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xiaoye
windbot
Commits
c2a94e8e
Commit
c2a94e8e
authored
Apr 26, 2019
by
mercury233
Browse files
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Browse Files
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Plain Diff
rename AI.Utils to Util
parent
d2bdb15f
Changes
33
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Showing
33 changed files
with
501 additions
and
501 deletions
+501
-501
Game/AI/AIUtil.cs
Game/AI/AIUtil.cs
+2
-28
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+26
-0
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+85
-85
Game/AI/Decks/BlackwingExecutor.cs
Game/AI/Decks/BlackwingExecutor.cs
+1
-1
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+20
-20
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+11
-11
Game/AI/Decks/ChainBurnExecutor.cs
Game/AI/Decks/ChainBurnExecutor.cs
+9
-9
Game/AI/Decks/CyberDragonExecutor.cs
Game/AI/Decks/CyberDragonExecutor.cs
+5
-5
Game/AI/Decks/DarkMagicianExecutor.cs
Game/AI/Decks/DarkMagicianExecutor.cs
+40
-40
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+10
-10
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+5
-5
Game/AI/Decks/GravekeeperExecutor.cs
Game/AI/Decks/GravekeeperExecutor.cs
+1
-1
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+20
-20
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+6
-6
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+3
-3
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+25
-25
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+7
-7
Game/AI/Decks/OldSchoolExecutor.cs
Game/AI/Decks/OldSchoolExecutor.cs
+1
-1
Game/AI/Decks/PhantasmExecutor.cs
Game/AI/Decks/PhantasmExecutor.cs
+19
-19
Game/AI/Decks/QliphortExecutor.cs
Game/AI/Decks/QliphortExecutor.cs
+12
-12
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+18
-18
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+8
-8
Game/AI/Decks/ST1732Executor.cs
Game/AI/Decks/ST1732Executor.cs
+3
-3
Game/AI/Decks/SkyStrikerExecutor.cs
Game/AI/Decks/SkyStrikerExecutor.cs
+28
-28
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+5
-5
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+67
-67
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+7
-7
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+7
-7
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+3
-3
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+40
-40
Game/AI/Executor.cs
Game/AI/Executor.cs
+2
-0
Game/GameAI.cs
Game/GameAI.cs
+4
-6
WindBot.csproj
WindBot.csproj
+1
-1
No files found.
Game/AI/AI
Functions
.cs
→
Game/AI/AI
Util
.cs
View file @
c2a94e8e
...
...
@@ -4,45 +4,19 @@ using System.Linq;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
{
public
class
AI
Functions
public
class
AI
Util
{
public
Duel
Duel
{
get
;
private
set
;
}
public
ClientField
Bot
{
get
;
private
set
;
}
public
ClientField
Enemy
{
get
;
private
set
;
}
public
AI
Functions
(
Duel
duel
)
public
AI
Util
(
Duel
duel
)
{
Duel
=
duel
;
Bot
=
Duel
.
Fields
[
0
];
Enemy
=
Duel
.
Fields
[
1
];
}
public
static
int
CompareCardAttack
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
.
Attack
<
cardB
.
Attack
)
return
-
1
;
if
(
cardA
.
Attack
==
cardB
.
Attack
)
return
0
;
return
1
;
}
public
static
int
CompareDefensePower
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
==
null
&&
cardB
==
null
)
return
0
;
if
(
cardA
==
null
)
return
-
1
;
if
(
cardB
==
null
)
return
1
;
int
powerA
=
cardA
.
GetDefensePower
();
int
powerB
=
cardB
.
GetDefensePower
();
if
(
powerA
<
powerB
)
return
-
1
;
if
(
powerA
==
powerB
)
return
0
;
return
1
;
}
/// <summary>
/// Get the total ATK Monster of the player.
/// </summary>
...
...
Game/AI/CardContainer.cs
View file @
c2a94e8e
...
...
@@ -7,6 +7,32 @@ namespace WindBot.Game.AI
{
public
static
class
CardContainer
{
public
static
int
CompareCardAttack
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
.
Attack
<
cardB
.
Attack
)
return
-
1
;
if
(
cardA
.
Attack
==
cardB
.
Attack
)
return
0
;
return
1
;
}
public
static
int
CompareDefensePower
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
==
null
&&
cardB
==
null
)
return
0
;
if
(
cardA
==
null
)
return
-
1
;
if
(
cardB
==
null
)
return
1
;
int
powerA
=
cardA
.
GetDefensePower
();
int
powerB
=
cardB
.
GetDefensePower
();
if
(
powerA
<
powerB
)
return
-
1
;
if
(
powerA
==
powerB
)
return
0
;
return
1
;
}
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
return
cards
...
...
Game/AI/Decks/AltergeistExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Decks/BlackwingExecutor.cs
View file @
c2a94e8e
...
...
@@ -93,7 +93,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInSpellZone
(
Card
.
Id
))
return
false
;
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
((
int
)
Card
.
Id
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
((
int
)
Card
.
Id
,
0
))
AI
.
SelectCard
(
CardId
.
GaleTheWhirlwind
);
return
true
;
}
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
c2a94e8e
...
...
@@ -143,7 +143,7 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
WhiteDragon
)).
Take
(
1
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
AlternativeWhiteDragon
)));
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
Logger
.
DebugWriteLine
(
"Use default."
);
return
null
;
...
...
@@ -152,8 +152,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
...
...
@@ -259,7 +259,7 @@ namespace WindBot.Game.AI.Decks
private
bool
AlternativeWhiteDragonEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
Card
.
GetDefensePower
());
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
Card
.
GetDefensePower
());
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -268,7 +268,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
CanDealWithUsedAlternativeWhiteDragon
())
{
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
false
,
true
);
target
=
Util
.
GetBestEnemyMonster
(
false
,
true
);
AI
.
SelectCard
(
target
);
UsedAlternativeWhiteDragon
.
Add
(
Card
);
return
true
;
...
...
@@ -389,7 +389,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
ActivateDescription
==
-
1
)
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
AI
.
SelectCard
(
target
);
return
true
;
}
...
...
@@ -405,7 +405,7 @@ namespace WindBot.Game.AI.Decks
&&
!
Bot
.
HasInGraveyard
(
CardId
.
DragonSpiritOfWhite
)
&&
!
Bot
.
HasInGraveyard
(
CardId
.
WhiteDragon
);
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
{
return
true
;
}
...
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
private
bool
BlueEyesSpiritDragonEffect
()
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
{
return
Duel
.
LastChainPlayer
==
1
;
}
...
...
@@ -426,7 +426,7 @@ namespace WindBot.Game.AI.Decks
}
else
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
{
AI
.
SelectCard
(
CardId
.
AzureEyesSilverDragon
);
return
true
;
...
...
@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
private
bool
HopeHarbingerDragonTitanicGalaxyEffect
()
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
{
return
Duel
.
LastChainPlayer
==
1
;
}
...
...
@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
private
bool
WhiteStoneOfAncientsEffect
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
WhiteStoneOfAncients
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
WhiteStoneOfAncients
,
0
))
{
if
(
Bot
.
HasInHand
(
CardId
.
TradeIn
)
&&
!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
)
...
