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xiaoye
Vgdpro Scripts
Commits
dd0db6df
Commit
dd0db6df
authored
Feb 21, 2025
by
xiaoye
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
971317da
Changes
26
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26 changed files
with
88 additions
and
187 deletions
+88
-187
c10501034.lua
c10501034.lua
+1
-2
c10501035.lua
c10501035.lua
+3
-22
c10501037.lua
c10501037.lua
+3
-8
c10501038.lua
c10501038.lua
+0
-1
c10501039.lua
c10501039.lua
+1
-4
c10501040.lua
c10501040.lua
+13
-25
c10501042.lua
c10501042.lua
+2
-2
c10501043.lua
c10501043.lua
+4
-5
c10501044.lua
c10501044.lua
+1
-20
c10501045.lua
c10501045.lua
+6
-16
c10501046.lua
c10501046.lua
+1
-12
c10501052.lua
c10501052.lua
+6
-11
c10501053.lua
c10501053.lua
+1
-3
c10501054.lua
c10501054.lua
+2
-7
c10501055.lua
c10501055.lua
+0
-1
c10501056.lua
c10501056.lua
+10
-15
c10501057.lua
c10501057.lua
+2
-3
c10501058.lua
c10501058.lua
+2
-7
c10501059.lua
c10501059.lua
+2
-2
c10501062.lua
c10501062.lua
+3
-4
c10501063.lua
c10501063.lua
+1
-6
c10501068.lua
c10501068.lua
+5
-1
c10501072.lua
c10501072.lua
+1
-5
c10501075.lua
c10501075.lua
+1
-2
vgd.lua
vgd.lua
+2
-2
vgfuncLib.lua
vgfuncLib.lua
+15
-1
No files found.
c10501034.lua
View file @
dd0db6df
...
...
@@ -7,7 +7,6 @@ function cm.initial_effect(c)
-- 白翼-【起】【V】【1回合1次】:通过【费用】[计数爆发1],这个回合中,这个单位的☆+1。
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op2
,
vgf
.
DamageCost
(
1
),
cm
.
con2
,
nil
,
1
)
-- 黑翼-【永】【V】:这个单位攻击的战斗中,对手不能将触发单位卡从手牌CALL到G上。
-- (黑翼效果未完成)
VgD
.
CannotCallToGZoneWhenAttack
(
c
,
m
,
function
(
e
,
re
,
tp
)
return
re
:
GetHandler
():
IsType
(
TYPE_TRIIGER
)
and
re
:
GetHandler
():
IsLocation
(
LOCATION_HAND
)
end
,
cm
.
con3
)
...
...
@@ -37,5 +36,5 @@ function cm.op2(e,tp,eg,ep,ev,re,r,rp)
vgf
.
StarUp
(
c
,
c
,
1
)
end
function
cm
.
con3
(
e
)
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
DarkWing
(
e
)
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
DarkWing
(
e
)
end
\ No newline at end of file
c10501035.lua
View file @
dd0db6df
...
...
@@ -3,15 +3,9 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位被RIDE时,通过【费用】[将手牌中的1张〈幽灵〉的普通单位卡公开,放置到牌堆顶],选择你的弃牌区中的1张〈幽灵〉,加入手牌。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
op
,
cm
.
cost
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
VgF
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
Card
.
IsSetCard
,
1
,
0
,
0xa013
)
,
cm
.
cost
)
-- 【永】【V/R】:你的回合中,你的R上的〈幽灵〉有3张以上的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
VgF
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
@@ -22,21 +16,8 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
cm
.
con1
(
e
)
return
cm
.
con3
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
con2
(
e
)
return
cm
.
con3
(
e
)
and
vgf
.
VMonsterCondition
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
con3
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_MZONE
,
0
,
3
)
end
function
cm
.
filter1
(
c
)
return
c
:
IsSetCard
(
0xa013
)
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
)
and
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
filter2
(
c
)
...
...
@@ -44,5 +25,5 @@ function cm.filter2(c)
end
function
cm
.
filter3
(
c
)
return
c
:
IsSetCard
(
0xa013
)
and
c
:
IsType
(
TYPE_
EFFECT
+
TYPE_MONSTER
)
return
c
:
IsSetCard
(
0xa013
)
and
c
:
IsType
(
TYPE_
NORMAL
+
TYPE_MONSTER
)
end
\ No newline at end of file
c10501037.lua
View file @
dd0db6df
...
