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xiaoye
Vgdpro Scripts
Commits
c4a4d745
Commit
c4a4d745
authored
Feb 27, 2025
by
xiaoye
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fix
parent
75814cc4
Changes
2
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2 changed files
with
19 additions
and
25 deletions
+19
-25
vgd.lua
vgd.lua
+0
-5
vgdefinition.lua
vgdefinition.lua
+19
-20
No files found.
vgd.lua
View file @
c4a4d745
...
...
@@ -794,11 +794,6 @@ function VgD.Register.MonsterBattle(c)
local
e
=
Effect
.
GlobalEffect
()
e
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e
:
SetCost
(
function
(
_
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
tc
=
Duel
.
GetAttacker
()
if
chk
==
0
then
return
tc
:
GetFlagEffect
(
FLAG_COUNT_TRIGGER
)
==
0
end
tc
:
RegisterFlagEffect
(
FLAG_COUNT_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE_CAL
,
0
,
1
)
end
)
e
:
SetOperation
(
function
()
local
tc
=
Duel
.
GetAttacker
()
local
tp
=
tc
:
GetControler
()
...
...
vgdefinition.lua
View file @
c4a4d745
...
...
@@ -854,27 +854,26 @@ FLAG_ID_CHAINING = 1
FLAG_ID_UNION
=
2
FLAG_ID_NO_NORMAL_DRAW
=
3
--Flag
FLAG_COUNT_TRIGGER
=
VgID
--计数标识
FLAG_ATTACK_TRIGGER
=
VgID
+
1
--多次攻击判定标识
FLAG_DAMAGE_TRIGGER
=
VgID
+
2
--多次伤害判定标识
FLAG_SENTINEL
=
VgID
+
3
--完全防御标识
FLAG_CONDITION
=
VgID
+
4
--处于XX状态标识
FLAG_SUPPORT
=
VgID
+
5
--支援状态标识
FLAG_SUPPORTED
=
VgID
+
6
--被支援
FLAG_ATTACK_AT_REAR
=
VgID
+
7
--后列攻击
FLAG_IMPRISON
=
VgID
+
8
--被收容
FLAG_ORDER_COUNT_LIMIT
=
VgID
+
9
--指令卡次数
FLAG_ORDER_USED_COUNT
=
VgID
+
10
--指令卡已使用次数
FLAG_ALSO_CAN_TRIGGER
=
VgID
+
11
--后防着也能驱动判定
FLAG_EFFECT_DAMAGE
=
VgID
+
12
--效果伤害标识
FLAG_ATTACK_TRIGGER
=
VgID
+
1
--攻击判定标识
FLAG_DAMAGE_TRIGGER
=
VgID
+
2
--伤害判定标识
FLAG_SENTINEL
=
VgID
+
3
--完全防御标识
FLAG_CONDITION
=
VgID
+
4
--处于XX状态标识
FLAG_SUPPORT
=
VgID
+
5
--支援状态标识
FLAG_SUPPORTED
=
VgID
+
6
--被支援
FLAG_ATTACK_AT_REAR
=
VgID
+
7
--后列攻击
FLAG_IMPRISON
=
VgID
+
8
--被收容
FLAG_ORDER_COUNT_LIMIT
=
VgID
+
9
--指令卡次数
FLAG_ORDER_USED_COUNT
=
VgID
+
10
--指令卡已使用次数
FLAG_ALSO_CAN_TRIGGER
=
VgID
+
11
--后防着也能驱动判定
FLAG_EFFECT_DAMAGE
=
VgID
+
12
--效果伤害标识
--AffectedByEffect
AFFECT_CODE_ALCHEMAGIC
=
VgID
--魔合成
AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
AFFECT_CODE_BOTH_WINGS
=
VgID
+
2
--你的卡片的白翼能力和黑翼能力两方均有效
AFFECT_CODE_DARK_NIGHT
=
VgID
+
3
--黑夜
AFFECT_CODE_ABYSSAL_DARK_NIGHT
=
VgID
+
4
--深渊黑夜
AFFECT_CODE_SOUL_BLAST_FREE_WHEN_ALCHEMAGIC
=
VgID
+
5
--魔合成可以不支付灵魂爆发
AFFECT_CODE_DEFENDER_CANNOT_TO_G_CIRCLE
=
VgID
+
6
--不能将守护者从手牌CALL到G上
AFFECT_CODE_ALCHEMAGIC
=
VgID
--魔合成
AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
AFFECT_CODE_BOTH_WINGS
=
VgID
+
2
--你的卡片的白翼能力和黑翼能力两方均有效
AFFECT_CODE_DARK_NIGHT
=
VgID
+
3
--黑夜
AFFECT_CODE_ABYSSAL_DARK_NIGHT
=
VgID
+
4
--深渊黑夜
AFFECT_CODE_SOUL_BLAST_FREE_WHEN_ALCHEMAGIC
=
VgID
+
5
--魔合成可以不支付灵魂爆发
AFFECT_CODE_DEFENDER_CANNOT_TO_G_CIRCLE
=
VgID
+
6
--不能将守护者从手牌CALL到G上
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
=
10501082
--不执行『选择手牌中的1张卡,舍弃』而是执行『灵魂爆发1』来将卡RIDE
...
...
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