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xiaoye
Vgdpro Scripts
Commits
a9340854
Commit
a9340854
authored
May 28, 2024
by
jwyxym
Committed by
GitHub
May 28, 2024
Browse files
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parent
4735fc05
Changes
14
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Side-by-side
Showing
14 changed files
with
76 additions
and
177 deletions
+76
-177
VgD.Lua
VgD.Lua
+16
-17
VgDefinition.Lua
VgDefinition.Lua
+2
-1
c10104015.lua
c10104015.lua
+1
-7
c10105002.lua
c10105002.lua
+1
-1
c10105005.lua
c10105005.lua
+1
-1
c10105006.lua
c10105006.lua
+1
-1
c10105015.lua
c10105015.lua
+1
-1
c10501001.lua
c10501001.lua
+15
-48
c10501036.lua
c10501036.lua
+7
-24
c10501038.lua
c10501038.lua
+10
-19
c10501080.lua
c10501080.lua
+1
-1
c10501084.lua
c10501084.lua
+7
-20
c10501090.lua
c10501090.lua
+8
-30
c10501119.lua
c10501119.lua
+5
-6
No files found.
VgD.Lua
View file @
a9340854
...
@@ -328,7 +328,9 @@ function VgD.MonsterBattle(c)
...
@@ -328,7 +328,9 @@ function VgD.MonsterBattle(c)
local
e17
=
e7
:
Clone
()
local
e17
=
e7
:
Clone
()
e17
:
SetRange
(
LOCATION_HAND
)
e17
:
SetRange
(
LOCATION_HAND
)
e17
:
SetCost
(
VgD
.
SendToGCost
)
e17
:
SetCost
(
VgD
.
SendToGCost
)
e17
:
SetCondition
(
VgD
.
SendToGCondition
(
nil
))
e17
:
SetCondition
(
VgD
.
SendToGCondition
(
function
(
tc
)
tc
:
IsType
(
TYPE_MONSTER
)
end
))
c
:
RegisterEffect
(
e17
)
c
:
RegisterEffect
(
e17
)
local
e8
=
Effect
.
CreateEffect
(
c
)
local
e8
=
Effect
.
CreateEffect
(
c
)
e8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
...
@@ -725,19 +727,15 @@ function VgD.EventRideStart(e,tp,eg,ep,ev,re,r,rp)
...
@@ -725,19 +727,15 @@ function VgD.EventRideStart(e,tp,eg,ep,ev,re,r,rp)
end
end
function
VgD
.
RuleWin
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
VgD
.
RuleWin
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetCurrentChain
()
>
0
then
return
end
if
Duel
.
GetCurrentChain
()
>
0
then
return
end
for
WinReason
=
0x1
,
0xff
,
1
do
local
g1
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
if
WinReason
==
0x2
then
local
g2
=
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_DECK
)
local
g1
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
if
g1
==
0
and
g2
==
0
then
local
g2
=
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_DECK
)
Duel
.
Win
(
PLAYER_NONE
,
0x2
)
if
g1
==
0
and
g2
==
0
then
elseif
g1
==
0
then
Duel
.
Win
(
PLAYER_NONE
,
WinReason
)
Duel
.
Win
(
1
-
tp
,
0x2
)
elseif
g1
==
0
then
elseif
g2
==
0
then
Duel
.
Win
(
1
-
tp
,
WinReason
)
Duel
.
Win
(
tp
,
0x2
)
elseif
g2
==
0
then
end
Duel
.
Win
(
tp
,
WinReason
)
end
end
end
end
end
function
VgD
.
RuelDrawCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
VgD
.
RuelDrawCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
RuleTurnCondtion
(
e
)
and
VgF
.
RuleCardCondtion
(
e
)
return
VgF
.
RuleTurnCondtion
(
e
)
and
VgF
.
RuleCardCondtion
(
e
)
...
@@ -973,8 +971,7 @@ end
...
@@ -973,8 +971,7 @@ end
function
VgD
.
QuickSpell
(
c
,
code
,
op
,
cost
,
con
,
tg
)
function
VgD
.
