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xiaoye
Vgdpro Scripts
Commits
91418192
Commit
91418192
authored
Feb 25, 2025
by
xiaoye
Browse files
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fix
parent
ebc93bab
Changes
38
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38 changed files
with
91 additions
and
86 deletions
+91
-86
README.md
README.md
+1
-1
c10103002.lua
c10103002.lua
+1
-1
c10104007.lua
c10104007.lua
+1
-1
c10201001.lua
c10201001.lua
+1
-1
c10401005.lua
c10401005.lua
+2
-2
c10401008.lua
c10401008.lua
+2
-2
c10401039.lua
c10401039.lua
+1
-1
c10401040.lua
c10401040.lua
+1
-1
c10401043.lua
c10401043.lua
+1
-1
c10401044.lua
c10401044.lua
+1
-1
c10401048.lua
c10401048.lua
+1
-1
c10401084.lua
c10401084.lua
+1
-1
c10401086.lua
c10401086.lua
+2
-2
c10401094.lua
c10401094.lua
+1
-1
c10401096.lua
c10401096.lua
+1
-1
c10401098.lua
c10401098.lua
+1
-1
c10401099.lua
c10401099.lua
+1
-1
c10402005.lua
c10402005.lua
+2
-2
c10402007.lua
c10402007.lua
+1
-1
c10402016.lua
c10402016.lua
+3
-3
c10402040.lua
c10402040.lua
+1
-1
c10501034.lua
c10501034.lua
+2
-2
c10501037.lua
c10501037.lua
+1
-1
c10501041.lua
c10501041.lua
+2
-2
c10501046.lua
c10501046.lua
+1
-1
c10501064.lua
c10501064.lua
+1
-1
c10501066.lua
c10501066.lua
+1
-1
c10501068.lua
c10501068.lua
+2
-2
c10501074.lua
c10501074.lua
+1
-1
c10501075.lua
c10501075.lua
+1
-1
c10501082.lua
c10501082.lua
+2
-2
c10501091.lua
c10501091.lua
+2
-2
c10501095.lua
c10501095.lua
+1
-1
c10501097.lua
c10501097.lua
+1
-1
c10800855.lua
c10800855.lua
+2
-2
vgd.lua
vgd.lua
+16
-16
vgdefinition.lua
vgdefinition.lua
+15
-18
vgfuncLib.lua
vgfuncLib.lua
+13
-5
No files found.
README.md
View file @
91418192
...
@@ -353,7 +353,7 @@ function cm.initial_effect(c)
...
@@ -353,7 +353,7 @@ function cm.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetValue
(
SKILL_
SUPPOR
T
)
e2
:
SetValue
(
SKILL_
BOOS
T
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetCondition
(
cm
.
condition
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
...
...
c10103002.lua
View file @
91418192
...
@@ -10,7 +10,7 @@ function cm.initial_effect(c)
...
@@ -10,7 +10,7 @@ function cm.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetValue
(
SKILL_
SUPPOR
T
)
e2
:
SetValue
(
SKILL_
BOOS
T
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetCondition
(
cm
.
condition
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
...
...
c10104007.lua
View file @
91418192
...
@@ -13,7 +13,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -13,7 +13,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetValue
(
SKILL_
SUPPOR
T
)
e2
:
SetValue
(
SKILL_
BOOS
T
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
...
...
c10201001.lua
View file @
91418192
...
@@ -25,5 +25,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -25,5 +25,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
e
,
0
,
tp
,
tp
,
0
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
e
,
0
,
tp
,
tp
,
0
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
c
:
Is
Attribute
(
SKILL_SUPPOR
T
)
and
vgf
.
RMonsterFilter
(
c
)
return
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
c
:
Is
Skill
(
SKILL_BOOS
T
)
and
vgf
.
RMonsterFilter
(
c
)
end
end
\ No newline at end of file
c10401005.lua
View file @
91418192
...
@@ -5,10 +5,10 @@ function cm.initial_effect(c)
...
@@ -5,10 +5,10 @@ function cm.initial_effect(c)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
2
),
cm
.
con1
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_CIRCLE
,
cm
.
op
,
vgf
.
CounterBlast
(
2
),
cm
.
con1
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP
_NIGHT
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DARK_NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_ABYSSAL_DARK
_NIGHT
)
end
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DEEP
_NIGHT
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Group
.
CreateGroup
()
local
g
=
Group
.
CreateGroup
()
...
...
c10401008.lua
View file @
91418192
...
@@ -9,7 +9,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -9,7 +9,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
VMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
vgf
.
VMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
end
function
cm
.
filter
(
c
,
tp
)
function
cm
.
filter
(
c
,
tp
)
return
c
:
Is
Race
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
return
c
:
Is
Trigger
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -31,7 +31,7 @@ function cm.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -31,7 +31,7 @@ function cm.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TODECK
,
e
,
tp
,
Card
.
Is
Race
,
tp
,
LOCATION_HAND
,
0
,
0
,
1
,
nil
,
TRIGGER_ADVANCE
+
TRIGGER_CRITICAL_STRIKE
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TODECK
,
e
,
tp
,
Card
.
Is
Trigger
,
tp
,
LOCATION_HAND
,
0
,
0
,
1
,
nil
,
TRIGGER_ADVANCE
+
TRIGGER_CRITICAL_STRIKE
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
vgf
.
Sendto
(
LOCATION_DECK
,
g
,
tp
,
SEQ_DECKTOP
,
REASON_EFFECT
)
vgf
.
