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xiaoye
Vgdpro Scripts
Commits
dd7f300c
Commit
dd7f300c
authored
Jun 14, 2024
by
xiaoye
Browse files
Options
Browse Files
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Plain Diff
update VgF.IsExistingMatchingCard
parent
cbe9e3bc
Changes
32
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Showing
32 changed files
with
87 additions
and
62 deletions
+87
-62
README.md
README.md
+1
-1
VgD.Lua
VgD.Lua
+11
-11
VgFuncLib.lua
VgFuncLib.lua
+40
-15
c10102002.lua
c10102002.lua
+1
-1
c10102005.lua
c10102005.lua
+1
-1
c10103002.lua
c10103002.lua
+2
-2
c10103003.lua
c10103003.lua
+1
-1
c10104006.lua
c10104006.lua
+1
-1
c10104007.lua
c10104007.lua
+1
-1
c10104015.lua
c10104015.lua
+1
-1
c10105001.lua
c10105001.lua
+1
-1
c10105002.lua
c10105002.lua
+1
-1
c10105003.lua
c10105003.lua
+2
-2
c10105008.lua
c10105008.lua
+1
-1
c10105015.lua
c10105015.lua
+1
-1
c10202001.lua
c10202001.lua
+1
-1
c10203006.lua
c10203006.lua
+1
-1
c10203016.lua
c10203016.lua
+1
-1
c10301001.lua
c10301001.lua
+2
-2
c10301002.lua
c10301002.lua
+1
-1
c10401002.lua
c10401002.lua
+1
-1
c10501003.lua
c10501003.lua
+1
-1
c10501036.lua
c10501036.lua
+1
-1
c10501038.lua
c10501038.lua
+1
-1
c10501080.lua
c10501080.lua
+1
-1
c10501090.lua
c10501090.lua
+1
-1
c10501091.lua
c10501091.lua
+2
-2
c10501092.lua
c10501092.lua
+1
-1
c10501094.lua
c10501094.lua
+1
-1
c10501095.lua
c10501095.lua
+2
-2
c10501097.lua
c10501097.lua
+2
-2
c10501119.lua
c10501119.lua
+1
-1
No files found.
README.md
View file @
dd7f300c
...
@@ -397,6 +397,6 @@ function cm.initial_effect(c)
...
@@ -397,6 +397,6 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterCondition
(
e
)
and
Duel
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
end
end
```
```
VgD.Lua
View file @
dd7f300c
...
@@ -27,11 +27,11 @@ function VgD.RideUpFilter1(c,e,lv,code,rc)
...
@@ -27,11 +27,11 @@ function VgD.RideUpFilter1(c,e,lv,code,rc)
if
rc
:
IsAttribute
(
SKILL_SELF_RIDE
)
and
c
:
IsCode
(
code
)
then
if
rc
:
IsAttribute
(
SKILL_SELF_RIDE
)
and
c
:
IsCode
(
code
)
then
return
false
return
false
end
end
return
((
c
:
IsLevel
(
lv
,
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_HAND
))
or
(
c
:
IsLevel
(
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_RIDE
)
and
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)))
and
c
:
IsType
(
TYPE_MONSTER
)
return
((
c
:
IsLevel
(
lv
,
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_HAND
))
or
(
c
:
IsLevel
(
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_RIDE
)
and
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)))
and
c
:
IsType
(
TYPE_MONSTER
)
end
end
function
VgD
.
DisCardRideUpFilter
(
c
,
e
,
lv
,
code
,
rc
)
function
VgD
.
DisCardRideUpFilter
(
c
,
e
,
lv
,
code
,
rc
)
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
c
:
IsDiscardable
()
and
Duel
.
IsExistingMatchingCard
(
VgD
.
RideUpFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
1
,
c
,
e
,
lv
,
code
,
rc
)
return
c
:
IsDiscardable
()
and
VgF
.
IsExistingMatchingCard
(
VgD
.
RideUpFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
1
,
c
,
e
,
lv
,
code
,
rc
)
end
end
function
VgD
.
RideUpFilter2
(
c
,
e
,
lv
,
code
,
rc
)
function
VgD
.
RideUpFilter2
(
c
,
e
,
lv
,
code
,
rc
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
...