...
@@ -14,17 +14,12 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_M
ZONE
+
LOCATION_OVERLAY
,
0
,
0
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATOHAND
,
e
,
tp
,
nil
,
tp
,
LOCATION_R
ZONE
+
LOCATION_OVERLAY
,
0
,
0
,
1
,
nil
)
if
#
g
>
0
then
local
tc
=
g
:
GetFirst
()
vgf
.
Sendto
(
LOCATION_HAND
,
tc
,
tp
)
if
tc
:
IsPreviousLocation
(
LOCATION_OVERLAY
)
then
local
rc
=
vgf
.
GetVMonster
(
tp
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
c
,
rc
)
if
not
tc
:
IsPreviousLocation
(
LOCATION_MZONE
)
then
vgf
.
Sendto
(
LOCATION_OVERLAY
,
c
)
end
end
end
function
cm
.
filter
(
c
)
return
c
:
IsCanBeEffectTarget
()
end
\ No newline at end of file
c10501038.lua
View file @
dd0db6df
...
...
@@ -3,7 +3,6 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【永】【V】:【永】【V】:你的回合中,你的指令区中有正面表示的歌曲卡的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级2的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
)
...
...
c10501039.lua
View file @
dd0db6df
...
...
@@ -3,13 +3,10 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【V】【1回合1次】:你施放宝石卡时,抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CHAINING
,
cm
.
op
,
nil
,
cm
.
con1
,
nil
,
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CHAINING
,
vgf
.
Draw
,
nil
,
cm
.
con1
,
nil
,
1
)
-- 【永】【G】:你的弃牌区中的宝石卡每有2张,这个单位的盾护+5000。
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
nil
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
and
vgf
.
VMonsterCondition
(
e
)
...
...
c10501040.lua
View file @
dd0db6df
...
...
@@ -3,35 +3,23 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,选择你的弃牌区中的相互同名的至多2张宝石卡,将1张放置到牌堆底,其余的卡放置到灵魂里。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonConditi
on
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
cm
.
filter1
,
tp
,
LOCATION_GRAVE
,
0
,
0
,
1
,
nil
)
if
#
g1
~=
0
then
local
cg1
=
g1
:
GetFirst
()
local
cg1code
=
cg1
:
GetCode
()
vgf
.
Sendto
(
LOCATION_DECK
,
cg1
,
nil
,
SEQ_DECKBOTTOM
,
REASON_COST
)
local
g2count
=
vgf
.
GetMatchingGroupCount
(
cm
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
cg1
)
if
g2count
~=
0
then
local
g2
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
cm
.
filter1
,
tp
,
LOCATION_GRAVE
,
0
,
0
,
1
,
cg1
)
if
#
g2
~=
0
then
local
rc
=
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g2
,
rc
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
g
=
vgf
.
GetMatchingGroup
(
Card
.
IsSetCard
,
tp
,
LOCATION_DROP
,
0
,
nil
,
0xc040
):
SelectSubGroup
(
tp
,
cm
.
filter
,
false
,
0
,
2
)
local
step
=
0
g
:
ForEach
(
function
(
c
)
if
step
==
0
then
vgf
.
Sendto
(
LOCATION_DECK
,
c
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
step
=
step
+
1
else
vgf
.
Sendto
(
LOCATION_OVERLAY
,
c
)
end
end
end
)
end
function
cm
.
filter1
(
c
)
return
c
:
IsSetCard
(
0xc040
)
end
function
cm
.
filter2
(
c
,
code
)
return
c
:
IsCode
(
code
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RSummonCondition
(
e
)
function
cm
.
filter
(
g
)
return
g
:
GetClassCount
(
Card
.
GetCode
)
<=
1
end
\ No newline at end of file
c10501042.lua
View file @
dd0db6df
...
...
@@ -8,13 +8,13 @@ end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
vgf
.
RSummonCondition
(
e
)
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
1000
)
vgf
.
AtkUp
(
c
,
c
,
1000
0
)
end
end
\ No newline at end of file
c10501043.lua
View file @
dd0db6df
...
...
@@ -3,6 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位从手牌登场到R时,公开你的牌堆顶的1张卡,那张卡是等级2以外的单位卡的话,将那张卡CALL到不存在单位的R上。没有CALL出场的话,将被公开的卡放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -10,11 +11,9 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
local
ctop
=
g
:
GetFirst
()
if
ctop
:
IsType
(
TYPE_MONSTER
)
and
ctop
:
GetLevel
()
~=
2
and
vgf
.
