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xiaoye
Vgdpro Scripts
Commits
e6a21eba
Commit
e6a21eba
authored
Mar 01, 2025
by
xiaoye
Browse files
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Browse Files
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Plain Diff
fix
parent
623fe349
Changes
48
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Side-by-side
Showing
48 changed files
with
683 additions
and
32 deletions
+683
-32
c10501085.lua
c10501085.lua
+1
-1
c20101102.lua
c20101102.lua
+22
-0
c20101103.lua
c20101103.lua
+10
-0
c20101104.lua
c20101104.lua
+5
-0
c20101107.lua
c20101107.lua
+5
-0
c20101108.lua
c20101108.lua
+18
-0
c20101110.lua
c20101110.lua
+15
-0
c20101111.lua
c20101111.lua
+15
-0
c20102001.lua
c20102001.lua
+42
-0
c20102102.lua
c20102102.lua
+17
-0
c20102103.lua
c20102103.lua
+19
-0
c20102104.lua
c20102104.lua
+5
-0
c20102107.lua
c20102107.lua
+8
-1
c20102108.lua
c20102108.lua
+20
-0
c20102110.lua
c20102110.lua
+12
-0
c20102111.lua
c20102111.lua
+15
-0
c20103001.lua
c20103001.lua
+36
-14
c20103102.lua
c20103102.lua
+23
-0
c20103103.lua
c20103103.lua
+20
-0
c20103104.lua
c20103104.lua
+9
-0
c20103107.lua
c20103107.lua
+11
-0
c20103108.lua
c20103108.lua
+11
-0
c20103110.lua
c20103110.lua
+12
-0
c20103111.lua
c20103111.lua
+15
-0
c20104102.lua
c20104102.lua
+2
-1
c20104103.lua
c20104103.lua
+4
-3
c20104107.lua
c20104107.lua
+7
-1
c20104108.lua
c20104108.lua
+8
-4
c20104110.lua
c20104110.lua
+2
-2
c20104111.lua
c20104111.lua
+2
-2
c20105001.lua
c20105001.lua
+36
-0
c20105102.lua
c20105102.lua
+23
-0
c20105103.lua
c20105103.lua
+17
-0
c20105104.lua
c20105104.lua
+9
-0
c20105107.lua
c20105107.lua
+11
-0
c20105108.lua
c20105108.lua
+14
-0
c20105110.lua
c20105110.lua
+12
-0
c20105111.lua
c20105111.lua
+15
-0
c20106102.lua
c20106102.lua
+24
-0
c20106103.lua
c20106103.lua
+29
-0
c20106104.lua
c20106104.lua
+9
-0
c20106107.lua
c20106107.lua
+11
-0
c20106108.lua
c20106108.lua
+17
-0
c20106110.lua
c20106110.lua
+12
-0
c20106111.lua
c20106111.lua
+20
-0
c20401108.lua
c20401108.lua
+18
-0
vgd.lua
vgd.lua
+2
-1
vgfuncLib.lua
vgfuncLib.lua
+13
-2
No files found.
c10501085.lua
View file @
e6a21eba
...
...
@@ -13,7 +13,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
0xc040
)
and
c
:
IsAbleToHand
()
return
c
:
IsCode
(
0xc040
)
end
function
cm
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_HAND
,
0
,
nil
)
>
0
end
...
...
c20101102.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被等级3的含有「凯旋龙」的单位RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
cm
.
ridefilter
,
cm
.
operation
)
-- 盾护+10000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_DEFENSE
,
10000
,
cm
.
powercon
)
end
function
cm
.
ridefilter
(
c
)
return
c
:
IsLevel
(
3
)
and
c
:
IsSetCard
(
0x12a
)
end
-- 你可以将这张卡CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
m
,
0
))
and
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
)
==
0
then
-- 没有CALL出场的话,能量填充3
vgf
.
op
.
EnergyCharge
(
3
)
end
end
-- 你有等级3以上的含有「凯旋龙」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12a
)
end
\ No newline at end of file
c20101103.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被「轰雷兽 扬升黄喉貂」RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
20101002
,
vgf
.
op
.
