Commit dc1dcd06 authored by xiaoye's avatar xiaoye

fix

parent a689b60c
...@@ -225,17 +225,17 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -225,17 +225,17 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=vgf.AtkUp(c,c,5000,nil) local e1=vgf.AtkUp(c,c,5000,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.EffectReset(c,e1,EVENT_BATTLED)
end end
if vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil,nil):GetFirst():GetOverlayCount()>=2 and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then if vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil,nil):GetFirst():GetOverlayCount()>=2 and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then
local cg=vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil):GetFirst():GetOverlayGroup():Select(tp,2,2,nil) local cg=vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil):GetFirst():GetOverlayGroup():Select(tp,2,2,nil)
if vgf.Sendto(LOCATION_DROP,cg,REASON_COST)==2 then if vgf.Sendto(LOCATION_DROP,cg,REASON_COST)==2 then
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end end
end end
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterCondition(e) and c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.VMonsterFilter(Duel.GetAttackTarget()) return vgf.con.IsR(e) and c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.filter.IsV(Duel.GetAttackTarget())
end end
``` ```
...@@ -294,7 +294,7 @@ vgd.AbilityContChangeAttack(c,m, loc, typ, val[, con, tg, loc_self, loc_op, rese ...@@ -294,7 +294,7 @@ vgd.AbilityContChangeAttack(c,m, loc, typ, val[, con, tg, loc_self, loc_op, rese
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgf.VgCard(c) vgf.VgCard(c)
vgd.AbilityContChangeAttack(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,5000,function(e) return vgf.RMonsterCondition(e) and cm.con(e) end) vgd.AbilityContChangeAttack(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,5000,function(e) return vgf.con.IsR(e) and cm.con(e) end)
vgd.AbilityContChangeDefense(c,m,EFFECT_TYPE_SINGLE,5000,cm.con) vgd.AbilityContChangeDefense(c,m,EFFECT_TYPE_SINGLE,5000,cm.con)
end end
function cm.con(e) function cm.con(e)
...@@ -358,7 +358,7 @@ function cm.initial_effect(c) ...@@ -358,7 +358,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterCondition(e) and vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE,0,3,nil,3) return vgf.con.IsV(e) and vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE,0,3,nil,3)
end end
``` ```
......
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,Card.IsFaceup,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,Card.IsFaceup,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then if vgf.filter.IsR(tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then elseif vgf.filter.IsV(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
......
...@@ -2,8 +2,8 @@ ...@@ -2,8 +2,8 @@
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_CIRCLE,LOCATION_DROP,cm.filter),vgf.cost.Discard(1),vgf.VMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_CIRCLE,LOCATION_DROP,cm.filter),vgf.cost.Discard(1),vgf.con.IsV,nil,1)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.cost.CounterBlast(1),vgf.VMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.cost.CounterBlast(1),vgf.con.IsV)
end end
function cm.filter(c) function cm.filter(c)
return c:IsLevel(0) return c:IsLevel(0)
......
...@@ -9,15 +9,15 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,15 +9,15 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=vgf.AtkUp(c,c,5000,nil) local e1=vgf.AtkUp(c,c,5000,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
if vgf.cost.SoulBlast(2)(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then if vgf.cost.SoulBlast(2)(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then
vgf.cost.SoulBlast(2)(e,tp,eg,ep,ev,re,r,rp,1) vgf.cost.SoulBlast(2)(e,tp,eg,ep,ev,re,r,rp,1)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end end
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterCondition(e) and c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.VMonsterFilter(Duel.GetAttackTarget()) return vgf.con.IsR(e) and c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.filter.IsV(Duel.GetAttackTarget())
end end
\ No newline at end of file
...@@ -9,13 +9,13 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,13 +9,13 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,FLAG_CONDITION,RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,m,vgf.Stringid(m,0)) Duel.RegisterFlagEffect(tp,FLAG_CONDITION,RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,m,vgf.Stringid(m,0))
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and vgf.VMonsterCondition(e) return Duel.GetTurnPlayer()==tp and vgf.con.IsV(e)
end end
function cm.op2(e,tp,eg,ep,ev,re,r,rp) function cm.op2(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.GetMatchingGroup(vgf.IsSequence,tp,LOCATION_CIRCLE,0,nil,0,4) local g=vgf.GetMatchingGroup(Card.IsSequence,tp,LOCATION_CIRCLE,0,nil,0,4)
Duel.ChangePosition(g,POS_FACEUP_ATTACK) Duel.ChangePosition(g,POS_FACEUP_ATTACK)
end end
function cm.con2(e,tp,eg,ep,ev,re,r,rp) function cm.con2(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFlagEffectLabel(tp,FLAG_CONDITION) local ct=Duel.GetFlagEffectLabel(tp,FLAG_CONDITION)
return vgf.GetValueType(ct)=="number" and ct==10102001 and vgf.VMonsterCondition(e) return vgf.GetValueType(ct)=="number" and ct==10102001 and vgf.con.IsV(e)
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,cm.cost,vgf.VSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,cm.cost,vgf.con.RideOnVCircle)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
...@@ -9,8 +9,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,8 +9,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return vgf.IsExistingMatchingCard(vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,nil) end if chk==0 then return vgf.IsExistingMatchingCard(vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,nil) end
local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,1,nil)
vgf.Sendto(LOCATION_SOUL,g,c) vgf.Sendto(LOCATION_SOUL,g,c)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,nil,vgf.VSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,nil,vgf.con.RideOnVCircle)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
...@@ -11,7 +11,7 @@ end ...@@ -11,7 +11,7 @@ end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local g=vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,vgf.IsCanBeCalled,1,1,nil,e,tp,nil,nil,0x4) local g=vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,vgf.IsCanBeCalled,1,1,nil,e,tp,nil,nil,0x4)
vgf.Sendto(LOCATION_CIRCLE,g,0,tp,0x4) vgf.Sendto(LOCATION_CIRCLE,g,0,tp,0x4)
vgf.op.SoulCharge(1)(e,tp,eg,ep,ev,re,r,rp) vgf.op.SoulCharge(1)(e,tp,eg,ep,ev,re,r,rp)
end end
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,vgf.con.RideOnRCircle)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -11,7 +11,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -11,7 +11,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf.op.SoulCharge(num)(e,tp,eg,ep,ev,re,r,rp) vgf.op.SoulCharge(num)(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con1(e,tp,eg,ep,ev,re,r,rp) function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterCondition(e) and vgf.GetVMonster(tp):IsCode(10102001) return vgf.con.IsR(e) and vgf.GetVMonster(tp):IsCode(10102001)
end end
function cm.con2(e,tp,eg,ep,ev,re,r,rp) function cm.con2(e,tp,eg,ep,ev,re,r,rp)
return cm.con1(e,tp,eg,ep,ev,re,r,rp) and eg:GetFirst()==e:GetHandler() return cm.con1(e,tp,eg,ep,ev,re,r,rp) and eg:GetFirst()==e:GetHandler()
......