QuickSpell
(
c
,
code
,
op
,
cost
,
con
,
tg
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
code
)
e1
:
SetCode
(
EVENT_BATTLE_START
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
VgD
.
LvCondition
(
con
))
e1
:
SetCondition
(
VgD
.
LvCondition
(
con
))
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
...
@@ -984,13 +981,15 @@ end
...
@@ -984,13 +981,15 @@ end
function
VgD
.
LvCondition
(
con
)
function
VgD
.
LvCondition
(
con
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
VgF
.
GetValueType
(
con
)
==
"function"
and
not
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
then
return
false
end
if
VgF
.
GetValueType
(
con
)
==
"function"
and
not
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
then
return
false
end
return
VgF
.
LvCondition
(
e
)
local
bc
=
Duel
.
GetAttackTarget
()
return
bc
and
bc
:
IsControler
(
tp
)
and
VgF
.
LvCondition
(
e
)
end
end
end
end
function
VgD
.
ContinuousSpell
(
c
,
cost
,
con
,
tg
)
function
VgD
.
ContinuousSpell
(
c
,
cost
,
con
,
tg
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
VgID
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
VgD
.
LvCondition
(
con
))
e1
:
SetCondition
(
VgD
.
LvCondition
(
con
))
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
...
...
VgDefinition.Lua
View file @
a9340854
...
@@ -866,7 +866,8 @@ DefenseEntirelyFlag =VgID+3 --完全防御标识
...
@@ -866,7 +866,8 @@ DefenseEntirelyFlag =VgID+3 --完全防御标识
ConditionFlag
=
VgID
+
4
--处于XX状态标识
ConditionFlag
=
VgID
+
4
--处于XX状态标识
SupportFlag
=
VgID
+
5
--支援状态标识
SupportFlag
=
VgID
+
5
--支援状态标识
AttackAtRearFlag
=
VgID
+
6
--后列攻击
AttackAtRearFlag
=
VgID
+
6
--后列攻击
ImprisonFlag
=
VgID
+
6
--被收容
ImprisonFlag
=
VgID
+
7
--被收容
DamageFlag
=
VgID
+
8
--被收容
--AffectedByEffect
--AffectedByEffect
AFFECT_CODE_MIX
=
VgID
--魔合成
AFFECT_CODE_MIX
=
VgID
--魔合成
AFFECT_CODE_MIX_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
AFFECT_CODE_MIX_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
...
...
c10104015.lua
View file @
a9340854
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--(闪现指令只能在你能将防卫者CALL出场的时段施放。)
--(闪现指令只能在你能将防卫者CALL出场的时段施放。)
--选择你的1个单位,这次战斗中,力量+5000。后列的你的后防者有3张以上的话,不+5000,而是+15000。
--选择你的1个单位,这次战斗中,力量+5000。后列的你的后防者有3张以上的话,不+5000,而是+15000。
vgd
.
QuickSpell
(
c
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
QuickSpell
(
c
,
cm
.
op
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -15,10 +15,4 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -15,10 +15,4 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
HintSelection
(
g
)
Duel
.
HintSelection
(
g
)
vgf
.
AtkUp
(
c
,
g
,
atk
)
vgf
.
AtkUp
(
c
,
g
,
atk
)
end
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsLocation
(
LOCATION_GZONE
)
and
c
:
IsControler
(
tp
)
end
end
\ No newline at end of file
c10105002.lua
View file @
a9340854
...
@@ -7,7 +7,7 @@ end
...
@@ -7,7 +7,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
Duel
.
Hint
(
HINT_
MESSAGE
,
1
-
tp
,
HINTMSG_IMPRISON
)
Duel
.
Hint
(
HINT_
SELECTMSG
,
1
-
tp
,
HINTMSG_IMPRISON
)
local
g
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
vgf
.
SendtoPrison
(
g
,
tp
)
vgf
.
SendtoPrison
(
g
,
tp
)
end
end
...
...
c10105005.lua
View file @
a9340854
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
Duel
.
Hint
(
HINT_
MESSAGE
,
1
-
tp
,
HINTMSG_IMPRISON
)
Duel
.