...
@@ -538,7 +538,7 @@ namespace WindBot.Game.AI.Decks
{
return
false
;
}
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2999
,
false
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
2999
,
false
))
{
return
true
;
}
...
...
@@ -561,7 +561,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesPrimePhotonDragon
))
{
if
(!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
4000
,
false
))
if
(!
Util
.
IsOneEnemyBetterThanValue
(
4000
,
false
))
{
AI
.
SelectCard
(
CardId
.
GalaxyEyesPrimePhotonDragon
);
return
true
;
...
...
@@ -572,7 +572,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GalaxyEyesCipherBladeDragonSummon
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
)
&&
AI
.
Utils
.
GetProblematicEnemyCard
()
!=
null
)
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
)
&&
Util
.
GetProblematicEnemyCard
()
!=
null
)
{
AI
.
SelectCard
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
);
return
true
;
...
...
@@ -622,13 +622,13 @@ namespace WindBot.Game.AI.Decks
private
bool
GalaxyEyesFullArmorPhotonDragonEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemySpell
();
ClientCard
target
=
Util
.
GetProblematicEnemySpell
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
target
=
Util
.
GetProblematicEnemyMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -679,7 +679,7 @@ namespace WindBot.Game.AI.Decks
{
return
true
;
}
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -737,8 +737,8 @@ namespace WindBot.Game.AI.Decks
{
if
(
Duel
.
Phase
!=
DuelPhase
.
Main1
||
Duel
.
Turn
==
1
||
SoulChargeUsed
)
return
false
;
int
bestSelfAttack
=
AI
.
Utils
.
GetBestAttack
(
Bot
);
int
bestEnemyAttack
=
AI
.
Utils
.
GetBestPower
(
Enemy
);
int
bestSelfAttack
=
Util
.
GetBestAttack
(
Bot
);
int
bestEnemyAttack
=
Util
.
GetBestPower
(
Enemy
);
return
bestSelfAttack
<=
bestEnemyAttack
&&
bestEnemyAttack
>
2500
&&
bestEnemyAttack
<=
3100
;
}
...
...
@@ -856,7 +856,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Repos
()
{
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
Util
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
...
...
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
c2a94e8e
...
...
@@ -128,32 +128,32 @@ namespace WindBot.Game.AI.Decks
{
if
(
Duel
.
LastChainPlayer
==
1
)
{
ClientCard
lastCard
=
AI
.
Utils
.
GetLastChainCard
();
ClientCard
lastCard
=
Util
.
GetLastChainCard
();
if
(
lastCard
.
IsCode
(
CardId
.
MaxxC
))
{
AI
.
SelectCard
(
CardId
.
MaxxC
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
}
if
(
lastCard
.
IsCode
(
CardId
.
LockBird
))
{
AI
.
SelectCard
(
CardId
.
LockBird
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
}
if
(
lastCard
.
IsCode
(
CardId
.
Ghost
))
{
AI
.
SelectCard
(
CardId
.
Ghost
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
}
if
(
lastCard
.
IsCode
(
CardId
.
AshBlossom
))
{
AI
.
SelectCard
(
CardId
.
AshBlossom
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
}
...
...
@@ -170,9 +170,9 @@ namespace WindBot.Game.AI.Decks
}
else
{
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
3000
,
true
)!=
null
)
if
(
Util
.
GetProblematicEnemyMonster
(
3000
,
true
)!=
null
)
{
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
3000
,
true
));
AI
.
SelectCard
(
Util
.
GetProblematicEnemyMonster
(
3000
,
true
));
return
true
;
}
}
...
...
@@ -464,7 +464,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
}
private
bool
BirrelswordDragonsp
()
...
...
@@ -498,11 +498,11 @@ namespace WindBot.Game.AI.Decks
private
bool
BirrelswordDragoneff
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BirrelswordDragon
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BirrelswordDragon
,
0
))
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
&&
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
if
(
Util
.
IsChainTarget
(
Card
)
&&
Util
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
true
;
}
if
(
Duel
.
Player
==
1
&&
Bot
.
BattlingMonster
==
Card
)
...
...
Game/AI/Decks/ChainBurnExecutor.cs
View file @
c2a94e8e
...
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
private
bool
must_chain
()
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
Util
.
IsChainTarget
(
Card
))
return
true
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
if
(
card
.
IsCode
(
CardId
.
HarpiesFeatherDuster
)&&
card
.
IsFaceup
())
...
...
@@ -509,7 +509,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
BattleFadereff
()
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
BlazingMirrorForce
)
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
MagicCylinder
))
if
(
Util
.
ChainContainsCard
(
CardId
.
BlazingMirrorForce
)
||
Util
.
ChainContainsCard
(
CardId
.
MagicCylinder
))
return
false
;
if
(
prevent_used
||
Duel
.
Player
==
0
)
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
...
...
@@ -545,11 +545,11 @@ namespace WindBot.Game.AI.Decks
}
public
bool
Ring_act
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
target
==
null
&&
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
()
!=
null
)
return
false
;
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
();
if
(
target
==
null
&&
Util
.
IsChainTarget
(
Card
))
{
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
}
if
(
target
!=
null
)
{
...
...
@@ -569,7 +569,7 @@ namespace WindBot.Game.AI.Decks
count
++;
}
bool
Demiseused
=
AI
.
Utils
.
ChainContainsCard
(
CardId
.
CardOfDemise
);
bool
Demiseused
=
Util
.
ChainContainsCard
(
CardId
.
CardOfDemise
);
if
(
drawfirst
)
return
UniqueFaceupSpell
();
if
(
DefaultOnBecomeTarget
()
&&
count
>
1
)
return
true
;
if
(
Demiseused
)
return
false
;
...
...
@@ -724,8 +724,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
if
(
GetTotalATK
(
newlist
)
/
2
>=
Enemy
.
LifePoints
&&
Bot
.
HasInSpellZone
(
CardId
.
BlazingMirrorForce
))
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Util
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
}
public
bool
MonsterRepos
()
...
...
Game/AI/Decks/CyberDragonExecutor.cs
View file @
c2a94e8e
...
...
@@ -126,7 +126,7 @@ namespace WindBot.Game.AI.Decks
private
bool
EvolutionBurstEffect
()
{
ClientCard
bestMy
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
if
(
bestMy
==
null
||
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestMy
.
Attack
,
false
))
if
(
bestMy
==
null
||
!
Util
.
IsOneEnemyBetterThanValue
(
bestMy
.
Attack
,
false
))
return
false
;
else
AI
.
SelectCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
...
...
@@ -142,7 +142,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ArmoredCybernSet
()
{
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
Util
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
return
false
;
return
true
;
}
...
...
@@ -151,7 +151,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Bot
.
GetCountCardInZone
(
Bot
.
Hand
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragonCore
)
>=
1
&&
Bot
.
HasInHand
(
CardId
.
Polymerization
)
||
Bot
.
GetCountCardInZone
(
Bot
.
Hand
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
Graveyard
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
Graveyard
,
CardId
.
CyberDragonCore
)
>=
1
&&
Bot
.
HasInHand
(
CardId
.
PowerBond
))
return
true
;
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
Util
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
return
false
;
return
true
;
}
...