@@ -85,8 +85,8 @@ function VgD.RideUpOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -85,8 +85,8 @@ function VgD.RideUpOperation(e,tp,eg,ep,ev,re,r,rp)
end
end
sc
:
SetMaterial
(
Group
.
FromCards
(
rc
))
sc
:
SetMaterial
(
Group
.
FromCards
(
rc
))
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
rc
),
sc
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
rc
),
sc
)
vgf
.
Sendto
(
LOCATION_MZONE
,
sc
,
SUMMON_TYPE_RIDE
,
tp
,
0x20
)
VgF
.
Sendto
(
LOCATION_MZONE
,
sc
,
SUMMON_TYPE_RIDE
,
tp
,
0x20
)
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_RIDE
,
0
,
1
,
nil
,
TYPE_EMBLEM
)
then
if
VgF
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_RIDE
,
0
,
1
,
nil
,
TYPE_EMBLEM
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_RIDE
,
0
,
nil
,
TYPE_EMBLEM
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_RIDE
,
0
,
nil
,
TYPE_EMBLEM
):
GetFirst
()
VgF
.
Sendto
(
LOCATION_EMBLEM
,
tc
,
tp
,
POS_FACEUP_DEFENSE
,
REASON_EFFECT
)
VgF
.
Sendto
(
LOCATION_EMBLEM
,
tc
,
tp
,
POS_FACEUP_DEFENSE
,
REASON_EFFECT
)
end
end
...
@@ -100,7 +100,7 @@ function VgD.RideUpOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -100,7 +100,7 @@ function VgD.RideUpOperation(e,tp,eg,ep,ev,re,r,rp)
end
end
sc
:
SetMaterial
(
Group
.
FromCards
(
rc
))
sc
:
SetMaterial
(
Group
.
FromCards
(
rc
))
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
rc
),
sc
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
rc
),
sc
)
vgf
.
Sendto
(
LOCATION_MZONE
,
sc
,
SUMMON_TYPE_SELFRIDE
,
tp
,
0x20
)
VgF
.
Sendto
(
LOCATION_MZONE
,
sc
,
SUMMON_TYPE_SELFRIDE
,
tp
,
0x20
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
@@ -127,7 +127,7 @@ function VgD.RideZeroOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -127,7 +127,7 @@ function VgD.RideZeroOperation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
g
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
g
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
end
end
vgf
.
Sendto
(
LOCATION_MZONE
,
g
,
SUMMON_TYPE_RIDE
,
tp
,
0x20
)
VgF
.
Sendto
(
LOCATION_MZONE
,
g
,
SUMMON_TYPE_RIDE
,
tp
,
0x20
)
end
end
--Call到R位
--Call到R位
function
VgD
.
CallToR
(
c
)
function
VgD
.
CallToR
(
c
)
...
@@ -161,7 +161,7 @@ function VgD.CallOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -161,7 +161,7 @@ function VgD.CallOperation(e,tp,eg,ep,ev,re,r,rp)
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
local
zone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
z
)
local
zone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
z
)
if
Duel
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
zone
)
then
if
VgF
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
zone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
zone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
zone
):
GetFirst
()
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
...
@@ -191,7 +191,7 @@ function VgD.OverDressCondition(f)
...
@@ -191,7 +191,7 @@ function VgD.OverDressCondition(f)
return
function
(
e
,
c
)
return
function
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
VgF
.
LvCondition
(
e
)
and
Duel
.
IsExistingMatchingCard
(
VgD
.
OverDressFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
f
)
return
VgF
.
LvCondition
(
e
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
OverDressFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
f
)
end
end
end
end
function
VgD
.
OverDressFilter
(
c
,
f
,
zone
)
function
VgD
.
OverDressFilter
(
c
,
f
,
zone
)
...
@@ -460,8 +460,8 @@ function VgD.SupportValue(e)
...
@@ -460,8 +460,8 @@ function VgD.SupportValue(e)
end
end
function
VgD
.
SendToGCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
VgD
.
SendToGCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
OAFFECT_CODE_SENDTOG
)
or
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
VgF
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
,
LOCATION_HAND
)
end
if
chk
==
0
then
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
OAFFECT_CODE_SENDTOG
)
or
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
or
VgF
.