Hint
(
HINT_
SELECTMSG
,
1
-
tp
,
HINTMSG_IMPRISON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
0
,
2
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
0
,
2
,
nil
)
vgf
.
SendtoPrison
(
g
,
tp
)
vgf
.
SendtoPrison
(
g
,
tp
)
end
end
\ No newline at end of file
c10105006.lua
View file @
a9340854
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
Duel
.
Hint
(
HINT_
MESSAGE
,
tp
,
HINTMSG_IMPRISON
)
Duel
.
Hint
(
HINT_
SELECTMSG
,
tp
,
HINTMSG_IMPRISON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
vgf
.
SendtoPrison
(
g
,
tp
)
vgf
.
SendtoPrison
(
g
,
tp
)
end
end
\ No newline at end of file
c10105015.lua
View file @
a9340854
...
@@ -45,7 +45,7 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -45,7 +45,7 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local
zone
=
vgf
.
GetAvailableLocation
(
tp
)
local
zone
=
vgf
.
GetAvailableLocation
(
tp
)
local
ct
=
bit
.
ReturnCount
(
zone
)
local
ct
=
bit
.
ReturnCount
(
zone
)
if
ct
>
e
:
GetLabel
()
then
ct
=
e
:
GetLabel
()
end
if
ct
>
e
:
GetLabel
()
then
ct
=
e
:
GetLabel
()
end
Duel
.
Hint
(
HINT_
MESSAGE
,
tp
,
HINTMSG_CALL
)
Duel
.
Hint
(
HINT_
SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter1
,
tp
,
0
,
LOCATION_ORDER
,
ct
,
ct
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter1
,
tp
,
0
,
LOCATION_ORDER
,
ct
,
ct
,
nil
,
e
,
tp
)
Duel
.
HintSelection
(
g
)
Duel
.
HintSelection
(
g
)
for
tc
in
vgf
.
Next
(
g
)
do
for
tc
in
vgf
.
Next
(
g
)
do
...
...
c10501001.lua
View file @
a9340854
--诚意真心的领队 克拉莉萨
--诚意真心的领队 克拉莉萨
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
--这个函数下面用于注册效果
function
cm
.
initial_effect
(
c
)
--这个函数下面用于注册效果
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:通过在「正确的音程 克拉莉萨」上RIDE的方式将这个单位登场到V时
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_DECK
,
cm
.
filter
),
VgF
.
DamageCost
(
1
),
cm
.
con2
)
-- 通过【费用】[计数爆发1],
-- 【自】【V】:这个单位的攻击击中时,抽1张卡,选择你的1张含有「诚意真心」的后防者,这个回合中,力量+5000。
-- 从你的牌堆里探寻至多1张「目标!最强的偶像!」,公开后加入手牌,然后牌堆洗切。
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
operation1
,
nil
,
VgF
.
VMonsterCondition
)
-- vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.SearchCard(LOCATION_DECK,cm.filter),VgF.DamageCost(1),cm.con2,nil,1) 封装函数存在问题,先废话代替
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation2
,
VgF
.
DamageCost
(
1
),
cm
.
con2
,
nil
,
1
)
-- 【自】【V】:这个单位的攻击击中时,抽1张卡,选择你的1张含有「诚意真心」的后防者,这个回合中,力量+5000。
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
operation1
,
nil
,
cm
.
con1
)
end
end
function
cm
.
con2
(
e
)
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
local
g
=
c
:
GetMaterial
()
return
VgF
.
VMonsterCondition
(
e
)
and
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501036
)
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501036
)
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
50
)
--确认卡组
-- Duel.ConfirmCards(tp,g)
Duel
.
DisableShuffleCheck
()
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
Duel
.
DisableShuffleCheck
()
if
#
sg
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ShuffleHand
(
tp
)
g
:
RemoveCard
(
vgf
.
ReturnCard
(
sg
))
end
Duel
.
ShuffleDeck
(
tp
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10501021
)
return
c
:
IsCode
(
10501021
)
end
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
return
VgF
.