Sendto
(
LOCATION_DECK
,
g
,
tp
,
SEQ_DECKTOP
,
REASON_EFFECT
)
...
...
c10401039.lua
View file @
91418192
...
@@ -16,5 +16,5 @@ function cm.filter(c,tp)
...
@@ -16,5 +16,5 @@ function cm.filter(c,tp)
return
c
:
IsSetCard
(
0x5040
)
and
c
:
IsLocation
(
LOCATION_ORDER
)
and
c
:
IsControler
(
tp
)
return
c
:
IsSetCard
(
0x5040
)
and
c
:
IsLocation
(
LOCATION_ORDER
)
and
c
:
IsControler
(
tp
)
end
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DEEP
_NIGHT
)
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
\ No newline at end of file
c10401040.lua
View file @
91418192
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DEEP
_NIGHT
)
and
vgf
.
RSummonCondition
(
e
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
and
vgf
.
RSummonCondition
(
e
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
chk
==
0
then
return
vgf
.
CounterBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
...
...
c10401043.lua
View file @
91418192
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
SetOrder
(
c
,
vgf
.
SoulBlast
(
1
))
vgd
.
SetOrder
(
c
,
vgf
.
SoulBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
NightEffec
t
(
c
,
m
)
--黑夜
vgd
.
DarkNigh
t
(
c
,
m
)
--黑夜
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10401044.lua
View file @
91418192
...
@@ -12,7 +12,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -12,7 +12,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_ADD_SKILL
)
e1
:
SetCode
(
EFFECT_ADD_SKILL
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetValue
(
SKILL_
SUPPOR
T
)
e1
:
SetValue
(
SKILL_
BOOS
T
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
end
...
...
c10401048.lua
View file @
91418192
...
@@ -7,5 +7,5 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -7,5 +7,5 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
end
function
cm
.
filter
(
c
,
tp
)
function
cm
.
filter
(
c
,
tp
)
return
c
:
Is
Race
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
return
c
:
Is
Trigger
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
end
\ No newline at end of file
c10401084.lua
View file @
91418192
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP
_NIGHT
))
return
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DARK_NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_ABYSSAL_DARK
_NIGHT
))
and
(
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
or
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
)
and
(
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
or
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
)
and
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10401086.lua
View file @
91418192
...
@@ -6,8 +6,8 @@ end
...
@@ -6,8 +6,8 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
val
=
0
local
val
=
0
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_NIGHT
)
then
val
=
5000
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DARK_
NIGHT
)
then
val
=
5000
elseif
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DEEP
_NIGHT
)
then
val
=
10000
elseif
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
then
val
=
10000
end
end
vgf
.
DefUp
(
c
,
c
,
val
)
vgf
.
DefUp
(
c
,
c
,
val
)
end
end
\ No newline at end of file
c10401094.lua
View file @
91418192
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
SetOrder
(
c
,
vgf
.
SoulBlast
(
1
))
vgd
.
SetOrder
(
c
,
vgf
.
SoulBlast
(
1
))
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
NightEffec
t
(
c
,
m
)
vgd
.
DarkNigh
t
(
c
,
m
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
...
...
c10401096.lua
View file @
91418192
...
@@ -7,7 +7,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -7,7 +7,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
end
function
cm
.
filter
(
c
,
tp
)
function
cm
.
filter
(
c
,
tp
)
return
c
:
Is
Race
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
return
c
:
Is
Trigger
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10401098.lua
View file @
91418192
...
@@ -7,7 +7,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -7,7 +7,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
end
function
cm
.
filter
(
c
,
tp
)
function
cm
.
filter
(
c
,
tp
)
return
c
:
Is
Race
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
return
c
:
Is
Trigger
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10401099.lua
View file @
91418192
...
@@ -11,7 +11,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -11,7 +11,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
end
function
cm
.
filter
(
c
,
tp
)
function
cm
.
filter
(
c
,
tp
)
return
c
:
Is
Race
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
return
c
:
Is
Trigger
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TODECK
,
e
,
tp
,
cm
.
filter2
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TODECK
,
e
,
tp
,
cm
.
filter2
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
...
...
c10402005.lua
View file @
91418192
...
@@ -7,8 +7,8 @@ end
...
@@ -7,8 +7,8 @@ end
function
cm
.
val
(
e
)
function
cm
.
val
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
val
=
0
local
val
=
0
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_NIGHT
)
then
val
=
2000
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DARK_
NIGHT
)
then
val
=
2000
elseif
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DEEP
_NIGHT
)
then
val
=
5000
elseif
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
then
val
=
5000
end
end
return
val
return
val
end
end
...
...
c10402007.lua
View file @
91418192
...
@@ -9,7 +9,7 @@ function cm.initial_effect(c)
...
@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_ADD_SKILL
)
e1
:
SetCode
(
EFFECT_ADD_SKILL
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetValue
(
SKILL_
SUPPOR
T
)
e1
:
SetValue
(
SKILL_
BOOS
T
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetCondition
(
cm
.
condition
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
...
...
c10402016.lua
View file @
91418192
...
@@ -12,13 +12,13 @@ end
...
@@ -12,13 +12,13 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
vgf
.
SelectMatchingCard
(
HINTMSG_VMONSTER
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
):
GetFirst
()
local
tc
=
vgf
.