IsExistingMatchingCard
(
VgF
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
,
LOCATION_HAND
)
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
OAFFECT_CODE_SENDTOG
)
and
not
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
then
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
OAFFECT_CODE_SENDTOG
)
and
not
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
then
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
VgF
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
,
LOCATION_HAND
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
VgF
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
,
LOCATION_HAND
)
tc
=
VgF
.
ReturnCard
(
tc
)
tc
=
VgF
.
ReturnCard
(
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
...
@@ -798,7 +798,7 @@ function VgD.MixCost(cost)
...
@@ -798,7 +798,7 @@ function VgD.MixCost(cost)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
bool
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
bool
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
VgF
.
GetValueType
(
cost
)
~=
"function"
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
if
chk
==
0
then
return
VgF
.
GetValueType
(
cost
)
~=
"function"
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
if
not
bool
and
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_MIX
)
and
Duel
.
IsExistingMatchingCard
(
VgD
.
MixCostFilter
,
tp
,
LOCATION_DROP
,
0
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
6
)))
then
if
not
bool
and
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_MIX
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
MixCostFilter
,
tp
,
LOCATION_DROP
,
0
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
6
)))
then
local
bc
=
Duel
.
SelectMatchingCard
(
tp
,
VgD
.
MixCostFilter
,
tp
,
LOCATION_DROP
,
0
,
1
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
):
GetFirst
()
local
bc
=
Duel
.
SelectMatchingCard
(
tp
,
VgD
.
MixCostFilter
,
tp
,
LOCATION_DROP
,
0
,
1
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
):
GetFirst
()
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
if
bc
then
if
bc
then
...
...
VgFuncLib.lua
View file @
dd7f300c
...
@@ -337,7 +337,7 @@ function VgF.Call(g,sumtype,tp,zone,pos,chk)
...
@@ -337,7 +337,7 @@ function VgF.Call(g,sumtype,tp,zone,pos,chk)
end
end
sc
:
SetMaterial
(
Group
.
FromCards
(
tc
))
sc
:
SetMaterial
(
Group
.
FromCards
(
tc
))
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
tc
),
sc
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
tc
),
sc
)
elseif
Duel
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
elseif
VgF
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
...
@@ -360,7 +360,7 @@ function VgF.Call(g,sumtype,tp,zone,pos,chk)
...
@@ -360,7 +360,7 @@ function VgF.Call(g,sumtype,tp,zone,pos,chk)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
local
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
z
)
local
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
z
)
if
Duel
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
if
VgF
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
...
@@ -374,7 +374,7 @@ end
...
@@ -374,7 +374,7 @@ end
function
VgF
.
LvCondition
(
e_or_c
)
function
VgF
.
LvCondition
(
e_or_c
)
local
c
=
VgF
.
GetValueType
(
e_or_c
)
==
"Effect"
and
e_or_c
:
GetHandler
()
or
e_or_c
local
c
=
VgF
.
GetValueType
(
e_or_c
)
==
"Effect"
and
e_or_c
:
GetHandler
()
or
e_or_c
local
tp
,
lv
=
c
:
GetControler
(),
c
:
GetLevel
()
local
tp
,
lv
=
c
:
GetControler
(),
c
:
GetLevel
()
return
Duel
.
IsExistingMatchingCard
(
VgF
.
LvConditionFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
lv
)
return
VgF
.
IsExistingMatchingCard
(
VgF
.
LvConditionFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
lv
)
end
end
function
VgF
.
LvConditionFilter
(
c
,
lv
)
function
VgF
.
LvConditionFilter
(
c
,
lv
)
return
VgF
.
VMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
lv
)
return
VgF
.
VMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
lv
)
...
@@ -528,7 +528,7 @@ function VgF.DisCardCost(num)
...
@@ -528,7 +528,7 @@ function VgF.DisCardCost(num)
cm
.
cos_g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_HAND
,
0
,
nil
)
cm
.
cos_g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_HAND
,
0
,
nil
)
cm
.
cos_val
=
{
nil
,
num
,
num
}
cm
.
cos_val
=
{
nil
,
num
,
num
}
end
end
return
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
num
,
nil
)
return
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
num
,
nil
)
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
num
,
num
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
num
,
num
,
nil
)
...
