Commit c749ea9d authored by mercury233's avatar mercury233
parents b345d9b6 8e49c80d
using YGOSharp.OCGWrapper.Enums;
using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
using System.Linq;
namespace WindBot.Game.AI namespace WindBot.Game.AI
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI namespace WindBot.Game.AI
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using YGOSharp.OCGWrapper.Enums;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using YGOSharp.Network; using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game namespace WindBot.Game
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game namespace WindBot.Game
{ {
......
using YGOSharp.OCGWrapper;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using YGOSharp.OCGWrapper;
namespace WindBot.Game namespace WindBot.Game
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game namespace WindBot.Game
{ {
......
using YGOSharp.OCGWrapper.Enums;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot.Game.AI; using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game namespace WindBot.Game
{ {
......
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
...@@ -8,6 +6,8 @@ using WindBot.Game.AI; ...@@ -8,6 +6,8 @@ using WindBot.Game.AI;
using YGOSharp.Network; using YGOSharp.Network;
using YGOSharp.Network.Enums; using YGOSharp.Network.Enums;
using YGOSharp.Network.Utils; using YGOSharp.Network.Utils;
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game namespace WindBot.Game
{ {
......
using YGOSharp.OCGWrapper;
using System; using System;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using WindBot.Game;
using WindBot.Game.AI;
using System.Net; using System.Net;
using System.Web; using System.Web;
using WindBot.Game;
using WindBot.Game.AI;
using YGOSharp.OCGWrapper;
namespace WindBot namespace WindBot
{ {
......
...@@ -37,6 +37,23 @@ ...@@ -37,6 +37,23 @@
<PropertyGroup> <PropertyGroup>
<ApplicationIcon>WindBot.ico</ApplicationIcon> <ApplicationIcon>WindBot.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Mono.Data.Sqlite"> <Reference Include="Mono.Data.Sqlite">
<HintPath>.\Mono.Data.Sqlite.dll</HintPath> <HintPath>.\Mono.Data.Sqlite.dll</HintPath>
......
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14 # Visual Studio 15
VisualStudioVersion = 14.0.24720.0 VisualStudioVersion = 15.0.26206.0
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindBot", "WindBot.csproj", "{3E7FAF67-A27D-4A61-B161-93AD4414183E}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindBot", "WindBot.csproj", "{3E7FAF67-A27D-4A61-B161-93AD4414183E}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86 Release|x86 = Release|x86
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|x86.ActiveCfg = Debug|x86 {3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|x86.ActiveCfg = Debug|x86
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|x86.Build.0 = Debug|x86 {3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|x86.Build.0 = Debug|x86
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|Any CPU.Build.0 = Release|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|x86.ActiveCfg = Release|x86 {3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|x86.ActiveCfg = Release|x86
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|x86.Build.0 = Release|x86 {3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|x86.Build.0 = Release|x86
EndGlobalSection EndGlobalSection
......
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