Draw
(),
vgf
.
cost
.
EnergyBlast
(
2
))
-- 力量+5000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
powercon
)
end
-- 你的回合中,你有等级3以上的含有「凯旋龙」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12a
)
end
\ No newline at end of file
c20101104.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
nil
,
vgf
.
op
.
Draw
(),
nil
,
cm
.
condition
)
end
-- 后攻
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
\ No newline at end of file
c20101107.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
vgf
.
op
.
Draw
(),
vgf
.
cost
.
SoulBlast
(
2
),
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
\ No newline at end of file
c20101108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
nil
,
cm
.
condition
,
nil
,
1
)
end
function
cm
.
filter
(
c
,
tp
)
local
tc
=
c
:
GetReasonCard
()
return
c
:
IsPreviousLocation
(
LOCATION_CIRCLE
)
and
c
:
IsPreviousControler
(
1
-
tp
)
and
c
:
GetPreviousSequence
()
~=
5
and
tc
and
tc
:
IsControler
(
tp
)
and
tc
:
IsLevelAbove
(
3
)
and
tc
:
IsVanguard
()
end
-- 对手的后防者由于你的等级3以上的先导者的能力退场时
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
end
-- 这个回合中,这个单位的力量+10000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
\ No newline at end of file
c20101110.lua
0 → 100644
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
-- 将这张卡横置CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
,
0x20
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
0x20
,
POS_FACEUP_DEFENSE
)
end
end
\ No newline at end of file
c20101111.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 对手的后防者在2张以下的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
0
,
LOCATION_R_CIRCLE
,
3
,
nil
)
end
-- 计数爆发1,能量爆发2
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
EnergyBlast
(
2
))
-- 抽1张卡,这次战斗中,这个单位的力量+5000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
5000
,
EVENT_BATTLED
)
end
end
\ No newline at end of file
c20102001.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAct
(
c
,
m
,
LOCATION_V_CIRCLE
,
cm
.
thop
,
cm
.
thcost
,
nil
,
nil
,
1
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
m
)
end
-- 计数爆发1
cm
.
thcost
=
vgf
.
cost
.
CounterBlast
(
1
)
-- 从你的牌堆里探寻至多1张与这个单位同名的卡,公开后加入手牌
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
-- 这个回合中,这个单位的力量+10000
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
3
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
-- 攻击先导者时
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttackTarget
()
return
tc
and
tc
:
IsVanguard
()
end
-- 能量爆发4
cm
.
cost
=
vgf
.
cost
.
EnergyBlast
(
4
)
-- 选择你的灵魂里的1张等级3以下的卡,CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
mg
=
vgf
.
GetSoulGroup
(
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
sg
=
mg
:
FilterSelect
(
tp
,
cm
.
filter
,
1
,
1
,
nil
,
e
,
tp
)
if
sg
:
GetCount
()
>
0
then
local
tc
=
sg
:
GetFirst
()
if
vgf
.
Sendto
(
LOCATION_CIRCLE
,
tc
,
0
,
tp
)
>
0
then
-- 这个回合中,那个单位的力量+10000
vgf
.
AtkUp
(
e
:
GetHandler
(),
tc
,
10000
)
end
end
end
\ No newline at end of file
c20102102.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被等级3的含有「奥赛拉杰斯特」的单位RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
cm
.
ridefilter
,
vgf
.
op
.
Draw
(),
nil
,
cm
.
condition
)
-- 盾护+10000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_DEFENSE
,
10000
,
cm
.
powercon
)
end
function
cm
.
ridefilter
(
c
)
return
c
:
IsLevel
(
3
)
and
c
:
IsSetCard
(
0x12b
)
end
-- 你的灵魂在4张以上的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetSoulGroup
(
tp
):
GetCount
()
>=
4
end
-- 你有等级3以上的含有「奥赛拉杰斯特」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12b
)
end
\ No newline at end of file
c20102103.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被「蒸汽修剪者 尼布甲尼撒」RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
20102002
,
cm
.
operation
)
-- 力量+5000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
powercon
)
end
-- 灵魂填充2
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
operation
.