VMonsterCondition
(
e
)
end
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Hint
(
HINT_MESSAGE
,
tp
,
HINTMSG_ATKUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
-- vgf.RMonsterFilter
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
1
(
c
)
return
c
:
IsSetCard
(
0xb6
)
and
c
:
GetSequence
()
<
5
return
c
:
IsSetCard
(
0xb6
)
and
vgf
.
RMonsterFilter
(
c
)
end
end
c10501036.lua
View file @
a9340854
...
@@ -3,42 +3,26 @@ local cm,m,o=GetID()
...
@@ -3,42 +3,26 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
local
e1
=
Effect
.
CreateEffect
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
con1
)
e1
:
SetValue
(
5000
)
c
:
RegisterEffect
(
e1
)
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
VgF
.
OverlayCost
(
1
),
cm
.
con2
,
nil
,
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
VgF
.
OverlayCost
(
1
),
cm
.
con2
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
return
vgf
.
VMonsterCondition
(
e
)
and
not
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
if
a
==
true
then
a
=
flase
else
a
=
true
end
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
function
cm
.
con2
(
e
)
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
local
g
=
c
:
GetMaterial
()
return
VgF
.
VMonsterCondition
(
e
)
and
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501090
)
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501090
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
Duel
.
DisableShuffleCheck
()
if
#
sg
>
0
then
if
#
sg
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
...
@@ -49,7 +33,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -49,7 +33,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
end
-- Duel.Remove(c:GetMaterial(),POS_FACEUP,REASON_TEMPORARY)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
and
c
:
IsLevelBelow
(
3
)
and
c
:
IsAbleToHand
()
return
c
:
IsSetCard
(
0xb6
)
and
c
:
IsLevelBelow
(
3
)
and
c
:
IsAbleToHand
()
...
...
c10501038.lua
View file @
a9340854
...
@@ -6,12 +6,12 @@ function cm.initial_effect(c)
...
@@ -6,12 +6,12 @@ function cm.initial_effect(c)
VgD
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
VgD
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级2的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级2的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
nil
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
c
)
local
a
=
Duel
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
c
)
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
...
@@ -20,29 +20,20 @@ function cm.filter1(c)
...
@@ -20,29 +20,20 @@ function cm.filter1(c)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--确认卡组
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
-- local g=Duel.GetDecktopGroup(tp,50)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
-- -- LOCATION_DECK
if
#
g
>
0
then
-- Duel.ConfirmCards(tp,g)
local
tc
=
g
:
GetFirst
()
-- Duel.DisableShuffleCheck()
local
chk
=
tc
:
IsLocation
(
LOCATION_HAND
)
local
p
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
Duel
.
Sendto
(
tc
,
tp
,
LOCATION_ORDER
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
if
#
p
>
0
then
local
sp
=
Group
.
GetFirst
(
p
)
local
a
=
sp
:
IsLocation
(
LOCATION_HAND
)
Duel
.
Sendto
(
p
,
tp
,
LOCATION_ORDER
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
Duel
.
DisableShuffleCheck
()
Duel
.
ConfirmCards
(
1
-
tp
,
p
)
Duel
.
ShuffleDeck
(
tp
)
Duel
.
ShuffleDeck
(
tp
)
if
a
then
if
chk
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
tp
)
end
end
else
Duel
.
ShuffleDeck
(
tp
)
end
end
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xa040
)
and
c
:
IsAbleToHand
()
and
c
:
IsLevelBelow
(
3
)
return
c
:
IsSetCard
(
0xa040
)
and
c
:
IsAbleToHand
()
and
vgf
.
IsLevel
(
c
,
2
)
end
end
...
...
c10501080.lua
View file @
a9340854
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
VgD
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
VgD
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
end
end
function
cm
.
con1
()
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
2
,
c
)
local
a
=
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
2
,
c
)
...
...
c10501084.lua
View file @
a9340854
...
@@ -6,31 +6,18 @@ function cm.initial_effect(c)
...
