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xiaoye
Vgdpro Scripts
Commits
a689b60c
Commit
a689b60c
authored
Feb 25, 2025
by
xiaoye
Browse files
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fix
parent
91418192
Changes
178
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178 changed files
with
379 additions
and
360 deletions
+379
-360
README.md
README.md
+5
-5
c10101001.lua
c10101001.lua
+2
-2
c10101002.lua
c10101002.lua
+1
-1
c10101003.lua
c10101003.lua
+1
-1
c10101006.lua
c10101006.lua
+2
-2
c10101008.lua
c10101008.lua
+1
-1
c10101015.lua
c10101015.lua
+2
-2
c10102001.lua
c10102001.lua
+1
-1
c10102003.lua
c10102003.lua
+1
-1
c10102005.lua
c10102005.lua
+1
-1
c10102007.lua
c10102007.lua
+1
-1
c10102008.lua
c10102008.lua
+1
-1
c10102009.lua
c10102009.lua
+1
-1
c10102015.lua
c10102015.lua
+1
-1
c10103001.lua
c10103001.lua
+1
-1
c10103003.lua
c10103003.lua
+1
-1
c10103005.lua
c10103005.lua
+1
-1
c10103008.lua
c10103008.lua
+1
-1
c10103009.lua
c10103009.lua
+1
-1
c10104001.lua
c10104001.lua
+1
-1
c10104002.lua
c10104002.lua
+2
-2
c10104007.lua
c10104007.lua
+2
-2
c10104008.lua
c10104008.lua
+1
-1
c10104009.lua
c10104009.lua
+1
-1
c10105001.lua
c10105001.lua
+1
-1
c10105003.lua
c10105003.lua
+4
-4
c10105006.lua
c10105006.lua
+1
-1
c10105015.lua
c10105015.lua
+1
-1
c10201001.lua
c10201001.lua
+3
-3
c10202002.lua
c10202002.lua
+2
-2
c10202005.lua
c10202005.lua
+1
-1
c10202008.lua
c10202008.lua
+1
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c10202009.lua
c10202009.lua
+1
-1
c10202010.lua
c10202010.lua
+1
-1
c10202016.lua
c10202016.lua
+1
-1
c10203002.lua
c10203002.lua
+2
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c10203003.lua
c10203003.lua
+1
-1
c10203006.lua
c10203006.lua
+1
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c10203007.lua
c10203007.lua
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c10203016.lua
c10203016.lua
+1
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c10203018.lua
c10203018.lua
+1
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c10301001.lua
c10301001.lua
+1
-1
c10301007.lua
c10301007.lua
+1
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c10301008.lua
c10301008.lua
+1
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c10301009.lua
c10301009.lua
+1
-1
c10301015.lua
c10301015.lua
+1
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c10400855.lua
c10400855.lua
+1
-1
c10401001.lua
c10401001.lua
+3
-3
c10401002.lua
c10401002.lua
+1
-1
c10401003.lua
c10401003.lua
+1
-1
c10401004.lua
c10401004.lua
+1
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c10401005.lua
c10401005.lua
+1
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c10401006.lua
c10401006.lua
+1
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c10401007.lua
c10401007.lua
+3
-3
c10401008.lua
c10401008.lua
+3
-3
c10401009.lua
c10401009.lua
+1
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c10401010.lua
c10401010.lua
+1
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c10401011.lua
c10401011.lua
+1
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c10401012.lua
c10401012.lua
+2
-2
c10401014.lua
c10401014.lua
+1
-1
c10401015.lua
c10401015.lua
+2
-2
c10401017.lua
c10401017.lua
+3
-3
c10401020.lua
c10401020.lua
+1
-1
c10401021.lua
c10401021.lua
+1
-1
c10401023.lua
c10401023.lua
+1
-1
c10401024.lua
c10401024.lua
+4
-4
c10401027.lua
c10401027.lua
+2
-2
c10401028.lua
c10401028.lua
+2
-2
c10401029.lua
c10401029.lua
+1
-1
c10401030.lua
c10401030.lua
+3
-3
c10401032.lua
c10401032.lua
+2
-2
c10401033.lua
c10401033.lua
+3
-3
c10401035.lua
c10401035.lua
+2
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c10401037.lua
c10401037.lua
+2
-2
c10401038.lua
c10401038.lua
+1
-1
c10401040.lua
c10401040.lua
+3
-3
c10401041.lua
c10401041.lua
+1
-1
c10401043.lua
c10401043.lua
+1
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c10401044.lua
c10401044.lua
+1
-1
c10401045.lua
c10401045.lua
+3
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c10401047.lua
c10401047.lua
+3
-3
c10401048.lua
c10401048.lua
+1
-1
c10401050.lua
c10401050.lua
+1
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c10401051.lua
c10401051.lua
+1
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c10401053.lua
c10401053.lua
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c10401054.lua
c10401054.lua
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c10401055.lua
c10401055.lua
+2
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c10401056.lua
c10401056.lua
+1
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c10401058.lua
c10401058.lua
+1
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c10401060.lua
c10401060.lua
+2
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c10401061.lua
c10401061.lua
+1
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c10401069.lua
c10401069.lua
+1
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c10401074.lua
c10401074.lua
+1
-1
c10401075.lua
c10401075.lua
+1
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c10401081.lua
c10401081.lua
+1
-1
c10401084.lua
c10401084.lua
+1
-1
c10401086.lua
c10401086.lua
+1
-1
c10401092.lua
c10401092.lua
+1
-1
c10401093.lua
c10401093.lua
+1
-1
c10401094.lua
c10401094.lua
+1
-1
c10401096.lua
c10401096.lua
+1
-1
c10401097.lua
c10401097.lua
+1
-1
c10401098.lua
c10401098.lua
+1
-1
c10401099.lua
c10401099.lua
+2
-2
c10401108.lua
c10401108.lua
+1
-1
c10401109.lua
c10401109.lua
+1
-1
c10401111.lua
c10401111.lua
+3
-3
c10401118.lua
c10401118.lua
+1
-1
c10401120.lua
c10401120.lua
+1
-1
c10402001.lua
c10402001.lua
+3
-3
c10402002.lua
c10402002.lua
+2
-2
c10402003.lua
c10402003.lua
+4
-4
c10402005.lua
c10402005.lua
+1
-1
c10402008.lua
c10402008.lua
+2
-2
c10402009.lua
c10402009.lua
+1
-1
c10402011.lua
c10402011.lua
+4
-4
c10402013.lua
c10402013.lua
+1
-1
c10402014.lua
c10402014.lua
+2
-2
c10402015.lua
c10402015.lua
+1
-1
c10402016.lua
c10402016.lua
+1
-1
c10402017.lua
c10402017.lua
+1
-1
c10402020.lua
c10402020.lua
+3
-3
c10402022.lua
c10402022.lua
+1
-1
c10402024.lua
c10402024.lua
+1
-1
c10402025.lua
c10402025.lua
+1
-1
c10402026.lua
c10402026.lua
+4
-4
c10402027.lua
c10402027.lua
+1
-1
c10402028.lua
c10402028.lua
+2
-2
c10402029.lua
c10402029.lua
+2
-2
c10402032.lua
c10402032.lua
+1
-1
c10402033.lua
c10402033.lua
+1
-1
c10402034.lua
c10402034.lua
+3
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c10402036.lua
c10402036.lua
+3
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c10402037.lua
c10402037.lua
+2
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c10402040.lua
c10402040.lua
+2
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c10402041.lua
c10402041.lua
+1
-1
c10402043.lua
c10402043.lua
+1
-1
c10402044.lua
c10402044.lua
+2
-2
c10402045.lua
c10402045.lua
+3
-3
c10402046.lua
c10402046.lua
+1
-1
c10501001.lua
c10501001.lua
+1
-1
c10501003.lua
c10501003.lua
+1
-1
c10501034.lua
c10501034.lua
+1
-1
c10501035.lua
c10501035.lua
+1
-1
c10501036.lua
c10501036.lua
+1
-1
c10501039.lua
c10501039.lua
+1
-1
c10501041.lua
c10501041.lua
+2
-2
c10501042.lua
c10501042.lua
+1
-1
c10501044.lua
c10501044.lua
+1
-1
c10501045.lua
c10501045.lua
+3
-3
c10501046.lua
c10501046.lua
+1
-1
c10501052.lua
c10501052.lua
+1
-1
c10501055.lua
c10501055.lua
+2
-2
c10501056.lua
c10501056.lua
+1
-1
c10501058.lua
c10501058.lua
+1
-1
c10501059.lua
c10501059.lua
+1
-1
c10501063.lua
c10501063.lua
+1
-1
c10501064.lua
c10501064.lua
+1
-1
c10501066.lua
c10501066.lua
+2
-2
c10501068.lua
c10501068.lua
+1
-1
c10501069.lua
c10501069.lua
+1
-1
c10501071.lua
c10501071.lua
+1
-1
c10501072.lua
c10501072.lua
+1
-1
c10501073.lua
c10501073.lua
+1
-1
c10501079.lua
c10501079.lua
+1
-1
c10501083.lua
c10501083.lua
+1
-1
c10501085.lua
c10501085.lua
+2
-2
c10501087.lua
c10501087.lua
+1
-1
c10501095.lua
c10501095.lua
+1
-1
c10501096.lua
c10501096.lua
+1
-1
c10501115.lua
c10501115.lua
+1
-1
c10800855.lua
c10800855.lua
+1
-1
c20101001.lua
c20101001.lua
+3
-3
c20103001.lua
c20103001.lua
+3
-3
c20104001.lua
c20104001.lua
+4
-4
c20106001.lua
c20106001.lua
+4
-4
vgd.lua
vgd.lua
+6
-6
vgfuncLib.lua
vgfuncLib.lua
+105
-86
No files found.