IsCanBeCalled
(
ctop
,
e
,
tp
)
then
vgf
.
Sendto
(
LOCATION_MZONE
,
ctop
,
0
,
tp
,
"NoMonster"
)
else
Duel
.
MoveSequence
(
ctop
,
1
)
local
tc
=
g
:
GetFirst
()
if
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
GetLevel
()
~=
2
and
vgf
.
IsCanBeCalled
(
tc
,
e
,
tp
)
and
vgf
.
Sendto
(
LOCATION_MZONE
,
tc
,
0
,
tp
,
"NoMonster"
)
==
0
then
Duel
.
MoveSequence
(
tc
,
1
)
end
end
...
...
c10501044.lua
View file @
dd0db6df
...
...
@@ -3,24 +3,5 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,通过【费用】[灵魂爆发1,将手牌中的1张卡舍弃],选择你的弃牌区中的1张宝石卡,加入手牌。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_GRAVE
,
cm
.
filter1
,
1
,
1
)
end
function
cm
.
filter1
(
c
)
return
c
:
IsSetCard
(
0xc040
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
CardsFromTo
(
REASON_COST
,
LOCATION_GRAVE
,
LOCATION_HAND
,
nil
,
1
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RSummonCondition
(
e
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
Card
.
IsSetCard
,
1
,
1
,
0xc040
),
vgf
.
CostAnd
(
vgf
.
OverlayCost
(
1
),
vgf
.
DisCardCost
(
1
)),
vgf
.
RSummonCondition
)
end
\ No newline at end of file
c10501045.lua
View file @
dd0db6df
...
...
@@ -3,22 +3,18 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,通过【费用】[计数爆发1,将手牌中的2张普通单位卡公开,按希望的顺序放置到牌堆底],选择你的1张先导者,从牌堆里探寻至多1张与那个单位同名的卡,公开后加入手牌,然后牌堆洗切。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
RSummonConditi
on
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
vgf
.
GetVMonster
(
tp
):
GetCode
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter1
,
1
,
0
,
code
)
end
function
cm
.
filter1
(
c
,
code
)
return
c
:
IsCode
(
code
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsCode
,
1
,
0
,
code
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
2
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
)
and
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
)
and
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
cm
.
filter
2
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
vgf
.
Sendto
(
LOCATION_DECK
,
g
,
nil
,
SEQ_DECKTOP
,
REASON_COST
)
==#
g
then
Duel
.
SortDecktop
(
tp
,
tp
,
#
g
)
...
...
@@ -29,13 +25,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
cm
.
filter
2
(
c
)
return
c
:
IsType
(
TYPE_
EFFECT
+
TYPE_MONSTER
)
function
cm
.
filter
(
c
)
return
c
:
IsType
(
TYPE_
NORMAL
+
TYPE_MONSTER
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RSummonCondition
(
e
)
end
c10501046.lua
View file @
dd0db6df
...
...
@@ -4,24 +4,13 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 【自】:这个单位登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择你的弃牌区中的1张力量8000的卡,加入手牌。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
VgF
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
CostAnd
(
vgf
.
DamageCost
(
1
),
vgf
.
OverlayCost
(
1
)),
cm
.
con
)
end
function
cm
.
filter
(
c
)
return
c
:
GetAttack
()
==
8000
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
WhiteWing
(
e
)
end
\ No newline at end of file
c10501052.lua
View file @
dd0db6df
...
...
@@ -3,18 +3,13 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【后列的R】【1回合1次】:你的战斗阶段中你其他的单位登场到R时,通过【费用】[灵魂爆发2],抽1张卡。
VgD
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
,
nil
,
1
)
VgD
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
Draw
,
vgf
.
OverlayCost
(
2
),
cm
.
con
,
nil
,
1
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
vgf
.
BackFilter
(
c
)
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
eg
:
IsExists
(
nil
,
1
,
c
,
tp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
vgf
.
BackFilter
(
c
)
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
eg
:
IsExists
(
cm
.
filter
,
1
,
c
,
tp
)
end
function
cm
.
filter
(
c
,
tp
)
return
vgf
.
IsSummonTypeR
(
c
)
and
c
:
IsControler
(
tp
)
end
\ No newline at end of file
c10501053.lua
View file @
dd0db6df
...