@@ -6,31 +6,18 @@ function cm.initial_effect(c)
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级1的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级1的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
nil
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
,
nil
,
nil
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--确认卡组
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
-- local g=Duel.GetDecktopGroup(tp,50)
if
#
g
>
0
then
-- -- LOCATION_DECK
local
tc
=
g
:
GetFirst
()
-- Duel.ConfirmCards(tp,g)
local
chk
=
tc
:
IsLocation
(
LOCATION_HAND
)
-- Duel.DisableShuffleCheck()
Duel
.
Sendto
(
tc
,
tp
,
LOCATION_ORDER
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
local
p
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
0
,
1
,
nil
)
if
#
p
>
0
then
local
sp
=
Group
.
GetFirst
(
p
)
local
a
=
sp
:
IsLocation
(
LOCATION_HAND
)
Duel
.
Sendto
(
p
,
tp
,
LOCATION_ORDER
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
Duel
.
DisableShuffleCheck
()
Duel
.
ConfirmCards
(
1
-
tp
,
p
)
Duel
.
ShuffleDeck
(
tp
)
Duel
.
ShuffleDeck
(
tp
)
if
a
then
if
chk
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
tp
)
end
end
else
Duel
.
ShuffleDeck
(
tp
)
end
end
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xa040
)
and
c
:
IsAbleToHand
()
and
c
:
IsLevelBelow
(
2
)
return
c
:
IsSetCard
(
0xa040
)
and
c
:
IsAbleToHand
()
and
vgf
.
IsLevel
(
c
,
1
)
end
end
\ No newline at end of file
c10501090.lua
View file @
a9340854
...
@@ -3,42 +3,26 @@ local cm,m,o=GetID()
...
@@ -3,42 +3,26 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
local
e1
=
Effect
.
CreateEffect
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
con1
)
e1
:
SetValue
(
5000
)
c
:
RegisterEffect
(
e1
)
-- 【自】:通过在「凛然之志 克拉莉萨」上RIDE的方式将这个单位登场到V时,查看你的牌堆顶的7张卡,选择至多1张等级1以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
-- 【自】:通过在「凛然之志 克拉莉萨」上RIDE的方式将这个单位登场到V时,查看你的牌堆顶的7张卡,选择至多1张等级1以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con2
,
nil
,
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con2
,
nil
,
1
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
return
vgf
.
VMonsterCondition
(
e
)
and
not
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
if
a
==
true
then
a
=
flase
else
a
=
true
end
return
vgf
.
VMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
function
cm
.
con2
(
e
)
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
local
g
=
c
:
GetMaterial
()
return
vgf
.
VMonsterCondition
(
e
)
and
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501102
)
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501102
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
)
Duel
.
DisableShuffleCheck
()
if
#
sg
>
0
then
if
#
sg
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
...
@@ -48,14 +32,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -48,14 +32,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
for
i
=
1
,
#
g
do
for
i
=
1
,
#
g
do
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
end
-- Duel.Remove(c:GetMaterial(),POS_FACEUP,REASON_TEMPORARY)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
and
c
:
IsLevelBelow
(
2
)
and
c
:
IsAbleToHand
()
return
c
:
IsSetCard
(
0xb6
)
and
c
:
IsLevelBelow
(
2
)
and
c
:
IsAbleToHand
()
end
end
\ No newline at end of file
c10501119.lua
View file @
a9340854
--激发之泉
--激发之泉
-- 未测试
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 你的后防者在3张以上的话,这次战斗中,你所有的正在被攻击的单位的力量+15000。
-- 你的后防者在3张以上的话,这次战斗中,你所有的正在被攻击的单位的力量+15000。
vgd
.
QuickSpell
(
c
,
EVENT_MOVE
,
cm
.
op
,
nil
,
nil
)
vgd
.
QuickSpell
(
c
,
cm
.
op
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
b
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
)
local
b
=
Duel
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
c
)
if
b
then
if
b
then
local
a
=
Duel
.
GetAttackTarget
()
local
ac
=
Duel
.
GetAttackTarget
()
vgf
.
AtkUp
(
c
,
a
,
15000
,
EVENT_BATTLED
)
local
e1
=
vgf
.
AtkUp
(
c
,
ac
,
15000
,
nil
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
end
end
end
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