SoulCharge
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
-- 选择你的1张先导者,这个回合中,力量+5000
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_V_CIRCLE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
AtkUp
(
e
:
GetHandler
(),
g
,
5000
)
end
end
-- 你的回合中,你有等级3以上的含有「奥赛拉杰斯特」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12b
)
end
\ No newline at end of file
c20102104.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
nil
,
vgf
.
op
.
Draw
(),
nil
,
cm
.
condition
)
end
-- 后攻
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
\ No newline at end of file
c20102107.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
end
\ No newline at end of file
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
vgf
.
op
.
Draw
(),
cm
.
cost
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
--灵魂爆发2
cm
.
cost
=
vgf
.
cost
.
SoulBlast
(
2
)
\ No newline at end of file
c20102108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你有等级3以上的含有「奥赛拉杰斯特」的先导者的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
vgf
.
GetVMonster
(
tp
)
return
tc
and
tc
:
IsLevelAbove
(
3
)
and
tc
:
IsSetCard
(
0x12b
)
end
-- 计数爆发1
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
-- 将你前列的其他的1张后防者放置到灵魂里
local
c
=
e
:
GetHandler
()
local
mg
=
vgf
.
GetMatchingGroup
(
Card
.
IsFrontrow
,
tp
,
LOCATION_R_CIRCLE
,
0
,
c
)
if
chk
==
0
then
return
mg
:
GetCount
()
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
sg
=
mg
:
Select
(
tp
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_SOUL
,
sg
)
end
)
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20102110.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
-- 将这张卡横置CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
,
0x20
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
0x20
,
POS_FACEUP_DEFENSE
)
end
end
\ No newline at end of file
c20102111.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的灵魂在5张以上的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetSoulGroup
(
tp
):
GetCount
()
>=
5
end
-- 计数爆发1,能量爆发2
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
EnergyBlast
(
2
))
-- 抽1张卡,这次战斗中,这个单位的力量+5000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
effect
.
Reset
(
vgf
.
AtkUp
(
c
,
c
,
5000
),
EVENT_BATTLED
)
end
end
\ No newline at end of file
c20103001.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAct
(
c
,
m
,
LOCATION_
CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
con
.
IsV
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_
CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op1
,
vgf
.
cost
.
EnergyBlast
(
4
),
cm
.
c
on
)
vgd
.
action
.
AbilityAct
(
c
,
m
,
LOCATION_
V_CIRCLE
,
cm
.
thop
,
cm
.
thcost
,
nil
,
nil
,
1
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_
V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
cm
.
cost
,
cm
.
conditi
on
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
m
)
end
-- 计数爆发1
cm
.
thcost
=
vgf
.
cost
.
CounterBlast
(
1
)
-- 从你的牌堆里探寻至多1张与这个单位同名的卡,公开后加入手牌
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
-- 这个回合中,这个单位的力量+10000
local
c
=
e
:
GetHandler
()
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
function
cm
.
filter
(
c
)
return
c
:
Is
Code
(
m
)
return
c
:
Is
DefensePos
(
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
con
.
IsV
(
e
)
and
Duel
.
GetAttackTarget
():
IsVanguard
()
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
-- 攻击先导者时
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttackTarget
()
return
tc
and
tc
:
IsVanguard
()
end
-- 能量爆发4
cm
.
cost
=
vgf
.
cost
.
EnergyBlast
(
4
)
-- 选择你的1张后防者,重置
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_R_CIRCLE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
20103001
,
e
,
REASON_EFFECT
,
tp
,
tp
,
1
)
Duel
.
