Commit 72994154 authored by mercury233's avatar mercury233

comment

parent c32eb21c
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("Blackwing", "AI_Blackwing")] [Deck("Blackwing", "AI_Blackwing")]
public class BlackwingExecutor : DefaultExecutor public class BlackwingExecutor : DefaultExecutor
{ {
......
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("CyberDragon", "AI_CyberDragon")] [Deck("CyberDragon", "AI_CyberDragon")]
public class CyberDragonExecutor : DefaultExecutor public class CyberDragonExecutor : DefaultExecutor
{ {
......
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("Evilswarm", "AI_Evilswarm")] [Deck("Evilswarm", "AI_Evilswarm")]
public class EvilswarmExecutor : DefaultExecutor public class EvilswarmExecutor : DefaultExecutor
{ {
......
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("Gravekeeper", "AI_Gravekeeper")] [Deck("Gravekeeper", "AI_Gravekeeper")]
public class GravekeeperExecutor : DefaultExecutor public class GravekeeperExecutor : DefaultExecutor
{ {
......
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("Graydle", "AI_Graydle")] [Deck("Graydle", "AI_Graydle")]
public class GraydleExecutor : DefaultExecutor public class GraydleExecutor : DefaultExecutor
{ {
......
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("Lightsworn", "AI_Lightsworn")] [Deck("Lightsworn", "AI_Lightsworn")]
public class LightswornExecutor : DefaultExecutor public class LightswornExecutor : DefaultExecutor
{ {
......
...@@ -6,6 +6,7 @@ using WindBot.Game.AI; ...@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET
[Deck("Nekroz", "AI_Nekroz")] [Deck("Nekroz", "AI_Nekroz")]
public class NekrozExecutor : DefaultExecutor public class NekrozExecutor : DefaultExecutor
{ {
......
...@@ -132,7 +132,7 @@ namespace WindBot.Game.AI.Decks ...@@ -132,7 +132,7 @@ namespace WindBot.Game.AI.Decks
private bool QuickdrawSynchronSummon() private bool QuickdrawSynchronSummon()
{ {
if (!NeedLV5()) if (!needLV5())
return false; return false;
AI.SelectCard(new[] AI.SelectCard(new[]
{ {
...@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks ...@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
private bool MistArchfiendSummon() private bool MistArchfiendSummon()
{ {
if (!NeedLV5()) if (!needLV5())
return false; return false;
AI.SelectOption(1); AI.SelectOption(1);
NormalSummoned = true; NormalSummoned = true;
...@@ -159,13 +159,13 @@ namespace WindBot.Game.AI.Decks ...@@ -159,13 +159,13 @@ namespace WindBot.Game.AI.Decks
private bool InstantFusionEffect() private bool InstantFusionEffect()
{ {
if (!NeedLV5()) if (!needLV5())
return false; return false;
InstantFusionUsed = true; InstantFusionUsed = true;
return true; return true;
} }
private bool NeedLV5() private bool needLV5()
{ {
if (HaveLV5OnField()) if (HaveLV5OnField())
return true; return true;
......
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