...@@ -15,7 +15,7 @@ function cm.checkcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -15,7 +15,7 @@ function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget() and Duel.GetAttacker() and eg:IsExists(cm.checkfilter,1,nil,Duel.GetAttacker():GetControler()) return Duel.GetAttackTarget() and Duel.GetAttacker() and eg:IsExists(cm.checkfilter,1,nil,Duel.GetAttacker():GetControler())
end end
function cm.filter(c) function cm.filter(c)
return vgf.RMonsterFilter(c) and c:IsDefensePos() return vgf.filter.IsR(c) and c:IsDefensePos()
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -27,16 +27,16 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -27,16 +27,16 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.VMonsterCondition(e) and Duel.GetFlagEffect(tp,m)>0 return vgf.con.IsV(e) and Duel.GetFlagEffect(tp,m)>0
end end
function cm.target(e,c) function cm.target(e,c)
return c:IsLevel(3) and Duel.GetTurnPlayer()==e:GetHandlerPlayer() return c:IsLevel(3) and Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end end
function cm.con(e) function cm.con(e)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return vgf.VMonsterCondition(e) and Duel.GetTurnPlayer()==tp return vgf.con.IsV(e) and Duel.GetTurnPlayer()==tp
end end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp) function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Duel.RegisterFlagEffect(Duel.GetAttacker():GetControler(),m,RESET_PHASE+PHASE_END,0,1) local e1=Duel.RegisterFlagEffect(Duel.GetAttacker():GetControler(),m,RESET_PHASE+PHASE_END,0,1)
vgf.EffectReset(e:GetHandler(),e1,EVENT_BATTLED) vgf.effect.Reset(e:GetHandler(),e1,EVENT_BATTLED)
end end
\ No newline at end of file
...@@ -25,5 +25,5 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -25,5 +25,5 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.condition(e,c) function cm.condition(e,c)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return vgf.RMonsterCondition(e) and vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE+LOCATION_G_CIRCLE,0,3,nil,3) and Duel.GetTurnPlayer()==tp return vgf.con.IsR(e) and vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE+LOCATION_G_CIRCLE,0,3,nil,3) and Duel.GetTurnPlayer()==tp
end end
\ No newline at end of file
...@@ -3,7 +3,7 @@ local cm,m,o=GetID() ...@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.BeRidedByCard(c,m,10103002,cm.operation,cm.cost) vgd.BeRidedByCard(c,m,10103002,cm.operation,cm.cost)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation2,vgf.cost.CounterBlast(1),vgf.RMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation2,vgf.cost.CounterBlast(1),vgf.con.IsR,nil,1)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_HAND,0,2,nil,3) end if chk==0 then return vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_HAND,0,2,nil,3) end
...@@ -30,5 +30,5 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp) ...@@ -30,5 +30,5 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter(c) function cm.filter(c)
return c:IsLevel(3) and vgf.VMonsterFilter(c) return c:IsLevel(3) and vgf.filter.IsV(c)
end end
\ No newline at end of file
...@@ -3,12 +3,12 @@ local cm,m,o=GetID() ...@@ -3,12 +3,12 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
--【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+5000。 --【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+5000。
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.cost.CounterBlast(1),vgf.RMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.cost.CounterBlast(1),vgf.con.IsR)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=vgf.AtkUp(c,c,5000,nil) local e1=vgf.AtkUp(c,c,5000,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
end end
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,cm.cost,vgf.RMonsterCondition) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,cm.cost,vgf.con.IsR)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -10,11 +10,11 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -10,11 +10,11 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
vgf.AtkUp(c,g,10000,nil) vgf.AtkUp(c,g,10000,nil)
end end
function cm.filter(c) function cm.filter(c)
return c:IsLevel(3) and vgf.RMonsterFilter(c) return c:IsLevel(3) and vgf.filter.IsR(c)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return c:IsRelateToEffect(e) end if chk==0 then return c:IsRelateToEffect(e) end
local rc=vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil):GetFirst() local rc=vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil):GetFirst()
vgf.Sendto(LOCATION_SOUL,c,rc) vgf.Sendto(LOCATION_SOUL,c,rc)
end end
\ No newline at end of file
...@@ -3,7 +3,7 @@ local cm,m,o=GetID() ...@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
--【起】【R】:通过【费用】[灵魂爆发2],这个回合中,这个单位的力量+5000。 --【起】【R】:通过【费用】[灵魂爆发2],这个回合中,这个单位的力量+5000。
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.SoulBlast(2),vgf.RMonsterCondition) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.SoulBlast(2),vgf.con.IsR)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -9,7 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ct=1 local ct=1
if c:IsSummonType(SUMMON_TYPE_SELFRIDE) then ct=3 end if c:IsSummonType(SUMMON_TYPE_SELFRIDE) then ct=3 end
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,ct,nil) local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,ct,nil)
if g then if g then
Duel.Hintselectgion(g) Duel.Hintselectgion(g)
for tc in vgf.Next(g) do for tc in vgf.Next(g) do
...@@ -19,5 +19,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -19,5 +19,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterCondition(e) and Duel.GetAttacker()==e:GetHandler() return vgf.con.IsV(e) and Duel.GetAttacker()==e:GetHandler()
end end
\ No newline at end of file
...@@ -23,10 +23,10 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp) ...@@ -23,10 +23,10 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=vgf.AtkUp(c,c,10000) local e1=vgf.AtkUp(c,c,10000)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.IsSequence(c,1,2,3) and vgf.VMonsterFilter(Duel.GetAttackTarget()) return Card.IsSequence(c,1,2,3) and vgf.filter.IsV(Duel.GetAttackTarget())
end end
\ No newline at end of file
...@@ -21,5 +21,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -21,5 +21,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.con(e) function cm.con(e)
return Duel.GetAttacker()==e:GetHandler() and vgf.IsSequence(c,1,2,3) return Duel.GetAttacker()==e:GetHandler() and Card.IsSequence(c,1,2,3)
end end
\ No newline at end of file
...@@ -6,5 +6,5 @@ end ...@@ -6,5 +6,5 @@ end
function cm.con(e) function cm.con(e)
local c=e:GetHandler() local c=e:GetHandler()
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return vgf.RMonsterCondition(e) and vgf.IsExistingMatchingCard(vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,4,c) return vgf.con.IsR(e) and vgf.IsExistingMatchingCard(vgf.filter.IsR,tp,LOCATION_CIRCLE,0,4,c)
end end
\ No newline at end of file
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,cm.cost,vgf.RMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,cm.cost,vgf.con.IsR,nil,1)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -3,7 +3,7 @@ local cm,m,o=GetID() ...@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
--【起】【R】【1回合1次】:通过【费用】[灵魂爆发2],公开你的牌堆顶的1张卡,那张卡是单位卡的话,CALL到R上,不是的话,加入手牌 --【起】【R】【1回合1次】:通过【费用】[灵魂爆发2],公开你的牌堆顶的1张卡,那张卡是单位卡的话,CALL到R上,不是的话,加入手牌
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.SoulBlast(2),vgf.RMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.SoulBlast(2),vgf.con.IsR,nil,1)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil)
local atk=5000 local atk=5000
if vgf.IsExistingMatchingCard(vgf.IsSequence,tp,LOCATION_CIRCLE,0,3,nil,1,2,3) then atk=15000 end if vgf.IsExistingMatchingCard(Card.IsSequence,tp,LOCATION_CIRCLE,0,3,nil,1,2,3) then atk=15000 end
if g then if g then
vgf.AtkUp(c,g,atk) vgf.AtkUp(c,g,atk)
end end
......
...@@ -7,17 +7,17 @@ function cm.initial_effect(c) ...@@ -7,17 +7,17 @@ function cm.initial_effect(c)
end end
function cm.con(e,c) function cm.con(e,c)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return Duel.GetTurnPlayer()==tp and vgf.VMonsterCondition(e) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil) return Duel.GetTurnPlayer()==tp and vgf.con.IsV(e) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil)
end end
function cm.filter(c) function cm.filter(c)
return c:GetFlagEffect(FLAG_IMPRISON)>0 return c:GetFlagEffect(FLAG_IMPRISON)>0
end end
function cm.op1(e,tp,eg,ep,ev,re,r,rp) function cm.op1(e,tp,eg,ep,ev,re,r,rp)
if not vgf.CheckPrison(tp) then return end if not vgf.CheckPrison(tp) then return end
local g1=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,2,2,nil) local g1=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,2,2,nil)
vgf.SendtoPrison(g1,tp) vgf.SendtoPrison(g1,tp)
end end
function cm.con2(e,c) function cm.con2(e,c)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return Duel.GetTurnPlayer()==tp and vgf.VMonsterCondition(e) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,3,nil) return Duel.GetTurnPlayer()==tp and vgf.con.IsV(e) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,3,nil)
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,vgf.VSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,vgf.con.RideOnVCircle)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 2000, cm.con) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 2000, cm.con)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...@@ -13,7 +13,7 @@ end ...@@ -13,7 +13,7 @@ end
function cm.con(e) function cm.con(e)
local c=e:GetHandler() local c=e:GetHandler()
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return vgf.RMonsterFilter(c) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil) return vgf.filter.IsR(c) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil)
end end
function cm.filter(c) function cm.filter(c)
return c:GetFlagEffect(FLAG_IMPRISON)>0 return c:GetFlagEffect(FLAG_IMPRISON)>0
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_HAND,LOCATION_DECK,cm.filter),nil,vgf.VSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_HAND,LOCATION_DECK,cm.filter),nil,vgf.con.RideOnVCircle)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,cm.cost,cm.condition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,cm.cost,cm.condition)
end end
function cm.filter(c) function cm.filter(c)
......