@@ -549,7 +549,7 @@ function VgF.EnergyCost(num)
...
@@ -549,7 +549,7 @@ function VgF.EnergyCost(num)
cm
.
cos_g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
nil
,
10800730
)
cm
.
cos_g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
nil
,
10800730
)
cm
.
cos_val
=
{
nil
,
num
,
num
}
cm
.
cos_val
=
{
nil
,
num
,
num
}
end
end
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
num
,
nil
,
10800730
)
return
VgF
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
num
,
nil
,
10800730
)
end
end
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
nil
,
10800730
)
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
nil
,
10800730
)
local
g
=
VgF
.
GetCardsFromGroup
(
sg
,
num
)
local
g
=
VgF
.
GetCardsFromGroup
(
sg
,
num
)
...
@@ -613,7 +613,7 @@ function VgF.DamageCost(num)
...
@@ -613,7 +613,7 @@ function VgF.DamageCost(num)
cm
.
cos_g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
nil
)
cm
.
cos_g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
nil
)
cm
.
cos_val
=
{
nil
,
num
,
num
}
cm
.
cos_val
=
{
nil
,
num
,
num
}
end
end
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
nil
)
return
VgF
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
nil
)
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DAMAGE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DAMAGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
num
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
num
,
nil
)
...
@@ -756,7 +756,7 @@ function VgF.SendtoPrison(g,p)
...
@@ -756,7 +756,7 @@ function VgF.SendtoPrison(g,p)
end
end
--[[
--[[
function VgF.PrisonFilter(c,tp)
function VgF.PrisonFilter(c,tp)
return c:IsSetCard(0x3040) and not
Duel
.IsExistingMatchingCard(function (tc)
return c:IsSetCard(0x3040) and not
VgF
.IsExistingMatchingCard(function (tc)
return tc:GetSequence()<c:GetSequence()
return tc:GetSequence()<c:GetSequence()
end,tp,LOCATION_ORDER,0,1,c)
end,tp,LOCATION_ORDER,0,1,c)
end
end
...
@@ -815,29 +815,54 @@ function VgF.EffectResetOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -815,29 +815,54 @@ function VgF.EffectResetOperation(e,tp,eg,ep,ev,re,r,rp)
if
VgF
.
GetValueType
(
e1
)
==
"Effect"
then
e1
:
Reset
()
end
if
VgF
.
GetValueType
(
e1
)
==
"Effect"
then
e1
:
Reset
()
end
e
:
Reset
()
e
:
Reset
()
end
end
function
VgF
.
IsExistingMatchingCard
(
f
,
tp
,
loc_self
,
loc_op
,
int
,
except_g
,
...
)
local
g
=
Group
.
CreateGroup
()
if
loc_self
|
LOCATION_MZONE
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_op
|
LOCATION_MZONE
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_self
>
0
or
loc_op
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
g
:
GetCount
()
>
0
then
g
=
g
:
Filter
(
f
,
except_g
,
...
)
end
return
g
:
GetCount
()
>=
int
end
function
VgF
.
SelectMatchingCard
(
hintmsg
,
e
,
select_tp
,
f
,
tp
,
loc_self
,
loc_op
,
int_min
,
int_max
,
except_g
,
...
)
function
VgF
.
SelectMatchingCard
(
hintmsg
,
e
,
select_tp
,
f
,
tp
,
loc_self
,
loc_op
,
int_min
,
int_max
,
except_g
,
...
)
local
a
=
false
local
a
=
false
if
((
select_tp
==
tp
and
loc_self
|
LOCATION_DECK
>
0
)
or
(
select_tp
~=
tp
and
loc_op
|
LOCATION_DECK
>
0
))
and
Duel
.
SelectYesNo
(
select_tp
,
VgF
.
Stringid
(
VgID
,
13
))
then
if
((
select_tp
==
tp
and
loc_self
|
LOCATION_DECK
>
0
)
or
(
select_tp
~=
tp
and
loc_op
|
LOCATION_DECK
>
0
))
and
Duel
.
SelectYesNo
(
select_tp
,
VgF
.
Stringid
(
VgID
,
13
))
then
local
g
=
Duel
.
GetFieldGroup
(
select_tp
,
LOCATION_DECK
,
0
)
local
g
=
Duel
.