README.md
View file @
a689b60c
...
...
@@ -153,13 +153,13 @@ vgd.Order(c, m, op, con, cost)
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
,
nil
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101006
)
...
...
@@ -184,7 +184,7 @@ vgd.BeRidedByCard(c, m[, code, op, cost, con, tg])
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10101002
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DECK
,
cm
.
filter
))
vgd
.
BeRidedByCard
(
c
,
m
,
10101002
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DECK
,
cm
.
filter
))
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101009
)
...
...
@@ -261,7 +261,7 @@ VgD.AbilityAct(c, m[, loc, op, cost, con, tg, count, property])
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
Discard
(
1
),
nil
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
cost
.
Discard
(
1
),
nil
,
nil
,
1
)
end
function
cm
.
filter
(
c
)
return
c
:
IsLevel
(
0
)
...
...
@@ -375,7 +375,7 @@ vgf.VgCard(c)
## 2.用于行为的封装函数(仅用于operation函数):从X1处寻找卡送去X2处
```
lua
vgf
.
CardsFromTo
(
reason
,
loc_to
,
loc_from
,
f
[,
int_max
,
int_min
,
...
])
vgf
.
op
.
CardsFromTo
(
reason
,
loc_to
,
loc_from
,
f
[,
int_max
,
int_min
,
...
])
```
返回值:int 【具体操作的数量】
...
...
c10101001.lua
View file @
a689b60c
...
...
@@ -2,8 +2,8 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
Discard
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
cost
.
Discard
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
)
end
function
cm
.
filter
(
c
)
return
c
:
IsLevel
(
0
)
...
...
c10101002.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10101001
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
SoulBlast
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
10101001
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
cost
.
SoulBlast
(
1
))
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
end
function
cm
.
filter
(
c
)
...
...
c10101003.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10101002
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DECK
,
cm
.
filter
))
vgd
.
BeRidedByCard
(
c
,
m
,
10101002
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DECK
,
cm
.
filter
))
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
end
function
cm
.
filter
(
c
)
...
...
c10101006.lua
View file @
a689b60c
...
...
@@ -11,8 +11,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
vgf
.
AtkUp
(
c
,
c
,
5000
,
nil
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
if
vgf
.
SoulBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
vgf
.
SoulBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
if
vgf
.
cost
.
SoulBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
vgf
.
cost
.
SoulBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
...
...
c10101008.lua
View file @
a689b60c
...
...
@@ -2,5 +2,5 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
Discard
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
cost
.
Discard
(
1
))
end
\ No newline at end of file
c10101015.lua
View file @
a689b60c
...
...
@@ -2,13 +2,13 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
,
nil
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101006
)
...
...
c10102001.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_RIDE_START
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op2
,
vgf
.
SoulBlast
(
5
),
cm
.
con2
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op2
,
vgf
.
cost
.
SoulBlast
(
5
),
cm
.
con2
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10102003.lua
View file @
a689b60c
...
...
@@ -13,5 +13,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
():
GetOverlayGroup
():
FilterSelect
(
tp
,
vgf
.
IsCanBeCalled
,
1
,
1
,
nil
,
e
,
tp
,
nil
,
nil
,
0x4
)
vgf
.
Sendto
(
LOCATION_CIRCLE
,
g
,
0
,
tp
,
0x4
)
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
c10102005.lua
View file @
a689b60c
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SoulCharge
(
1
)
vgf
.
op
.
SoulCharge
(
1
)
Duel
.
BreakEffect
()
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
if
vgf
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
...
...
c10102007.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10102008.lua
View file @
a689b60c
...
...
@@ -8,7 +8,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local
num
=
1
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
if
vgf
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
then
num
=
num
+
1
end
vgf
.
SoulCharge
(
num
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
num
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10102001
)
...
...
c10102009.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
Discard
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
cost
.
Discard
(
1
))
end
c10102015.lua
View file @
a689b60c
...
...
@@ -2,5 +2,5 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
vgf
.
SoulCharge
(
2
))
vgd
.
Order
(
c
,
m
,
vgf
.
op
.
SoulCharge
(
2
))
end
\ No newline at end of file
c10103001.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【V】【1回合1次】:你的攻击判定将等级3的卡判出的战斗结束时,通过【费用】[将手牌中的1张卡舍弃],选择你的1张后防者,重置,这个回合中,那个单位的力量+10000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
Discard
(
1
),
cm
.
condition
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
cost
.
Discard
(
1
),
cm
.
condition
,
nil
,
1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_MOVE
,
cm
.
checkcon
,
cm
.
checkop
)
--【永】【V】:你的回合中,你所有的等级3的单位的力量+2000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
,
cm
.
target
,
LOCATION_CIRCLE
+
LOCATION_G_CIRCLE
,
0
)
...
...
c10103003.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10103002
,
cm
.
operation
,
cm
.
cost
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation2
,
vgf
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation2
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
,
3
)
end
...
...
c10103005.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10103008.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【起】【R】:通过【费用】[灵魂爆发2],这个回合中,这个单位的力量+5000。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
SoulBlast
(
2
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
2
),
vgf
.
RMonsterCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10103009.lua
View file @
a689b60c
...
...
@@ -2,5 +2,5 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
Discard
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
cost
.
Discard
(
1
))
end
\ No newline at end of file
c10104001.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【V】:这个单位攻击的战斗结束时,通过【费用】[计数爆发1],选择你的1张后防者,这个回合中,那个单位可以从后列攻击,力量+5000。这个回合中你进行了人格RIDE的话,不选择1张,而是选择3张。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10104002.lua
View file @
a689b60c
...
...
@@ -3,9 +3,9 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】:这个单位被「树角兽王 马格诺利亚」RIDE时,通过【费用】[灵魂爆发1],将你的牌堆顶的1张卡公开,那张卡是单位卡的话,CALL到R上,不是的话,加入手牌。
vgd
.
BeRidedByCard
(
c
,
m
,
10104001
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
10104001
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
))
--【自】【后列的R】:这个单位攻击先导者时,通过【费用】[灵魂爆发1],这次战斗中,这个单位的力量+10000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
SoulBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10104007.lua
View file @
a689b60c
...
...
@@ -19,8 +19,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
Duel
.
ChangePosition
(
g1
,
POS_FACEDOWN
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10104008.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【起】【R】【1回合1次】:通过【费用】[灵魂爆发2],公开你的牌堆顶的1张卡,那张卡是单位卡的话,CALL到R上,不是的话,加入手牌
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
SoulBlast
(
2
),
vgf
.
RMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
2
),
vgf
.
RMonsterCondition
,
nil
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10104009.lua
View file @
a689b60c
...
...
@@ -2,5 +2,5 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
Discard
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
cost
.
Discard
(
1
))
end
c10105001.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
CounterBlast
(
1
),
nil
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
cost
.
CounterBlast
(
1
),
nil
,
nil
,
1
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
10000
,
cm
.
con
)
vgd
.
TriggerCountUp
(
c
,
m
,
1
,
cm
.
con2
)
end
...
...
c10105003.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
cm
.
cost
,
cm
.
condition
)
end
function
cm
.
filter
(
c
)
...
...
@@ -18,7 +18,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10105006.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10105015.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
SetOrder
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
SoulCharge
(
3
),
nil
,
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
op
.
SoulCharge
(
3
),
nil
,
cm
.
con
)
vgd
.
CallInPrison
(
c
,
m
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
c10201001.lua
View file @
a689b60c
...
...