...
@@ -167,8 +167,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
else
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
,
true
))
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
ArmoredCybern
,
2
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
,
true
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ArmoredCybern
,
2
))
return
true
;
return
false
;
}
...
...
Game/AI/Decks/DarkMagicianExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Decks/DragunityExecutor.cs
View file @
c2a94e8e
...
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI.Decks
break;
}
}
if (!hasRealMonster ||
AI.Utils
.GetProblematicCard() != null)*/
if (!hasRealMonster ||
Util
.GetProblematicCard() != null)*/
needId
=
CardId
.
DragunityDux
;
}
...
...
@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
else
option
=
1
;
if
(
ActivateDescription
!=
AI
.
Utils
.
GetStringId
(
CardId
.
DragonRavine
,
option
))
if
(
ActivateDescription
!=
Util
.
GetStringId
(
CardId
.
DragonRavine
,
option
))
return
false
;
AI
.
SelectCard
(
tributeId
);
...
...
@@ -254,7 +254,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterReborn
()
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
selectedCard
=
null
;
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
...
...
@@ -270,7 +270,7 @@ namespace WindBot.Game.AI.Decks
}
}
cards
=
new
List
<
ClientCard
>(
Enemy
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
card
=
cards
[
i
];
...
...
@@ -333,16 +333,16 @@ namespace WindBot.Game.AI.Decks
private
bool
ScrapDragonSummon
()
{
//if (
AI.Utils
.IsOneEnemyBetterThanValue(2500, true))
//if (
Util
.IsOneEnemyBetterThanValue(2500, true))
// return true;
ClientCard
invincible
=
AI
.
Utils
.
GetProblematicEnemyCard
(
3000
);
ClientCard
invincible
=
Util
.
GetProblematicEnemyCard
(
3000
);
return
invincible
!=
null
;
}
private
bool
ScrapDragonEffect
()
{
ClientCard
invincible
=
AI
.
Utils
.
GetProblematicEnemyCard
(
3000
);
if
(
invincible
==
null
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2800
-
1
,
false
))
ClientCard
invincible
=
Util
.
GetProblematicEnemyCard
(
3000
);
if
(
invincible
==
null
&&
!
Util
.
IsOneEnemyBetterThanValue
(
2800
-
1
,
false
))
return
false
;
int
tributeId
=
-
1
;
...
...
@@ -362,7 +362,7 @@ namespace WindBot.Game.AI.Decks
tributeId
=
CardId
.
DragonRavine
;
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
monsters
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
destroyCard
=
invincible
;
if
(
destroyCard
==
null
)
...
...
@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
||
Bot
.
HasInHand
(
CardId
.
DragunitySpearOfDestiny
))
{
List
<
ClientCard
>
monster_sorted
=
Bot
.
GetMonsters
();
monster_sorted
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monster_sorted
.
Sort
(
CardContainer
.
CompareCardAttack
);
foreach
(
ClientCard
monster
in
monster_sorted
)
{
AI
.
SelectMaterials
(
monster
);
...
...
Game/AI/Decks/FrogExecutor.cs
View file @
c2a94e8e
...
...
@@ -87,7 +87,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SwapFrogSummon
()
{
int
atk
=
Card
.
Attack
+
GetSpellBonus
();
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
atk
,
true
))
if
(
Util
.
IsAllEnemyBetterThanValue
(
atk
,
true
))
return
false
;
AI
.
SelectCard
(
CardId
.
Ronintoadin
);
...
...
@@ -120,7 +120,7 @@ namespace WindBot.Game.AI.Decks
{
m_flipFlopFrogSummoned
=
-
1
;
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
monsters
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
monsters
.
Reverse
();
AI
.
SelectCard
(
monsters
);
return
true
;
...
...
@@ -144,7 +144,7 @@ namespace WindBot.Game.AI.Decks
{
int
atk
=
Card
.
Attack
+
GetSpellBonus
();
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
return
false
;
if
(
Card
.
IsCode
(
CardId
.
SwapFrog
))
...
...
@@ -156,7 +156,7 @@ namespace WindBot.Game.AI.Decks
{
List
<
int
>
cards
=
new
List
<
int
>();
if
(
AI
.
Utils
.
IsOneEnemyBetter
())
if
(
Util
.
IsOneEnemyBetter
())
{
cards
.
Add
(
CardId
.
FlipFlopFrog
);
}
...
...
@@ -213,7 +213,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
IsCode
(
CardId
.
DewdarkOfTheIceBarrier
))
return
Card
.
IsDefense
();
bool
enemyBetter
=
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
bool
enemyBetter
=
Util
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
if
(
Card
.
Attack
<
800
)
enemyBetter
=
true
;
bool
result
=
false
;
...
...
Game/AI/Decks/GravekeeperExecutor.cs
View file @
c2a94e8e
...
...
@@ -130,7 +130,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GravekeepersDescendantEffect
()
{
int
bestatk
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
;
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestatk
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
bestatk
,
true
))
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
c2a94e8e
...
...
@@ -183,14 +183,14 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
check
);
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
0
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
0
).
Type
==
16777218
)
if
(
Util
.
GetPZone
(
1
,
0
)
!=
null
&&
Util
.
GetPZone
(
1
,
0
).
Type
==
16777218
)
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
0
));
targets
.
Add
(
Util
.
GetPZone
(
1
,
0
));
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
if
(
Util
.
GetPZone
(
1
,
1
)
!=
null
&&
Util
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
1
));
targets
.
Add
(
Util
.
GetPZone
(
1
,
1
));
}
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
...
...
@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
if
(
check
.
Type
==
16777218
)
count
++;
}
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
(
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Field
)
||
count
==
2
)
&&
if
(
Util
.
GetLastChainCard
()!=
null
&&
(
Util
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
Util
.
GetLastChainCard
().
HasType
(
CardType
.
Field
)
||
count
==
2
)
&&
Duel
.
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
targets
);
...
...
@@ -235,9 +235,9 @@ namespace WindBot.Game.AI.Decks
}
if
(
count
==
2
)
{
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
if
(
Util
.
GetPZone
(
1
,
1
)
!=
null
&&
Util
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
card
=
AI
.
Utils
.
GetPZone
(
1
,
1
);
card
=
Util
.
GetPZone
(
1
,
1
);
}
}
...
...
@@ -251,27 +251,27 @@ namespace WindBot.Game.AI.Decks
private
bool
DarkBribeeff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
if
(
Util
.
GetLastChainCard
()!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
return
false
;
return
true
;
}
private
bool
ImperialOrderfirst
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
return
false
;
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
return
DefaultOnBecomeTarget
()
&&
Util
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
}
private
bool
ImperialOrdereff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
if
(
Util
.
GetLastChainCard
()
==
check
)
return
true
;
}
}
...
...
@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
if
(
Enemy
.
BattlingMonster
.
Attack
-
Bot
.
LifePoints
>=
1000
)
return
DefaultUniqueTrap
();
}
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
if
(
Util
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
DefaultUniqueTrap
();
if
(
Enemy
.
GetMonsterCount
()
>=
2
)
return
DefaultUniqueTrap
();
...
...
@@ -307,7 +307,7 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
HasType
(
CardType
.