GetFieldGroup
(
select_tp
,
LOCATION_DECK
,
0
)
Duel
.
DisableShuffleCheck
()
Duel
.
DisableShuffleCheck
()
Duel
.
ConfirmCards
(
select_tp
,
g
)
Duel
.
ConfirmCards
(
select_tp
,
g
)
a
=
true
a
=
true
end
end
local
g
=
Group
.
CreateGroup
()
local
g
=
Group
.
CreateGroup
()
if
loc_self
|
LOCATION_MZONE
>
0
then
if
loc_self
|
LOCATION_MZONE
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsCanBeEffectTarget
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
e
)
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
end
if
loc_op
|
LOCATION_MZONE
>
0
then
if
loc_op
|
LOCATION_MZONE
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsCanBeEffectTarget
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
e
)
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
end
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
end
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
loc_op
,
nil
)
if
loc_self
>
0
or
loc_op
>
0
then
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
local
g2
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
0
,
nil
)
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g2
:
GetCount
()
>
0
then
g
:
Merge
(
g2
)
end
end
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
select_tp
,
hintmsg
)
Duel
.
Hint
(
HINT_SELECTMSG
,
select_tp
,
hintmsg
)
if
VgF
.
GetValueType
(
f
)
==
"function"
then
if
VgF
.
GetValueType
(
f
)
==
"function"
then
...
@@ -876,7 +901,7 @@ function VgF.Sendto(loc,sg,...)
...
@@ -876,7 +901,7 @@ function VgF.Sendto(loc,sg,...)
if
loc
==
LOCATION_DROP
then
if
loc
==
LOCATION_DROP
then
AddOverlayGroup
(
g
)
AddOverlayGroup
(
g
)
local
function
repfilter
(
c
,
tp
)
local
function
repfilter
(
c
,
tp
)
return
c
:
IsControler
(
tp
)
and
(
c
:
IsLocation
(
LOCATION_GZONE
)
or
vgf
.
RMonsterFilter
(
c
))
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
GetLevel
()
%
2
==
1
return
c
:
IsControler
(
tp
)
and
(
c
:
IsLocation
(
LOCATION_GZONE
)
or
VgF
.
RMonsterFilter
(
c
))
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
GetLevel
()
%
2
==
1
end
end
local
print
=
0
local
print
=
0
for
tp
=
0
,
1
do
for
tp
=
0
,
1
do
...
...
c10102002.lua
View file @
dd7f300c
...
@@ -16,7 +16,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -16,7 +16,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_XMATERIAL
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_XMATERIAL
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g
,
c
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g
,
c
)
end
end
...
...
c10102005.lua
View file @
dd7f300c
...
@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFill
(
1
)
vgf
.
OverlayFill
(
1
)
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
if
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
if
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_ATTACK
)
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_ATTACK
)
vgf
.
AtkUp
(
c
,
c
,
15000
)
vgf
.
AtkUp
(
c
,
c
,
15000
)
...
...
c10103002.lua
View file @
dd7f300c
...
@@ -24,12 +24,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -24,12 +24,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
3
,
nil
,
3
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
3
,
nil
,
3
)
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
3
,
3
,
nil
,
3
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
3
,
3
,
nil
,
3
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
end
end
function
cm
.
condition
(
e
,
c
)
function
cm
.
condition
(
e
,
c
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
end
end
\ No newline at end of file
c10103003.lua
View file @
dd7f300c
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation2
,
vgf
.
DamageCost
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation2
,
vgf
.
DamageCost
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
,
3
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
,
3
)
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
,
3
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
vgf
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
,
3
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
...
...
c10104006.lua
View file @
dd7f300c
...
@@ -13,5 +13,5 @@ end
...
@@ -13,5 +13,5 @@ end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
4
,
c
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
4
,
c
)
end
end
\ No newline at end of file
c10104007.lua
View file @
dd7f300c
...
@@ -17,7 +17,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -17,7 +17,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
Duel
.
ChangePosition
(
g1
,
POS_FACEDOWN
)
Duel
.
ChangePosition
(
g1
,
POS_FACEDOWN
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVEXYZ
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVEXYZ
)
...
...
c10104015.lua
View file @
dd7f300c
...
