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xiaoye
windbot
Commits
c110109d
Commit
c110109d
authored
Jan 30, 2017
by
mercury233
Browse files
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Plain Diff
new deck
parent
01524bc5
Changes
6
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Showing
6 changed files
with
608 additions
and
6 deletions
+608
-6
Decks/AI_Zoodiac.ydk
Decks/AI_Zoodiac.ydk
+59
-0
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+498
-0
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+2
-1
Game/GameAI.cs
Game/GameAI.cs
+41
-3
WindBot.csproj
WindBot.csproj
+1
-0
bots.json
bots.json
+7
-2
No files found.
Decks/AI_Zoodiac.ydk
0 → 100644
View file @
c110109d
#created by ...
#main
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#extra
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!side
Game/AI/Decks/ZoodiacExecutor.cs
0 → 100644
View file @
c110109d
This diff is collapsed.
Click to expand it.
Game/AI/Enums/Floodgate.cs
View file @
c110109d
...
...
@@ -59,6 +59,7 @@
NaturiaBarkion
=
2956282
,
EvilswarmOphion
=
91279700
,
MermailAbyssgaios
=
74371660
,
AbyssDweller
=
21044178
AbyssDweller
=
21044178
,
ZoodiacDrident
=
48905153
}
}
Game/GameAI.cs
View file @
c110109d
...
...
@@ -70,6 +70,7 @@ namespace WindBot.Game
m_selector
=
null
;
m_nextSelector
=
null
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_position
=
CardPosition
.
FaceUpAttack
;
Duel
.
LastSummonPlayer
=
-
1
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
...
...
@@ -446,6 +447,8 @@ namespace WindBot.Game
/// <returns>True for yes, false for no.</returns>
public
bool
OnSelectYesNo
(
int
desc
)
{
if
(
m_yesno
!=
-
1
)
return
m_yesno
>
0
;
return
Executor
.
OnSelectYesNo
(
desc
);
}
...
...
@@ -465,10 +468,12 @@ namespace WindBot.Game
private
CardSelector
m_selector
;
private
CardSelector
m_nextSelector
;
private
CardSelector
m_thirdSelector
;
private
CardPosition
m_position
=
CardPosition
.
FaceUpAttack
;
private
int
m_option
;
private
int
m_number
;
private
int
m_announce
;
private
int
m_yesno
;
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
...
...
@@ -522,17 +527,45 @@ namespace WindBot.Game
m_nextSelector
=
new
CardSelector
(
loc
);
}
public
void
SelectThirdCard
(
ClientCard
card
)
{
m_thirdSelector
=
new
CardSelector
(
card
);
}
public
void
SelectThirdCard
(
IList
<
ClientCard
>
cards
)
{
m_thirdSelector
=
new
CardSelector
(
cards
);
}
public
void
SelectThirdCard
(
int
cardId
)
{
m_thirdSelector
=
new
CardSelector
(
cardId
);
}
public
void
SelectThirdCard
(
IList
<
int
>
ids
)
{
m_thirdSelector
=
new
CardSelector
(
ids
);
}
public
void
SelectThirdCard
(
CardLocation
loc
)
{
m_thirdSelector
=
new
CardSelector
(
loc
);
}
public
CardSelector
GetSelectedCards
()
{
CardSelector
selected
=
m_selector
;
m_selector
=
null
;
if
(
m_nextSelector
!=
null
)
{
m_selector
=
m_nextSelector
;
m_nextSelector
=
null
;
if
(
m_thirdSelector
!=
null
)
{
m_nextSelector
=
m_thirdSelector
;
m_thirdSelector
=
null
;
}
}
else
m_selector
=
null
;
return
selected
;
}
...
...
@@ -582,6 +615,11 @@ namespace WindBot.Game
m_announce
=
id
;
}
public
void
SelectYesNo
(
bool
opt
)
{
m_yesno
=
opt
?
1
:
0
;
}
/// <summary>
/// Called when the AI has to declare a number.
/// </summary>
...
...
WindBot.csproj
View file @
c110109d
...
...
@@ -77,6 +77,7 @@
<Compile
Include=
"Game\AI\Decks\DoEveryThingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\OldSchoolExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\Rank5Executor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ZoodiacExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ZexalWeaponsExecutor.cs"
/>
<Compile
Include=
"Game\AI\DefaultExecutor.cs"
/>
<Compile
Include=
"Game\AI\Dialogs.cs"
/>
...
...
bots.json
View file @
c110109d
...
...
@@ -32,12 +32,17 @@
},
{
"name"
:
"复制植物"
,
"deck"
:
"
Blue-Eyes
"
,
"deck"
:
"
Zoodiac
"
,
"dialog"
:
"copy.zh-CN"
},
{
"name"
:
"复制植物"
,
"deck"
:
"Blue-Eyes"
,
"deck"
:
"Zoodiac"
,
"dialog"
:
"copy.zh-CN"
},
{
"name"
:
"复制植物"
,
"deck"
:
"Zoodiac"
,
"dialog"
:
"copy.zh-CN"
},
{
...
...
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