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xiaoye
windbot
Commits
6d4d8bbc
Commit
6d4d8bbc
authored
Jan 11, 2024
by
wind2009
Committed by
GitHub
Jan 11, 2024
Browse files
Options
Browse Files
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Plain Diff
AI_Labrynth (#181)
parent
eec2779c
Changes
12
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Showing
12 changed files
with
4505 additions
and
13 deletions
+4505
-13
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_Labrynth.ydk
Decks/AI_Labrynth.ydk
+59
-0
Game/AI/Decks/DogmatikaExecutor.cs
Game/AI/Decks/DogmatikaExecutor.cs
+2
-2
Game/AI/Decks/LabrynthExecutor.cs
Game/AI/Decks/LabrynthExecutor.cs
+4368
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+33
-6
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+1
-0
Game/AI/Enums/FusionSpell.cs
Game/AI/Enums/FusionSpell.cs
+1
-0
Game/AI/Executor.cs
Game/AI/Executor.cs
+7
-1
Game/AI/HintMsg.cs
Game/AI/HintMsg.cs
+6
-1
Game/GameAI.cs
Game/GameAI.cs
+12
-2
Game/GameBehavior.cs
Game/GameBehavior.cs
+10
-1
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
BotWrapper/bot.conf
View file @
6d4d8bbc
...
...
@@ -99,6 +99,11 @@ Name=尼亚 Deck=Altergeist Dialog=near.zh-CN
幻变骚灵卡组。
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!尼亚-拉比林斯迷宫
Name
=尼亚
Deck
=
Labrynth
Dialog
=
near
.
zh
-
CN
拉比林斯迷宫卡组。
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!复制梁龙-闪刀姬
Name
=复制梁龙
Deck
=
SkyStriker
Dialog
=
anothercopy
.
zh
-
CN
旧式闪刀姬卡组。
...
...
Decks/AI_Labrynth.ydk
0 → 100644
View file @
6d4d8bbc
#created by ...
#main
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#extra
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!side
Game/AI/Decks/DogmatikaExecutor.cs
View file @
6d4d8bbc
...
...
@@ -1081,7 +1081,7 @@ namespace WindBot.Game.AI.Decks
}
}
public
override
void
OnMove
(
int
cardI
d
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
public
override
void
OnMove
(
ClientCard
car
d
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
{
if
(
previousControler
==
1
&&
currentLocation
==
(
int
)
CardLocation
.
MonsterZone
)
{
...
...
@@ -1093,7 +1093,7 @@ namespace WindBot.Game.AI.Decks
}
}
base
.
OnMove
(
card
Id
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
base
.
OnMove
(
card
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
}
public
override
BattlePhaseAction
OnBattle
(
IList
<
ClientCard
>
attackers
,
IList
<
ClientCard
>
defenders
)
...
...
Game/AI/Decks/LabrynthExecutor.cs
0 → 100644
View file @
6d4d8bbc
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Game/AI/DefaultExecutor.cs
View file @
6d4d8bbc
...
...
@@ -125,6 +125,7 @@ namespace WindBot.Game.AI
public
const
int
VaylantzWorld_ShinraBansho
=
49568943
;
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
LightningStorm
=
14532163
;
public
const
int
BelialMarquisOfDarkness
=
33655493
;
public
const
int
Chirubim
é
PrincessOfAutumnLeaves
=
87294988
;
...
...
@@ -223,6 +224,8 @@ namespace WindBot.Game.AI
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SantaClaws
);
}
protected
int
lightningStormOption
=
-
1
;
/// <summary>
/// Defined:
/// if monster with code as KEY, other monsters with rules as VALUE won't be targeted for attack.
...
...
@@ -395,6 +398,9 @@ namespace WindBot.Game.AI
}
}
if
(
attacker
.
EquipCards
.
Any
(
equip
=>
equip
.
IsCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
()))
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
if
(!
defender
.
IsDisabled
())
{
Func
<
ClientCard
,
List
<
ClientCard
>,
bool
>
defenderRule
=
(
card
,
monsterList
)
=>
false
;
...
...
@@ -430,6 +436,9 @@ namespace WindBot.Game.AI
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
CrusadiaVanguard
,
true
)
&&
Enemy
.
GetMonsters
().
Any
(
card
=>
card
.
HasSetcode
(
_Setcode
.
Crusadia
)
&&
card
.
HasType
(
CardType
.
Link
))
&&
!
defender
.
HasType
(
CardType
.
Link
))
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
RescueACEHydrant
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
monster
.
HasSetcode
(
_Setcode
.
RescueACE
)
&&
!
monster
.
IsCode
(
_CardId
.
RescueACEHydrant
)))
return
false
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
SilenforcingBarrier
,
true
)
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NovoxTheSilenforcerDisciple
,
faceUp
:
true
)
&&
!
defender
.
HasType
(
CardType
.
Ritual
))
return
false
;
...
...
@@ -1025,6 +1034,8 @@ namespace WindBot.Game.AI
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentSpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
lightningStormOption
==
0
&&
Card
.
Location
==
CardLocation
.
MonsterZone
&&
Card
.
IsAttack
())
return
true
;
if
(
lightningStormOption
==
1
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
}
...
...
@@ -1120,12 +1131,11 @@ namespace WindBot.Game.AI
bool
nontuner
=
false
;
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Link
))
if
(!
monster
.
HasType
(
CardType
.
Xyz
|
CardType
.
Link
))
{
nontuner
=
true
;
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
else
nontuner
=
true
;
if
(!
monster
.
HasType
(
CardType
.
Token
))
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
monster
.
IsOneForXyz
())
...
...
@@ -1156,7 +1166,8 @@ namespace WindBot.Game.AI
}
}
ClientCard
lastchaincard
=
Util
.