SelectMatchingCard
(
HINTMSG_VMONSTER
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
):
GetFirst
()
if
tc
:
Is
Attribute
(
SKILL_TWICE_TRIGGER
)
then
if
tc
:
Is
Skill
(
SKILL_TWINDRIVE
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_REMOVE_SKILL
)
e1
:
SetCode
(
EFFECT_REMOVE_SKILL
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetValue
(
SKILL_TWI
CE_TRIGGER
)
e1
:
SetValue
(
SKILL_TWI
NDRIVE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
end
...
@@ -27,7 +27,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -27,7 +27,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_ADD_SKILL
)
e1
:
SetCode
(
EFFECT_ADD_SKILL
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetValue
(
SKILL_T
HRICE_TRIGGER
)
e1
:
SetValue
(
SKILL_T
RIPLEDRIVE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
end
\ No newline at end of file
c10402040.lua
View file @
91418192
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
CounterCharge
(
1
),
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con2
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
CounterCharge
(
1
),
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con2
)
end
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
DEEP
_NIGHT
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
end
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
return
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
...
...
c10501034.lua
View file @
91418192
...
@@ -29,12 +29,12 @@ end
...
@@ -29,12 +29,12 @@ end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
WhiteWing
(
e
)
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
WhiteWing
s
(
e
)
end
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
vgf
.
StarUp
(
c
,
c
,
1
)
vgf
.
StarUp
(
c
,
c
,
1
)
end
end
function
cm
.
con3
(
e
)
function
cm
.
con3
(
e
)
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
DarkWing
(
e
)
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
BlackWings
(
e
)
end
end
\ No newline at end of file
c10501037.lua
View file @
91418192
...
@@ -9,7 +9,7 @@ end
...
@@ -9,7 +9,7 @@ end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffect
(
FLAG_SUPPORTED
)
>
0
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
GetAttacker
()
==
c
and
vgf
.
DarkWing
(
e
)
return
c
:
GetFlagEffect
(
FLAG_SUPPORTED
)
>
0
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
GetAttacker
()
==
c
and
vgf
.
BlackWings
(
e
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501041.lua
View file @
91418192
...
@@ -2,8 +2,8 @@ local cm,m,o=GetID()
...
@@ -2,8 +2,8 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_R_CIRCLE
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
ToSoul
))
vgd
.
AbilityAct
(
c
,
m
,
LOCATION_R_CIRCLE
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
CounterBlast
(
1
),
vgf
.
ToSoul
))
vgd
.
CannotBeTarget
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
nil
,
vgf
.
DarkWing
)
vgd
.
CannotBeTarget
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
nil
,
vgf
.
BlackWings
)
vgd
.
CannotBeAttackTarget
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
vgf
.
DarkWing
)
vgd
.
CannotBeAttackTarget
(
c
,
m
,
LOCATION_V_CIRCLE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
vgf
.
BlackWings
)
end
end
function
cm
.
val
(
e
,
c
)
function
cm
.
val
(
e
,
c
)
return
vgf
.
RMonsterFilter
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
...
...
c10501046.lua
View file @
91418192
...
@@ -12,5 +12,5 @@ function cm.filter(c)
...
@@ -12,5 +12,5 @@ function cm.filter(c)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
WhiteWing
(
e
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
WhiteWing
s
(
e
)
end
end
\ No newline at end of file
c10501064.lua
View file @
91418192
...
@@ -22,5 +22,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -22,5 +22,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
filter
(
c
,
e
,
tp
)
function
cm
.
filter
(
c
,
e
,
tp
)
return
not
c
:
Is
Race
(
TRIGGER_NONE
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
return
not
c
:
Is
Trigger
(
TRIGGER_NONE
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
end
c10501066.lua
View file @
91418192
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
vgd
.
AbilityAuto
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
SoulBlast
(
1
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
DarkWing
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
BlackWings
(
e
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501068.lua
View file @
91418192
...
@@ -14,12 +14,12 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -14,12 +14,12 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetValue
(
SKILL_
SUPPOR
T
)
e2
:
SetValue
(
SKILL_
BOOS
T
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
DarkWing
(
e
)
and
vgf
.
RSummonCondition
(
e
)
return
vgf
.
BlackWings
(
e
)
and
vgf
.
RSummonCondition
(
e
)
end
end
\ No newline at end of file
c10501074.lua
View file @
91418192
...
@@ -10,7 +10,7 @@ function cm.initial_effect(c)
...
@@ -10,7 +10,7 @@ function cm.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetCode
(
EFFECT_ADD_SKILL
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetValue
(
SKILL_
SUPPOR
T
)
e2
:
SetValue
(
SKILL_
BOOS
T
)
e2
:
SetCondition
(
cm
.
con
)
e2
:
SetCondition
(
cm
.
con
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
-- -2000
-- -2000
...
...
c10501075.lua
View file @
91418192
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
-- 黑翼(你的封锁区中的卡只有偶数的等级的场合才有效)-
-- 黑翼(你的封锁区中的卡只有偶数的等级的场合才有效)-
-- 【自】:这个单位被放置到G时,选择后列的对手的1张后防者,横置。
-- 【自】:这个单位被放置到G时,选择后列的对手的1张后防者,横置。
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
nil
,
vgf
.
DarkWing
)
vgd
.
AbilityAuto
(
c
,
m
,
nil
,
nil
,
EVENT_TO_G_CIRCLE
,
cm
.
op
,
nil
,
vgf
.
BlackWings
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_CIRCLE
,
1
,
1
,
nil
)
...
...
c10501082.lua
View file @
91418192
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1
:
SetCode
(
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
e1
:
SetCode
(
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetRange
(
LOCATION_CIRCLE
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
WhiteWing
(
e
)
and
vgf
.