...@@ -5,11 +5,11 @@ function cm.initial_effect(c) ...@@ -5,11 +5,11 @@ function cm.initial_effect(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterFilter(c) and vgf.IsSequence(Duel.GetAttackTarget(),5) return vgf.filter.IsR(c) and Card.IsSequence(Duel.GetAttackTarget(),5)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not vgf.CheckPrison(tp) then return end if not vgf.CheckPrison(tp) then return end
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,0,2,nil) local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,0,2,nil)
vgf.SendtoPrison(g,tp) vgf.SendtoPrison(g,tp)
end end
\ No newline at end of file
...@@ -5,11 +5,11 @@ function cm.initial_effect(c) ...@@ -5,11 +5,11 @@ function cm.initial_effect(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterFilter(c) and vgf.CheckPrison(tp) return vgf.filter.IsR(c) and vgf.CheckPrison(tp)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not vgf.CheckPrison(tp) then return end if not vgf.CheckPrison(tp) then return end
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.SendtoPrison(g,tp) vgf.SendtoPrison(g,tp)
end end
\ No newline at end of file
...@@ -4,10 +4,10 @@ function cm.initial_effect(c) ...@@ -4,10 +4,10 @@ function cm.initial_effect(c)
vgf.AddRideMaterialCode(c,m,10406013) vgf.AddRideMaterialCode(c,m,10406013)
vgf.AddRideMaterialSetCard(c,m,0xc014,0x74) vgf.AddRideMaterialSetCard(c,m,0xc014,0x74)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,cm.cost,vgf.VMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,cm.cost,vgf.con.IsV)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(FLAG_SUPPORTED)>0 and Duel.GetAttacker()==e:GetHandler() and vgf.RMonsterCondition(e) return e:GetHandler():GetFlagEffect(FLAG_SUPPORTED)>0 and Duel.GetAttacker()==e:GetHandler() and vgf.con.IsR(e)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.cost.SoulBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.cost.Discard(1)(e,tp,eg,ep,ev,re,r,rp,chk) end if chk==0 then return vgf.cost.SoulBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.cost.Discard(1)(e,tp,eg,ep,ev,re,r,rp,chk) end
...@@ -25,5 +25,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -25,5 +25,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(g,EVENT_CUSTOM+EVENT_SUPPORT,e,0,tp,tp,0) Duel.RaiseEvent(g,EVENT_CUSTOM+EVENT_SUPPORT,e,0,tp,tp,0)
end end
function cm.filter(c) function cm.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSkill(SKILL_BOOST) and vgf.RMonsterFilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSkill(SKILL_BOOST) and vgf.filter.IsR(c)
end end
\ No newline at end of file
...@@ -33,7 +33,7 @@ function cm.con(e,c) ...@@ -33,7 +33,7 @@ function cm.con(e,c)
return Duel.GetFlagEffect(tp,m)>0 return Duel.GetFlagEffect(tp,m)>0
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterFilter(e:GetHandler()) and vgf.VMonsterFilter(Duel.GetAttackTarget()) return vgf.filter.IsV(e:GetHandler()) and vgf.filter.IsV(Duel.GetAttackTarget())
end end
function cm.check(g) function cm.check(g)
return g:GetClassCount(Card.GetLevel)==#g return g:GetClassCount(Card.GetLevel)==#g
...@@ -51,7 +51,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -51,7 +51,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.VMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil):GetFirst() local tc=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.filter.IsV,tp,0,LOCATION_CIRCLE,1,1,nil):GetFirst()
if tc:GetAttack()>1 then if tc:GetAttack()>1 then
local atk=tc:GetAttack()-1 local atk=tc:GetAttack()-1
vgf.AtkUp(c,tc,-atk) vgf.AtkUp(c,tc,-atk)
...@@ -61,5 +61,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -61,5 +61,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter(c) function cm.filter(c)
return vgf.VMonsterFilter(c) and c:IsLevelAbove(3) return vgf.filter.IsV(c) and c:IsLevelAbove(3)
end end
\ No newline at end of file
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
vgd.BeRidedByCard(c,m,cm.filter,cm.operation) vgd.BeRidedByCard(c,m,cm.filter,cm.operation)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterFilter(Duel.GetAttackTarget()) return vgf.filter.IsV(Duel.GetAttackTarget())
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -19,7 +19,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp) ...@@ -19,7 +19,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e2=vgf.AtkUp(c,c,5000) local e2=vgf.AtkUp(c,c,5000)
vgf.EffectReset(c,e2,EVENT_BATTLED) vgf.effect.Reset(c,e2,EVENT_BATTLED)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_SET) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_SET)
e1:SetCode(EVENT_BATTLED) e1:SetCode(EVENT_BATTLED)
...@@ -31,7 +31,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,7 +31,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp) function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterFilter(e:GetHandler()) and Duel.GetAttacker()==e:GetHandler() return vgf.filter.IsR(e:GetHandler()) and Duel.GetAttacker()==e:GetHandler()
end end
function cm.condition3(e,tp,eg,ep,ev,re,r,rp) function cm.condition3(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst()==e:GetHandler() return eg:GetFirst()==e:GetHandler()
......
...@@ -9,7 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e2=vgf.AtkUp(c,c,10000) local e2=vgf.AtkUp(c,c,10000)
vgf.EffectReset(c,e2,EVENT_BATTLED) vgf.effect.Reset(c,e2,EVENT_BATTLED)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_SET) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_SET)
e1:SetCode(EVENT_BATTLED) e1:SetCode(EVENT_BATTLED)
...@@ -21,7 +21,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -21,7 +21,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterFilter(e:GetHandler()) and vgf.GetVMonster(tp):IsSetCard(0xe8) return vgf.filter.IsR(e:GetHandler()) and vgf.GetVMonster(tp):IsSetCard(0xe8)
end end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp) function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
vgf.Sendto(LOCATION_SOUL,e:GetHandler(),vgf.GetVMonster(tp)) vgf.Sendto(LOCATION_SOUL,e:GetHandler(),vgf.GetVMonster(tp))
......
...@@ -10,6 +10,6 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -10,6 +10,6 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil):GetFirst() local rc=vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil):GetFirst()
if c:IsRelateToEffect(e) then vgf.Sendto(LOCATION_SOUL,c,rc) end if c:IsRelateToEffect(e) then vgf.Sendto(LOCATION_SOUL,c,rc) end
end end
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.CounterBlast(2),cm.condition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.CounterBlast(2),cm.condition,nil,1)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterFilter(e:GetHandler()) and vgf.GetVMonster(tp):IsLevelAbove(3) return vgf.filter.IsR(e:GetHandler()) and vgf.GetVMonster(tp):IsLevelAbove(3)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
......