...
@@ -14,8 +14,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
vgf
.
GetVMonster
(
tp
)
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetAttacker
()
==
rc
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttacker
())
end
c10501054.lua
View file @
dd0db6df
...
...
@@ -3,16 +3,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,选择你其他的1个单位,这个回合中,力量+10000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonConditi
on
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RSummonCondition
(
e
)
end
end
\ No newline at end of file
c10501055.lua
View file @
dd0db6df
...
...
@@ -10,7 +10,6 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
-- local g=vgf.SelectMatchingCard(HINTMSG_DISCARD,tp,nil,tp,LOCATION_HAND,0,1,1,nil)
VgF
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_DROP
,
LOCATION_HAND
,
nil
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
vgf
.
GetVMonster
(
tp
)
if
c
:
IsRelateToEffect
(
e
)
then
...
...
c10501056.lua
View file @
dd0db6df
...
...
@@ -2,27 +2,22 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- (设置指令在施放后,放置到指令区。)
-- (设置指令在施放后,放置到指令区。)
vgd
.
ContinuousSpell
(
c
)
-- 【自】:这张卡被放置到指令区时,对手有等级3以上的先导者的话,抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op1
,
nil
,
cm
.
con1
)
-- 【自】:这张卡被放置到指令区时,对手有等级3以上的先导者的话,抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
Draw
,
nil
,
cm
.
con1
)
-- 【自】【指令区】:这张歌曲卡被歌唱时,选择你的1张先导者,这个回合中,☆+1。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_ORDER
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
DrawCard
(
1
),
nil
,
cm
.
condition
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_ORDER
,
cm
.
operation
,
vgf
.
OverlayFill
(
1
),
cm
.
condition1
)
-- 【自】【指令区】:这张歌曲卡被歌唱时,选择你的1张先导者,这个回合中,☆+1。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_ORDER
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SING
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsContains
(
e
:
GetHandler
())
end
function
cm
.
op
2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
FrontFilter
,
tp
,
LOCATION_M
ZONE
,
0
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_VMONSTER
,
e
,
tp
,
nil
,
tp
,
LOCATION_V
ZONE
,
0
,
nil
)
vgf
.
StarUp
(
c
,
g
,
1
,
nil
)
end
...
...
@@ -31,5 +26,5 @@ function cm.filter(c)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsContains
(
e
:
GetHandler
()
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
return
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
\ No newline at end of file
c10501057.lua
View file @
dd0db6df
...
...
@@ -14,15 +14,14 @@ function cm.initial_effect(c)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_
ATKUP
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_M
ZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_
VMONSTER
,
e
,
tp
,
nil
,
tp
,
LOCATION_V
ZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
Duel
.
ChangePosition
(
c
,
POS_FACEDOWN_ATTACK
)
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
FrontFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501058.lua
View file @
dd0db6df
...
...
@@ -3,16 +3,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这个回合中,这个单位的力量+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
5000
,
nil
)
end
end
function
cm
.
con1
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10501059.lua
View file @
dd0db6df
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
-- 【自】【R】:这个单位攻击时,这个回合中你施放了指令卡的话,通过【费用】[灵魂爆发1],这个回合中,这个单位的力量+5000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -14,7 +14,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
con
1
(
e
)
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
end
...
...
c10501062.lua
View file @
dd0db6df
...
...
@@ -7,12 +7,11 @@ function cm.initial_effect(c)
end
function
cm
.
val
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
ct
=
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
c
)
local
val
=
math.floor
(
ct
)
*
2000
return
val
local
ct
=
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
nil
)
return
ct
*
2000
end
function
cm
.
con
1
(
e
)
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
...
...
c10501063.lua
View file @
dd0db6df
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【R】:你的含有「诚意真心」的单位被攻击时,通过【费用】[将这个单位退场],选择1张正在被攻击的单位,这次战斗中,力量+10000。
vgd
.
EffectType
Ignition
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BE_BATTLE_TARGET
,
cm
.
op
,
cm
.
c
ost
,
cm
.
con
)
vgd
.
EffectType
Trigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BE_BATTLE_TARGET
,
cm
.
op
,
vgf
.
LeaveFieldC
ost
,
cm
.
con
)
-- EFFECT_TYPE_FIELD
-- EVENT_BE_BATTLE_TARGET
end
...