GetLastChainCard
();
if
(
Duel
.
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
if
(
Duel
.
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
()
&&
(
lastchaincard
.
HasType
(
CardType
.
Spell
|
CardType
.
Trap
)
||
lastchaincard
.
Location
==
CardLocation
.
MonsterZone
))
{
if
(
lastchaincard
.
HasType
(
CardType
.
Ritual
))
{
...
...
@@ -1454,5 +1465,21 @@ namespace WindBot.Game.AI
return
false
;
}
public
override
void
OnReceivingAnnouce
(
int
player
,
int
data
)
{
if
(
player
==
1
&&
data
==
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
0
)
||
data
==
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
1
))
{
lightningStormOption
=
data
-
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
0
);
}
base
.
OnReceivingAnnouce
(
player
,
data
);
}
public
override
void
OnChainEnd
()
{
lightningStormOption
=
-
1
;
base
.
OnChainEnd
();
}
}
}
Game/AI/Enums/Floodgate.cs
View file @
6d4d8bbc
...
...
@@ -71,6 +71,7 @@
ElShaddollConstruct
=
20366274
,
ElShaddollGrysra
=
48424886
,
ElShaddollWinda
=
94977269
,
HotRedDragonArchfiendAbyss
=
9753964
,
UltimateConductorTytanno
=
18940556
,
OvertexCoatls
=
41782653
,
FirePrison
=
269510
,
...
...
Game/AI/Enums/FusionSpell.cs
View file @
6d4d8bbc
...
...
@@ -67,6 +67,7 @@
FaceCardFusion
=
29062925
,
MyutantFusion
=
42577802
,
MyutantCry
=
31855260
,
FallenOfAlbaz
=
68468459
,
GreaterPolymerization
=
7614732
,
UltimateFusion
=
71143015
,
BrandedFusion
=
44362883
,
...
...
Game/AI/Executor.cs
View file @
6d4d8bbc
...
...
@@ -104,6 +104,12 @@ namespace WindBot.Game.AI
{
// For overriding
}
public
virtual
void
OnReceivingAnnouce
(
int
player
,
int
data
)
{
// For overriding
}
public
virtual
void
OnNewPhase
()
{
// Some AI need do something on new phase
...
...
@@ -118,7 +124,7 @@ namespace WindBot.Game.AI
// Some AI need do something on draw
}
public
virtual
void
OnMove
(
int
cardI
d
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
public
virtual
void
OnMove
(
ClientCard
car
d
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
{
// Some AI need do something on card's moving
}
...
...
Game/AI/HintMsg.cs
View file @
6d4d8bbc
...
...
@@ -57,6 +57,11 @@
ToZone
=
571
,
Counter
=
572
,
Disable
=
573
,
OperateCard
=
574
;
OperateCard
=
574
,
RITUAL
=
1057
,
FUSION
=
1056
,
SYNCHRO
=
1063
,
XYZ
=
1073
,
PENDULUM
=
1074
;
}
}
\ No newline at end of file
Game/GameAI.cs
View file @
6d4d8bbc
...
...
@@ -119,9 +119,9 @@ namespace WindBot.Game
Executor
.
OnNewPhase
();
}
public
void
OnMove
(
int
cardI
d
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
public
void
OnMove
(
ClientCard
car
d
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
{
Executor
.
OnMove
(
card
Id
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
Executor
.
OnMove
(
card
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
}
/// <summary>
...
...
@@ -157,6 +157,16 @@ namespace WindBot.Game
Executor
.
OnChainEnd
();
}
/// <summary>
/// Called when receiving annouce
/// </summary>
/// <param name="player">Player who announce.</param>
/// <param name="data">Annouced info.</param>
public
void
OnReceivingAnnouce
(
int
player
,
int
data
)
{
Executor
.
OnReceivingAnnouce
(
player
,
data
);
}
/// <summary>
/// Called when the AI has to do something during the battle phase.
/// </summary>
...
...
Game/GameBehavior.cs
View file @
6d4d8bbc
...
...
@@ -347,6 +347,10 @@ namespace WindBot.Game
{
_select_hint
=
data
;
}
if
(
type
==
4
)
// HINT_OPSELECTED
{
_ai
.
OnReceivingAnnouce
(
player
,
data
);
}
}
private
void
OnStart
(
BinaryReader
packet
)
...
...
@@ -354,6 +358,11 @@ namespace WindBot.Game
int
type
=
packet
.
ReadByte
();
_duel
.
IsFirst
=
(
type
&
0xF
)
==
0
;
_duel
.
Turn
=
0
;
_duel
.
LastChainLocation
=
0
;
_duel
.
LastChainPlayer
=
-
1
;
_duel
.
LastChainTargets
.
Clear
();
_duel
.
LastSummonedCards
.
Clear
();
_duel
.
LastSummonPlayer
=
-
1
;
int
duel_rule
=
packet
.
ReadByte
();
_ai
.
Duel
.
IsNewRule
=
(
duel_rule
>=
4
);
_ai
.
Duel
.
IsNewRule2020
=
(
duel_rule
>=
5
);
...
...
@@ -653,7 +662,7 @@ namespace WindBot.Game
}
}
_ai
.
OnMove
(
card
Id
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
_ai
.
OnMove
(
card
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
}
private
void
OnSwap
(
BinaryReader
packet
)
...
...
WindBot.csproj
View file @
6d4d8bbc
...
...
@@ -103,6 +103,7 @@
<Compile
Include=
"Game\AI\Decks\GraydleExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\GrenMajuThunderBoarderExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LightswornExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LabrynthExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LightswornShaddoldinosourExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\PhantasmExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\QliphortExecutor.cs"
/>
...
...
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