VMonsterCondition
(
e
)
return
vgf
.
WhiteWing
s
(
e
)
and
vgf
.
VMonsterCondition
(
e
)
end
)
end
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetRange
(
LOCATION_CIRCLE
)
e2
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
DarkWing
(
e
)
and
vgf
.
VMonsterCondition
(
e
)
return
vgf
.
BlackWings
(
e
)
and
vgf
.
VMonsterCondition
(
e
)
end
)
end
)
e2
:
SetValue
(
function
(
e
,
tc
)
e2
:
SetValue
(
function
(
e
,
tc
)
return
tc
:
IsLevelBelow
(
1
)
and
vgf
.
RMonsterFilter
(
tc
)
return
tc
:
IsLevelBelow
(
1
)
and
vgf
.
RMonsterFilter
(
tc
)
...
...
c10501091.lua
View file @
91418192
...
@@ -4,8 +4,8 @@ function cm.initial_effect(c)
...
@@ -4,8 +4,8 @@ function cm.initial_effect(c)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)-【永】【R/G】:这个单位的力量+2000、盾护+5000。
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)-【永】【R/G】:这个单位的力量+2000、盾护+5000。
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
2000
,
cm
.
con
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
5000
,
EFFECT_UPDATE_DEFENSE
,
vgf
.
WhiteWing
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_G_CIRCLE
,
EFFECT_TYPE_SINGLE
,
5000
,
EFFECT_UPDATE_DEFENSE
,
vgf
.
WhiteWing
s
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
WhiteWing
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
return
vgf
.
WhiteWing
s
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10501095.lua
View file @
91418192
...
@@ -15,5 +15,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -15,5 +15,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
eg
:
IsContains
(
c
)
and
vgf
.
WhiteWing
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
return
eg
:
IsContains
(
c
)
and
vgf
.
WhiteWing
s
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10501097.lua
View file @
91418192
...
@@ -7,5 +7,5 @@ function cm.initial_effect(c)
...
@@ -7,5 +7,5 @@ function cm.initial_effect(c)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
10000
,
cm
.
con
)
vgd
.
AbilityCont
(
c
,
m
,
LOCATION_CIRCLE
,
EFFECT_TYPE_SINGLE
,
EFFECT_UPDATE_ATTACK
,
10000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
WhiteWing
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
RMonsterCondition
(
e
)
return
vgf
.
WhiteWing
s
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10800855.lua
View file @
91418192
...
@@ -32,7 +32,7 @@ end
...
@@ -32,7 +32,7 @@ end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
_
,
selfcode
=
c
:
GetOriginalCode
()
local
_
,
selfcode
=
c
:
GetOriginalCode
()
local
code
=
CARD_
ENERGY
_LIST
[
selfcode
]
local
code
=
CARD_
CREST
_LIST
[
selfcode
]
local
token1
=
Duel
.
CreateToken
(
tp
,
code
)
local
token1
=
Duel
.
CreateToken
(
tp
,
code
)
local
token2
=
Duel
.
CreateToken
(
tp
,
code
)
local
token2
=
Duel
.
CreateToken
(
tp
,
code
)
local
token3
=
Duel
.
CreateToken
(
tp
,
code
)
local
token3
=
Duel
.
CreateToken
(
tp
,
code
)
...
@@ -45,7 +45,7 @@ end
...
@@ -45,7 +45,7 @@ end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
_
,
selfcode
=
c
:
GetOriginalCode
()
local
_
,
selfcode
=
c
:
GetOriginalCode
()
local
code
=
CARD_
ENERGY
_LIST
[
selfcode
]
local
code
=
CARD_
CREST
_LIST
[
selfcode
]
if
vgf
.
GetMatchingGroupCount
(
Card
.
IsCode
,
tp
,
LOCATION_CREST
,
0
,
nil
,
CARD_ENERGY
)
>=
10
then
return
end
if
vgf
.
GetMatchingGroupCount
(
Card
.
IsCode
,
tp
,
LOCATION_CREST
,
0
,
nil
,
CARD_ENERGY
)
>=
10
then
return
end
local
ct
=
10
-
vgf
.
GetMatchingGroupCount
(
Card
.
IsCode
,
tp
,
LOCATION_CREST
,
0
,
nil
,
CARD_ENERGY
)
local
ct
=
10
-
vgf
.
GetMatchingGroupCount
(
Card
.
IsCode
,
tp
,
LOCATION_CREST
,
0
,
nil
,
CARD_ENERGY
)
local
token1
=
Duel
.
CreateToken
(
tp
,
code
)
local
token1
=
Duel
.
CreateToken
(
tp
,
code
)
...
...
vgd.lua
View file @
91418192
...
@@ -190,7 +190,7 @@ end
...
@@ -190,7 +190,7 @@ end
function
VgD
.
RideFilter1
(
c
,
lv
,
code
,
rc
)
function
VgD
.
RideFilter1
(
c
,
lv
,
code
,
rc
)
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
if
not
c
:
IsType
(
TYPE_UNIT
)
then
return
false
end
if
not
c
:
IsType
(
TYPE_UNIT
)
then
return
false
end
if
rc
:
Is
Attribute
(
SKILL_SELF
_RIDE
)
and
c
:
IsCode
(
code
)
then
return
false
end
if
rc
:
Is
Skill
(
SKILL_PERSONA
_RIDE
)
and
c
:
IsCode
(
code
)
then
return
false
end
if
(
c
:
IsLevel
(
lv
,
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_HAND
))
then
return
VgD
.