RaiseSingleEvent
(
c
,
EVENT_CUSTOM
+
20103001
,
e
,
REASON_EFFECT
,
tp
,
tp
,
1
)
end
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
g
:
AddCard
(
c
)
vgf
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
end
-- 这个回合中,那个单位和这个单位的力量+5000
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
\ No newline at end of file
c20103102.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被等级3的含有「阿施笃姆」的单位RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
cm
.
ridefilter
,
cm
.
operation
)
-- 盾护+10000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_DEFENSE
,
10000
,
cm
.
powercon
)
end
function
cm
.
ridefilter
(
c
)
return
c
:
IsLevel
(
3
)
and
c
:
IsSetCard
(
0x12c
)
end
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
20401108
)
end
-- 从你的牌堆里探寻至多1张「装甲补给车 普列乔沙」,公开后加入手牌
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
end
-- 你有等级3以上的含有「阿施笃姆」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12c
)
end
\ No newline at end of file
c20103103.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被「闪击兆级喷气机 雷维利欧」RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
20103002
,
cm
.
operation
)
-- 力量+5000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
powercon
)
end
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
20401108
)
end
-- 从你的牌堆里探寻至多1张「装甲补给车 普列乔沙」,公开后加入手牌
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
end
-- 你的回合中,你有等级3以上的含有「阿施笃姆」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12c
)
end
\ No newline at end of file
c20103104.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 后攻
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20103107.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
--灵魂爆发2
cm
.
cost
=
vgf
.
cost
.
SoulBlast
(
2
)
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20103108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 通过【费用】[计数爆发1]施放
vgd
.
action
.
SetOrder
(
c
,
vgf
.
cost
.
CounterBlast
(
1
))
-- 由于你的等级3以上的含有「阿施笃姆」的单位的能力重置时
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_CUSTOM
+
20103001
,
cm
.
operation
)
end
-- 这个回合中,这个单位的力量+10000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
\ No newline at end of file
c20103110.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
-- 将这张卡横置CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
nil
,
POS_FACEUP_DEFENSE
)
end
end
\ No newline at end of file
c20103111.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 这是这个回合第3次以后的战斗中的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetBattledCount
(
tp
)
>=
2
end
-- 计数爆发1,能量爆发2
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
EnergyBlast
(
2
))
-- 抽1张卡,这次战斗中,这个单位的力量+5000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
effect
.
Reset
(
c
,
vgf
.
AtkUp
(
c
,
c
,
5000
),
EVENT_BATTLED
)
end
end
\ No newline at end of file
c20104102.lua
View file @
e6a21eba
...
...
@@ -9,7 +9,8 @@ function cm.ridefilter(c)
return
c
:
IsLevel
(
3
)
and
c
:
IsSetCard
(
0x12d
)
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
3
)
and
c
:
IsCanBeCalled
(
e
,
tp
)
end
return
c
:
IsLevelBelow
(
3
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
-- 选择你的手牌中的至多1张等级3以下的卡,CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c20104103.lua
View file @
e6a21eba
...
...
@@ -11,9 +11,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
tc
=
vgf
.
ReturnCard
(
g
)
Duel
.
DisableShuffleCheck
()
if
tc
:
IsLevelBelow
(
2
)
and
tc
:
IsType
(
TYPE_NORMAL
)
and
tc
:
IsType
(
TYPE_UNIT
)
and
tc
:
IsCanBeCalled
(
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
m
,
0
))
then
if
tc
:
IsLevelBelow
(
2
)
and
tc
:
IsType
(
TYPE_NORMAL
)
and
vgf
.
IsCanBeCalled
(
tc
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
m
,
0
))
then
-- 将那张卡CALL到R上
vgf
.
Sendto
(
LOCATION_CIRCLE
,
t
c
,
0
,
tp
)
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
)
else
-- 将那张卡加入手牌,选择你的手牌中的1张卡,舍弃
local
tg
=
vgf
.
SelectMatchingCard
(
HINTMSG_DISCARD
,
e
,
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
...
...
@@ -24,5 +25,5 @@ end
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12d
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12d
)
end
\ No newline at end of file
c20104107.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
vgf
.
op
.
Draw
(),
vgf
.
cost
.
SoulBlast
(
2
)
,
cm
.
condition
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
--灵魂爆发2
cm
.
cost
=
vgf
.
cost
.
SoulBlast
(
2
)
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20104108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
Operation
.
ThisCard
(
function
(
e
)
local
tc
=
e
:
GetHandler
()
vgf
.
AtkUp
(
tc
,
tc
,
10000
)
end
),
nil
,
cm
.
condition
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 从弃牌区登场到R时,有等级3以上的先导者的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsPreviousLocation
(
LOCATION_DROP
)
and
vgf
.