@@ -10,9 +10,9 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
GetFlagEffect
(
FLAG_SUPPORTED
)
>
0
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10202002.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【V/R】:这个单位的攻击击中先导者时,灵魂填充1。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
vgf
.
SoulCharge
(
1
),
nil
,
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
vgf
.
op
.
SoulCharge
(
1
),
nil
,
cm
.
condition
)
--【自】:这个单位被含有「道拉珠艾尔德」的单位RIDE时,灵魂填充1,你的灵魂里有3张以上的相互不同等级的卡的话,抽1张卡。
vgd
.
BeRidedByCard
(
c
,
m
,
cm
.
filter
,
cm
.
operation
)
end
...
...
@@ -12,7 +12,7 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetVMonster
(
tp
):
GetOverlayGroup
():
GetClassCount
(
Card
.
GetLevel
)
>=
3
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
...
...
c10202005.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【R】:这个单位攻击时,你有含有「道拉珠艾尔德」的先导者的话,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+10000。这次战斗结束时,将这个单位放置到灵魂里。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10202008.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
--【自】【R】:这个单位支援等级2以上的单位时,你可以灵魂填充1。
--时点需要改成支援时
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
SoulCharge
(
1
),
vgf
.
True
,
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
op
.
SoulCharge
(
1
),
vgf
.
True
,
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetAttacker
():
IsLevelAbove
(
2
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
...
...
c10202009.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【起】【R】【1回合1次】:你有等级3以上的先导者的话,通过【费用】[计数爆发2],抽1张卡。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
),
cm
.
condition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
condition
,
nil
,
1
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterFilter
(
e
:
GetHandler
())
and
vgf
.
GetVMonster
(
tp
):
IsLevelAbove
(
3
)
...
...
c10202010.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】:这个单位登场到R时,你有含有「道拉珠艾尔德」的先导者的话,通过【费用】[灵魂爆发1],选择你的弃牌区中的1张卡,放置到灵魂里,这个回合中,这个单位的力量+2000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
tp
):
IsSetCard
(
0xe8
)
and
vgf
.
RMonsterFilter
(
e
:
GetHandler
())
...
...
c10202016.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】:这个单位从手牌登场到R时,通过【费用】[计数爆发1],查看你的牌堆顶的3张卡,选择1张卡,放置到灵魂里,然后牌堆洗切,你的灵魂里有4张以上的相互不同等级的卡的话,抽1张卡。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
...
...
c10203002.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
cm
.
filter
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter1
),
vgf
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation1
,
vgf
.
SoulBlast
(
1
),
cm
.
condition1
)
vgd
.
BeRidedByCard
(
c
,
m
,
cm
.
filter
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter1
),
vgf
.
cost
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation1
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
condition1
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0x202
)
...
...
c10203003.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10203002
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
10203002
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
))
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
end
function
cm
.
con
(
e
)
...
...
c10203006.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
),
cm
.
condition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
condition
,
nil
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10203007.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10203016.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
CostAnd
(
vgf
.
SoulBlast
(
1
),
vgf
.
LeaveFieldCost
()),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
cost
.
And
(
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
cost
.
Retire
()),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10203018.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
CounterBlast
(
1
),
cm
.
condition
)
vgd
.
Order
(
c
,
m
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
tp
):
IsSetCard
(
0x202
)
...
...
c10301001.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation1
,
nil
,
cm
.
condition1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
...
...
c10301007.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10301008.lua
View file @
a689b60c
...
...
@@ -2,5 +2,5 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
Discard
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
nil
,
vgf
.
cost
.
Discard
(
1
))
end
\ No newline at end of file
c10301009.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10301015.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
SetOrder
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_ORDER
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
),
nil
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_ORDER
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
),
nil
,
nil
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10400855.lua
View file @
a689b60c
...
...
@@ -23,7 +23,7 @@ function cm.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_CREST
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCost
(
vgf
.
EnergyBlast
(
7
))
e3
:
SetCost
(
vgf
.
cost
.
EnergyBlast
(
7
))
e3
:
SetOperation
(
cm
.
op3
)
c
:
RegisterEffect
(
e3
)
end
...
...
c10401001.lua
View file @
a689b60c
...
...
@@ -22,8 +22,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10401002.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
SoulBlast
(
5
),
cm
.
con
,
nil
,
nil
,
nil
,
2
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
cost
.
SoulBlast
(
5
),
cm
.
con
,
nil
,
nil
,
nil
,
2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_TO_GRAVE
,
cm
.
checkcon
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
c10401003.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401004.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
con
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
1
,
EFFECT_UPDATE_CRITICAL
,
cm
.
con1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
cm
.
op
,
vgf
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsContains
(
e
:
GetHandler
())
...
...
c10401005.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
con
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
2
),
cm
.
con1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
con1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DARK_NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_ABYSSAL_DARK_NIGHT
)
...
...
c10401006.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
function
(
e
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
5000
,
EFFECT_UPDATE_DEFENSE
,
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
RSummonCondition
)
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c10401007.lua
View file @
a689b60c
...
...
@@ -6,10 +6,10 @@ function cm.initial_effect(c)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
vgf
.
cost
.
CounterBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
CounterBlast
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
vgf
.
IsCanBeCalled
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
...
...
c10401008.lua
View file @
a689b60c
...
...
@@ -24,10 +24,10 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401009.lua
View file @
a689b60c
...
...
@@ -13,5 +13,5 @@ function cm.initial_effect(c)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME
)
c
:
RegisterEffect
(
e2
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
),
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
),
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
end
\ No newline at end of file
c10401010.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
...
...
c10401011.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401012.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_HITTING
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
LeaveFieldCost
()),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_HITTING
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
Retire
()),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
vgf
.
GetVMonster
(
tp
):
GetCode
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
,
code
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
,
code
)
end
function
cm
.
filter
(
c
,
code
)
return
c
:
IsCode
(
code
)
...
...
c10401014.lua
View file @
a689b60c
...
...
@@ -6,7 +6,7 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
...
...
c10401015.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SoulCharge
(
1
),
nil
,
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
SoulBlast
(
3
),
vgf
.
RMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
SoulCharge
(
1
),
nil
,
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
3
),
vgf
.
RMonsterCondition
,
nil
,
1
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10401017.lua
View file @
a689b60c
...
...
@@ -5,10 +5,10 @@ function cm.initial_effect(c)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
...
...
c10401020.lua
View file @
a689b60c
...
...
@@ -6,5 +6,5 @@ function cm.initial_effect(c)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
CounterCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
\ No newline at end of file
c10401021.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
SoulBlast
(
1
),
vgf
.
LeaveFieldCost
()),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
cost
.
Retire
()),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10401023.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
LeaveFieldCost
(),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
cost
.
Retire
(),
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
...
...
c10401024.lua
View file @
a689b60c
...
...
@@ -12,7 +12,7 @@ end
--效果二处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
...
...
@@ -22,7 +22,7 @@ function cm.filter2(c)
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
c10401027.lua
View file @
a689b60c
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--【自】:这个单位被「沙尘之重炮 尤金」RIDE时,抽1张卡,选择你的弃牌区中的至多1张卡,放置到灵魂里。
vgd
.
BeRidedByCard
(
c
,
m
,
10401002
,
cm
.
operation
)
--【自】【V/R】:这个单位攻击时,对手的后防者在2张以下的话,通过【费用】[计数爆发1],灵魂填充1,这次战斗中,这个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation1
,
vgf
.
CounterBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation1
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -17,7 +17,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
e1
=
vgf
.
AtkUp
(
c
,
c
,
5000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
...
...
c10401028.lua
View file @
a689b60c
...
...
@@ -3,11 +3,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发2],灵魂填充1,选择对手的1张后防者,退场。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
),
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
...
...
c10401029.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【R】:这个单位的攻击击中时,通过【费用】[将手牌中的1张卡舍弃],抽1张卡。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
cm
.
operation
,
vgf
.
Discard
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
cm
.
operation
,
vgf
.
cost
.
Discard
(
1
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10401030.lua
View file @
a689b60c
...
...
@@ -7,9 +7,9 @@ function cm.initial_effect(c)
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
--选择对手的1张等级2以上的后防者
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401032.lua
View file @
a689b60c
...
...
@@ -3,9 +3,9 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】:这个单位登场到R时,你有「重力的支配者 磁力重压」的先导者的话,灵魂填充2。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SoulCharge
(
2
),
nil
,
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
SoulCharge
(
2
),
nil
,
cm
.
condition
)
--【起】【R】:你的灵魂在10张以上的话,通过【费用】[计数爆发2],这个回合中,将当前存在于前列的你所有的单位的力量+5000。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
),
cm
.
condition1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
condition1
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401033.lua
View file @
a689b60c
...
