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xiaoye
Vgdpro Scripts
Commits
ce4fba61
Commit
ce4fba61
authored
Feb 27, 2025
by
xiaoye
Browse files
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Update vgfuncLib.lua
parent
a86ceed5
Changes
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vgfuncLib.lua
vgfuncLib.lua
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vgfuncLib.lua
View file @
ce4fba61
--VgF库
--VgF库
VgF
=
{}
VgF
=
{}
vgf
=
VgF
VgF
.
Operation
=
{}
VgF
.
Operation
=
{}
VgF
.
Cost
=
{}
VgF
.
Cost
=
{}
VgF
.
Condition
=
{}
VgF
.
Condition
=
{}
...
@@ -10,7 +9,8 @@ VgF.op = VgF.Operation
...
@@ -10,7 +9,8 @@ VgF.op = VgF.Operation
VgF
.
cost
=
VgF
.
Cost
VgF
.
cost
=
VgF
.
Cost
VgF
.
con
=
VgF
.
Condition
VgF
.
con
=
VgF
.
Condition
VgF
.
filter
=
VgF
.
Filter
VgF
.
filter
=
VgF
.
Filter
vgf
.
effect
=
VgF
.
Effect
VgF
.
effect
=
VgF
.
Effect
vgf
=
VgF
bit
=
{}
bit
=
{}
---@class Card
---@class Card
...
@@ -584,8 +584,8 @@ function VgF.CounterCharge(val)
...
@@ -584,8 +584,8 @@ function VgF.CounterCharge(val)
end
end
---玩家抽1张卡
---玩家抽1张卡
---@param p number 0:自己 1:对手 默认为0
---@param p number
|nil
0:自己 1:对手 默认为0
---@param count number 抽count数量的卡 默认为1
---@param count number
|nil
抽count数量的卡 默认为1
function
VgF
.
Operation
.
Draw
(
p
,
count
)
function
VgF
.
Operation
.
Draw
(
p
,
count
)
p
=
(
VgF
.
GetValueType
(
p
)
~=
"number"
or
p
<
0
or
p
>
1
)
and
0
or
p
p
=
(
VgF
.
GetValueType
(
p
)
~=
"number"
or
p
<
0
or
p
>
1
)
and
0
or
p
count
=
VgF
.
GetValueType
(
count
)
~=
"number"
and
1
or
count
count
=
VgF
.
GetValueType
(
count
)
~=
"number"
and
1
or
count
...
@@ -910,7 +910,7 @@ function Group.SelectDoubleSubGroup(g, p, f1, int_min1, int_max1, f2, int_min2,
...
@@ -910,7 +910,7 @@ function Group.SelectDoubleSubGroup(g, p, f1, int_min1, int_max1, f2, int_min2,
if
g3
:
GetCount
()
==
g2
:
GetCount
()
and
g3
:
GetCount
()
==
g1
:
GetCount
()
then
if
g3
:
GetCount
()
==
g2
:
GetCount
()
and
g3
:
GetCount
()
==
g1
:
GetCount
()
then
local
min
=
int_min1
+
int_min2
local
min
=
int_min1
+
int_min2
local
max
=
int_max1
+
int_max2
local
max
=
int_max1
+
int_max2
return
g3
:
SelectSubGroup
(
p
,
vgf
.
True
,
false
,
min
,
max
)
return
g3
:
SelectSubGroup
(
p
,
VgF
.
True
,
false
,
min
,
max
)
end
end
local
result1
=
Group
.
CreateGroup
()
local
result1
=
Group
.
CreateGroup
()
local
result2
=
Group
.
CreateGroup
()
local
result2
=
Group
.
CreateGroup
()
...
@@ -1110,7 +1110,8 @@ function VgF.GetMatchingGroup(f, tp, loc_self, loc_op, except_g, ...)
...
@@ -1110,7 +1110,8 @@ function VgF.GetMatchingGroup(f, tp, loc_self, loc_op, except_g, ...)
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
end
if
g
:
GetCount
()
>
0
and
VgF
.
GetValueType
(
f
)
==
"function"
then
if
g
:
GetCount
()
>
0
then
f
=
f
or
VgF
.
True
g
=
g
:
Filter
(
f
,
except_g
,
...
)
g
=
g
:
Filter
(
f
,
except_g
,
...
)
end
end
return
g
return
g
...
@@ -1508,10 +1509,10 @@ end
...
@@ -1508,10 +1509,10 @@ end
-- 白翼能力在你的封锁区中的卡只有奇数的等级的场合有效
-- 白翼能力在你的封锁区中的卡只有奇数的等级的场合有效
function
VgF
.
WhiteWings
(
e
)
function
VgF
.
WhiteWings
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
a
=
VgF
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
1
return
c
:
GetLevel
()
%
2
==
1
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
b
=
VgF
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
0
return
c
:
GetLevel
()
%
2
==
0
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
return
(
a
and
not
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WINGS
)
return
(
a
and
not
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WINGS
)
...
@@ -1519,10 +1520,10 @@ end
...
@@ -1519,10 +1520,10 @@ end
-- 黑翼能力在你的封锁区中的卡只有偶数的等级的场合有效
-- 黑翼能力在你的封锁区中的卡只有偶数的等级的场合有效
function
VgF
.
BlackWings
(
e
)
function
VgF
.
BlackWings
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
a
=
VgF
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
1
return
c
:
GetLevel
()
%
2
==
1
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
local
b
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
b
=
VgF
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
0
return
c
:
GetLevel
()
%
2
==
0
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
return
(
not
a
and
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WINGS
)
return
(
not
a
and
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WINGS
)
...
...
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