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.SoulBlast(1),cm.condition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.SoulBlast(1),cm.condition)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.GetVMonster(tp):IsSetCard(0xe8) and vgf.RMonsterFilter(e:GetHandler()) return vgf.GetVMonster(tp):IsSetCard(0xe8) and vgf.filter.IsR(e:GetHandler())
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -3,7 +3,7 @@ local cm,m,o=GetID() ...@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
--【自】:这个单位从手牌登场到R时,通过【费用】[计数爆发1],查看你的牌堆顶的3张卡,选择1张卡,放置到灵魂里,然后牌堆洗切,你的灵魂里有4张以上的相互不同等级的卡的话,抽1张卡。 --【自】:这个单位从手牌登场到R时,通过【费用】[计数爆发1],查看你的牌堆顶的3张卡,选择1张卡,放置到灵魂里,然后牌堆洗切,你的灵魂里有4张以上的相互不同等级的卡的话,抽1张卡。
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.CounterBlast(1),vgf.RSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.CounterBlast(1),vgf.con.RideOnRCircle)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3) local g=Duel.GetDecktopGroup(tp,3)
......
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,cm.condition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,cm.condition)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterFilter(e:GetHandler()) return vgf.filter.IsR(e:GetHandler())
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,2) local g=Duel.GetDecktopGroup(tp,2)
......
...@@ -29,7 +29,7 @@ function cm.filter(c,e,tp) ...@@ -29,7 +29,7 @@ function cm.filter(c,e,tp)
return c:IsSetCard(0x76) and vgf.IsCanBeCalled(c,e,tp) return c:IsSetCard(0x76) and vgf.IsCanBeCalled(c,e,tp)
end end
function cm.checkfilter(c) function cm.checkfilter(c)
return vgf.IsSummonTypeV(c) and c:IsLevelAbove(3) return vgf.filter.RideOnVCircle(c) and c:IsLevelAbove(3)
end end
function cm.checkcon(e,tp,eg,ep,ev,re,r,rp) function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.checkfilter,1,nil) return eg:IsExists(cm.checkfilter,1,nil)
......
...@@ -17,7 +17,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp) ...@@ -17,7 +17,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=vgf.AtkUp(c,c,5000,nil) local e1=vgf.AtkUp(c,c,5000,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
end end
function cm.cfilter(c,mc) function cm.cfilter(c,mc)
......
...@@ -31,13 +31,13 @@ function cm.checkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,13 +31,13 @@ function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end end
function cm.con1(e,tp,eg,ep,ev,re,r,rp) function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and vgf.RMonsterCondition(e) return Duel.GetTurnPlayer()==tp and vgf.con.IsR(e)
end end
function cm.op1(e,tp,eg,ep,ev,re,r,rp) function cm.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_Call) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_Call)
local g=vgf.GetVMonster(tp):GetOverlayGroup():FilterSelect(tp,cm.filter,1,1,nil,e,tp) local g=vgf.GetVMonster(tp):GetOverlayGroup():FilterSelect(tp,cm.filter,1,1,nil,e,tp)
vgf.Sendto(LOCATION_CIRCLE,g,SUMMON_TYPE_RIDE,tp,"FromOverlayToV",POS_FACEDOWN_DEFENCE) vgf.Sendto(LOCATION_CIRCLE,g,SUMMON_TYPE_RIDE,tp,"FromSouloV",POS_FACEDOWN_DEFENCE)
end end
function cm.filter(c,e,tp) function cm.filter(c,e,tp)
return c:IsSetCard(0x202) and vgf.IsCanBeCalled(c,e,tp,SUMMON_TYPE_RIDE,POS_FACEDOWN_DEFENCE,"FromOverlayToV") return c:IsSetCard(0x202) and vgf.IsCanBeCalled(c,e,tp,SUMMON_TYPE_RIDE,POS_FACEDOWN_DEFENCE,"FromSouloV")
end end
\ No newline at end of file
...@@ -11,8 +11,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -11,8 +11,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterFilter(c) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_CIRCLE,0,1,nil) return vgf.filter.IsR(c) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_CIRCLE,0,1,nil)
end end
function cm.filter(c) function cm.filter(c)
return vgf.VMonsterFilter and c:IsSetCard(0x77) return vgf.filter.IsV and c:IsSetCard(0x77)
end end
\ No newline at end of file
...@@ -5,10 +5,10 @@ function cm.initial_effect(c) ...@@ -5,10 +5,10 @@ function cm.initial_effect(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterFilter(c) and eg:IsExists(cm.filter,1,nil,tp) return vgf.filter.IsR(c) and eg:IsExists(cm.filter,1,nil,tp)
end end
function cm.filter(c,tp) function cm.filter(c,tp)
return c:IsSummonType(SUMMON_VALUE_REVOLT) and vgf.VMonsterFilter(c) and c:IsControler(tp) return c:IsSummonType(SUMMON_VALUE_REVOLT) and vgf.filter.IsV(c) and c:IsControler(tp)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -10,10 +10,10 @@ end ...@@ -10,10 +10,10 @@ end
function cm.filter(e,tp,eg,ep,ev,re,r,rp) function cm.filter(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local e1=vgf.DefUp(c,c,10000) local e1=vgf.DefUp(c,c,10000)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local e1=vgf.DefUp(c,c,10000) local e1=vgf.DefUp(c,c,10000)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
\ No newline at end of file
...@@ -5,7 +5,7 @@ function cm.initial_effect(c) ...@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterFilter(c) and vgf.VMonsterFilter(Duel.GetAttackTarget()) and vgf.IsExistingMatchingCard(nil,tp,LOCATION_CIRCLE+LOCATION_DROP,0,4,nil) return vgf.filter.IsR(c) and vgf.filter.IsV(Duel.GetAttackTarget()) and vgf.IsExistingMatchingCard(nil,tp,LOCATION_CIRCLE+LOCATION_DROP,0,4,nil)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3) local g=Duel.GetDecktopGroup(tp,3)
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.cost.SoulBlast(1),vgf.VMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.cost.SoulBlast(1),vgf.con.IsV)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_BATTLED,cm.operation1,nil,cm.condition1) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_BATTLED,cm.operation1,nil,cm.condition1)
vgd.GlobalCheckEffect(c,m,EVENT_SPSUMMON_SUCCESS,cm.checkcon) vgd.GlobalCheckEffect(c,m,EVENT_SPSUMMON_SUCCESS,cm.checkcon)
end end
...@@ -14,10 +14,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -14,10 +14,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT) vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
end end
function cm.filter(c) function cm.filter(c)
return vgf.RMonsterFilter(c) return vgf.filter.IsR(c)
end end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp) function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0 and vgf.VMonsterCondition(e) and Duel.GetAttacker()==e:GetHandler() return Duel.GetFlagEffect(tp,m)>0 and vgf.con.IsV(e) and Duel.GetAttacker()==e:GetHandler()
end end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp) function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.True,vgf.VMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.True,vgf.con.IsV)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...@@ -10,10 +10,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -10,10 +10,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT) vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
end end
function cm.filter(c) function cm.filter(c)
return vgf.RMonsterFilter(c) return vgf.filter.IsR(c)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_CIRCLE,0,1,nil,e:GetHandler()) and Duel.GetAttacker()==e:GetHandler() and vgf.RMonsterCondition(e) return vgf.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_CIRCLE,0,1,nil,e:GetHandler()) and Duel.GetAttacker()==e:GetHandler() and vgf.con.IsR(e)
end end
function cm.cfilter(c,mc) function cm.cfilter(c,mc)
return vgf.GetColumnGroup(c):IsContains(mc) and c:IsControler(mc:GetControler()) and c:GetFlagEffect(FLAG_SUPPORT)>0 return vgf.GetColumnGroup(c):IsContains(mc) and c:IsControler(mc:GetControler()) and c:GetFlagEffect(FLAG_SUPPORT)>0
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.True,vgf.VSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.True,vgf.con.RideOnVCircle)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,nil,cm.con2) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,nil,cm.con2)