...
@@ -5,13 +5,13 @@ function cm.initial_effect(c)
--【自】:这个单位被「重力的支配者 磁力重压」RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],抽1张卡,灵魂填充1。
vgd
.
BeRidedByCard
(
c
,
m
,
10401003
,
cm
.
operation
,
cm
.
cost
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1],灵魂填充2。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
vgf
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
0
,
LOCATION_HAND
,
nil
)
>=
1
end
...
...
@@ -20,5 +20,5 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
vgf
.
Sendto
(
LOCATION_SOUL
,
g
,
rc
)
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SoulCharge
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
op
.
SoulCharge
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10401035.lua
View file @
a689b60c
...
...
@@ -13,8 +13,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
nil
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
c
)
and
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
nil
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
c
)
and
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OVERLAY
,
nil
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
c
)
vgf
.
Sendto
(
LOCATION_SOUL
,
g
)
end
...
...
c10401037.lua
View file @
a689b60c
...
...
@@ -3,11 +3,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--通过【费用】[计数爆发1]施放!灵魂填充1。这之后,选择你的1个单位,你的灵魂里的卡每有5张,这个回合中,力量+10000。你的灵魂在10张以上的话,抽1张卡。
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
e1
=
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_SOUL
,
0
,
nil
)
/
5
...
...
c10401038.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401040.lua
View file @
a689b60c
...
...
@@ -8,9 +8,9 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_ABYSSAL_DARK_NIGHT
)
and
vgf
.
RSummonCondition
(
e
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10401041.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401043.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
SetOrder
(
c
,
vgf
.
SoulBlast
(
1
))
vgd
.
SetOrder
(
c
,
vgf
.
cost
.
SoulBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
DarkNight
(
c
,
m
)
--黑夜
end
...
...
c10401044.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
SoulBlast
(
2
),
cm
.
con
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
2
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401045.lua
View file @
a689b60c
...
...
@@ -7,9 +7,9 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
...
...
c10401047.lua
View file @
a689b60c
...
...
@@ -4,9 +4,9 @@ function cm.initial_effect(c)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
RSummonCondition
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
Rest
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
Rest
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
op
.
Rest
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
op
.
Rest
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
...
...
c10401048.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
vgf
.
CounterCharge
(
1
),
vgf
.
SoulBlast
(
2
),
cm
.
con
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
vgf
.
CounterCharge
(
1
),
vgf
.
cost
.
SoulBlast
(
2
),
cm
.
con
,
nil
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
...
...
c10401050.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
con2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
...
...
c10401051.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
LeaveFieldCost
(),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
Retire
(),
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401053.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
SoulBlast
(
2
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
2
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
...
...
c10401054.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
...
...
c10401055.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
SoulBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
...
...
c10401056.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401058.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401060.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401027
,
vgf
.
SoulCharge
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
LeaveFieldCost
()),
cm
.
con
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401027
,
vgf
.
op
.
SoulCharge
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
Retire
()),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
...
...
c10401061.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
--【自】【R】:你的主要阶段中对手的后防者退场时,通过【费用】[将这个单位退场],查看你的牌堆顶的1张卡,你可以将查看的单位卡CALL到R上。没有这么做的话,将其余的查看的卡放置到灵魂里。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
vgf
.
LeaveFieldCost
(),
cm
.
con
)
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
vgf
.
cost
.
Retire
(),
cm
.
con
)
end
--你的主要阶段中对手的后防者退场时
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
re
,
r
,
rp
)
...
...
c10401069.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【R】:这个单位的攻击击中时,灵魂填充1。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
vgf
.
SoulCharge
(
1
),
nil
,
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
vgf
.
op
.
SoulCharge
(
1
),
nil
,
vgf
.
RMonsterCondition
)
-- 【自】【R】:这个单位攻击的战斗结束时,你的灵魂在10张以上的话,通过【费用】[将这个单位放置到灵魂里],计数回充1
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
vgf
.
CounterCharge
(
1
),
cm
.
cost
,
cm
.
con
)
end
...
...
c10401074.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401075.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】:这个单位登场到V时,灵魂填充1
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SoulCharge
(
1
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
SoulCharge
(
1
),
nil
,
vgf
.
VSummonCondition
)
--【永】【R】:你的回合中,你的灵魂在10张以上的话,这个单位的力量+10000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
10000
,
cm
.
con2
)
end
...
...
c10401081.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
BlitzOrder
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
SoulBlast
(
5
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
return
vgf
.
cost
.
SoulBlast
(
5
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401084.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsSetCard
,
1
,
0
,
0x5040
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsSetCard
,
1
,
0
,
0x5040
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
end
function
cm
.
filter
(
c
)
...
...
c10401086.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401092.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401093.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401094.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
SetOrder
(
c
,
vgf
.
SoulBlast
(
1
))
vgd
.
SetOrder
(
c
,
vgf
.
cost
.
SoulBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
DarkNight
(
c
,
m
)
end
...
...
c10401096.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
CounterBlast
(
2
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
...
...
c10401097.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
CounterBlast
(
2
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_CIRCLE
+
LOCATION_DROP
,
0
,
3
,
nil
,
3
)
...
...
c10401098.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
,
nil
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
...
...
c10401099.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401046
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
,
nil
,
1
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401046
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
,
nil
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10401108.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401109.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
--【自】【R】:这个单位攻击先导者时,你的封锁区中有指令卡的话,
--这次战斗中,这个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401111.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
--【起】【V】【1回合1次】:通过【费用】[灵魂爆发1],抽2张卡,
--选择你的手牌中的至多1张指令卡,舍弃,没有舍弃的话,选择手牌中的的2张卡舍弃。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
...
...
@@ -12,8 +12,8 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
if
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
==
0
then
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
nil
,
2
,
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
==
0
then
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
nil
,
2
,
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
function
cm
.
filter
(
c
)
...
...
c10401118.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ local cm,m,o=GetID()
--抽1张卡,将这张卡放置到灵魂里,计数回充1。
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
2
,
2
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
Retire
(
vgf
.
RMonsterFilter
,
2
,
2
))
vgf
.
AddAlchemagicFrom
(
c
,
m
,
"LOCATION_CIRCLE"
)
vgf
.
AddAlchemagicTo
(
c
,
m
,
"LOCATION_DROP"
)
vgf
.
AddAlchemagicFilter
(
c
,
m
,
vgf
.
RMonsterFilter
)
...
...
c10401120.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
--通过【费用】[计数爆发2]施放!
--选择对手的1张先导者,这次战斗中,那个单位的☆-1。
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
CounterBlast
(
2
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
2
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402001.lua
View file @
a689b60c
...
...
@@ -14,7 +14,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
Discard
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10402002.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
SoulBlast
(
2
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
2
),
cm
.
con
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
10000
,
cm
.
con2
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
10000
,
EFFECT_UPDATE_DEFENSE
,
cm
.
con2
)
end
...
...
@@ -17,7 +17,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf
.
Sendto
(
LOCATION_CIRCLE
,
c
,
SUMMON_VALUE_OVERDRESS
,
tp
,
vgf
.
SequenceToGlobal
(
tp
,
g
:
GetFirst
():
GetLocation
(),
g
:
GetFirst
():
GetSequence
()))
end
end
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101009
)
and
vgf
.
RMonsterFilter
(
c
)
...
...
c10402003.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
SoulCharge
(
1
),
nil
,
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
op
.
SoulCharge
(
1
),
nil
,
cm
.
con
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_SOUL
,
cm
.
op
,
cm
.
cost
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
LeaveFieldCost
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
LeaveFieldCost
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
Retire
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
Retire
(
e
:
GetHandler
())(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402005.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
cm
.
val
,
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
cost
.
Retire
(
10000001
),
cm
.
con
)
end
function
cm
.
val
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c10402008.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_SOUL
,
Card
.
IsSetCard
,
1
,
1
,
0x78
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
3
,
3
)),
nil
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_SOUL
,
Card
.
IsSetCard
,
1
,
1
,
0x78
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
Retire
(
vgf
.
RMonsterFilter
,
3
,
3
)),
nil
,
nil
,
1
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402009.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_BECOME_TARGET
,
cm
.
op2
,
nil
,
cm
.
con2
,
nil
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402011.lua
View file @
a689b60c
...
...
@@ -8,14 +8,14 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
if
vgf
.
GetVMonster
(
tp
):
IsCode
(
10101001
)
then
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
Card
.
IsLevel
,
1
,
0
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
Card
.
IsLevel
,
1
,
0
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
function
cm
.
filter
(
c
)
return
vgf
.