Monster
))
count
++;
}
if
(
AI
.
Utils
.
GetBestEnemyMonster
()!=
null
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
1900
)
if
(
Util
.
GetBestEnemyMonster
()!=
null
&&
Util
.
GetBestEnemyMonster
().
Attack
>=
1900
)
AI
.
SelectCard
(
CardId
.
EaterOfMillions
,
CardId
.
PotOfDesires
,
...
...
@@ -473,7 +473,7 @@ namespace WindBot.Game.AI.Decks
}
return
true
;
};
ClientCard
BestEnemy
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
BestEnemy
=
Util
.
GetBestEnemyMonster
(
true
);
ClientCard
WorstBot
=
Bot
.
GetMonsters
().
GetLowestAttackMonster
();
if
(
BestEnemy
==
null
||
BestEnemy
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
WorstBot
==
null
||
WorstBot
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
...
...
@@ -493,9 +493,9 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectPlace
(
Zones
.
z4
);
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
eater_eff
)
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Util
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
e_c
in
Bot
.
ExtraDeck
)
...
...
@@ -588,7 +588,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
}
private
bool
MonsterRepos
()
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
c2a94e8e
...
...
@@ -97,7 +97,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
card
=
cards
[
i
];
...
...
@@ -115,7 +115,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterReborn
()
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
selectedCard
=
null
;
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
...
...
@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
}
}
cards
=
new
List
<
ClientCard
>(
Enemy
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
card
=
cards
[
i
];
...
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
private
bool
WhiteNightDragon
()
{
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
Util
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
foreach
(
ClientCard
card
in
Main
.
SummonableCards
)
if
(
card
.
IsCode
(
11224103
))
return
false
;
...
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
GetMonsters
());
if
(
cards
.
Count
==
0
)
return
false
;
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
tributeCard
=
null
;
foreach
(
ClientCard
monster
in
cards
)
{
...
...
@@ -190,7 +190,7 @@ namespace WindBot.Game.AI.Decks
cards
.
AddRange
(
Bot
.
Graveyard
);
if
(
cards
.
Count
==
0
)
return
false
;
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
summonCard
=
null
;
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
c2a94e8e
...
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
break
;
}
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
ReinforcementOfTheArmyEffect
()
...
...
@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target2
=
Util
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
c2a94e8e
...
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI.Decks
private
bool
FairyTailSnowsummon
()
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
)
{
return
true
;
...
...
@@ -493,7 +493,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
true
;
}
else
...
...
@@ -524,14 +524,14 @@ namespace WindBot.Game.AI.Decks
all
.
Add
(
check
);
}
}
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
FairyTailSnow
))
return
false
;
if
(
Util
.
ChainContainsCard
(
CardId
.
FairyTailSnow
))
return
false
;
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
==
null
&&
Enemy_atk
>=
Bot
.
LifePoints
||
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Enemy
.
BattlingMonster
==
null
&&
Enemy
.
LifePoints
<=
1850
)
{
AI
.
SelectCard
(
all
);
AI
.
SelectNextCard
(
AI
.
Utils
.
GetBestEnemyMonster
());
AI
.
SelectNextCard
(
Util
.
GetBestEnemyMonster
());
return
true
;
}
}
...
...
@@ -602,7 +602,7 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
CardId
.
UltimateConductorTytanno
);
return
true
;
}
if
(!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
return
false
;
if
(!
Util
.
IsOneEnemyBetter
(
true
))
return
false
;
IList
<
int
>
targets
=
new
[]
{
CardId
.
ElShaddollConstruct
,
CardId
.
DogorantheMadFlameKaiju
,
...
...
@@ -752,7 +752,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
}
if
(!
AI
.
Utils
.
IsOneEnemyBetter
())
return
false
;
if
(!
Util
.
IsOneEnemyBetter
())
return
false
;
foreach
(
ClientCard
monster
in
Bot
.
Hand
)
...
...
@@ -830,7 +830,7 @@ namespace WindBot.Game.AI.Decks
ShaddollSquamata_used
=
true
;
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
if
(
Util
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
{
if
(!
Bot
.
HasInHand
(
CardId
.
ShaddollFusion
)
&&
Bot
.
HasInGraveyard
(
CardId
.
ShaddollFusion
))
AI
.
SelectNextCard
(
CardId
.
ShaddollCore
);
...
...
@@ -851,7 +851,7 @@ namespace WindBot.Game.AI.Decks
else
{
if
(
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
AI
.
SelectCard
(
target
);
}
return
true
;
...
...
@@ -890,7 +890,7 @@ namespace WindBot.Game.AI.Decks
ShaddollHedgehog_used
=
true
;
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
if
(
Util
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
{
AI
.
SelectNextCard
(
CardId
.
ShaddollFalco
,
...
...
@@ -924,14 +924,14 @@ namespace WindBot.Game.AI.Decks
ShaddollDragon_used
=
true
;
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
target
=
Util
.
GetBestEnemyCard
();
AI
.
SelectCard
(
target
);
return
true
;
}
else
{
if
(
Enemy
.
GetSpellCount
()
==
0
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
AI
.
SelectCard
(
target
);
return
true
;
}
...
...
@@ -996,7 +996,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
true
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
ClientCard
select
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
select
=
Util
.
GetBestEnemyCard
();
if
(
select
==
null
)
return
false
;
if
(
select
!=
null
)
{
...
...
@@ -1018,10 +1018,10 @@ namespace WindBot.Game.AI.Decks
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target2
=
Util
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
...
...
@@ -1106,16 +1106,16 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
else
if
(
DarkHole
||
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
else
if
(
DarkHole
||
Util
.
IsChainTarget
(
Card
)
||
Util
.
GetProblematicEnemySpell
()
!=
null
)
{
AI
.
SelectCard
(
CardId
.
TG_WonderMagician
);
return
true
;
}
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1500
,
true
))
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Util
.
IsOneEnemyBetterThanValue
(
1500
,
true
))
{
AI
.
SelectCard
(
CardId
.
TG_WonderMagician
);
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
...
...
@@ -1136,7 +1136,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ScarlightRedDragoneff
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
{
targets
.
Add
(
target1
);
...
...
@@ -1160,8 +1160,8 @@ namespace WindBot.Game.AI.Decks
AI.SelectCard(Useless_List());
return true;
}
//if (ActivateDescription ==
AI.Utils
.GetStringId(CardId.snake, 2)) return true;
if (ActivateDescription ==
AI.Utils
.GetStringId(CardId.snake, 1))
//if (ActivateDescription ==
Util
.GetStringId(CardId.snake, 2)) return true;
if (ActivateDescription ==
Util
.GetStringId(CardId.snake, 1))
{
foreach (ClientCard hand in Bot.Hand)
{
...
...
@@ -1186,7 +1186,7 @@ namespace WindBot.Game.AI.Decks
private
bool
BlackRoseMoonlightDragoneff
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
{
targets
.
Add
(
target1
);
...
...
@@ -1224,18 +1224,18 @@ namespace WindBot.Game.AI.Decks
return
true
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target2
=
Util
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
else
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
else
if
(
Util
.
IsChainTarget
(
Card
)
||
Util
.