end end
function cm.con2(e,tp,eg,ep,ev,re,r,rp) function cm.con2(e,tp,eg,ep,ev,re,r,rp)
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,vgf.con.RideOnRCircle)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.CounterBlast(1),vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.CounterBlast(1),vgf.con.RideOnRCircle)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.SoulBlast(1),vgf.RMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.SoulBlast(1),vgf.con.IsR)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -6,9 +6,9 @@ function cm.initial_effect(c) ...@@ -6,9 +6,9 @@ function cm.initial_effect(c)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.filter.IsV,tp,LOCATION_CIRCLE,0,1,1,nil)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_FIELD, EFFECT_UPDATE_ATTACK, 5000, nil, cm.tg, LOCATION_CIRCLE, 0, RESET_PHASE+PHASE_END, g:GetFirst() vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_FIELD, EFFECT_UPDATE_ATTACK, 5000, nil, cm.tg, LOCATION_CIRCLE, 0, RESET_PHASE+PHASE_END, g:GetFirst()
end end
function cm.tg(e,c) function cm.tg(e,c)
return vgf.RMonsterFilter(c) return vgf.filter.IsR(c)
end end
\ No newline at end of file
...@@ -10,7 +10,7 @@ function cm.filter(c) ...@@ -10,7 +10,7 @@ function cm.filter(c)
end end
function cm.con(e) function cm.con(e)
local c=e:GetHandler() local c=e:GetHandler()
return c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.RMonsterCondition(e) return c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.con.IsR(e)
end end
function cm.val(e) function cm.val(e)
local c=e:GetHandler() local c=e:GetHandler()
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,cm.cost,vgf.VMonsterCondition) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,cm.cost,vgf.con.IsV)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op1,vgf.cost.SoulBlast(5),cm.con,nil,nil,nil,2) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op1,vgf.cost.SoulBlast(5),cm.con,nil,nil,nil,2)
vgd.GlobalCheckEffect(c,m,EVENT_TO_GRAVE,cm.checkcon) vgd.GlobalCheckEffect(c,m,EVENT_TO_GRAVE,cm.checkcon)
end end
...@@ -11,11 +11,11 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -11,11 +11,11 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.ChangePosition(g,POS_FACEUP_DEFENCE) Duel.ChangePosition(g,POS_FACEUP_DEFENCE)
end end
function cm.filter(c) function cm.filter(c)
return c:IsCanChangePosition() and c:IsPosition(POS_FACEUP_ATTACK) and vgf.RMonsterFilter(c) return c:IsCanChangePosition() and c:IsPosition(POS_FACEUP_ATTACK) and vgf.filter.IsR(c)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.VMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsV,tp,0,LOCATION_CIRCLE,1,1,nil)
if g:GetCount()>0 then vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) end if g:GetCount()>0 then vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) end
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
vgf.AtkUp(c,c,10000) vgf.AtkUp(c,c,10000)
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,vgf.cost.CounterBlast(1),vgf.VMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,vgf.cost.CounterBlast(1),vgf.con.IsV)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -10,12 +10,12 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -10,12 +10,12 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
if ct>=10 then if ct>=10 then
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local t={vgf.AtkUp(c,c,10000),vgf.StarUp(c,c,1)} local t={vgf.AtkUp(c,c,10000),vgf.StarUp(c,c,1)}
vgf.EffectReset(c,t,EVENT_BATTLED) vgf.effect.Reset(c,t,EVENT_BATTLED)
end end
end end
if ct>=15 then if ct>=15 then
local g1=vgf.GetMatchingGroup(vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,nil) local g1=vgf.GetMatchingGroup(vgf.filter.IsR,tp,LOCATION_CIRCLE,0,nil)
local g2=vgf.GetMatchingGroup(vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,nil) local g2=vgf.GetMatchingGroup(vgf.filter.IsR,tp,0,LOCATION_CIRCLE,nil)
local tc1=vgf.GetVMonster(tp) local tc1=vgf.GetVMonster(tp)
local tc2=vgf.GetVMonster(1-tp) local tc2=vgf.GetVMonster(1-tp)
vgf.Sendto(LOCATION_SOUL,g1,tc1) vgf.Sendto(LOCATION_SOUL,g1,tc1)
......
...@@ -17,6 +17,6 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp) ...@@ -17,6 +17,6 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0 and cm.con(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,m)>0 and cm.con(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end end
\ No newline at end of file
...@@ -3,7 +3,7 @@ function cm.initial_effect(c) ...@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, function(e) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, function(e)
vgd.AbilityCont(c, m, LOCATION_G_CIRCLE, EFFECT_TYPE_SINGLE, 5000, EFFECT_UPDATE_DEFENSE, cm.con) vgd.AbilityCont(c, m, LOCATION_G_CIRCLE, EFFECT_TYPE_SINGLE, 5000, EFFECT_UPDATE_DEFENSE, cm.con)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,vgf.cost.SoulBlast(1),vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,vgf.cost.SoulBlast(1),vgf.con.RideOnRCircle)
end end
function cm.con(e) function cm.con(e)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
...@@ -19,5 +19,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -19,5 +19,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter1(c) function cm.filter1(c)
return vgf.RMonsterFilter(c) and vgf.FrontFilter(c) return vgf.filter.IsR(c) and vgf.filter.Front(c)
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,cm.cost,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,cm.cost,vgf.con.RideOnRCircle)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op1,nil,cm.con) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op1,nil,cm.con)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -18,7 +18,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,7 +18,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterCondition(e) and vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE+LOCATION_G_CIRCLE,0,3,nil,3) return vgf.con.IsR(e) and vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE+LOCATION_G_CIRCLE,0,3,nil,3)
end end
function cm.op1(e,tp,eg,ep,ev,re,r,rp) function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -6,21 +6,21 @@ function cm.initial_effect(c) ...@@ -6,21 +6,21 @@ function cm.initial_effect(c)
vgd.GlobalCheckEffect(c,m,EVENT_SPSUMMON_SUCCESS,cm.checkcon) vgd.GlobalCheckEffect(c,m,EVENT_SPSUMMON_SUCCESS,cm.checkcon)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterCondition(e) and eg:IsExists(cm.filter,1,nil,tp) and Duel.GetTurnPlayer()==tp and Duel.GetAttackTarget() return vgf.con.IsV(e) and eg:IsExists(cm.filter,1,nil,tp) and Duel.GetTurnPlayer()==tp and Duel.GetAttackTarget()
end end
function cm.filter(c,tp) function cm.filter(c,tp)
return c:IsTrigger(TRIGGER_CARDS) and c:IsLocation(LOCATION_TRIGGER) and c:IsControler(tp) return c:IsTrigger(TRIGGER_CARDS) and c:IsLocation(LOCATION_TRIGGER) and c:IsControler(tp)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_RMONSTER,e,tp,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_RMONSTER,e,tp,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,1,nil)
vgf.AtkUp(c,g,10000) vgf.AtkUp(c,g,10000)
end end
function cm.checkcon(e,tp,eg,ep,ev,re,r,rp) function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_SELFRIDE) return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_SELFRIDE)
end end
function cm.con1(e,tp,eg,ep,ev,re,r,rp) function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0 and vgf.VMonsterCondition(e) return Duel.GetFlagEffect(tp,m)>0 and vgf.con.IsV(e)
end end
function cm.cost1(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
......
