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xiaoye
Vgdpro Scripts
Commits
db677fa4
Commit
db677fa4
authored
May 26, 2024
by
jwyxym
Committed by
GitHub
May 26, 2024
Browse files
Options
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parent
c5bff7c1
Changes
13
Hide whitespace changes
Inline
Side-by-side
Showing
13 changed files
with
238 additions
and
34 deletions
+238
-34
c10000113.lua
c10000113.lua
+12
-0
c10101006.lua
c10101006.lua
+1
-2
c10102007.lua
c10102007.lua
+1
-1
c10102008.lua
c10102008.lua
+13
-0
c10102009.lua
c10102009.lua
+1
-0
c10102015.lua
c10102015.lua
+2
-7
c10203005.lua
c10203005.lua
+2
-3
c10400855.lua
c10400855.lua
+52
-0
c10401001.lua
c10401001.lua
+25
-0
c10401003.lua
c10401003.lua
+2
-2
c10501036.lua
c10501036.lua
+58
-4
c10501090.lua
c10501090.lua
+56
-4
c10501102.lua
c10501102.lua
+13
-11
No files found.
c10000113.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
nil
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELF
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
tg
:
GetCount
()
>
0
then
tg
:
GetFirst
():
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
local
g
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
if
g
:
GetCount
()
>=
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
g
=
g
:
FilterSelect
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
\ No newline at end of file
c10101006.lua
View file @
db677fa4
...
...
@@ -7,8 +7,7 @@ function cm.initial_effect(c)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
vgf
.
AtkUp
(
c
,
c
,
10000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
VgF
.
AtkUp
(
c
,
c
,
10000
,
nil
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
)
if
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayGroup
():
FilterCount
(
Card
.
IsAbleToGraveAsCost
,
nil
)
>=
2
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
local
cg
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
():
GetOverlayGroup
():
FilterSelect
(
tp
,
Card
.
IsAbleToGraveAsCost
,
2
,
2
,
nil
)
if
Duel
.
SendtoGrave
(
cg
,
REASON_COST
)
==
2
then
...
...
c10102007.lua
View file @
db677fa4
...
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
vgf
.
DamageCost
(
1
),
cm
.
op
)
end
function
m
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c
m
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
DefUp
(
c
,
c
,
5000
)
end
\ No newline at end of file
c10102008.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
cost
,
cm
.
con1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
cost
,
cm
.
con2
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
num
=
1
if
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
then
num
=
num
+
1
end
VgF
.
OverlayFillOP
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10102001
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
\ No newline at end of file
c10102009.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
vgf
.
DisCardCost
(
1
))
end
c10102015.lua
View file @
db677fa4
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
vgd
.
SpellActivate
(
c
,
m
,
nil
,
cm
.
op
,
0
,
1
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
vgf
.
OverlayFill
(
2
))
end
\ No newline at end of file
c10203005.lua
View file @
db677fa4
...
...
@@ -34,9 +34,8 @@ end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_Call
)
local
g
=
vgf
.
GetVMonster
(
tp
):
GetOverlayGroup
():
FilterSelect
(
tp
,
cm
.
filter
,
1
,
1
,
nil
,
e
,
tp
)
if
g
then
vgf
.
Call
()
end
--Duel.Sendto(g,tp,0,POS_FACEUP,REASON_EFFECT)
vgf
.
Call
(
g
,
0
,
tp
,
0x20
,
POS_FACEDOWN_DEFENCE
)
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x202
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
...
...
c10400855.lua
0 → 100644
View file @
db677fa4
--能量发生器
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_MOVE
)
e1
:
SetCondition
(
cm
.
con1
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetRange
(
LOCATION_EMBLEM
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCondition
(
cm
.
con2
)
e2
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_DRAW
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_EMBLEM
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCost
(
VgF
.
EnergyCost
(
7
))
e3
:
SetOperation
(
cm
.
op3
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_EMBLEM
)
and
e
:
GetHandlerPlayer
()
==
1
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
for
i
=
1
,
3
,
1
do
local
token
=
Duel
.
CreateToken
(
tp
,
20401001
)
Duel
.
Sendto
(
token
,
tp
,
LOCATION_EMBLEM
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetMatchingGroupCount
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
nil
,
20401001
)
<
10
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
Duel
.
GetMatchingGroupCount
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
nil
,
20401001
)
>=
10
then
return
end
local
token
=
Duel
.
CreateToken
(
tp
,
20401001
)
Duel
.
Sendto
(
token
,
tp
,
LOCATION_EMBLEM
,
POS_FACEUP
,
REASON_EFFECT
)
end
function
cm
.
op3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c10401001.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
cm
.
filter
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101009
)
or
(
c
:
IsLevelBelow
(
4
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
val
(
e
)
local
c
=
e
:
GetHandler
()
return
c
:
GetOverlayCount
()
*
5000
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
ChangePosition
(
c
,
POS_FACEUP_ATTACK
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCostOP
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
DisCardCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCostOP
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
DisCardCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10401003.lua
View file @
db677fa4
...
...
@@ -8,8 +8,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local
ct
=
c
:
GetOverlayCount
()
if
ct
>=
5
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
if
ct
>=
10
then
local
t
=
{
vgf
.
AtkUp
(
c
,
c
,
10000
),
vgf
.
StarUp
(
c
,
c
,
1
)}
vgf
.
EffectReset
(
c
,
t
,
EVENT_BATTLED
)
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
)
vgf
.
StarUp
(
c
,
c
,
1
,
nil
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
)
end
if
ct
>=
15
then
local
g1
=
Duel
.
GetMatchingGroup
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
...
...
c10501036.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--正确的音程 克拉莉萨
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
con1
)
e1
:
SetValue
(
5000
)
c
:
RegisterEffect
(
e1
)
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
VgF
.
OverlayCost
(
1
),
cm
.
con2
,
nil
,
1
)
end
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
if
a
==
true
then
a
=
flase
else
a
=
true
end
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501090
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
Duel
.
DisableShuffleCheck
()
if
#
sg
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ShuffleHand
(
tp
)
g
:
RemoveCard
(
vgf
.
ReturnCard
(
sg
))
end
for
i
=
1
,
#
g
do
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
-- Duel.Remove(c:GetMaterial(),POS_FACEUP,REASON_TEMPORARY)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
and
c
:
IsLevelBelow
(
3
)
and
c
:
IsAbleToHand
()
end
c10501090.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
-- --认真的挑战者 克拉莉萨
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
con1
)
e1
:
SetValue
(
5000
)
c
:
RegisterEffect
(
e1
)
-- 【自】:通过在「凛然之志 克拉莉萨」上RIDE的方式将这个单位登场到V时,查看你的牌堆顶的7张卡,选择至多1张等级1以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con2
,
nil
,
1
)
end
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
return
vgf
.
VMonsterCondition
(
e
)
and
not
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501102
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
Duel
.
DisableShuffleCheck
()
if
#
sg
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ShuffleHand
(
tp
)
g
:
RemoveCard
(
vgf
.
ReturnCard
(
sg
))
end
for
i
=
1
,
#
g
do
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
-- Duel.Remove(c:GetMaterial(),POS_FACEUP,REASON_TEMPORARY)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
and
c
:
IsLevelBelow
(
2
)
and
c
:
IsAbleToHand
()
end
c10501102.lua
View file @
db677fa4
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
\ No newline at end of file
--凛然之志 克拉莉萨
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
cm
.
condition
)
-- 【自】:这个单位被RIDE时,你是后攻的话,抽1张卡。
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
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