GetProblematicEnemySpell
()
!=
null
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Util
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
{
AI
.
SelectCard
(
targets
);
return
true
;
...
...
Game/AI/Decks/NekrozExecutor.cs
View file @
c2a94e8e
...
...
@@ -159,7 +159,7 @@ namespace WindBot.Game.AI.Decks
private
bool
DecisiveArmorEffect
()
{
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
3300
,
true
))
if
(
Util
.
IsAllEnemyBetterThanValue
(
3300
,
true
))
{
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
return
true
;
...
...
@@ -176,7 +176,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GungnirEffect
()
{
if
(
AI
.
Utils
.
IsOneEnemyBetter
(
true
)
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
if
(
Util
.
IsOneEnemyBetter
(
true
)
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
...
...
@@ -196,12 +196,12 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
CardId
.
Mirror
);
return
true
;
}
else
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
else
if
(
Util
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
{
AI
.
SelectCard
(
CardId
.
Trishula
);
return
true
;
}
else
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
else
if
(
Util
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
{
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
return
true
;
...
...
@@ -221,12 +221,12 @@ namespace WindBot.Game.AI.Decks
private
bool
ThousandHandsEffect
()
{
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
{
AI
.
SelectCard
(
CardId
.
Trishula
);
return
true
;
}
else
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
else
if
(
Util
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
{
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
return
true
;
...
...
@@ -277,7 +277,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
int
Id
in
NekrozCard
)
{
if
(
Id
==
CardId
.
Trishula
&&
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
if
(
Id
==
CardId
.
Trishula
&&
Util
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
{
AI
.
SelectCard
(
CardId
.
Trishula
);
return
true
;
...
...
Game/AI/Decks/OldSchoolExecutor.cs
View file @
c2a94e8e
...
...
@@ -104,7 +104,7 @@ namespace WindBot.Game.AI.Decks
if
(
handCard
.
IsFacedown
())
return
true
;
}
return
AI
.
Utils
.
IsOneEnemyBetter
(
true
);
return
Util
.
IsOneEnemyBetter
(
true
);
}
}
}
\ No newline at end of file
Game/AI/Decks/PhantasmExecutor.cs
View file @
c2a94e8e
...
...
@@ -133,7 +133,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Enemy
.
GetMonsterCount
()
==
0
)
{
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
0
)
>=
Enemy
.
LifePoints
)
if
(
Util
.
GetTotalAttackingMonsterAttack
(
0
)
>=
Enemy
.
LifePoints
)
{
return
true
;
}
...
...
@@ -145,7 +145,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
DefaultOnBecomeTarget
()
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyCard
(
false
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyCard
(
false
,
true
));
return
true
;
}
if
(
Enemy
.
HasInSpellZone
(
CardId
.
EternalSoul
))
...
...
@@ -159,17 +159,17 @@ namespace WindBot.Game.AI.Decks
return
UniqueFaceupSpell
();
}
if
(
Bot
.
GetMonsterCount
()
>
0
&&
!
Bot
.
HasInSpellZone
(
CardId
.
SeaStealthAttack
)
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2000
,
false
)
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
Util
.
IsOneEnemyBetterThanValue
(
2000
,
false
)
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
if
(
Util
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
{
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsCode
(
CardId
.
ElShaddollWinda
)
&&
!
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
if
(
Util
.
GetProblematicEnemyCard
(
9999
,
true
).
IsCode
(
CardId
.
ElShaddollWinda
)
&&
!
Util
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
return
false
;
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
));
AI
.
SelectCard
(
Util
.
GetProblematicEnemyCard
(
9999
,
true
));
return
UniqueFaceupSpell
();
}
return
false
;
...
...
@@ -201,7 +201,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
m
.
IsAttack
())
count
++;
}
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
if
(
Util
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
return
count
>=
2
;
}
...
...
@@ -239,7 +239,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SkillDraineff
()
{
if
(
Duel
.
LastChainPlayer
==
1
&&
AI
.
Utils
.
GetLastChainCard
().
Location
==
CardLocation
.
MonsterZone
)
if
(
Duel
.
LastChainPlayer
==
1
&&
Util
.
GetLastChainCard
().
Location
==
CardLocation
.
MonsterZone
)
return
UniqueFaceupSpell
();
return
false
;
}
...
...
@@ -369,7 +369,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
target
!=
null
&&
!
SeaStealthAttackeff_used
)
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
IsChainTarget
(
target
))
if
(
Util
.
IsChainTarget
(
Card
)
||
Util
.
IsChainTarget
(
target
))
return
false
;
}
break
;
...
...
@@ -421,11 +421,11 @@ namespace WindBot.Game.AI.Decks
private
bool
BorrelswordDragoneff
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BorrelswordDragon
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BorrelswordDragon
,
0
))
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
&&
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
if
(
Util
.
IsChainTarget
(
Card
)
&&
Util
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
true
;
}
if
(
Duel
.
Player
==
1
&&
Bot
.
BattlingMonster
==
Card
)
...
...
@@ -461,9 +461,9 @@ namespace WindBot.Game.AI.Decks
else
AI
.
SelectPlace
(
Zones
.
z3
);
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Util
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
Bot
.
HasInExtra
(
CardId
.
BorreloadDragon
))
...
...
@@ -538,7 +538,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
}
private
bool
SeaStealthAttackeff
()
...
...
@@ -591,12 +591,12 @@ namespace WindBot.Game.AI.Decks
if
(
s
.
IsCode
(
CardId
.
PacifisThePhantasmCity
))
target
=
s
;
}
if
(
target
!=
null
&&
AI
.
Utils
.
IsChainTarget
(
target
))
if
(
target
!=
null
&&
Util
.
IsChainTarget
(
target
))
{
SeaStealthAttackeff_used
=
true
;
return
true
;
}
target
=
AI
.
Utils
.
GetLastChainCard
();
target
=
Util
.
GetLastChainCard
();
if
(
target
!=
null
)
{
if
(
target
.
IsCode
(
CardId
.
BrandishSkillAfterburner
))
...
...
Game/AI/Decks/QliphortExecutor.cs
View file @
c2a94e8e
...
...
@@ -183,7 +183,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CardOfDemiseEffect
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
!
ShouldPendulum
())
if
(
Util
.
IsTurn1OrMain2
()
&&
!
ShouldPendulum
())
{
CardOfDemiseUsed
=
true
;
return
true
;
...
...
@@ -215,8 +215,8 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
==
null
&&
r
==
null
)
AI
.
SelectCard
(
CardId
.
Scout
);
}
...
...
@@ -227,8 +227,8 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
return
false
;
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
==
null
&&
r
==
null
)
return
true
;
if
(
l
==
null
&&
r
.
RScale
!=
Card
.
LScale
)
...
...
@@ -252,8 +252,8 @@ namespace WindBot.Game.AI.Decks
{
count
++;
}
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
==
null
&&
r
==
null
)
{
if
(
CardOfDemiseUsed
)
...
...
@@ -316,7 +316,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -329,7 +329,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -342,7 +342,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -353,8 +353,8 @@ namespace WindBot.Game.AI.Decks
private
bool
ShouldPendulum
()
{
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
!=
null
&&
r
!=
null
&&
l
.