...
@@ -19,11 +19,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToGraveAsCost
()
end
vgf
.
Sendto
(
LOCATION_DROP
,
e
:
GetHandler
(),
REASON_COST
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Group
.
FromCards
(
Duel
.
GetAttackTarget
())
...
...
c10501068.lua
View file @
dd0db6df
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 黑翼(你的封锁区中的卡只有偶数的等级的场合才有效)-【自】:这个单位登场到R时,灵魂填充1,这个回合中,这个单位的获得『支援』的技能。
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
DarkWing
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -19,3 +19,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
DarkWing
(
e
)
and
vgf
.
RSummonCondition
(
e
)
end
\ No newline at end of file
c10501072.lua
View file @
dd0db6df
...
...
@@ -3,11 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位从手牌登场到R时,你其他的后防者有3张以上的话,通过【费用】[计数爆发1],抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
Draw
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501075.lua
View file @
dd0db6df
...
...
@@ -7,8 +7,7 @@ function cm.initial_effect(c)
vgd
.
CardToG
(
c
,
m
,
cm
.
op
,
nil
,
vgf
.
DarkWing
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
Filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENSE
)
end
...
...
vgd.lua
View file @
dd0db6df
...
...
@@ -1617,7 +1617,7 @@ end
---@param m number|nil 效果的创建者的卡号
---@param loc number 生效的区域
---@param typ number 只影响自己,则填EFFECT_TYPE_SINGLE;<br>影响场上,则填EFFECT_TYPE_FIELD。
---@param val number 变更的数值
---@param val
function|
number 变更的数值
---@param con function|nil 这个效果的条件函数
---@param tg function|nil 这个效果的影响目标(全域)
---@param loc_self number|nil 这个效果影响的自己区域,影响全域范围才需填
...
...
@@ -1633,7 +1633,7 @@ end
---@param c Card 效果的创建者
---@param m number|nil 效果的创建者的卡号
---@param typ number 只影响自己,则填EFFECT_TYPE_SINGLE;<br>影响场上,则填EFFECT_TYPE_FIELD。
---@param val number 变更的数值
---@param val
function|
number 变更的数值
---@param con function|nil 这个效果的条件函数
---@param tg function|nil 这个效果的影响目标(全域)
---@param loc_self number|nil 这个效果影响的自己区域,影响全域范围才需填
...
...
vgfuncLib.lua
View file @
dd0db6df
...
...
@@ -705,7 +705,7 @@ function VgF.LeaveFieldCost(card_code_func, val_max, val_min, except, ...)
val_min
,
val_max
=
val_min
or
1
,
val_max
or
1
if
val_min
>
val_max
then
val_min
=
val_max
end
local
leave_filter
=
VgF
.
True
if
type
(
card_code_func
)
==
"function"
then
if
type
(
card_code_func
)
==
"function"
then
leave_filter
=
card_code_func
elseif
type
(
card_code_func
)
==
"number"
then
leave_filter
=
function
(
c
)
return
c
:
IsCode
(
card_code_func
)
end
...
...
@@ -818,6 +818,7 @@ end
function
Group
.
ForEach
(
g
,
f
,
...
)
local
ext_params
=
{
...
}
if
#
g
==
0
then
return
end
for
c
in
VgF
.
Next
(
g
)
do
f
(
c
,
table.unpack
(
ext_params
))
end
...
...
@@ -1410,6 +1411,19 @@ end
function
VgF
.
PlayerEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
true
end
---玩家抽1张卡
---@param p number 0:自己 1:对手 默认为0
---@param count number 抽count数量的卡 默认为1
function
VgF
.
Draw
(
p
,
count
)
p
=
(
VgF
.
GetValueType
(
p
)
~=
"number"
or
p
<
0
or
p
>
1
)
and
0
or
p
count
=
VgF
.
GetValueType
(
count
)
~=
"number"
and
1
or
count
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
draw_player
=
p
==
0
and
tp
or
(
1
-
tp
)
Duel
.
Draw
(
draw_player
,
count
,
REASON_EFFECT
)
end
end
---创建一个函数检查器 检查func是否为nil或函数
function
VgF
.
IllegalFunctionCheck
(
name
,
c
)
if
VgF
.
GetValueType
(
c
)
~=
"Card"
then
Debug
.
Message
(
"VgD."
..
name
..
" param c isn't Card"
)
end
...
...
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