RideMaterialCheck
(
c
,
rc
)
end
if
(
c
:
IsLevel
(
lv
,
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_HAND
))
then
return
VgD
.
RideMaterialCheck
(
c
,
rc
)
end
if
(
c
:
IsLevel
(
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_RIDE
)
and
(
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
or
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
and
VgF
.
GetVMonster
(
tp
):
GetOverlayCount
()
>
0
)))
then
return
VgD
.
RideMaterialCheck
(
c
,
rc
)
end
if
(
c
:
IsLevel
(
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_RIDE
)
and
(
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
or
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
and
VgF
.
GetVMonster
(
tp
):
GetOverlayCount
()
>
0
)))
then
return
VgD
.
RideMaterialCheck
(
c
,
rc
)
end
return
false
return
false
...
@@ -200,7 +200,7 @@ function VgD.DisCardRideFilter(c, e, lv, code, rc)
...
@@ -200,7 +200,7 @@ function VgD.DisCardRideFilter(c, e, lv, code, rc)
return
c
:
IsDiscardable
()
and
VgF
.
IsExistingMatchingCard
(
VgD
.
RideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
1
,
c
,
lv
,
code
,
rc
)
return
c
:
IsDiscardable
()
and
VgF
.
IsExistingMatchingCard
(
VgD
.
RideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
1
,
c
,
lv
,
code
,
rc
)
end
end
function
VgD
.
RideFilter2
(
c
,
lv
,
code
,
rc
)
function
VgD
.
RideFilter2
(
c
,
lv
,
code
,
rc
)
return
c
:
IsLevel
(
lv
)
and
c
:
IsType
(
TYPE_UNIT
)
and
c
:
IsCode
(
code
)
and
rc
:
Is
Attribute
(
SKILL_SELF
_RIDE
)
return
c
:
IsLevel
(
lv
)
and
c
:
IsType
(
TYPE_UNIT
)
and
c
:
IsCode
(
code
)
and
rc
:
Is
Skill
(
SKILL_PERSONA
_RIDE
)
end
end
function
VgD
.
RideCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
VgD
.
RideCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
()
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
()
...
@@ -334,7 +334,7 @@ end
...
@@ -334,7 +334,7 @@ end
function
VgD
.
CardTriggerOperation
(
chkop
)
function
VgD
.
CardTriggerOperation
(
chkop
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
Is
Race
(
TRIGGER_CRITICAL_STRIKE
)
then
if
c
:
Is
Trigger
(
TRIGGER_CRITICAL_STRIKE
)
then
local
g1
=
VgF
.
SelectMatchingCard
(
HINTMSG_CRITICAL_STRIKE
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
g1
=
VgF
.
SelectMatchingCard
(
HINTMSG_CRITICAL_STRIKE
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
star_up
=
c
.
trigger_star_up
or
1
local
star_up
=
c
.
trigger_star_up
or
1
local
atk_up
=
c
.
trigger_atk_up
or
10000
local
atk_up
=
c
.
trigger_atk_up
or
10000
...
@@ -347,7 +347,7 @@ function VgD.CardTriggerOperation(chkop)
...
@@ -347,7 +347,7 @@ function VgD.CardTriggerOperation(chkop)
VgF
.
StarUp
(
c
,
g1
,
star_up
,
nil
)
VgF
.
StarUp
(
c
,
g1
,
star_up
,
nil
)
local
g2
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
g2
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
VgF
.
AtkUp
(
c
,
g2
,
atk_up
,
nil
)
VgF
.
AtkUp
(
c
,
g2
,
atk_up
,
nil
)
elseif
c
:
Is
Race
(
TRIGGER_DRAW
)
then
elseif
c
:
Is
Trigger
(
TRIGGER_DRAW
)
then
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
atk_up
=
c
.
trigger_atk_up
or
10000
local
atk_up
=
c
.
trigger_atk_up
or
10000
local
draw
=
c
.
trigger_draw
or
1
local
draw
=
c
.
trigger_draw
or
1
...
@@ -359,7 +359,7 @@ function VgD.CardTriggerOperation(chkop)
...
@@ -359,7 +359,7 @@ function VgD.CardTriggerOperation(chkop)
end
end
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
Duel
.
Draw
(
tp
,
draw
,
REASON_TRIGGER
)
Duel
.
Draw
(
tp
,
draw
,
REASON_TRIGGER
)
elseif
c
:
Is
Race
(
TRIGGER_HEAL
)
then
elseif
c
:
Is
Trigger
(
TRIGGER_HEAL
)
then
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
1
,
nil
)
local
atk_up
=
c
.
trigger_atk_up
or
10000
local
atk_up
=
c
.
trigger_atk_up
or
10000
if
c
:
IsHasEffect
(
EFFECT_CHANGE_TRIGGER_ATK
)
then
if
c
:
IsHasEffect
(
EFFECT_CHANGE_TRIGGER_ATK
)
then
...
@@ -378,7 +378,7 @@ function VgD.CardTriggerOperation(chkop)
...
@@ -378,7 +378,7 @@ function VgD.CardTriggerOperation(chkop)
Duel
.
Recover
(
tp
,
sg
:
GetCount
(),
REASON_RULE
)
Duel
.