LScale
!=
r
.
RScale
)
{
int
count
=
0
;
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
c2a94e8e
...
...
@@ -174,7 +174,7 @@ namespace WindBot.Game.AI.Decks
break
;
}
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
UnexpectedDaiEffect
()
...
...
@@ -185,7 +185,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
PhantomGryphon
,
CardId
.
MegalosmasherX
);
else
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
else
if
(
Util
.
IsTurn1OrMain2
())
{
if
(
Bot
.
HasInHand
(
CardId
.
MysteryShellDragon
))
AI
.
SelectCard
(
CardId
.
MysteryShellDragon
);
...
...
@@ -210,14 +210,14 @@ namespace WindBot.Game.AI.Decks
private
bool
RescueRabbitSummon
()
{
return
AI
.
Utils
.
GetBotAvailZonesFromExtraDeck
()
>
0
||
AI
.
Utils
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
>=
1900
).
Count
==
0
||
AI
.
Utils
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
<
1900
).
Count
>
AI
.
Utils
.
GetMatchingCards
(
Bot
.
MonsterZone
,
card
=>
card
.
Attack
>=
1900
).
Count
;
return
Util
.
GetBotAvailZonesFromExtraDeck
()
>
0
||
Util
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
>=
1900
).
Count
==
0
||
Util
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
<
1900
).
Count
>
Util
.
GetMatchingCards
(
Bot
.
MonsterZone
,
card
=>
card
.
Attack
>=
1900
).
Count
;
}
private
bool
RescueRabbitEffect
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
AI
.
SelectCard
(
CardId
.
MegalosmasherX
,
...
...
@@ -278,15 +278,15 @@ namespace WindBot.Game.AI.Decks
private
bool
IgnisterProminenceTheBlastingDracoslayerSummon
()
{
return
AI
.
Utils
.
GetProblematicEnemyCard
()
!=
null
;
return
Util
.
GetProblematicEnemyCard
()
!=
null
;
}
private
bool
IgnisterProminenceTheBlastingDracoslayerEffect
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
IgnisterProminenceTheBlastingDracoslayer
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
IgnisterProminenceTheBlastingDracoslayer
,
1
))
return
true
;
ClientCard
target1
=
null
;
ClientCard
target2
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
target2
=
Util
.
GetProblematicEnemyCard
();
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
spell
in
spells
)
{
...
...
@@ -333,7 +333,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Number37HopeWovenDragonSpiderSharkSummon
()
{
return
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
1700
,
false
)
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3600
,
true
);
return
Util
.
IsAllEnemyBetterThanValue
(
1700
,
false
)
&&
!
Util
.
IsOneEnemyBetterThanValue
(
3600
,
true
);
}
private
bool
LightningChidoriSummon
()
...
...
@@ -353,12 +353,12 @@ namespace WindBot.Game.AI.Decks
}
}
return
AI
.
Utils
.
GetProblematicEnemyCard
()
!=
null
;
return
Util
.
GetProblematicEnemyCard
()
!=
null
;
}
private
bool
LightningChidoriEffect
()
{
ClientCard
problematicCard
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
problematicCard
=
Util
.
GetProblematicEnemyCard
();
AI
.
SelectCard
(
0
);
AI
.
SelectNextCard
(
problematicCard
);
return
true
;
...
...
@@ -366,12 +366,12 @@ namespace WindBot.Game.AI.Decks
private
bool
EvolzarLaggiaSummon
()
{
return
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2000
,
false
)
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
||
AI
.
Utils
.
IsTurn1OrMain2
();
return
(
Util
.
IsAllEnemyBetterThanValue
(
2000
,
false
)
&&
!
Util
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
||
Util
.
IsTurn1OrMain2
();
}
private
bool
EvilswarmNightmareSummon
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
...
...
@@ -381,7 +381,7 @@ namespace WindBot.Game.AI.Decks
private
bool
TraptrixRafflesiaSummon
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
(
Bot
.
GetRemainingCount
(
CardId
.
BottomlessTrapHole
,
1
)
+
Bot
.
GetRemainingCount
(
CardId
.
TraptrixTrapHoleNightmare
,
1
))
>
0
)
if
(
Util
.
IsTurn1OrMain2
()
&&
(
Bot
.
GetRemainingCount
(
CardId
.
BottomlessTrapHole
,
1
)
+
Bot
.
GetRemainingCount
(
CardId
.
TraptrixTrapHoleNightmare
,
1
))
>
0
)
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
...
...
@@ -392,14 +392,14 @@ namespace WindBot.Game.AI.Decks
private
bool
Number59CrookedCookSummon
()
{
return
((
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
()
-
2
)
<=
1
)
&&
((
AI
.
Utils
.
IsOneEnemyBetter
()
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2300
,
true
))
||
AI
.
Utils
.
IsTurn1OrMain2
());
((
Util
.
IsOneEnemyBetter
()
&&
!
Util
.
IsOneEnemyBetterThanValue
(
2300
,
true
))
||
Util
.
IsTurn1OrMain2
());
}
private
bool
Number59CrookedCookEffect
()
{
if
(
Duel
.
Player
==
0
)
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
return
true
;
}
else
...
...
@@ -422,7 +422,7 @@ namespace WindBot.Game.AI.Decks
private
bool
StarliegePaladynamoEffect
()
{
ClientCard
result
=
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
2000
,
true
);
ClientCard
result
=
Util
.
GetOneEnemyBetterThanValue
(
2000
,
true
);
if
(
result
!=
null
)
{
AI
.
SelectCard
(
0
);
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
c2a94e8e
...
...
@@ -120,13 +120,13 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
new
[]
{
CardId
.
MistArchfiend
,
CardId
.
PanzerDragon
,
CardId
.
SolarWindJammer
,
CardId
.
StarDrawing
},
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
NormalSummon
()
...
...
@@ -236,7 +236,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CyberDragonNovaEffect
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
CyberDragonNova
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
CyberDragonNova
,
0
))
{
return
true
;
}
...
...
@@ -282,12 +282,12 @@ namespace WindBot.Game.AI.Decks
private
bool
Number61VolcasaurusSummon
()
{
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
return
Util
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
}
private
bool
Number61VolcasaurusEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
);
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
2000
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
CardId
.
CyberDragon
);
...
...
@@ -300,9 +300,9 @@ namespace WindBot.Game.AI.Decks
private
bool
TirasKeeperOfGenesisEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
==
null
)
target
=
AI
.
Utils
.
GetBestEnemyCard
();
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
private
bool
PanzerDragonEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
Game/AI/Decks/ST1732Executor.cs
View file @
c2a94e8e
...
...
@@ -189,7 +189,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MindControlEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -461,8 +461,8 @@ namespace WindBot.Game.AI.Decks
private
bool
LinkSummon
()
{
return
(
AI
.
Utils
.
IsTurn1OrMain2
()
||
AI
.
Utils
.
IsOneEnemyBetter
())
&&
AI
.
Utils
.
GetBestAttack
(
Bot
)
<
Card
.
Attack
;
return
(
Util
.
IsTurn1OrMain2
()
||
Util
.
IsOneEnemyBetter
())
&&
Util
.