@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
atk
=
5000
local
atk
=
5000
if
Duel
.
IsExistingMatchingCard
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
1
,
2
,
3
)
then
atk
=
15000
end
if
vgf
.
IsExistingMatchingCard
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
1
,
2
,
3
)
then
atk
=
15000
end
if
g
then
if
g
then
vgf
.
AtkUp
(
c
,
g
,
atk
)
vgf
.
AtkUp
(
c
,
g
,
atk
)
end
end
...
...
c10105001.lua
View file @
dd7f300c
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
end
end
function
cm
.
con
(
e
,
c
)
function
cm
.
con
(
e
,
c
)
local
tp
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandler
()
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
VMonsterCondition
(
e
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
...
...
c10105002.lua
View file @
dd7f300c
...
@@ -17,7 +17,7 @@ end
...
@@ -17,7 +17,7 @@ end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterFilter
(
c
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
...
...
c10105003.lua
View file @
dd7f300c
...
@@ -13,7 +13,7 @@ function cm.filter(c)
...
@@ -13,7 +13,7 @@ function cm.filter(c)
end
end
function
cm
.
condition1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
not
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
return
not
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
end
function
cm
.
filter1
(
c
)
function
cm
.
filter1
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
...
@@ -22,7 +22,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -22,7 +22,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
Duel
.
ChangePosition
(
g1
,
POS_FACEDOWN
)
Duel
.
ChangePosition
(
g1
,
POS_FACEDOWN
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVEXYZ
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVEXYZ
)
...
...
c10105008.lua
View file @
dd7f300c
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
end
end
function
cm
.
con
(
e
,
c
)
function
cm
.
con
(
e
,
c
)
local
tp
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandler
()
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
...
...
c10105015.lua
View file @
dd7f300c
...
@@ -10,7 +10,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -10,7 +10,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
a
=
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
local
a
=
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
local
b
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
if
chk
==
0
then
return
a
or
b
end
if
chk
==
0
then
return
a
or
b
end
local
off
=
1
local
off
=
1
local
ops
=
{}
local
ops
=
{}
...
...
c10202001.lua
View file @
dd7f300c
...
@@ -55,7 +55,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -55,7 +55,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
atk
=
tc
:
GetAttack
()
-
1
local
atk
=
tc
:
GetAttack
()
-
1
vgf
.
AtkUp
(
c
,
tc
,
-
atk
)
vgf
.
AtkUp
(
c
,
tc
,
-
atk
)
end
end
if
Duel
.
IsExistingMatchingCard
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
then
if
vgf
.
IsExistingMatchingCard
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
then
vgf
.
StarUp
(
c
,
c
,
1
)
vgf
.
StarUp
(
c
,
c
,
1
)
end
end
end
end
...
...
c10203006.lua
View file @
dd7f300c
...
@@ -9,7 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -9,7 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterFilter
(
c
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
vgf
.
VMonsterFilter
and
c
:
IsSetCard
(
0x77
)
return
vgf
.
VMonsterFilter
and
c
:
IsSetCard
(
0x77
)
...
...
c10203016.lua
View file @
dd7f300c
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
and
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
4
,
nil
)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
and
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
4
,
nil
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
if
chk
==
0
then
return
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
...
...
c10301001.lua
View file @
dd7f300c
...
@@ -41,7 +41,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -41,7 +41,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local
tc1
=
g
:
GetFirst
()
local
tc1
=
g
:
GetFirst
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
local
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
local
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
if
Duel
.
IsExistingMatchingCard
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
if
vgf
.
IsExistingMatchingCard
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
vgf
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
vgf
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
...
@@ -54,7 +54,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -54,7 +54,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local
tc2
=
g
:
GetNext
()
local
tc2
=
g
:
GetNext
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
if
Duel
.
IsExistingMatchingCard
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
if
vgf
.
IsExistingMatchingCard
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
vgd
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
vgf
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
vgf
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
...
...
c10301002.lua
View file @
dd7f300c
...
@@ -14,7 +14,7 @@ function cm.filter(c)
...
@@ -14,7 +14,7 @@ function cm.filter(c)
return
vgf
.
RMonsterFilter
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
:
GetHandler
())
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
vgf
.
