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xiaoye
Vgdpro Scripts
Commits
ba1e252b
Commit
ba1e252b
authored
Jul 14, 2025
by
xiaoye
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Plain Diff
update EffectDamage
parent
aa4ac186
Changes
2
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2 changed files
with
12 additions
and
27 deletions
+12
-27
vgd.lua
vgd.lua
+9
-9
vgfuncLib.lua
vgfuncLib.lua
+3
-18
No files found.
vgd.lua
View file @
ba1e252b
...
...
@@ -572,19 +572,19 @@ function VgD.Register.CardTriggerOperation(chkop)
Duel
.
Damage
(
tp
,
1
,
REASON_EFFECT
)
end
end
if
VgF
.
GetValueType
(
VgF
.
Effect
.
Damage
)
~=
"Effect"
then
return
end
local
bc
=
VgF
.
Effect
.
Damage
:
GetHandler
()
local
label
=
bc
:
GetFlagEffectLabel
(
FLAG_DAMAGE_TRIGGER
)
if
VgF
.
Effect
.
DamagePlayer
<
0
then
return
end
local
p
=
VgF
.
Effect
.
DamagePlayer
local
label
=
Duel
.
GetFlagEffectLabel
(
p
,
FLAG_DAMAGE_TRIGGER
)
if
not
label
then
return
end
if
label
>
0
then
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
0
,
0
,
1
,
label
)
Duel
.
ResetFlagEffect
(
p
,
FLAG_DAMAGE_TRIGGER
)
Duel
.
RegisterFlagEffect
(
p
,
FLAG_DAMAGE_TRIGGER
,
0
,
0
,
1
,
label
)
elseif
label
==
0
then
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
VgF
.
Effect
.
Damage
:
Reset
(
)
VgF
.
Effect
.
Damage
=
nil
Duel
.
ResetFlagEffect
(
p
,
FLAG_DAMAGE_TRIGGER
)
Duel
.
ResetFlagEffect
(
p
,
FLAG_EFFECT_DAMAGE
)
VgF
.
Effect
.
Damage
=
-
1
end
end
end
...
...
@@ -803,7 +803,7 @@ function VgD.Register.MonsterBattle(c)
end
)
Duel
.
RegisterEffect
(
e
,
0
)
end
if
true
then
local
e
=
Effect
.
GlobalEffect
()
e
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
...
...
vgfuncLib.lua
View file @
ba1e252b
...
...
@@ -271,7 +271,7 @@ end
--catalogue:Effect类函数-------------------------------------------------------------------------------
VgF
.
Effect
.
Damage
=
nil
VgF
.
Effect
.
Damage
Player
=
-
1
function
VgF
.
Effect
.
Reset
(
c
,
e
,
code
,
con
)
e
=
VgF
.
GetValueType
(
e
)
==
"Effect"
and
{
e
}
or
(
type
(
e
)
==
"table"
and
e
or
nil
)
...
...
@@ -704,25 +704,10 @@ end
---@param p number 受伤的玩家
function
VgF
.
Operation
.
Damage
(
val
,
p
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
val
-
1
)
Duel
.
RegisterFlagEffect
(
p
,
FLAG_DAMAGE_TRIGGER
,
0
,
0
,
1
,
val
-
1
)
Duel
.
RegisterFlagEffect
(
p
,
FLAG_EFFECT_DAMAGE
,
0
,
0
,
1
)
VgD
.
Trigger
(
e
,
p
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetCode
(
EVENT_CUSTOM
+
EVENT_TRIGGER
)
e1
:
SetRange
(
LOCATION_ALL
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCondition
(
function
(
te
,
ttp
,
teg
,
tep
,
tev
,
tre
,
tr
,
trp
)
return
Duel
.
GetFlagEffect
(
p
,
FLAG_EFFECT_DAMAGE
)
>
0
end
)
e1
:
SetOperation
(
VgD
.
Trigger
)
c
:
RegisterEffect
(
e1
)
if
VgF
.
GetValueType
(
VgF
.
Effect
.
Damage
)
==
"Effect"
then
VgF
.
Effect
.
Damage
:
Reset
()
VgF
.
Effect
.
Damage
=
nil
end
VgF
.
Effect
.
Damage
=
e1
VgF
.
Effect
.
DamagePlayer
=
p
end
end
...
...
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