GetBestAttack
(
Bot
)
<
Card
.
Attack
;
}
}
}
\ No newline at end of file
Game/AI/Decks/SkyStrikerExecutor.cs
View file @
c2a94e8e
...
...
@@ -114,7 +114,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Hayate
,
HayateSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Hayate
,
HayateEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TopologicBomberDragon
,
AI
.
Utils
.
IsTurn1OrMain2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TopologicBomberDragon
,
Util
.
IsTurn1OrMain2
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Raye
,
RayeSummon
);
...
...
@@ -160,15 +160,15 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnSelectYesNo
(
int
desc
)
{
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
SummonSorceress
,
2
))
// summon to the field of opponent?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
SummonSorceress
,
2
))
// summon to the field of opponent?
return
false
;
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
Engage
,
0
))
// draw card?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
Engage
,
0
))
// draw card?
return
true
;
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
WidowAnchor
,
0
))
// get control?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
WidowAnchor
,
0
))
// get control?
return
true
;
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
JammingWave
,
0
))
// destroy monster?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
JammingWave
,
0
))
// destroy monster?
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -177,9 +177,9 @@ namespace WindBot.Game.AI.Decks
else
return
false
;
}
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
Afterburners
,
0
))
// destroy spell & trap?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
Afterburners
,
0
))
// destroy spell & trap?
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -199,7 +199,7 @@ namespace WindBot.Game.AI.Decks
private
bool
TwinTwistersEffect
()
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TwinTwisters
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TwinTwisters
))
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
target
in
Enemy
.
GetSpells
())
...
...
@@ -261,7 +261,7 @@ namespace WindBot.Game.AI.Decks
private
bool
AfterburnersEffect
()
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -291,9 +291,9 @@ namespace WindBot.Game.AI.Decks
private
bool
WidowAnchorEffectFirst
()
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
if
(
Util
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
0
,
true
);
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
{
WidowAnchorTarget
=
target
;
...
...
@@ -359,7 +359,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
TopologicBomberDragon
)
&&
Enemy
.
GetMonsterCount
()
>
1
)
return
true
;
if
(!
AI
.
Utils
.
IsTurn1OrMain2
())
if
(!
Util
.
IsTurn1OrMain2
())
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
...
...
@@ -375,14 +375,14 @@ namespace WindBot.Game.AI.Decks
{
if
(
DefaultBreakthroughSkill
())
{
WidowAnchorTarget
=
AI
.
Utils
.
GetLastChainCard
();
WidowAnchorTarget
=
Util
.
GetLastChainCard
();
return
true
;
}
if
(!
HaveThreeSpellsInGrave
()
||
Duel
.
Player
==
1
||
Duel
.
Phase
<
DuelPhase
.
Main1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
if
(!
HaveThreeSpellsInGrave
()
||
Duel
.
Player
==
1
||
Duel
.
Phase
<
DuelPhase
.
Main1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
||
Util
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
&&
!
target
.
IsDisabled
()
&&
!
target
.
HasType
(
CardType
.
Normal
))
{
WidowAnchorTarget
=
target
;
...
...
@@ -410,9 +410,9 @@ namespace WindBot.Game.AI.Decks
}
else
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
ClientCard
bestBotMonster
=
AI
.
Utils
.
GetBestBotMonster
(
true
);
ClientCard
bestBotMonster
=
Util
.
GetBestBotMonster
(
true
);
if
(
bestBotMonster
!=
null
)
{
int
bestPower
=
bestBotMonster
.
Attack
;
...
...
@@ -527,7 +527,7 @@ namespace WindBot.Game.AI.Decks
{
return
false
;
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
{
RayeSelectTarget
();
return
true
;
...
...
@@ -582,11 +582,11 @@ namespace WindBot.Game.AI.Decks
private
bool
KagariEffect
()
{
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
Afterburners
))
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
Afterburners
))
{
AI
.
SelectCard
(
CardId
.
Afterburners
);
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
JammingWave
))
else
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
JammingWave
))
{
AI
.
SelectCard
(
CardId
.
JammingWave
);
}
...
...
@@ -597,7 +597,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ShizukuSummon
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
ShizukuSummoned
=
true
;
return
true
;
...
...
@@ -617,7 +617,7 @@ namespace WindBot.Game.AI.Decks
private
bool
HayateSummon
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
HayateSummoned
=
true
;
return
true
;
...
...
@@ -641,14 +641,14 @@ namespace WindBot.Game.AI.Decks
CardId
.
EffectVeiler
,
CardId
.
GhostRabbit
,
CardId
.
JetSynchron
})
&&
!
AI
.
Utils
.
IsTurn1OrMain2
()
})
&&
!
Util
.
IsTurn1OrMain2
()
&&
Bot
.
GetMonsterCount
()
>
0
&&
Bot
.
HasInExtra
(
CardId
.
CrystronNeedlefiber
);
}
private
bool
CrystronNeedlefiberSummon
()
{
return
!
AI
.
Utils
.
IsTurn1OrMain2
();
return
!
Util
.
IsTurn1OrMain2
();
}
private
bool
CrystronNeedlefiberEffect
()
...
...
@@ -701,15 +701,15 @@ namespace WindBot.Game.AI.Decks
{
return
CardId
.
HornetDrones
;
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
WidowAnchor
,
3
)
>
0
)
else
if
(
Util
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
WidowAnchor
,
3
)
>
0
)
{
return
CardId
.
WidowAnchor
;
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
Afterburners
,
1
)
>
0
)
else
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
Afterburners
,
1
)
>
0
)
{
return
CardId
.
Afterburners
;
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
JammingWave
,
1
)
>
0
)
else
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
JammingWave
,
1
)
>
0
)
{
return
CardId
.
JammingWave
;
}
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
c2a94e8e
...
...
@@ -413,7 +413,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CatSharkSummon
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
ToadallyAwesome
)
&&
((
AI
.
Utils
.
IsOneEnemyBetter
(
true
)
&&
((
Util
.
IsOneEnemyBetter
(
true
)
&&
!
Bot
.
HasInMonstersZone
(
new
[]
{
CardId
.
CatShark
,
...
...
@@ -470,8 +470,8 @@ namespace WindBot.Game.AI.Decks
num
++;
}
}
return
AI
.
Utils
.
IsOneEnemyBetter
(
true
)
&&
AI
.
Utils
.
GetBestAttack
(
Enemy
)
>
2200
return
Util
.
IsOneEnemyBetter
(
true
)
&&
Util
.
GetBestAttack
(
Enemy
)
>
2200
&&
num
<
4
&&
!
Bot
.
HasInMonstersZone
(
new
[]
{
...
...
@@ -496,7 +496,7 @@ namespace WindBot.Game.AI.Decks
{
defence
+=
monster
.
GetDefensePower
();
}
if
(
attack
-
2000
-
defence
>
Enemy
.
LifePoints
&&
!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
if
(
attack
-
2000
-
defence
>
Enemy
.
LifePoints
&&
!
Util
.
IsOneEnemyBetter
(
true
))
return
true
;
}
return
false
;
...
...
@@ -512,7 +512,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
IsDefense
()
&&
!
AI
.
Utils
.