FrontFilter
(
c
)
and
vgf
.
RMonsterFilter
(
c
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10402013.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_TO_GRAVE
,
cm
.
checkcon
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402014.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
Discard
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
Discard
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401003
)
...
...
@@ -14,6 +14,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
if
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
then
Duel
.
BreakEffect
()
vgf
.
SoulCharge
(
1
)
vgf
.
op
.
SoulCharge
(
1
)
end
end
\ No newline at end of file
c10402015.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
tp
):
IsLevel
(
3
)
...
...
c10402016.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402017.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
...
...
c10402020.lua
View file @
a689b60c
...
...
@@ -23,8 +23,8 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10402022.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
Discard
(
1
)),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
Discard
(
1
)),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402024.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
SoulBlast
(
1
)))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
SoulBlast
(
1
)))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
...
...
c10402025.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
...
...
c10402026.lua
View file @
a689b60c
...
...
@@ -6,9 +6,9 @@ function cm.initial_effect(c)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
vgf
.
Rest
(
c
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
Rest
(
c
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
op
.
Rest
(
c
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
op
.
Rest
(
c
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401002
)
...
...
@@ -19,7 +19,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
Stand
(
c
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
Stand
(
c
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
AtkUp
(
c
,
c
,
5000
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402027.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
cm
.
filter
,
cm
.
op
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
SoulBlast
(
1
),
cm
.
con1
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op1
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con1
,
nil
,
1
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0x79
)
...
...
c10402028.lua
View file @
a689b60c
...
...
@@ -13,8 +13,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
Duel
.
BreakEffect
()
if
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
if
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
...
...
c10402029.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
filter
(
c
)
return
c
:
IsLevel
(
0
)
...
...
c10402032.lua
View file @
a689b60c
...
...
@@ -8,5 +8,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_SOUL
,
LOCATION_HAND
,
nil
,
1
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_SOUL
,
LOCATION_HAND
,
nil
,
1
)
end
\ No newline at end of file
c10402033.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402034.lua
View file @
a689b60c
...
...
@@ -8,10 +8,10 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401003
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
and
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
VgID
,
10
))
then
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
and
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
VgID
,
10
))
then
Duel
.
BreakEffect
()
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
end
end
\ No newline at end of file
c10402036.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
Discard
(
1
)))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
Discard
(
1
)))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SoulCharge
(
3
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
3
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
then
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_SOUL
,
nil
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_SOUL
,
nil
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
\ No newline at end of file
c10402037.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_HAND
,
vgf
.
IsCanBeCalled
,
1
,
1
,
e
,
tp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_HAND
,
vgf
.
IsCanBeCalled
,
1
,
1
,
e
,
tp
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
if
vgf
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
then
Duel
.
BreakEffect
()
...
...
c10402040.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
CounterCharge
(
1
),
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
CounterCharge
(
1
),
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con2
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
CounterCharge
(
1
),
vgf
.
cost
.
Retire
(
10000001
),
cm
.
con1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
CounterCharge
(
1
),
vgf
.
cost
.
Retire
(
10000001
),
cm
.
con2
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_ABYSSAL_DARK_NIGHT
)
...
...
c10402041.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
Rest
(),
cm
.
con
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
op
.
Rest
(),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetMatchingGroupCount
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
nil
)
<=
1
...
...
c10402043.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402044.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
vgf
.
CounterCharge
(
1
),
vgf
.
CounterBlast
(
1
),
cm
.
con
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
vgf
.
CounterCharge
(
1
),
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
,
nil
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402045.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsSetCard
(
0x78
)
...
...
@@ -11,9 +11,9 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
if
vgf
.
CostAnd
(
vgf
.
SoulBlast
(
1
),
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
))(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
if
vgf
.
cost
.
And
(
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
cost
.
Retire
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
))(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
Duel
.
BreakEffect
()
vgf
.
CostAnd
(
vgf
.
SoulBlast
(
1
),
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
))(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
vgf
.
cost
.
And
(
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
cost
.
Retire
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
))(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
5
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
...
...
c10402046.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
)))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
Retire
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
)))
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_TO_GRAVE
,
cm
.
chkcon
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_R_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
con
)
end
...
...
c10501001.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
--这个函数下面用于注册效果
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
CounterBlast
(
1
),
cm
.
con2
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con2
)
-- 【自】【V】:这个单位的攻击击中时,抽1张卡,选择你的1张含有「诚意真心」的后防者,这个回合中,力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_HITTING
,
cm
.
operation1
,
nil
,
vgf
.
VMonsterCondition
)
end
...
...
c10501003.lua
View file @
a689b60c
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【起】【V】【1回合1次】:通过【费用】[计数爆发1],选择你的指令区中的1张正面表示的歌曲卡,将其歌唱。(发动歌曲卡的能力,那个能力结算完毕后将那张卡转为背面表示。)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
-- 补充一回合一次描述
-- 【自】【V】:这个单位攻击时,你的指令区中的背面表示的卡有2张以上的话,选择你的指令区中的1张卡正面表示的歌曲卡,将其歌唱,这次战斗中,对手不能将守护者从手牌CALL到G上。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op2
,
nil
,
cm
.
con2
)
...
...
c10501034.lua
View file @
a689b60c
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
-- 【自】:这个单位登场到V时,选择你的封锁区中的1张卡,放置到牌堆底,放置了的话,将你的牌堆顶的1张卡正面封锁。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op1
,
nil
,
cm
.
con1
)
-- 白翼-【起】【V】【1回合1次】:通过【费用】[计数爆发1],这个回合中,这个单位的☆+1。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op2
,
vgf
.
CounterBlast
(
1
),
cm
.
con2
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op2
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con2
,
nil
,
1
)
-- 黑翼-【永】【V】:这个单位攻击的战斗中,对手不能将触发单位卡从手牌CALL到G上。
VgD
.
CannotCallToGCircleWhenAttack
(
c
,
m
,
function
(
e
,
re
,
tp
)
return
re
:
GetHandler
():
IsType
(
TYPE_TRIGGER
)
and
re
:
GetHandler
():
IsLocation
(
LOCATION_HAND
)
...
...
c10501035.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位被RIDE时,通过【费用】[将手牌中的1张〈幽灵〉的普通单位卡公开,放置到牌堆顶],选择你的弃牌区中的1张〈幽灵〉,加入手牌。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
VgF
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
Card
.
IsSetCard
,
1
,
0
,
0xa013
),
cm
.
cost
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
Card
.
IsSetCard
,
1
,
0
,
0xa013
),
cm
.
cost
)
-- 【永】【V/R】:你的回合中,你的R上的〈幽灵〉有3张以上的话,这个单位的力量+5000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
con1
)
end
...
...
c10501036.lua
View file @
a689b60c
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
5000
,
cm
.
con1
)
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
cm
.
con2
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con2
)
end
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
...
...
c10501039.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【V】【1回合1次】:你施放宝石卡时,抽1张卡。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CHAINING
,
vgf
.
Draw
,
nil
,
cm
.
con1
,
nil
,
1
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CHAINING
,
vgf
.
op
.
Draw
,
nil
,
cm
.
con1
,
nil
,
1
)
-- 【永】【G】:你的弃牌区中的宝石卡每有2张,这个单位的盾护+5000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
EFFECT_UPDATE_DEFENSE
,
nil
)
end
...
...
c10501041.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_R_CIRCLE
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
ToSoul
))
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_R_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
ToSoul
))
vgd
.
CannotBeTarget
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
nil
,
vgf
.
BlackWings
)
vgd
.
CannotBeAttackTarget
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
vgf
.
BlackWings
)
end
...
...
@@ -10,7 +10,7 @@ function cm.val(e,c)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
Draw
(
0
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
Draw
(
0
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_SELF
,
e
,
tp
,
LOCATION_BIND
,
0
,
0
,
1
,
nil
)
vgf
.
LevelUp
(
c
,
g
,
1
)
end
\ No newline at end of file
c10501042.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:你的战斗阶段中这个单位登场到R时,通过【费用】[灵魂爆发1],这个回合中,这个单位的力量+10000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501044.lua
View file @
a689b60c
...
...
@@ -3,5 +3,5 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,通过【费用】[灵魂爆发1,将手牌中的1张卡舍弃],选择你的弃牌区中的1张宝石卡,加入手牌。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
Card
.
IsSetCard
,
1
,
1
,
0xc040
),
vgf
.
CostAnd
(
vgf
.
SoulBlast
(
1
),
vgf
.
Discard
(
1
)),
vgf
.
RSummonCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
Card
.
IsSetCard
,
1
,
1
,
0xc040
),
vgf
.
cost
.