Recover
(
tp
,
sg
:
GetCount
(),
REASON_RULE
)
end
end
end
end
elseif
c
:
Is
Race
(
TRIGGER_ADVANCE
)
then
elseif
c
:
Is
Trigger
(
TRIGGER_ADVANCE
)
then
local
g
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
,
0
,
4
,
5
)
local
g
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
,
0
,
4
,
5
)
local
atk_up
=
c
.
trigger_atk_up
or
10000
local
atk_up
=
c
.
trigger_atk_up
or
10000
if
c
:
IsHasEffect
(
EFFECT_CHANGE_TRIGGER_ATK
)
then
if
c
:
IsHasEffect
(
EFFECT_CHANGE_TRIGGER_ATK
)
then
...
@@ -387,7 +387,7 @@ function VgD.CardTriggerOperation(chkop)
...
@@ -387,7 +387,7 @@ function VgD.CardTriggerOperation(chkop)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
end
end
if
chkop
==
'Damage'
then
if
chkop
==
'Damage'
then
if
c
:
Is
Race
(
TRIGGER_SUPER
)
then
if
c
:
Is
Trigger
(
TRIGGER_SUPER
)
then
local
ops
=
{}
local
ops
=
{}
local
sel
=
{}
local
sel
=
{}
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
then
...
@@ -449,7 +449,7 @@ function VgD.CardTriggerOperation(chkop)
...
@@ -449,7 +449,7 @@ function VgD.CardTriggerOperation(chkop)
Duel
.
RaiseEvent
(
bc
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
Duel
.
RaiseEvent
(
bc
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
end
end
elseif
chkop
==
'Normal'
then
elseif
chkop
==
'Normal'
then
if
c
:
Is
Race
(
TRIGGER_SUPER
)
then
if
c
:
Is
Trigger
(
TRIGGER_SUPER
)
then
local
ops
=
{}
local
ops
=
{}
local
sel
=
{}
local
sel
=
{}
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
then
...
@@ -507,7 +507,7 @@ function VgD.CardTriggerOperation(chkop)
...
@@ -507,7 +507,7 @@ function VgD.CardTriggerOperation(chkop)
bc
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
bc
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
end
end
else
else
if
c
:
Is
Race
(
TRIGGER_SUPER
)
then
if
c
:
Is
Trigger
(
TRIGGER_SUPER
)
then
local
ops
=
{}
local
ops
=
{}
local
sel
=
{}
local
sel
=
{}
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
then
...
@@ -651,9 +651,9 @@ function VgD.MonsterBattle(c)
...
@@ -651,9 +651,9 @@ function VgD.MonsterBattle(c)
local
tc
=
e
:
GetHandler
()
local
tc
=
e
:
GetHandler
()
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
)
local
label
=
1
local
label
=
1
if
tc
:
Is
Attribute
(
SKILL_TWICE_TRIGGER
)
then
if
tc
:
Is
Skill
(
SKILL_TWINDRIVE
)
then
label
=
label
+
1
label
=
label
+
1
elseif
tc
:
Is
Attribute
(
SKILL_THRICE_TRIGGER
)
then
elseif
tc
:
Is
Skill
(
SKILL_TRIPLEDRIVE
)
then
label
=
label
+
2
label
=
label
+
2
end
end
tc
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
tc
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
...
@@ -736,7 +736,7 @@ function VgD.MonsterBattle(c)
...
@@ -736,7 +736,7 @@ function VgD.MonsterBattle(c)
e6
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e6
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetHandler
()
local
tc
=
e
:
GetHandler
()
if
not
tc
:
Is
Attribute
(
SKILL_SUPPOR
T
)
or
Duel
.
GetTurnPlayer
()
~=
tp
or
not
VgF
.
GetColumnGroup
(
Duel
.
GetAttacker
()):
IsContains
(
tc
)
then
return
false
end
if
not
tc
:
Is
Skill
(
SKILL_BOOS
T
)
or
Duel
.
GetTurnPlayer
()
~=
tp
or
not
VgF
.
GetColumnGroup
(
Duel
.
GetAttacker
()):
IsContains
(
tc
)
then
return
false
end
return
true
return
true
end
)
end
)
e6
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e6
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
@@ -1758,8 +1758,8 @@ end
...
@@ -1758,8 +1758,8 @@ end
---●2张以上——你的世界卡的内容变为深渊黑夜。
---●2张以上——你的世界卡的内容变为深渊黑夜。
---@param c Card 要注册以上功能的卡
---@param c Card 要注册以上功能的卡
---@param m number|nil 效果的创建者的卡号
---@param m number|nil 效果的创建者的卡号
---@return Effect 两个效果
---@return Effect
, Effect
两个效果
function
VgD
.
NightEffec
t
(
c
,
m
)
function
VgD
.
DarkNigh
t
(
c
,
m
)
-- set param
-- set param
local
cm
=
_G
[
"c"
..
(
m
or
c
:
GetOriginalCode
())]
local
cm
=
_G
[
"c"
..
(
m
or
c
:
GetOriginalCode
())]
cm
.
is_has_continuous
=
true
cm
.
is_has_continuous
=
true
...
@@ -1775,13 +1775,13 @@ function VgD.NightEffect(c, m)
...
@@ -1775,13 +1775,13 @@ function VgD.NightEffect(c, m)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
AFFECT_CODE_NIGHT
)
e1
:
SetCode
(
AFFECT_CODE_
DARK_
NIGHT
)
e1
:
SetRange
(
LOCATION_ORDER
)
e1
:
SetRange
(
LOCATION_ORDER
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCondition
(
condition
(
true
))
e1
:
SetCondition
(
condition
(
true
))
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
AFFECT_CODE_
DEEP
_NIGHT
)
e2
:
SetCode
(
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
)
e2
:
SetCondition
(
condition
(
false
))
e2
:
SetCondition
(
condition
(
false
))
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
return
e1
,
e2
return
e1
,
e2
...
