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xiaoye
Vgdpro Scripts
Commits
c8019bd0
Commit
c8019bd0
authored
Apr 11, 2024
by
Ken7787
Committed by
GitHub
Apr 11, 2024
Browse files
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parent
8a3c0238
Changes
14
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14 changed files
with
162 additions
and
56 deletions
+162
-56
c10103001.lua
c10103001.lua
+22
-4
c10103002.lua
c10103002.lua
+12
-4
c10103003.lua
c10103003.lua
+23
-4
c10103004.lua
c10103004.lua
+19
-4
c10103005.lua
c10103005.lua
+11
-4
c10103006.lua
c10103006.lua
+15
-4
c10103007.lua
c10103007.lua
+6
-4
c10103008.lua
c10103008.lua
+12
-4
c10103009.lua
c10103009.lua
+7
-4
c10103011.lua
c10103011.lua
+5
-4
c10103012.lua
c10103012.lua
+5
-4
c10103013.lua
c10103013.lua
+5
-4
c10103014.lua
c10103014.lua
+5
-4
c10103015.lua
c10103015.lua
+15
-4
No files found.
c10103001.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--顶峰天帝 巴斯提昂
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
--【自】【V】【1回合1次】:你的攻击判定将等级3的卡判出的战斗结束时,通过【费用】[将手牌中的1张卡舍弃],选择你的1张后防者,重置,这个回合中,那个单位的力量+10000。
vgd
.
EffectTyperTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_DAMAGE_STEP_END
,
cm
.
operation
,
vgf
.
DisCardCost
(
1
),
VMonsterCondition
,
nil
,
1
,
EFFECT_FLAG_DAMAGE_STEP
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
then
Duel
.
Hintselectgion
(
g
)
Duel
.
ChangePosition
(
g
,
POS_ATTACK
)
vgF
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
end
end
--有一个永效果没写,效果如下↓
--【永】【V】:你的回合中,你所有的等级3的单位的力量+2000。
\ No newline at end of file
c10103002.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天枪的骑士 勒克斯
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
--【自】:这个单位被「顶峰天帝 巴斯提昂」RIDE时,通过【费用】[将手牌中的3张等级3的卡公开],抽1张卡。
vgd
.
BeridedByCard
(
c
,
m
,
10103001
,
cm
.
operation
,
cost
)
--未写公开三张等级三的卡
--未写永效果
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c10103003.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天剑的骑士 福特
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
--【自】:这个单位被「天枪的骑士 勒克斯」RIDE时,通过【费用】[将手牌中的2张等级3的卡公开],将你的牌堆顶的1张卡公开,那张卡是单位卡的话,CALL到R上,不是的话,放置到弃牌区。
vgd
.
BeRidedByCard
(
c
,
m
,
10103002
,
cost
,
cm
.
operation
)
--cost公开2张三级未写
--【起】【R】【1回合1次】:通过【费用】[计数爆发1],选择你的1张等级3的先导者,这个回合中,力量+5000。
vgd
.
EeffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
operation2
,
DamageCost
(
1
),
RMonsterCondition
,
nil
,
1
)
end
function
cm
.
operation
(
c
)
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
VmonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
--条件未写出选择等级三,只写了选择V
if
g
then
VgF
.
AtkUp
(
c
,
g
,
5000
,
nil
)
end
--一效果的operation未写(不知道该如何写展示手牌与判断单位,牌组顶公开call或者放置到弃牌区)
--二效果的条件中未写选择等级三
\ No newline at end of file
c10103004.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天弓的骑士 贝斯
function
cm
.
initial_effect
(
c
)
--【自】:这个单位被RIDE时,你是后攻的话,抽1张
vgf
.
VgCard
(
c
)
--默认内容
end
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
condition
)
end
--效果条件
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
end
--效果内容
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c10103005.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--激烈的魔女 拉玛娜
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
--【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
DamageCost
(
1
),
RMonsterCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
VgF
.
AtkUp
(
c
,
c
,
5000
,
nil
)
end
\ No newline at end of file
c10103006.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--斧钺的骑士 拉夫尔克
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
--【起】【R】:通过【费用】[将这个单位放置到灵魂里],选择你的1张等级3的后防者,这个回合中,力量+10000。
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
cost
,
RMonsterCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
RMonsterCondition
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
--这里不会写选择等级三的后防者,只写了选择后防者
if
g
then
Duel
.
Hintselectgion
(
g
)
VgF
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
\ No newline at end of file
c10103007.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--影弓的射手 莉萨娜
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
end
\ No newline at end of file
c10103008.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--白金之狼
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
--【起】【R】:通过【费用】[灵魂爆发2],这个回合中,这个单位的力量+5000。
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgF
.
OverlayCost
(
2
),
RMonsterCondition
)
end
function
cm
.
operation
()
local
c
=
e
:
GetHandler
()
VgF
.
AtkUp
(
c
,
c
,
5000
,
nil
)
end
\ No newline at end of file
c10103009.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--救命天使 库拉比耶尔
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
vgd
.
CardTog
(
c
,
vgf
,
DisCardCostg
(
1
))
end
\ No newline at end of file
c10103011.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天锤的骑士 古尔坎特
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
end
\ No newline at end of file
c10103012.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天贯的骑士 加尔斯
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
end
\ No newline at end of file
c10103013.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天裂的骑士 利弗
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
end
c10103014.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--天杖的治疗师 阿谢丝
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
end
c10103015.lua
View file @
c8019bd0
local
cm
,
m
,
o
=
GetID
()
--圣裁之刻,来临
function
cm
.
initial_effect
(
c
)
local
cm
,
m
,
o
=
GetID
()
vgf
.
VgCard
(
c
)
function
cm
.
initial_effect
(
c
)
end
VgF
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
nil
,
0
,
0
,
0
,
0
,
0
,
2
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
VgF
.
AtkUp
(
c
,
g
,
5000
,
nil
)
end
\ No newline at end of file
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