...@@ -8,10 +8,10 @@ function cm.initial_effect(c) ...@@ -8,10 +8,10 @@ function cm.initial_effect(c)
e1:SetCode(AFFECT_CODE_ALCHEMAGIC) e1:SetCode(AFFECT_CODE_ALCHEMAGIC)
e1:SetRange(LOCATION_ORDER) e1:SetRange(LOCATION_ORDER)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetCondition(vgf.VMonsterCondition) e1:SetCondition(vgf.con.IsV)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME) e2:SetCode(AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME)
c:RegisterEffect(e2) c:RegisterEffect(e2)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_CIRCLE,LOCATION_DROP),vgf.cost.CounterBlast(1),vgf.VMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_CIRCLE,LOCATION_DROP),vgf.cost.CounterBlast(1),vgf.con.IsV,nil,1)
end end
\ No newline at end of file
...@@ -5,10 +5,10 @@ function cm.initial_effect(c) ...@@ -5,10 +5,10 @@ function cm.initial_effect(c)
end end
function cm.con(e) function cm.con(e)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.BackFilter(c) return vgf.filter.Back(c)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,c) local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,1,c)
vgf.AtkUp(c,g,c:GetAttack()) vgf.AtkUp(c,g,c:GetAttack())
end end
\ No newline at end of file
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.RSummonCondition(e) return c:GetFlagEffectLabel(FLAG_CONDITION)==201 and vgf.con.RideOnRCircle(e)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -4,6 +4,6 @@ function cm.initial_effect(c) ...@@ -4,6 +4,6 @@ function cm.initial_effect(c)
vgf.AddEffectWhenTrigger(c,m,cm.op) vgf.AddEffectWhenTrigger(c,m,cm.op)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.filter.IsV,tp,LOCATION_CIRCLE,0,1,1,nil)
Duel.ChangePosition(g,POS_FACEUP_ATTACK) Duel.ChangePosition(g,POS_FACEUP_ATTACK)
end end
\ No newline at end of file
...@@ -13,11 +13,11 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -13,11 +13,11 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return vgf.IsExistingMatchingCard(vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,c) end if chk==0 then return vgf.IsExistingMatchingCard(vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,c) end
local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,c) local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,1,c)
vgf.Sendto(LOCATION_SOUL,g) vgf.Sendto(LOCATION_SOUL,g)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFlagEffectLabel(tp,FLAG_CONDITION) local ct=Duel.GetFlagEffectLabel(tp,FLAG_CONDITION)
return vgf.GetValueType(ct)=="number" and ct==10102001 and vgf.RMonsterCondition(e) return vgf.GetValueType(ct)=="number" and ct==10102001 and vgf.con.IsR(e)
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.op.SoulCharge(1),nil,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.op.SoulCharge(1),nil,vgf.con.RideOnRCircle)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,cm.op,vgf.cost.SoulBlast(3),vgf.RMonsterCondition,nil,1) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,cm.op,vgf.cost.SoulBlast(3),vgf.con.IsR,nil,1)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
......
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_CIRCLE,0) e1:SetTargetRange(LOCATION_CIRCLE,0)
e1:SetValue(10000) e1:SetValue(10000)
e1:SetCondition(vgf.PlayerEffect) e1:SetCondition(vgf.con.PlayerEffect)
e1:SetTarget(cm.tg) e1:SetTarget(cm.tg)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=e1:Clone() local e2=e1:Clone()
...@@ -18,5 +18,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,5 +18,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function cm.tg(e,c) function cm.tg(e,c)
return vgf.VMonsterFilter(c) return vgf.filter.IsV(c)
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,cm.cost,vgf.RMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,cm.cost,vgf.con.IsR,nil,1)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
...@@ -12,7 +12,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -12,7 +12,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
if not vgf.CheckPrison(tp) then return end if not vgf.CheckPrison(tp) then return end
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.SendtoPrison(g,tp) vgf.SendtoPrison(g,tp)
if vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,3,nil) then if vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,3,nil) then
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
......
...@@ -5,7 +5,7 @@ function cm.initial_effect(c) ...@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.GetMatchingGroup(vgf.FrontFilter,tp,LOCATION_CIRCLE,0,nil) local g=vgf.GetMatchingGroup(vgf.filter.Front,tp,LOCATION_CIRCLE,0,nil)
vgf.AtkUp(c,g,"DOUBLE") vgf.AtkUp(c,g,"DOUBLE")
vgf.StarUp(c,g,"DOUBLE") vgf.StarUp(c,g,"DOUBLE")
end end
\ No newline at end of file
...@@ -2,7 +2,7 @@ local cm,m,o=GetID() ...@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.CannotBeTarget(c,m,LOCATION_R_CIRCLE) vgd.CannotBeTarget(c,m,LOCATION_R_CIRCLE)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_HITTING,cm.op,nil,vgf.RMonsterCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_HITTING,cm.op,nil,vgf.con.IsR)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf.CounterCharge(1)(e,tp,eg,ep,ev,re,r,rp) vgf.CounterCharge(1)(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -8,5 +8,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -8,5 +8,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:GetFlagEffect(FLAG_SUPPORT)>0 and vgf.RMonsterCondition(e) return c:GetFlagEffect(FLAG_SUPPORT)>0 and vgf.con.IsR(e)
end end
\ No newline at end of file
...@@ -20,5 +20,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -20,5 +20,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter(c) function cm.filter(c)
return vgf.RMonsterFilter(c) and c:GetFlagEffect(FLAG_ALSO_CAN_TRIGGER)==0 and c:IsFaceup() return vgf.filter.IsR(c) and c:GetFlagEffect(FLAG_ALSO_CAN_TRIGGER)==0 and c:IsFaceup()
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,nil,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,nil,vgf.con.RideOnRCircle)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op1,vgf.cost.Retire(),vgf.RMonsterCondition) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op1,vgf.cost.Retire(),vgf.con.IsR)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3) local g=Duel.GetDecktopGroup(tp,3)
......
...@@ -7,7 +7,7 @@ function cm.initial_effect(c) ...@@ -7,7 +7,7 @@ function cm.initial_effect(c)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RSummonCondition(e) and c:IsSummonLocation(LOCATION_HAND) return vgf.con.RideOnRCircle(e) and c:IsSummonLocation(LOCATION_HAND)
end end
--效果二处理 --效果二处理
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g1=vgf.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil) local g1=vgf.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil)
vgf.StarUp(c,g1,1,nil) vgf.StarUp(c,g1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g2=vgf.GetMatchingGroup(vgf.IsSequence,tp,LOCATION_CIRCLE,0,nil,0,4,5) local g2=vgf.GetMatchingGroup(Card.IsSequence,tp,LOCATION_CIRCLE,0,nil,0,4,5)
vgf.AtkUp(c,g2,10000,nil) vgf.AtkUp(c,g2,10000,nil)
if vgf.GetMatchingGroupCount(nil,tp,LOCATION_DAMAGE,0,nil)>=vgf.GetMatchingGroupCount(nil,tp,0,LOCATION_DAMAGE,nil) then if vgf.GetMatchingGroupCount(nil,tp,LOCATION_DAMAGE,0,nil)>=vgf.GetMatchingGroupCount(nil,tp,0,LOCATION_DAMAGE,nil) then
local tc=vgf.SelectMatchingCard(HINTMSG_TODROP,e,tp,nil,tp,LOCATION_DAMAGE,0,1,1,nil):GetFirst() local tc=vgf.SelectMatchingCard(HINTMSG_TODROP,e,tp,nil,tp,LOCATION_DAMAGE,0,1,1,nil):GetFirst()
......
...@@ -8,19 +8,19 @@ function cm.initial_effect(c) ...@@ -8,19 +8,19 @@ function cm.initial_effect(c)
end end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp) function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttacker() local c=Duel.GetAttacker()
return vgf.RMonsterCondition(e) and vgf.GetMatchingGroupCount(vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,nil)<=2 and vgf.VMonsterFilter(c) return vgf.con.IsR(e) and vgf.GetMatchingGroupCount(vgf.filter.IsR,tp,0,LOCATION_CIRCLE,nil)<=2 and vgf.filter.IsV(c)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return c:IsRelateToEffect(e) end if chk==0 then return c:IsRelateToEffect(e) end
local rc=vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil):GetFirst() local rc=vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil):GetFirst()
vgf.Sendto(LOCATION_SOUL,c,rc) vgf.Sendto(LOCATION_SOUL,c,rc)
end end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp) function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,vgf.filter.IsV,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local e1=vgf.StarUp(c,g,1,nil) local e1=vgf.StarUp(c,g,1,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
end end
\ No newline at end of file
...@@ -20,9 +20,9 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp) ...@@ -20,9 +20,9 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
vgf.op.SoulCharge(1)(e,tp,eg,ep,ev,re,r,rp,chk) vgf.op.SoulCharge(1)(e,tp,eg,ep,ev,re,r,rp,chk)
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=vgf.AtkUp(c,c,5000) local e1=vgf.AtkUp(c,c,5000)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
end end
function cm.condition (e,tp,eg,ep,ev,re,r,rp) function cm.condition (e,tp,eg,ep,ev,re,r,rp)
return vgf.GetMatchingGroupCount(vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,nil)<=2 return vgf.GetMatchingGroupCount(vgf.filter.IsR,tp,0,LOCATION_CIRCLE,nil)<=2
end end
...@@ -3,12 +3,12 @@ local cm,m,o=GetID() ...@@ -3,12 +3,12 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
--【自】:这个单位登场到R时,通过【费用】[计数爆发2],灵魂填充1,选择对手的1张后防者,退场。 --【自】:这个单位登场到R时,通过【费用】[计数爆发2],灵魂填充1,选择对手的1张后防者,退场。
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.CounterBlast(2),vgf.RSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.cost.CounterBlast(2),vgf.con.RideOnRCircle)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
vgf.op.SoulCharge(1)(e,tp,eg,ep,ev,re,r,rp) vgf.op.SoulCharge(1)(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end end
......