...
vgdefinition.lua
View file @
91418192
VgID
=
10000001
VgID
=
10000001
CARD_ENERGY
=
10800731
CARD_ENERGY
=
10800731
CARD_ENERGY_EMBLEM
=
10800851
CARD_ENERGY_EMBLEM
=
10800851
CARD_ENERGY_LIST
=
{}
CARD_CREST_LIST
=
{[
10800851
]
=
10800730
,
[
10800855
]
=
10800731
}
CARD_ENERGY_LIST
[
10800851
]
=
10800730
CARD_ENERGY_LIST
[
10800855
]
=
10800731
--min/max value
--min/max value
MIN_ID
=
1000
--4 digits, by DataManager::GetDesc()
MIN_ID
=
1000
--4 digits, by DataManager::GetDesc()
MAX_ID
=
268435455
--28 bits, by DataManager::GetDesc()
MAX_ID
=
268435455
--28 bits, by DataManager::GetDesc()
...
@@ -54,7 +52,7 @@ NO_FLIP_EFFECT = 0x10000--不发动反转效果
...
@@ -54,7 +52,7 @@ NO_FLIP_EFFECT = 0x10000--不发动反转效果
--Types 卡片类型
--Types 卡片类型
TYPE_UNIT
=
0x1
--单位卡
TYPE_UNIT
=
0x1
--单位卡
TYPE_ORDER
=
0x2
--指令卡
TYPE_ORDER
=
0x2
--指令卡
TYPE_
TRAP
=
0x4
--标记
TYPE_
MARKER
=
0x4
--标记
TYPE_NORMAL
=
0x20
--普通
TYPE_NORMAL
=
0x20
--普通
TYPE_TRIGGER
=
0x80
--触发
TYPE_TRIGGER
=
0x80
--触发
TYPE_G
=
0x200
--G
TYPE_G
=
0x200
--G
...
@@ -64,17 +62,16 @@ TYPE_SET = 0x20000 --设置
...
@@ -64,17 +62,16 @@ TYPE_SET = 0x20000 --设置
TYPE_CREST
=
0x100000
--纹章
TYPE_CREST
=
0x100000
--纹章
TYPE_RIDE_CREST
=
0x100044
--RIDE卡组纹章
TYPE_RIDE_CREST
=
0x100044
--RIDE卡组纹章
--技能
--技能 --属性
SKILL_ALL
=
0x7f
--All
SKILL_ALL
=
0x7f
--All
SKILL_NONE
=
0x01
--无
SKILL_NONE
=
0x01
--无
SKILL_
SUPPORT
=
0x02
--支援
SKILL_
BOOST
=
0x02
--支援
SKILL_
BLOCK
=
0x04
--截击
SKILL_
INTERCEPT
=
0x04
--截击
SKILL_T
HRICE_TRIGGER
=
0x08
--三判
SKILL_T
RIPLEDRIVE
=
0x08
--三判
SKILL_TWI
CE_TRIGGER
=
0x10
--双判
SKILL_TWI
NDRIVE
=
0x10
--双判
SKILL_
SELF_RIDE
=
0x20
--人格骑升
SKILL_
PERSONA_RIDE
=
0x20
--人格骑升
SKILL_
DEBRIS
=
0x40
--结晶碎片
SKILL_
REGALIS_PIECE
=
0x40
--结晶碎片
--触发类型
--种族
--触发类型
TRIGGER_ALL
=
0x3ffffff
--All
TRIGGER_ALL
=
0x3ffffff
--All
TRIGGER_NONE
=
0x1
--无
TRIGGER_NONE
=
0x1
--无
TRIGGER_CRITICAL_STRIKE
=
0x2
--暴击触发
TRIGGER_CRITICAL_STRIKE
=
0x2
--暴击触发
...
@@ -721,8 +718,8 @@ OPCODE_NOT = 0x40000007
...
@@ -721,8 +718,8 @@ OPCODE_NOT = 0x40000007
OPCODE_ISCODE
=
0x40000100
OPCODE_ISCODE
=
0x40000100
OPCODE_ISSETCARD
=
0x40000101
OPCODE_ISSETCARD
=
0x40000101
OPCODE_ISTYPE
=
0x40000102
OPCODE_ISTYPE
=
0x40000102
OPCODE_I
SRACE
=
0x40000103
OPCODE_I
sTrigger
=
0x40000103
OPCODE_I
SATTRIBUTE
=
0x40000104
OPCODE_I
sSkill
=
0x40000104
--
--
DOUBLE_DAMAGE
=
-
2147483648
DOUBLE_DAMAGE
=
-
2147483648
HALF_DAMAGE
=
-
2147483647
HALF_DAMAGE
=
-
2147483647
...
@@ -873,9 +870,9 @@ FLAG_EFFECT_DAMAGE = VgID + 12--效果伤害标识
...