And
(
vgf
.
cost
.
SoulBlast
(
1
),
vgf
.
cost
.
Discard
(
1
)),
vgf
.
RSummonCondition
)
end
\ No newline at end of file
c10501045.lua
View file @
a689b60c
...
...
@@ -8,12 +8,12 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
vgf
.
GetVMonster
(
tp
):
GetCode
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsCode
,
1
,
0
,
code
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsCode
,
1
,
0
,
code
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
)
and
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
)
and
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CONFIRM
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
vgf
.
Sendto
(
LOCATION_DECK
,
g
,
nil
,
SEQ_DECKTOP
,
REASON_COST
)
==#
g
then
...
...
c10501046.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 【自】:这个单位登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择你的弃牌区中的1张力量8000的卡,加入手牌。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
SoulBlast
(
1
)),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
),
vgf
.
cost
.
And
(
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
cost
.
SoulBlast
(
1
)),
cm
.
con
)
end
function
cm
.
filter
(
c
)
...
...
c10501052.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【后列的R】【1回合1次】:你的战斗阶段中你其他的单位登场到R时,通过【费用】[灵魂爆发2],抽1张卡。
VgD
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
Draw
,
vgf
.
SoulBlast
(
2
),
cm
.
con
,
nil
,
1
)
VgD
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
Draw
,
vgf
.
cost
.
SoulBlast
(
2
),
cm
.
con
,
nil
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501055.lua
View file @
a689b60c
...
...
@@ -4,13 +4,13 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
-- 通过【费用】[计数爆发1]施放!
-- 抽2张卡,选择你的手牌的1张卡,舍弃。将这张卡放置到灵魂里。
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
VgF
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_DROP
,
LOCATION_HAND
,
nil
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_DROP
,
LOCATION_HAND
,
nil
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
vgf
.
GetVMonster
(
tp
)
if
c
:
IsRelateToEffect
(
e
)
then
c
:
CancelToGrave
()
...
...
c10501056.lua
View file @
a689b60c
...
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd
.
SetOrder
(
c
)
-- 【自】:这张卡被放置到指令区时,对手有等级3以上的先导者的话,抽1张卡。
vgd
.
AbilityAuto
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
Draw
,
nil
,
cm
.
con1
)
vgd
.
AbilityAuto
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
op
.
Draw
,
nil
,
cm
.
con1
)
-- 【自】【指令区】:这张歌曲卡被歌唱时,选择你的1张先导者,这个回合中,☆+1。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_ORDER
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SING
,
cm
.
op
,
nil
,
cm
.
con
)
...
...
c10501058.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这个回合中,这个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501059.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
-- 【自】【R】:这个单位攻击时,这个回合中你施放了指令卡的话,通过【费用】[灵魂爆发1],这个回合中,这个单位的力量+5000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501063.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】【R】:你的含有「诚意真心」的单位被攻击时,通过【费用】[将这个单位退场],选择1张正在被攻击的单位,这次战斗中,力量+10000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_BE_BATTLE_TARGET
,
cm
.
op
,
vgf
.
LeaveFieldCost
,
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_BE_BATTLE_TARGET
,
cm
.
op
,
vgf
.
cost
.
Retire
,
cm
.
con
)
-- EFFECT_TYPE_FIELD
-- EVENT_BE_BATTLE_TARGET
end
...
...
c10501064.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,通过【费用】[计数爆发2],查看你的牌堆顶的5张卡,选择至多2张触发单位卡,CALL到不存在单位的R上,然后牌堆洗切。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
CounterBlast
(
2
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
2
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501066.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
BlackWings
(
e
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
local
tc
=
vgf
.
ReturnCard
(
g
)
if
tc
then
...
...
c10501068.lua
View file @
a689b60c
...
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
SoulCharge
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
e2
=
Effect
.
CreateEffect
(
c
)
...
...
c10501069.lua
View file @
a689b60c
...
...
@@ -12,7 +12,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_CIRCLE
,
cm
.
filter
,
0
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_CIRCLE
,
cm
.
filter
,
0
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
-- local g = vgf.SelectMatchingCard(HINTMSG_ATOHAND,e,tp,cm.filter,tp,LOCATION_CIRCLE,0,0,1,nil)
-- vgf.Sendto(LOCATION_HAND,g)
end
...
...
c10501071.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位被放置到G时,通过【费用】[灵魂爆发1],选择你的1个含有「诚意真心」的单位,这次战斗中,力量+10000。
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501072.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位从手牌登场到R时,你其他的后防者有3张以上的话,通过【费用】[计数爆发1],抽1张卡。
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
Draw
,
vgf
.
CounterBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
op
.
Draw
,
vgf
.
cost
.
CounterBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501073.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位被放置到G时,通过【费用】[灵魂爆发1],你的指令区中的你的卡每有1张,这次战斗中,这个单位的盾护+5000。
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501079.lua
View file @
a689b60c
...
...
@@ -9,7 +9,7 @@ function cm.initial_effect(c)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
con
(
e
)
...
...
c10501083.lua
View file @
a689b60c
...
...
@@ -14,5 +14,5 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_DROP
,
LOCATION_HAND
,
nil
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_DROP
,
LOCATION_HAND
,
nil
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
\ No newline at end of file
c10501085.lua
View file @
a689b60c
...
...
@@ -3,9 +3,9 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:这个单位被RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],从你的牌堆里探寻至多1张宝石卡,公开后加入手牌,然后牌堆洗切。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
),
cm
.
cost1
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
),
cm
.
cost1
)
-- 【自】【R】:你施放指令卡时,通过【费用】[灵魂爆发1],这个回合中,这个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CHAINING
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CHAINING
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501087.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【起】【R】【1回合1次】:通过【费用】[计数爆发1],选择你的1张先导者,这个回合中,力量+5000。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
RMonsterCondition
,
nil
,
1
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501095.lua
View file @
a689b60c
...
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 【自】【R】:这个单位支援时,通过【费用】[灵魂爆发2],选择你其他的1个单位,等级是奇数的这个单位以外的单位每有1个,这个回合中,那个单位的力量+5000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
vgf
.
SoulBlast
(
2
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
2
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501096.lua
View file @
a689b60c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
-- 【自】:你的回合中这张卡被从手牌舍弃时,通过【费用】[灵魂爆发1],将这张卡CALL到不存在单位的R上。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_DROP
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_DROP
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
vgf
.
cost
.
SoulBlast
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501115.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
CounterBlast
(
1
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10800855.lua
View file @
a689b60c
...
...
@@ -21,7 +21,7 @@ function cm.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_CREST
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCost
(
vgf
.
EnergyBlast
(
7
))
e3
:
SetCost
(
vgf
.
cost
.
EnergyBlast
(
7
))
e3
:
SetOperation
(
cm
.
op3
)
c
:
RegisterEffect
(
e3
)
end
...
...
c20101001.lua
View file @
a689b60c
...
...
@@ -3,14 +3,14 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【起】【V】【1回合1次】:通过【费用】[计数爆发1],从你的牌堆里探寻至多1张与这个单位同名的卡,公开后加入手牌,然后牌堆洗切,这个回合中,这个单位的力量+10000。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--【自】【V】:这个单位攻击先导者时,通过【费用】[能量爆发4],选择对手的一张后方者,退场,这次战斗中,这个单位的力量+5000,⭐+1。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
EnergyBlast
(
4
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
cost
.
EnergyBlast
(
4
),
cm
.
condition
)
end
--效果一处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
...
...
c20103001.lua
View file @
a689b60c
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op1
,
vgf
.
EnergyBlast
(
4
),
cm
.
con
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op1
,
vgf
.
cost
.
EnergyBlast
(
4
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
...
...
c20104001.lua
View file @
a689b60c
...
...
@@ -3,14 +3,14 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【起】【V】【1回合1次】:通过【费用】[计数爆发1],从你的牌堆里探寻至多1张与这个单位同名的卡,公开后加入手牌,然后牌堆洗切,这个回合中,这个单位的力量+10000。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--【自】【V】:这个单位攻击先导者时,通过【费用】[能量爆发4],选择你的弃牌区中的1张等级3以下的普通单位卡,CALL到R上,这个回合中,那个单位的力量+10000。
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
EnergyBlast
(
4
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
cost
.
EnergyBlast
(
4
),
cm
.
condition
)
end
--效果一处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
...
...
@@ -27,7 +27,7 @@ end
--效果二处理
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_DROP
,
cm
.
filter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
...
...
c20106001.lua
View file @
a689b60c
...
...