...@@ -3,7 +3,7 @@ local cm,m,o=GetID() ...@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择对手的1张等级2以上的后防者,退场。 --【自】:这个单位登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择对手的1张等级2以上的后防者,退场。
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,cm.cost,vgf.RSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,cm.cost,vgf.con.RideOnRCircle)
end end
--计数爆发1,灵魂爆发1 --计数爆发1,灵魂爆发1
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -20,5 +20,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -20,5 +20,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter(c) function cm.filter(c)
return vgf.RMonsterFilter(c) and c:IsLevelAbove(2) return vgf.filter.IsR(c) and c:IsLevelAbove(2)
end end
\ No newline at end of file
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then if vgf.filter.IsR(tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then elseif vgf.filter.IsV(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
......
...@@ -9,14 +9,14 @@ vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.CounterBlast(2),cm.cond ...@@ -9,14 +9,14 @@ vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.operation,vgf.cost.CounterBlast(2),cm.cond
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterCondition(e) and vgf.GetVMonster(tp):IsCode(10401003) return vgf.con.IsR(e) and vgf.GetVMonster(tp):IsCode(10401003)
end end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp) function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RMonsterCondition(e) and vgf.GetVMonster(tp):GetOverlayCount()>=10 return vgf.con.IsR(e) and vgf.GetVMonster(tp):GetOverlayCount()>=10
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=vgf.GetMatchingGroup(vgf.FrontFilter,tp,LOCATION_CIRCLE,0,nil) local g=vgf.GetMatchingGroup(vgf.filter.Front,tp,LOCATION_CIRCLE,0,nil)
vgf.AtkUp(c,g,5000,nil) vgf.AtkUp(c,g,5000,nil)
end end
\ No newline at end of file
...@@ -5,7 +5,7 @@ function cm.initial_effect(c) ...@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--【自】:这个单位被「重力的支配者 磁力重压」RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],抽1张卡,灵魂填充1。 --【自】:这个单位被「重力的支配者 磁力重压」RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],抽1张卡,灵魂填充1。
vgd.BeRidedByCard(c,m,10401003,cm.operation,cm.cost) vgd.BeRidedByCard(c,m,10401003,cm.operation,cm.cost)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1],灵魂填充2。 --【自】:这个单位登场到R时,通过【费用】[计数爆发1],灵魂填充2。
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,vgf.cost.CounterBlast(1),vgf.RSummonCondition) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,vgf.cost.CounterBlast(1),vgf.con.RideOnRCircle)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...@@ -15,7 +15,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -15,7 +15,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.GetMatchingGroupCount(nil,tp,0,LOCATION_HAND,nil)>=1 end if chk==0 then return vgf.GetMatchingGroupCount(nil,tp,0,LOCATION_HAND,nil)>=1 end
local rc=vgf.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_CIRCLE,0,nil):GetFirst() local rc=vgf.GetMatchingGroup(vgf.filter.IsV,tp,LOCATION_CIRCLE,0,nil):GetFirst()
local g=vgf.SelectMatchingCard(HINTMSG_OVERLAY,e,tp,nil,tp,LOCATION_HAND,0,1,1,nil,e,tp) local g=vgf.SelectMatchingCard(HINTMSG_OVERLAY,e,tp,nil,tp,LOCATION_HAND,0,1,1,nil,e,tp)
vgf.Sendto(LOCATION_SOUL,g,rc) vgf.Sendto(LOCATION_SOUL,g,rc)
end end
......
...@@ -13,9 +13,9 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -13,9 +13,9 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return vgf.IsExistingMatchingCard(nil,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,c) and vgf.cost.CounterBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) end if chk==0 then return vgf.IsExistingMatchingCard(nil,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,c) and vgf.cost.CounterBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) end
vgf.cost.CounterBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) vgf.cost.CounterBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk)
local g=vgf.SelectMatchingCard(HINTMSG_OVERLAY,nil,tp,vgf.RMonsterFilter,tp,LOCATION_CIRCLE,0,1,c) local g=vgf.SelectMatchingCard(HINTMSG_OVERLAY,nil,tp,vgf.filter.IsR,tp,LOCATION_CIRCLE,0,1,c)
vgf.Sendto(LOCATION_SOUL,g) vgf.Sendto(LOCATION_SOUL,g)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -8,7 +8,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -8,7 +8,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,Card.IsFaceup,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,Card.IsFaceup,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then if vgf.filter.IsR(tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -17,8 +17,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -17,8 +17,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then elseif vgf.filter.IsV(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,vgf.cost.SoulBlast(1),vgf.RMonsterCondition,nil,1) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,vgf.cost.SoulBlast(1),vgf.con.IsR,nil,1)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -10,5 +10,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -10,5 +10,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
vgf.SendtoPrison(g,tp) vgf.SendtoPrison(g,tp)
end end
function cm.filter(c) function cm.filter(c)
return vgf.IsSequence(c,0,4) return Card.IsSequence(c,0,4)
end end
\ No newline at end of file
...@@ -10,11 +10,11 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -10,11 +10,11 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf.AtkUp(c,g,5000) vgf.AtkUp(c,g,5000)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterCondition(e) and eg:IsExists(cm.filter,1,nil,tp) and not eg:IsContains(e:GetHandler()) return vgf.con.IsV(e) and eg:IsExists(cm.filter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end end
function cm.filter(c,tp) function cm.filter(c,tp)
return c:IsSetCard(0x5040) and c:IsLocation(LOCATION_ORDER) and c:IsControler(tp) return c:IsSetCard(0x5040) and c:IsLocation(LOCATION_ORDER) and c:IsControler(tp)
end end
function cm.con2(e,tp,eg,ep,ev,re,r,rp) function cm.con2(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterCondition(e) and Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_ABYSSAL_DARK_NIGHT) and Duel.GetTurnPlayer()==tp return vgf.con.IsR(e) and Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_ABYSSAL_DARK_NIGHT) and Duel.GetTurnPlayer()==tp
end end
\ No newline at end of file
...@@ -5,7 +5,7 @@ function cm.initial_effect(c) ...@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_ABYSSAL_DARK_NIGHT) and vgf.RSummonCondition(e) return Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_ABYSSAL_DARK_NIGHT) and vgf.con.RideOnRCircle(e)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.cost.CounterBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.cost.SoulBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) end if chk==0 then return vgf.cost.CounterBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.cost.SoulBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) end
......
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then if vgf.filter.IsR(tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then elseif vgf.filter.IsV(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
......