RMonsterCondition
(
e
)
return
vgf
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
:
GetHandler
())
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
vgf
.
RMonsterCondition
(
e
)
end
end
function
cm
.
cfilter
(
c
,
mc
)
function
cm
.
cfilter
(
c
,
mc
)
return
vgf
.
GetColumnGroup
(
c
):
IsContains
(
mc
)
and
c
:
IsControler
(
mc
:
GetControler
())
and
c
:
GetFlagEffect
(
SupportFlag
)
>
0
return
vgf
.
GetColumnGroup
(
c
):
IsContains
(
mc
)
and
c
:
IsControler
(
mc
:
GetControler
())
and
c
:
GetFlagEffect
(
SupportFlag
)
>
0
...
...
c10401002.lua
View file @
dd7f300c
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_TO_GRAVE
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_TO_GRAVE
,
cm
.
checkcon
,
cm
.
checkop
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_POSCHANGE
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
2
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_POSCHANGE
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
2
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENCE
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENCE
)
end
end
...
...
c10501003.lua
View file @
dd7f300c
...
@@ -15,7 +15,7 @@ function cm.filter(c)
...
@@ -15,7 +15,7 @@ function cm.filter(c)
end
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterFilter
(
c
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsPosition
,
tp
,
LOCATION_ORDER
,
0
,
2
,
nil
,
POS_FACEDOWN
)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsPosition
,
tp
,
LOCATION_ORDER
,
0
,
2
,
nil
,
POS_FACEDOWN
)
end
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501036.lua
View file @
dd7f300c
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
VMonsterCondition
(
e
)
and
not
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
VMonsterCondition
(
e
)
and
not
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
function
cm
.
con2
(
e
)
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501038.lua
View file @
dd7f300c
...
@@ -11,7 +11,7 @@ end
...
@@ -11,7 +11,7 @@ end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
c
)
local
a
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
c
)
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
...
...
c10501080.lua
View file @
dd7f300c
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
2
,
c
)
local
a
=
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
2
,
c
)
return
vgf
.
RMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
RMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
c10501090.lua
View file @
dd7f300c
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
VMonsterCondition
(
e
)
and
not
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
VMonsterCondition
(
e
)
and
not
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
function
cm
.
con2
(
e
)
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501091.lua
View file @
dd7f300c
...
@@ -10,8 +10,8 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -10,8 +10,8 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
RMonsterCondition
(
e
)
return
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
RMonsterCondition
(
e
)
end
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
a
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
b
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
return
not
a
and
b
return
not
a
and
b
end
end
...
...
c10501092.lua
View file @
dd7f300c
...
@@ -12,7 +12,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -12,7 +12,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xa013
)
and
vgf
.
RMonsterFilter
(
c
)
return
c
:
IsSetCard
(
0xa013
)
and
vgf
.
RMonsterFilter
(
c
)
...
...
c10501094.lua
View file @
dd7f300c
...
@@ -8,5 +8,5 @@ end
...
@@ -8,5 +8,5 @@ end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
c
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
c
)
end
end
\ No newline at end of file
c10501095.lua
View file @
dd7f300c
...
@@ -18,8 +18,8 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -18,8 +18,8 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
eg
:
IsContains
(
c
)
and
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
RMonsterCondition
(
e
)
return
eg
:
IsContains
(
c
)
and
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
RMonsterCondition
(
e
)
end
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
a
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
b
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
return
not
a
and
b
return
not
a
and
b
end
end
...
...
c10501097.lua
View file @
dd7f300c
...
@@ -11,8 +11,8 @@ end
...
@@ -11,8 +11,8 @@ end
end
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
a
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
b
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
return
not
a
and
b
return
not
a
and
b
end
end
...
...
c10501119.lua
View file @
dd7f300c
...
@@ -8,7 +8,7 @@ end
...
@@ -8,7 +8,7 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
b
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
)
if
b
then
if
b
then
local
ac
=
Duel
.
GetAttackTarget
()
local
ac
=
Duel
.
GetAttackTarget
()
local
e1
=
vgf
.
AtkUp
(
c
,
ac
,
15000
,
nil
)
local
e1
=
vgf
.
AtkUp
(
c
,
ac
,
15000
,
nil
)
...
...
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