@@ -3,14 +3,14 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
--【起】【V】【1回合1次】:通过【费用】[计数爆发1],从你的牌堆里探寻至多1张与这个单位同名的卡,公开后加入手牌,然后牌堆洗切,这个回合中,这个单位的力量+10000。
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
operation
,
vgf
.
cost
.
CounterBlast
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--自】【V】:这个单位攻击先导者时,通过【费用】[能量爆发4],选择你的1张后防者,返回手牌,选择你的手牌中的至多1张等级3以下的单位卡,CALL到不存在单位的R上,这个回合中,那个单位的力量+10000。(能量爆发4是通过消费4个能量来支付!)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
EnergyBlast
(
4
),
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
cost
.
EnergyBlast
(
4
),
cm
.
condition
)
end
--效果一处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
...
...
@@ -27,7 +27,7 @@ end
--效果二处理
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_HAND
,
cm
.
filter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
op
.
CardsFromTo
(
REASON_EFFECT
,
LOCATION_CIRCLE
,
LOCATION_HAND
,
cm
.
filter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
...
...
vgd.lua
View file @
a689b60c
...
...
@@ -241,7 +241,7 @@ function VgD.RideOperation(e, tp, eg, ep, ev, re, r, rp)
local
sc
=
sg
:
GetFirst
()
if
sc
:
IsLocation
(
LOCATION_RIDE
)
then
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
14
))
then
VgF
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
VgD
.
DisCardRideFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
lv
,
code
,
rc
)
...
...
@@ -1510,7 +1510,7 @@ end
---@param c Card 拥有这个效果的卡
---@return Effect 这个效果
function
VgD
.
Grade0BeRide
(
c
)
return
vgd
.
BeRidedByCard
(
c
,
nil
,
nil
,
VgF
.
Draw
(),
nil
,
VgD
.
Grade0BeRideCondition
)
return
vgd
.
BeRidedByCard
(
c
,
nil
,
nil
,
vgf
.
op
.
Draw
(),
nil
,
VgD
.
Grade0BeRideCondition
)
end
function
VgD
.
Grade0BeRideCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
...
...
@@ -1823,16 +1823,16 @@ function VgD.CallInPrisonCondition(val)
local
eg
,
ep
,
ev
,
re
,
r
,
rp
if
Duel
.
GetTurnPlayer
()
==
e
:
GetHandlerPlayer
()
then
return
false
end
if
val
==
1
then
return
(
VgF
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
CallInPrisonFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
))
return
(
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
CallInPrisonFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
))
elseif
val
==
2
then
return
(
VgF
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
CallInPrisonFilter
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
,
e
,
tp
))
return
(
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
CallInPrisonFilter
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
,
e
,
tp
))
end
end
end
function
VgD
.
CallInPrisonOperation
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
sg
,
og
)
if
val
==
1
then
VgF
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
VgD
.
CallInPrisonFilter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetFirst
():
IsType
(
TYPE_UNIT
)
then
VgF
.
Sendto
(
LOCATION_CIRCLE
,
g
,
0
,
tp
)
...
...
@@ -1840,7 +1840,7 @@ function VgD.CallInPrisonOperation(val)
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
elseif
val
==
2
then
VgF
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
cost
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
local
tg
=
VgF
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
VgD
.
CallInPrisonFilter
,
tp
,
LOCATION_ORDER
,
0
,
2
,
2
,
nil
,
e
,
tp
)
local
g
=
tg
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_UNIT
)
if
g
:
GetCount
()
>
0
then
...
...
vgfuncLib.lua
View file @
a689b60c
--VgF库
VgF
=
{}
vgf
=
VgF
VgF
.
Operation
=
{}
VgF
.
Cost
=
{}
VgF
.
op
=
VgF
.
Operation
VgF
.
cost
=
VgF
.
Cost
bit
=
{}
---@class Card
...
...
@@ -567,30 +571,19 @@ function VgF.IsAbleToGCircle(c)
end
return
false
end
---用于效果的Operation。它返回一个执行“[计数回充val]”的函数。
---@param val number 计数回充的数量
---@return function 效果的Operation函数
function
VgF
.
CounterCharge
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFacedown
,
tp
,
LOCATION_DAMAGE
,
0
,
val
,
val
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
return
Duel
.
GetOperatedGroup
():
GetCount
()
end
end
---用于效果的Cost。它返回一个执行“【费用】[将这个单位放置到灵魂里]”的函数。
function
VgF
.
ToSoul
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
function
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsRelateToEffect
(
e
)
end
VgF
.
Sendto
(
LOCATION_SOUL
,
c
)
end
--Cost函数----------------------------------------------------------------------------------------
---用于效果的Cost。执行“[将这个单位放置到灵魂里]”的函数。
---@return boolean|nil
function
VgF
.
Cost
.
ToSoul
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsRelateToEffect
(
e
)
end
VgF
.
Sendto
(
LOCATION_SOUL
,
c
)
end
---用于效果的Cost。它返回一个执行“【费用】[将手牌中的val张卡舍弃]”的函数。
function
VgF
.
CostAnd
(
...
)
function
VgF
.
Cost
.
And
(
...
)
local
funcs
=
{
...
}
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
for
_
,
func
in
ipairs
(
funcs
)
do
...
...
@@ -604,26 +597,10 @@ function VgF.CostAnd(...)
end
end
function
VgF
.
Stand
(
c
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
c
)
~=
"Card"
then
c
=
e
:
GetHandler
()
end
if
chk
==
0
then
return
c
:
IsCanChangePosition
()
and
c
:
IsPosition
(
POS_FACEUP_DEFENCE
)
and
(
c
~=
e
:
GetHandler
()
or
c
:
IsRelateToEffect
(
e
))
end
Duel
.
ChangePosition
(
c
,
POS_FACEUP_ATTACK
)
end
end
function
VgF
.
Rest
(
c
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
c
)
~=
"Card"
then
c
=
e
:
GetHandler
()
end
if
chk
==
0
then
return
c
:
IsCanChangePosition
()
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
(
c
~=
e
:
GetHandler
()
or
c
:
IsRelateToEffect
(
e
))
end
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENCE
)
end
end
---用于效果的Cost。它返回一个执行“【费用】[将手牌中的val张卡舍弃]”的函数。
---@param val number 要舍弃的卡的数量
---@return function 效果的Cost函数
function
VgF
.
Discard
(
val
)
function
VgF
.
Cost
.
Discard
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
val
)
~=
"number"
then
return
0
end
local
c
=
e
:
GetHandler
()
...
...
@@ -646,7 +623,7 @@ end
---用于效果的Cost。它返回一个执行“【费用】[能量爆发val]”的函数。
---@param val number 能量爆发的数量
---@return function 效果的Cost函数
function
VgF
.
EnergyBlast
(
val
)
function
VgF
.
Cost
.
EnergyBlast
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
val
)
~=
"number"
then
return
0
end
local
c
=
e
:
GetHandler
()
...
...
@@ -669,7 +646,7 @@ end
---用于效果的Cost。它返回一个执行“【费用】[灵魂爆发val]”的函数。
---@param val number 灵魂爆发的数量
---@return function 效果的Cost函数
function
VgF
.
SoulBlast
(
val
)
function
VgF
.
Cost
.
SoulBlast
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
val
)
~=
"number"
then
return
0
end
local
c
=
e
:
GetHandler
()
...
...
@@ -689,35 +666,11 @@ function VgF.SoulBlast(val)
return
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_COST
)
end
end
---用于效果的Cost或Operation。它返回一个执行“【费用】[灵魂填充val]”的函数。
---@param val number 灵魂填充的数量
---@return function 效果的Cost或Operation函数
function
VgF
.
SoulCharge
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
val
)
~=
"number"
then
return
0
end
local
c
=
e
:
GetHandler
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
AddAlchemagicFrom
(
c
,
m
,
"LOCATION_DECK"
)
VgF
.
AddAlchemagicTo
(
c
,
m
,
"LOCATION_SOUL"
)
VgF
.
AddAlchemagicFilter
(
c
,
m
,
nil
)
VgF
.
AddAlchemagicCountMin
(
c
,
m
,
val
)
VgF
.
AddAlchemagicCountMax
(
c
,
m
,
val
)
end
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
val
end
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
val
)
Duel
.
DisableShuffleCheck
()
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
e
,
0
,
tp
,
tp
,
val
)
return
VgF
.
Sendto
(
LOCATION_SOUL
,
g
,
rc
)
end
end
---用于效果的Cost。它返回一个执行“【费用】[计数爆发val]”的函数。
---@param val number 计数爆发的数量
---@return function 效果的Cost函数
function
VgF
.
CounterBlast
(
val
)
function
VgF
.
Co
st
.