GetVMonster
(
tp
):
IsLevelAbove
(
3
)
and
c
:
IsRideOnRCircle
()
end
-- 这个回合中,这个单位的力量+10000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
\ No newline at end of file
c20104110.lua
View file @
e6a21eba
...
...
@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanBeCalled
(
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
0x20
,
POS_FACEUP_DEFENSE
)
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
nil
,
POS_FACEUP_DEFENSE
)
end
end
\ No newline at end of file
c20104111.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_
FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_
SINGLE
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的单位有4个以上的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_CIRCLE
+
LOCATION_G_CIRCLE
,
0
,
4
,
nil
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
(
)
return
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
4
,
nil
)
end
-- 计数爆发1,能量爆发2
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
EnergyBlast
(
2
))
...
...
c20105001.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 起1
vgd
.
action
.
AbilityAct
(
c
,
m
,
LOCATION_V_CIRCLE
,
cm
.
thop
,
cm
.
thcost
,
nil
,
nil
,
1
)
-- 起2
vgd
.
action
.
AbilityAct
(
c
,
m
,
LOCATION_V_CIRCLE
,
cm
.
operation
,
cm
.
cost
,
nil
,
nil
,
1
)
end
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
m
)
end
-- 计数爆发1
cm
.
thcost
=
vgf
.
cost
.
CounterBlast
(
1
)
-- 从你的牌堆里探寻至多1张与这个单位同名的卡,公开后加入手牌
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
-- 这个回合中,这个单位的力量+10000
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
3
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
-- 能量爆发4
cm
.
cost
=
vgf
.
cost
.
EnergyBlast
(
4
)
-- 将你的牌堆顶的2张卡舍弃
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
-- 选择你的弃牌区中的至多2张等级3以下的单位卡,CALL到R上
local
sg
=
vgf
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_DROP
,
0
,
0
,
2
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
g
,
0
,
tp
)
end
end
\ No newline at end of file
c20105102.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被等级3的含有「克里斯提阿诺斯」的单位RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
cm
.
ridefilter
,
cm
.
operation
)
-- 盾护+10000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_DEFENSE
,
10000
,
cm
.
powercon
)
end
function
cm
.
ridefilter
(
c
)
return
c
:
IsLevel
(
3
)
and
c
:
IsSetCard
(
0x12f
)
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
1
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
-- 你可以选择你的弃牌区中的1张等级1以下的卡,CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_DROP
,
0
,
0
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
g
,
0
,
tp
)
end
end
-- 你有等级3以上的含有「克里斯提阿诺斯」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12f
)
end
\ No newline at end of file
c20105103.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被「琳琅盛宴龙」RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
20105002
,
cm
.
operation
)
-- 力量+5000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
powercon
)
end
-- 抽2张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
-- 选择你的手牌中的2张卡,舍弃
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_DISCARD
,
e
,
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
-- 你的回合中,你有等级3以上的含有「凯旋龙」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12f
)
end
\ No newline at end of file
c20105104.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 后攻
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20105107.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
--灵魂爆发2
cm
.
cost
=
vgf
.
cost
.
SoulBlast
(
2
)
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20105108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 从弃牌区登场到R时,有等级3以上的含有「克里斯提阿诺斯」的先导者的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
c
:
IsPreviousLocation
(
LOCATION_DROP
)
and
c
:
IsRideOnRCircle
()
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12f
)
end
-- 这个回合中,这个单位的力量+10000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
\ No newline at end of file
c20105110.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
-- 将这张卡横置CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
nil
,
POS_FACEUP_DEFENSE
)
end
end
\ No newline at end of file
c20105111.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的弃牌区中的卡在10张以上的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_DROP
,
0
,
10
,
nil
)
end
-- 计数爆发1,能量爆发2
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
EnergyBlast
(
2
))
-- 抽1张卡,这次战斗中,这个单位的力量+5000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
effect
.
Reset
(
c
,
vgf
.
