
card
.
Position
=
(
int
)
CardPosition
.
FaceDown
;
// TODO: face-up P cards
}
else
{
_duel
.
Fields
[
player
].
Deck
.
Add
(
card
);
card
.
Location
=
CardLocation
.
Deck
;
card
.
Sequence
=
seq
++;
}
}
_duel
.
Fields
[
player
].
Graveyard
.
Clear
();
foreach
(
var
card
in
tmpDeckList
)
{
_duel
.
Fields
[
player
].
Graveyard
.
Add
(
card
);
card
.
Location
=
CardLocation
.
Grave
;
}
}
private
void
OnTagSwap
(
BinaryReader
packet
)
private
void
OnTagSwap
(
BinaryReader
packet
)
{
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
...
...
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