@@ -873,9 +870,9 @@ FLAG_EFFECT_DAMAGE = VgID + 12--效果伤害标识
--AffectedByEffect
--AffectedByEffect
AFFECT_CODE_ALCHEMAGIC
=
VgID
--魔合成
AFFECT_CODE_ALCHEMAGIC
=
VgID
--魔合成
AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
AFFECT_CODE_ALCHEMAGIC_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
AFFECT_CODE_BOTH_WING
=
VgID
+
2
--你的卡片的白翼能力和黑翼能力两方均有效
AFFECT_CODE_BOTH_WING
S
=
VgID
+
2
--你的卡片的白翼能力和黑翼能力两方均有效
AFFECT_CODE_NIGHT
=
VgID
+
3
--黑夜
AFFECT_CODE_
DARK_
NIGHT
=
VgID
+
3
--黑夜
AFFECT_CODE_
DEEP
_NIGHT
=
VgID
+
4
--深渊黑夜
AFFECT_CODE_
ABYSSAL_DARK
_NIGHT
=
VgID
+
4
--深渊黑夜
AFFECT_CODE_SOUL_BLAST_FREE_WHEN_ALCHEMAGIC
=
VgID
+
5
--魔合成可以不支付灵魂爆发
AFFECT_CODE_SOUL_BLAST_FREE_WHEN_ALCHEMAGIC
=
VgID
+
5
--魔合成可以不支付灵魂爆发
AFFECT_CODE_DEFENDER_CANNOT_TO_G_CIRCLE
=
VgID
+
6
--不能将守护者从手牌CALL到G上
AFFECT_CODE_DEFENDER_CANNOT_TO_G_CIRCLE
=
VgID
+
6
--不能将守护者从手牌CALL到G上
...
...
vgfuncLib.lua
View file @
91418192
...
@@ -563,7 +563,7 @@ function VgF.IsAbleToGCircle(c)
...
@@ -563,7 +563,7 @@ function VgF.IsAbleToGCircle(c)
if
Duel
.
IsPlayerAffectedByEffect
(
c
:
GetControler
(),
AFFECT_CODE_DEFENDER_CANNOT_TO_G_CIRCLE
)
and
c
:
GetBaseDefense
()
==
0
then
return
false
end
if
Duel
.
IsPlayerAffectedByEffect
(
c
:
GetControler
(),
AFFECT_CODE_DEFENDER_CANNOT_TO_G_CIRCLE
)
and
c
:
GetBaseDefense
()
==
0
then
return
false
end
return
c
:
IsType
(
TYPE_UNIT
)
return
c
:
IsType
(
TYPE_UNIT
)
elseif
c
:
IsLocation
(
LOCATION_CIRCLE
)
then
elseif
c
:
IsLocation
(
LOCATION_CIRCLE
)
then
return
c
:
Is
Attribute
(
SKILL_BLOCK
)
and
VgF
.
IsSequence
(
c
,
0
,
4
)
and
c
:
IsLocation
(
LOCATION_CIRCLE
)
and
c
:
IsFaceup
()
return
c
:
Is
Skill
(
SKILL_INTERCEPT
)
and
VgF
.
IsSequence
(
c
,
0
,
4
)
and
c
:
IsLocation
(
LOCATION_CIRCLE
)
and
c
:
IsFaceup
()
end
end
return
false
return
false
end
end
...
@@ -890,6 +890,14 @@ function VgF.CardsFromTo(reason ,loc_to, loc_from, f, int_max, int_min, ...)
...
@@ -890,6 +890,14 @@ function VgF.CardsFromTo(reason ,loc_to, loc_from, f, int_max, int_min, ...)
end
end
end
end
function
Card
.
IsSkill
(
c
,
skill
)
return
c
:
IsAttribute
(
skill
)
end
function
Card
.
IsTrigger
(
c
,
skill
)
return
c
:
IsRace
(
skill
)
end
function
Group
.
ForEach
(
g
,
f
,
...
)
function
Group
.
ForEach
(
g
,
f
,
...
)
local
ext_params
=
{
...
}
local
ext_params
=
{
...
}
if
#
g
==
0
then
return
end
if
#
g
==
0
then
return
end
...
@@ -1380,7 +1388,7 @@ function VgF.Sendto(loc, sg, ...)
...
@@ -1380,7 +1388,7 @@ function VgF.Sendto(loc, sg, ...)
end
end
-- 白翼能力在你的封锁区中的卡只有奇数的等级的场合有效
-- 白翼能力在你的封锁区中的卡只有奇数的等级的场合有效
function
VgF
.
WhiteWing
(
e
)
function
VgF
.
WhiteWing
s
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
a
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
1
return
c
:
GetLevel
()
%
2
==
1
...
@@ -1388,10 +1396,10 @@ function VgF.WhiteWing(e)
...
@@ -1388,10 +1396,10 @@ function VgF.WhiteWing(e)
local
b
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
b
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
0
return
c
:
GetLevel
()
%
2
==
0
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
return
(
a
and
not
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WING
)
return
(
a
and
not
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WING
S
)
end
end
-- 黑翼能力在你的封锁区中的卡只有偶数的等级的场合有效
-- 黑翼能力在你的封锁区中的卡只有偶数的等级的场合有效
function
VgF
.
DarkWing
(
e
)
function
VgF
.
BlackWings
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
a
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
1
return
c
:
GetLevel
()
%
2
==
1
...
@@ -1399,7 +1407,7 @@ function VgF.DarkWing(e)
...
@@ -1399,7 +1407,7 @@ function VgF.DarkWing(e)
local
b
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
local
b
=
vgf
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
GetLevel
()
%
2
==
0
return
c
:
GetLevel
()
%
2
==
0
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
end
,
tp
,
LOCATION_BIND
,
0
,
1
,
nil
)
return
(
not
a
and
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WING
)
return
(
not
a
and
b
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_BOTH_WING
S
)
end
end
function
VgF
.
AddRideMaterialSetCardCheck
(
c
,
m
,
...
)
function
VgF
.
AddRideMaterialSetCardCheck
(
c
,
m
,
...
)
...
...
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