AtkUp
(
c
,
c
,
5000
),
EVENT_BATTLED
)
end
end
\ No newline at end of file
c20106102.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被等级3的含有「玛莉蕾恩」的单位RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
cm
.
ridefilter
,
cm
.
operation
)
-- 盾护+10000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_DEFENSE
,
10000
,
cm
.
powercon
)
end
function
cm
.
ridefilter
(
c
)
return
c
:
IsLevel
(
3
)
and
c
:
IsSetCard
(
0x130
)
end
-- 你可以选择1张后防者,返回手牌
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
nil
,
tp
,
LOCATION_R_CIRCLE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
>
0
then
-- 返回了的话,你可以将这张卡CALL到R上
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
m
,
0
))
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
)
end
end
end
-- 你有等级3以上的含有「玛莉蕾恩」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x130
)
end
\ No newline at end of file
c20106103.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 被「拼命歌唱的觉悟 露依兹」RIDE时
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
20101002
,
cm
.
operation
)
-- 力量+5000
vgd
.
action
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
powercon
)
end
function
cm
.
filter
(
c
)
return
c
:
IsLevelBelow
(
2
)
and
c
:
IsType
(
TYPE_NORMAL
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
function
cm
.
thfilter
(
c
,
tc
)
return
c
:
IsCode
(
tc
:
GetCode
())
end
-- 选择你的手牌中的至多1张等级2以下的普通单位卡,CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
0
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
and
vgf
.
Sendto
(
LOCATION_CIRCLE
,
g
,
0
,
tp
)
>
0
then
-- CALL出场了的话,从你的牌堆里探寻至多1张与由于这个能力CALL出场的单位同名的卡,公开后加入手牌
local
tc
=
g
:
GetFirst
()
local
sg
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
0
,
1
,
nil
,
tc
)
if
sg
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
sg
,
nil
,
REASON_EFFECT
)
end
end
end
-- 你的回合中,你有等级3以上的含有「玛莉蕾恩」的先导者的话
function
cm
.
powercon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x12a
)
end
\ No newline at end of file
c20106104.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAutoRided
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 后攻
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20106107.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
--灵魂爆发2
cm
.
cost
=
vgf
.
cost
.
SoulBlast
(
2
)
-- 抽1张卡
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c20106108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 你的战斗阶段中这个单位登场到R时,有等级3以上的含有「玛莉蕾恩」的先导者的话
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
local
v
=
vgf
.
GetVMonster
(
tp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
and
v
and
v
:
IsLevelAbove
(
3
)
and
v
:
IsSetCard
(
0x130
)
and
c
:
IsRideOnRCircle
()
end
-- 这个回合中,这个单位的力量+10000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
\ No newline at end of file
c20106110.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
0
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
-- 你的RIDE阶段中
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_RIDE
end
-- 将这张卡横置CALL到R上
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
,
0
,
POS_FACEUP_DEFENSE
)
then
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
0
,
tp
,
nil
,
POS_FACEUP_DEFENSE
)
end
end
\ No newline at end of file
c20106111.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
)
end
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
end
-- 计数爆发1,能量爆发2
cm
.
cost
=
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
EnergyBlast
(
2
))
-- 选择你的3个单位
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_R_CIRCLE
,
0
,
3
,
3
,
nil
)
if
g
:
GetClassCount
(
Card
.
GetCode
)
==
3
and
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
m
,
0
))
then
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
-- 抽1张卡,这次战斗中,这个单位的力量+5000
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
vgf
.
effect
.
Reset
(
c
,
vgf
.
AtkUp
(
c
,
c
,
5000
),
EVENT_BATTLED
)
end
end
end
\ No newline at end of file
c20401108.lua
View file @
e6a21eba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
-- 通过【费用】[计数爆发1]施放
vgd
.
action
.
SetOrder
(
c
,
vgf
.
cost
.
CounterBlast
(
1
))
-- 你的后防者由于你的等级3以上的含有「阿施笃姆」的单位的能力重置时
vgd
.
action
.
AbilityAuto
(
c
,
m
,
LOCATION_ORDER
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
20103001
,
cm
.
operation
,
nil
,
nil
,
cm
.
target
)
end
function
cm
.
filter
(
c
,
e
)
return
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
end
-- 建立联系
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eg
:
GetCount
()
>
0
end
Duel
.