...@@ -18,5 +18,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,5 +18,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE+LOCATION_G_CIRCLE,0,3,nil,3) and vgf.RMonsterCondition(e) return vgf.IsExistingMatchingCard(Card.IsLevel,tp,LOCATION_CIRCLE+LOCATION_G_CIRCLE,0,3,nil,3) and vgf.con.IsR(e)
end end
\ No newline at end of file
...@@ -2,7 +2,7 @@ local cm,m,o=GetID() ...@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.BeRidedByCard(c,m,10401008,cm.op) vgd.BeRidedByCard(c,m,10401008,cm.op)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op2,nil,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op2,nil,vgf.con.RideOnRCircle)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3) local g=Duel.GetDecktopGroup(tp,3)
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,cm.cost,vgf.RSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.op,cm.cost,vgf.con.RideOnRCircle)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.op.Rest(e:GetHandler())(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.cost.SoulBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) end if chk==0 then return vgf.op.Rest(e:GetHandler())(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.cost.SoulBlast(1)(e,tp,eg,ep,ev,re,r,rp,chk) end
......
...@@ -4,7 +4,7 @@ function cm.initial_effect(c) ...@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_FIELD,EVENT_MOVE,vgf.CounterCharge(1),vgf.cost.SoulBlast(2),cm.con,nil,1) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_FIELD,EVENT_MOVE,vgf.CounterCharge(1),vgf.cost.SoulBlast(2),cm.con,nil,1)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterCondition(e) and eg:IsExists(cm.filter,1,nil,tp) and Duel.GetTurnPlayer()==tp and Duel.GetAttackTarget() return vgf.con.IsR(e) and eg:IsExists(cm.filter,1,nil,tp) and Duel.GetTurnPlayer()==tp and Duel.GetAttackTarget()
end end
function cm.filter(c,tp) function cm.filter(c,tp)
return c:IsTrigger(TRIGGER_CARDS) and c:IsLocation(LOCATION_TRIGGER) and c:IsControler(tp) return c:IsTrigger(TRIGGER_CARDS) and c:IsLocation(LOCATION_TRIGGER) and c:IsControler(tp)
......
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then if vgf.filter.IsR(tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then elseif vgf.filter.IsV(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
......
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_HAND,LOCATION_DROP,cm.filter,1,0),nil,vgf.VSummonCondition) vgd.AbilityAuto(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.op.CardsFromTo(REASON_EFFECT,LOCATION_HAND,LOCATION_DROP,cm.filter,1,0),nil,vgf.con.RideOnVCircle)
vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con2) vgd.AbilityCont(c, m, LOCATION_CIRCLE, EFFECT_TYPE_SINGLE, EFFECT_UPDATE_ATTACK, 5000, cm.con2)
vgd.GlobalCheckEffect(c,m,EVENT_CHAINING,cm.checkcon) vgd.GlobalCheckEffect(c,m,EVENT_CHAINING,cm.checkcon)
end end
...@@ -12,5 +12,5 @@ function cm.checkcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -12,5 +12,5 @@ function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp==tp return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp==tp
end end
function cm.con2(e,tp,eg,ep,ev,re,r,rp) function cm.con2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0 and vgf.RMonsterCondition(e) return Duel.GetFlagEffect(tp,m)>0 and vgf.con.IsR(e)
end end
\ No newline at end of file
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgd.VgCard(c) vgd.VgCard(c)
vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,vgf.cost.Retire(),vgf.RMonsterCondition) vgd.AbilityAct(c,m,LOCATION_CIRCLE,cm.op,vgf.cost.Retire(),vgf.con.IsR)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -9,7 +9,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,nil,tp,LOCATION_CIRCLE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then if vgf.filter.IsR(tc) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,8 +18,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then elseif vgf.filter.IsV(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
......
...@@ -5,11 +5,11 @@ function cm.initial_effect(c) ...@@ -5,11 +5,11 @@ function cm.initial_effect(c)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return vgf.RSummonCondition(e) return vgf.con.RideOnRCircle(e)
and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_CIRCLE,0,1,nil) and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_CIRCLE,0,1,nil)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end end
function cm.filter(c) function cm.filter(c)
......
...@@ -4,12 +4,12 @@ function cm.initial_effect(c) ...@@ -4,12 +4,12 @@ function cm.initial_effect(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,nil,cm.con) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,nil,cm.con)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.GetMatchingGroup(vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,nil):GetCount()<=2 and vgf.RMonsterCondition(e) return vgf.GetMatchingGroup(vgf.filter.IsR,tp,0,LOCATION_CIRCLE,nil):GetCount()<=2 and vgf.con.IsR(e)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=vgf.AtkUp(c,c,5000) local e1=vgf.AtkUp(c,c,5000)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
end end
\ No newline at end of file
...@@ -6,7 +6,7 @@ end ...@@ -6,7 +6,7 @@ end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local e1=vgf.DefUp(c,c,5000) local e1=vgf.DefUp(c,c,5000)
vgf.EffectReset(c,e1,EVENT_BATTLED) vgf.effect.Reset(c,e1,EVENT_BATTLED)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -5,7 +5,7 @@ function cm.initial_effect(c) ...@@ -5,7 +5,7 @@ function cm.initial_effect(c)
vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_FIELD,EVENT_TO_GRAVE,cm.op,vgf.cost.And(vgf.cost.CounterBlast(1),vgf.cost.Retire()),cm.con) vgd.AbilityAuto(c,m,LOCATION_CIRCLE,EFFECT_TYPE_FIELD,EVENT_TO_GRAVE,cm.op,vgf.cost.And(vgf.cost.CounterBlast(1),vgf.cost.Retire()),cm.con)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_CIRCLE,1,1,nil) local g=vgf.SelectMatchingCard(HINTMSG_LEAVEFIELD,e,tp,vgf.filter.IsR,tp,0,LOCATION_CIRCLE,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end end
function cm.filter(c,tp) function cm.filter(c,tp)
......
...@@ -8,7 +8,7 @@ function cm.initial_effect(c) ...@@ -8,7 +8,7 @@ function cm.initial_effect(c)
end end
--你的主要阶段中对手的后防者退场时 --你的主要阶段中对手的后防者退场时
function cm.con(e,tp,eg,ep,re,r,rp) function cm.con(e,tp,eg,ep,re,r,rp)
return eg:IsExists(cm.filter,1,nil,tp) and Duel.GetCurrentPhase()==PHASE_MAIN1 and Duel.GetTurnPlayer()==tp and vgf.RMonsterCondition(e) return eg:IsExists(cm.filter,1,nil,tp) and Duel.GetCurrentPhase()==PHASE_MAIN1 and Duel.GetTurnPlayer()==tp and vgf.con.IsR(e)
end end
function cm.filter(c,tp) function cm.filter(c,tp)
return c:IsPreviousLocation(LOCATION_CIRCLE) and c:IsPreviousControler(1-tp) and c:IsPreviousPosition(POS_FACEUP) return c:IsPreviousLocation(LOCATION_CIRCLE) and c:IsPreviousControler(1-tp) and c:IsPreviousPosition(POS_FACEUP)
......
...@@ -5,11 +5,7 @@ function cm.initial_effect(c) ...@@ -5,11 +5,7 @@ function cm.initial_effect(c)
--通过【费用】[使用1张以上的你希望的张数的卡进行计数爆发]施放! --通过【费用】[使用1张以上的你希望的张数的卡进行计数爆发]施放!
--由于这个费用支付的计数爆发1每有1张,选择对手的1张后防者,退场。 --由于这个费用支付的计数爆发1每有1张,选择对手的1张后防者,退场。
vgd.Order(c,m,cm.op,cm.cost) vgd.Order(c,m,cm.op,cm.cost)
vgf.AddAlchemagicFrom(c,m,"LOCATION_DAMAGE") VgF.AddAlchemagic(m,"LOCATION_DAMAGE","POSCHANGE",1,100,Card.IsFaceup)
vgf.AddAlchemagicTo(c,m,"POSCHANGE")
vgf.AddAlchemagicFilter(c,m,Card.IsFaceup)
vgf.AddAlchemagicCountMin(c,m,1)
vgf.AddAlchemagicCountMax(c,m,100)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=vgf.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_DAMAGE,0,nil) local ct=vgf.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_DAMAGE,0,nil)
......
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