IsAllEnemyBetter
(
true
)
&&
Card
.
Attack
>=
Card
.
Defense
)
if
(
Card
.
IsDefense
()
&&
!
Util
.
IsAllEnemyBetter
(
true
)
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
false
;
}
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Decks/YosenjuExecutor.cs
View file @
c2a94e8e
...
...
@@ -181,8 +181,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
PotOfDualityEffect
()
...
...
@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CardOfDemiseEffect
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
CardOfDemiseUsed
=
true
;
return
true
;
...
...
@@ -292,15 +292,15 @@ namespace WindBot.Game.AI.Decks
private
bool
DarkRebellionXyzDragonSummon
()
{
int
selfBestAttack
=
AI
.
Utils
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
AI
.
Utils
.
GetBestAttack
(
Enemy
);
int
selfBestAttack
=
Util
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
Util
.
GetBestAttack
(
Enemy
);
return
selfBestAttack
<=
oppoBestAttack
;
}
private
bool
DarkRebellionXyzDragonEffect
()
{
int
oppoBestAttack
=
AI
.
Utils
.
GetBestAttack
(
Enemy
);
ClientCard
target
=
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
oppoBestAttack
,
true
);
int
oppoBestAttack
=
Util
.
GetBestAttack
(
Enemy
);
ClientCard
target
=
Util
.
GetOneEnemyBetterThanValue
(
oppoBestAttack
,
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
0
);
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
c2a94e8e
...
...
@@ -139,31 +139,31 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
new
[]
{
CardId
.
StarDrawing
,
CardId
.
SolarWindJammer
,
CardId
.
Goblindbergh
},
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
Number39Utopia
()
{
if
(!
AI
.
Utils
.
HasChainedTrap
(
0
)
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Card
.
HasXyzMaterial
(
2
))
if
(!
Util
.
HasChainedTrap
(
0
)
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Card
.
HasXyzMaterial
(
2
))
return
true
;
return
false
;
}
private
bool
Number61Volcasaurus
()
{
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
return
Util
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
}
private
bool
ZwLionArms
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
ZwLionArms
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
0
))
return
true
;
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
ZwLionArms
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
1
))
return
!
Card
.
IsDisabled
();
return
false
;
}
...
...
@@ -234,7 +234,7 @@ namespace WindBot.Game.AI.Decks
private
bool
KagetokageEffect
()
{
var
lastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
var
lastChainCard
=
Util
.
GetLastChainCard
();
if
(
lastChainCard
==
null
)
return
true
;
return
!
lastChainCard
.
IsCode
(
CardId
.
Goblindbergh
,
CardId
.
TinGoldfish
);
}
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
c2a94e8e
...
...
@@ -157,7 +157,7 @@ namespace WindBot.Game.AI.Decks
||
Duel
.
Phase
==
DuelPhase
.
Damage
))
return
false
;
return
Duel
.
Player
==
0
||
AI
.
Utils
.
IsOneEnemyBetter
();
||
Util
.
IsOneEnemyBetter
();
}
return
true
;
}
...
...
@@ -419,7 +419,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RatpierMaterialEffect
()
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
Ratpier
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
Ratpier
,
1
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
...
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
(
true
);
ClientCard
target
=
Util
.
GetBestEnemyCard
(
true
);
if
(
target
==
null
)
return
false
;
AI
.
SelectCard
(
...
...
Game/AI/DefaultExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Executor.cs
View file @
c2a94e8e
...
...
@@ -14,6 +14,7 @@ namespace WindBot.Game.AI
public
Duel
Duel
{
get
;
private
set
;
}
public
IList
<
CardExecutor
>
Executors
{
get
;
private
set
;
}
public
GameAI
AI
{
get
;
private
set
;
}
public
AIUtil
Util
{
get
;
private
set
;
}
protected
MainPhase
Main
{
get
;
private
set
;
}
protected
BattlePhase
Battle
{
get
;
private
set
;
}
...
...
@@ -29,6 +30,7 @@ namespace WindBot.Game.AI
{
Duel
=
duel
;
AI
=
ai
;
Util
=
new
AIUtil
(
duel
);
Executors
=
new
List
<
CardExecutor
>();
Bot
=
Duel
.
Fields
[
0
];
...
...
Game/GameAI.cs
View file @
c2a94e8e
...
...
@@ -10,7 +10,6 @@ namespace WindBot.Game
public
GameClient
Game
{
get
;
private
set
;
}
public
Duel
Duel
{
get
;
private
set
;
}
public
Executor
Executor
{
get
;
set
;
}
public
AIFunctions
Utils
{
get
;
private
set
;
}
private
Dialogs
_dialogs
;
...
...
@@ -18,7 +17,6 @@ namespace WindBot.Game
{
Game
=
game
;
Duel
=
duel
;
Utils
=
new
AIFunctions
(
duel
);
_dialogs
=
new
Dialogs
(
game
);
}
...
...
@@ -165,11 +163,11 @@ namespace WindBot.Game
// Sort the attackers and defenders, make monster with higher attack go first.
List
<
ClientCard
>
attackers
=
new
List
<
ClientCard
>(
battle
.
AttackableCards
);
attackers
.
Sort
(
AIFunctions
.
CompareCardAttack
);
attackers
.
Sort
(
CardContainer
.
CompareCardAttack
);
attackers
.
Reverse
();
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
defenders
.
Sort
(
AIFunctions
.
CompareDefensePower
);
defenders
.
Sort
(
CardContainer
.
CompareDefensePower
);
defenders
.
Reverse
();
// Let executor decide which card should attack first.
...
...
@@ -440,7 +438,7 @@ namespace WindBot.Game
}
if
(
ShouldExecute
(
exec
,
card
,
ExecutorType
.
SummonOrSet
))
{
if
(
Utils
.
IsAllEnemyBetter
(
true
)
&&
Utils
.
IsAllEnemyBetterThanValue
(
card
.
Attack
+
300
,
false
)
&&
if
(
Executor
.
Util
.
IsAllEnemyBetter
(
true
)
&&
Executor
.
Util
.
IsAllEnemyBetterThanValue
(
card
.
Attack
+
300
,
false
)
&&
main
.
MonsterSetableCards
.
Contains
(
card
))
{
_dialogs
.
SendSetMonster
();
...
...
@@ -702,7 +700,7 @@ namespace WindBot.Game
// Always choose the minimum and lowest atk.
List
<
ClientCard
>
sorted
=
new
List
<
ClientCard
>();
sorted
.
AddRange
(
cards
);
sorted
.
Sort
(
AIFunctions
.
CompareCardAttack
);
sorted
.
Sort
(
CardContainer
.
CompareCardAttack
);
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
...
...
WindBot.csproj
View file @
c2a94e8e
...
...
@@ -59,7 +59,7 @@
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Config.cs"
/>
<Compile
Include=
"Game\AI\AI
Functions
.cs"
/>
<Compile
Include=
"Game\AI\AI
Util
.cs"
/>
<Compile
Include=
"Game\AI\CardContainer.cs"
/>
<Compile
Include=
"Game\AI\CardExecutor.cs"
/>
<Compile
Include=
"Game\AI\CardExtension.cs"
/>
...
...
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