SetTargetCard
(
eg
)
end
-- 这个回合中,所有的那些重置的单位和你的先导者的力量+5000
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
eg
:
Filter
(
cm
.
filter
,
nil
,
e
)
g
:
AddCard
(
vgf
.
GetVMonster
(
tp
))
vgf
.
AtkUp
(
e
:
GetHandler
(),
g
,
5000
)
end
\ No newline at end of file
vgd.lua
View file @
e6a21eba
...
...
@@ -1484,6 +1484,7 @@ function VgD.Action.AbilityAuto(c, m, loc, typ, code, op, cost, con, tg, count,
typ
=
(
typ
or
EFFECT_TYPE_SINGLE
)
+
(
cost
and
EFFECT_TYPE_TRIGGER_O
or
EFFECT_TYPE_TRIGGER_F
)
loc
,
con
=
VgF
.
GetLocCondition
(
loc
,
con
)
typ
,
code
,
con
=
VgF
.
GetTypCodeCondition
(
typ
,
code
,
con
)
-- set effect
local
e
=
Effect
.
CreateEffect
(
c
)
e
:
SetDescription
(
VgF
.
Stringid
(
VgID
+
1
,
id
or
1
))
...
...
@@ -1503,7 +1504,7 @@ end
---【自】这个单位被 Ride 时触发(待更改)
---@param c Card 被Ride的卡
---@param m number|nil 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param filter number|nil Ride c 的卡
---@param filter number|
function|
nil Ride c 的卡
---@param op function|nil 这个效果的处理函数
---@param cost function|nil 这个效果的费用函数
---@param con function|nil 这个效果的条件函数
...
...
vgfuncLib.lua
View file @
e6a21eba
...
...
@@ -153,6 +153,17 @@ function VgF.GetLocCondition(loc, con)
return
loc
or
LOCATION_MZONE
,
condition
end
---检查并转换typ 以及 code 用于【自】能力函数
function
VgF
.
GetTypCodeCondition
(
typ
,
code
,
con
)
if
bit
.
band
(
code
,
EVENT_CUSTOM
)
>
0
and
bit
.
band
(
typ
,
EFFECT_TYPE_SINGLE
)
>
0
then
local
condition
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
not
con
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
(
not
eg
or
eg
:
GetFirst
()
==
e
:
GetHandler
())
end
return
EFFECT_TYPE_FIELD
,
code
,
condition
end
return
typ
,
code
,
con
end
---返回玩家 p 场上的先导者。
---@param p number 要获取先导者的玩家。不合法则返回nil。
---@return Card|nil p场上的先导者
...
...
@@ -1120,7 +1131,7 @@ end
---@param zone number|nil 指示要Call到的格子。<br>前列的R:17; 后列的R:14; 全部的R:31; V:32
---@param callpos number|nil 表示形式
---@return number Call 成功的数量
function
VgF
.
Call
(
g
,
calltyp
,
p
,
zone
,
callpos
)
function
VgF
.
Sendto
(
LOCATION_CIRCLE
,
g
,
calltyp
,
p
,
zone
,
callpos
)
g
=
VgF
.
ReturnGroup
(
g
)
if
#
g
==
0
then
return
0
end
local
c
=
g
:
GetFirst
()
...
...
@@ -1133,7 +1144,7 @@ function VgF.Call(g, calltyp, p, zone, callpos)
VgF
.
Sendto
(
0
,
c
,
p
,
POS_FACEUP
,
REASON_EFFECT
)
local
_
,
code
=
c
:
GetOriginalCode
()
c
=
Duel
.
CreateToken
(
p
,
code
)
return
VgF
.
Call
(
c
,
calltyp
,
p
,
0x20
,
callpos
)
return
VgF
.
Sendto
(
LOCATION_CIRCLE
,
c
,
calltyp
,
p
,
0x20
,
callpos
)
elseif
VgF
.
GetValueType
(
zone
)
==
"number"
and
zone
>
0
then
zone
=
VgF
.
GetAvailableLocation
(
p
,
zone
)
if
bit
.
ReturnCount
(
zone
)
>
1
then
...
...
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