Co
unterBlast
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
val
)
~=
"number"
then
return
0
end
local
c
=
e
:
GetHandler
()
...
...
@@ -745,13 +698,13 @@ end
---@param except Card|nil
---@param ... any
---@return function 效果的Cost函数
function
VgF
.
LeaveFieldCost
(
card_code_func
,
max
,
min
,
except
,
...
)
function
VgF
.
Cost
.
Retire
(
card_code_func
,
max
,
min
,
except
,
...
)
if
not
card_code_func
then
return
VgF
.
LeaveFieldCost
Group
()
return
VgF
.
Cost
.
Retire
Group
()
elseif
VgF
.
GetValueType
(
card_code_func
)
==
"Card"
then
return
VgF
.
LeaveFieldCost
Group
(
Group
.
FromCards
(
card_code_func
))
return
VgF
.
Cost
.
Retire
Group
(
Group
.
FromCards
(
card_code_func
))
elseif
VgF
.
GetValueType
(
card_code_func
)
==
"Group"
then
return
VgF
.
LeaveFieldCost
Group
(
card_code_func
)
return
VgF
.
Cost
.
Retire
Group
(
card_code_func
)
end
local
ex_params
=
{
...
}
min
,
max
=
min
or
1
,
max
or
1
...
...
@@ -765,13 +718,13 @@ function VgF.LeaveFieldCost(card_code_func, max, min, except, ...)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
leave_filter
=
function
(
c
)
return
leave_filter
(
c
,
table.unpack
(
ex_params
))
and
c
:
IsAbleToGraveAsCost
()
end
local
g
=
VgF
.
GetMatchingGroup
(
leave_filter
,
tp
,
LOCATION_CIRCLE
,
0
,
except
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
VgF
.
LeaveFieldCost
Filter
,
1
,
max
,
min
,
e
,
tp
)
end
if
chk
==
0
then
return
g
:
CheckSubGroup
(
VgF
.
Cost
.
Retire
Filter
,
1
,
max
,
min
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_LEAVEFIELD
)
g
=
g
:
SelectSubGroup
(
tp
,
VgF
.
LeaveFieldCost
Filter
,
false
,
1
,
max
,
min
,
e
,
tp
)
g
=
g
:
SelectSubGroup
(
tp
,
VgF
.
Cost
.
Retire
Filter
,
false
,
1
,
max
,
min
,
e
,
tp
)
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_COST
)
end
end
function
VgF
.
LeaveFieldCost
Filter
(
g
,
min
,
e
,
tp
)
function
VgF
.
Cost
.
Retire
Filter
(
g
,
min
,
e
,
tp
)
local
fg
=
g
:
Filter
(
Card
.
IsHasEffect
,
nil
,
EFFECT_EXTRA_LEAVEFIELD_COUNT
)
if
#
fg
==
0
then
return
#
g
>=
min
end
local
val_total
=
0
...
...
@@ -791,7 +744,7 @@ function VgF.LeaveFieldCostFilter(g, min, e, tp)
return
#
g
>=
min
end
---将 自己/g 退场
function
VgF
.
LeaveFieldCost
Group
(
g
)
function
VgF
.
Cost
.
Retire
Group
(
g
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
g
=
g
or
Group
.
FromCards
(
e
:
GetHandler
())
local
fg
=
g
:
Filter
(
function
(
c
)
return
c
:
IsAbleToGraveAsCost
()
and
(
c
~=
e
:
GetHandler
()
or
c
:
IsRelateToEffect
(
e
))
end
,
nil
)
...
...
@@ -812,11 +765,89 @@ function VgF.IsCanBeCalled(c, e, tp, sumtype, pos, zone)
end
return
z
>
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
sumtype
,
tp
,
false
,
false
,
pos
,
tp
,
zone
)
end
--Cost和Operation均可使用的函数------------------------------------------------------
---它返回一个执行“[将单位横置]”的函数。
---@param c Card 横置的卡
---@return function 效果的Cost或Operation函数
function
VgF
.
Operation
.
Stand
(
c
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
c
)
~=
"Card"
then
c
=
e
:
GetHandler
()
end
if
chk
==
0
then
return
c
:
IsCanChangePosition
()
and
c
:
IsPosition
(
POS_FACEUP_DEFENCE
)
and
(
c
~=
e
:
GetHandler
()
or
c
:
IsRelateToEffect
(
e
))
end
Duel
.
ChangePosition
(
c
,
POS_FACEUP_ATTACK
)
end
end
---它返回一个执行“[将单位横置]”的函数。
---@param c Card 横置的卡
---@return function 效果的Cost或Operation函数
function
VgF
.
Operation
.
Rest
(
c
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
c
)
~=
"Card"
then
c
=
e
:
GetHandler
()
end
if
chk
==
0
then
return
c
:
IsCanChangePosition
()
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
(
c
~=
e
:
GetHandler
()
or
c
:
IsRelateToEffect
(
e
))
end
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENCE
)
end
end
---用于效果的Cost或Operation。它返回一个执行“【费用】[灵魂填充val]”的函数。
---@param val number 灵魂填充的数量
---@return function 效果的Cost或Operation函数
function
VgF
.
Operation
.
SoulCharge
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
val
)
~=
"number"
then
return
0
end
local
c
=
e
:
GetHandler
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
AddAlchemagicFrom
(
c
,
m
,
"LOCATION_DECK"
)
VgF
.
AddAlchemagicTo
(
c
,
m
,
"LOCATION_SOUL"
)
VgF
.
AddAlchemagicFilter
(
c
,
m
,
nil
)
VgF
.
AddAlchemagicCountMin
(
c
,
m
,
val
)
VgF
.
AddAlchemagicCountMax
(
c
,
m
,
val
)
end
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
val
end
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
val
)
Duel
.
DisableShuffleCheck
()
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
e
,
0
,
tp
,
tp
,
val
)
return
VgF
.
Sendto
(
LOCATION_SOUL
,
g
,
rc
)
end
end
--Operation函数------------------------------------------------------
---用于效果的Operation。它返回一个执行“[计数回充val]”的函数。
---@param val number 计数回充的数量
---@return function 效果的Operation函数
function
VgF
.
CounterCharge
(
val
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFacedown
,
tp
,
LOCATION_DAMAGE
,
0
,
val
,
val
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
return
Duel
.
GetOperatedGroup
():
GetCount
()
end
end
---玩家抽1张卡
---@param p number 0:自己 1:对手 默认为0
---@param count number 抽count数量的卡 默认为1
function
VgF
.
Operation
.
Draw
(
p
,
count
)
p
=
(
VgF
.
GetValueType
(
p
)
~=
"number"
or
p
<
0
or
p
>
1
)
and
0
or
p
count
=
VgF
.
GetValueType
(
count
)
~=
"number"
and
1
or
count
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
draw_player
=
p
==
0
and
tp
or
(
1
-
tp
)
Duel
.
Draw
(
draw_player
,
count
,
REASON_EFFECT
)
end
end
---用于效果的Operation。执行“从loc_from中选取最少int_min,最多int_max张满足f的卡,送去loc_to。”。
---@param loc_to number 要送去的区域。不填则返回0。
---@param loc_from number 要选取的区域。不填则返回0。
---@param f function|nil 卡片过滤的条件
function
VgF
.
CardsFromTo
(
reason
,
loc_to
,
loc_from
,
f
,
int_max
,
int_min
,
...
)
function
VgF
.
Operation
.
CardsFromTo
(
reason
,
loc_to
,
loc_from
,
f
,
int_max
,
int_min
,
...
)
local
ext_params
=
{
...
}
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
loc_to
or
not
loc_from
then
return
0
end
...
...
@@ -1482,18 +1513,6 @@ function VgF.PlayerEffect(e, tp, eg, ep, ev, re, r, rp)
return
true
end
---玩家抽1张卡
---@param p number 0:自己 1:对手 默认为0
---@param count number 抽count数量的卡 默认为1
function
VgF
.
Draw
(
p
,
count
)
p
=
(
VgF
.
GetValueType
(
p
)
~=
"number"
or
p
<
0
or
p
>
1
)
and
0
or
p
count
=
VgF
.
GetValueType
(
count
)
~=
"number"
and
1
or
count
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
draw_player
=
p
==
0
and
tp
or
(
1
-
tp
)
Duel
.
Draw
(
draw_player
,
count
,
REASON_EFFECT
)
end
end
---创建一个函数检查器 检查func是否为nil或函数
function
VgF
.
IllegalFunctionCheck
(
name
,
c
)
if
VgF
.
GetValueType
(
c
)
~=
"Card"
then
Debug
.
Message
(
"VgD."
..
name
..
" param c isn't Card"
)
end
...
...
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